Dark Knight Guide
Introduction
Welcome to my comprehensive guide for the Dark Knight. This guide has everything a Dark Knight needs to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! Hyper Skills are included! This guide is being constructed for RED
Description
Warriors are tough melee attackers. They deliver attacks with brutal efficiency and raw strength. Warriors have the highest base HP and the lowest base MP of any class. They belong at the front of a party so they can bring their powerful weapons into battle. A Warrior can wield the widest variety of weapons in the game, from swords and axes to spears and blunt weapons. The Warrior class branches off into three directions depending on what weapon they choose to specialize in. Fighters are most proficient with swords or axes, Pages use mainly swords or blunt weapons (like maces), and Spearmen are most comfortable with spears or polearms.
Becoming a warrior
Requirement: Level 10
Go to the Shrine of Warriors in Perion. Talk to "Dances with Balrog" and he'll advance you to the job of Warrior, as well as give you a basic warrior weapon and armour.
Job Tree
Page Spearman |
White Knight Berserker |
Paladin Dark Knight |
Gameplay
Pros & Cons
There are many pros and cons of being a Dark Knight.
Pros
--Has both Melee and Range skills.
--Little need for HP pots
--Skills that preserve HP
--Hyper Body Skill is extremely useful
--Magic Crash helps against bossing
--Lots of critical damage
Cons
-Cool down on skills
-No Shield
-No Skill to protect from magical attacks
AP Distribution
Dark Knight's main stat is STR. With the arrival of the Tempest Update, the stat system was overhauled to remove secondary stats. Just pump 'em points into STR
First Job Skills
Icon | Skill Name | Description | Type | Mastered | Prerequisites |
War Leap | Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. | Supportive | 10 | - | |
Iron Body | Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range. | Supportive | 20 | - | |
Warrior Mastery | Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback. | Passive | 15 | - | |
Slash Blast | Consumes MP to attack nearby enemies all at once. | Active | 20 | - |
First Job Skill Build
10: +4 Warleap (4), +1 Slash Blast (1)
11: +3 Warleap (7)
12: +3 Warleap (Max)
13: +3 Slash Blast (4)
14: +3 Slash Blast (7)
15: +3 Slash Blast (10)
16: +3 Slash Blast (13)
17: +3 Slash Blast (16)
18: +3 Slash Blast (19)
19: +1 Slash Blast (Max), +2 Warrior Mastery (2)
20: +3 Warrior Mastery (5)
21: +3 Warrior Mastery (8)
22: +3 Warrior Mastery (11)
23: +3 Warrior Mastery (14)
24: +1 Warrior mastery (Max), +2 Iron Body (2)
25: +3 Iron Body (5)
26: +3 Iron Body (8)
27: +3 Iron Body (11)
28: +3 Iron Body (14)
29: +3 Iron Body (17)
30: +3 Iron Body (Max)
Reasoning
Max War Leap first to increase mobility. After this is maxed, max Slash Blast for a useful attacking skill. This is followed by Warrior mastery for stance rate and speed increase. Iron Body is maxed last as it is not very necessary.
Second Job Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Weapon Mastery | Increases the weapon mastery and accuracy of spears and polearms. | Passive | 10 | x | - | |
Final Attack | Grants a chance to deal additional damage after an attack. Must have a Spear or Polearm equipped. | Passive | 20 | x | Level 3 Weapon Mastery | |
Weapon Booster | Doubles the attack speed of your weapon. Must have a spear or a polearm equipped. | Active | 10 | x | Level 5 Weapon Mastery | |
Iron Will | Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. | Supportive | 20 | x | - | |
Hyper Body | Increases the Max HP and Max MP of party members for a short time. | Supportive | 20 | x | Iron Will Lv. 3 | |
Piercing Drive | Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate#. If they're far away, also increases your total damage. | Active | 20 | x | - | |
Evil Eye | Summons an Evil Eye that heals you regularly when it is near. | Active | 1 | x | - | |
Physical Training | Improves STR and DEX permanently through physical training. | Passive | 5 | x | - | |
Spear Sweep | Swings your weapon far to pull in enemies and stun them for a moment. | Active | 10 | x | - |
Second Job Skill Build
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Reasoning
Third Job Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Evil Eye Shock | Makes your Evil Eye scream, stunning and damaging nearby enemies. Casts automatically when first encountering enemies. | Active | 20 | x | - | |
Cross Surge | Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP. | Supportive | 20 | x | - | |
Endure | Enhances Abnormal Status Resistance and all Elemental Resistances. | Passive | 20 | x | - | |
Evil Eye of Domination | Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, Hex of the Evil Eye and healing skills will not be cast. | Supportive | 10 | x | - | |
Rush | Dash forward and push back multiple monsters. | Active | 10 | x | ||
Lord of Darkness | Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP. | Passive | 10 | x | - | |
La Mancha Spear | Wields your spear like a windmill to deal damage and pierce nearby enemies. | Active | 20 | x | - | |
Hex of the Evil Eye | Evil Eye uses a buff regularly when not in Free Attack mode. | Supportive | 20 | x | - |
Fourth Job Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Maple Warrior | Increases all players' stats within a team by a certain percentage. | Supportive | 30 | x | - | |
Power Stance | Concentrates to hold your ground when struck, resisting knock-back effects permanently. | Passive | 30 | x | - | |
Dark Impale | Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets. | Active | 30 | x | - | |
Final Pact | When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir's Descent without any cooldown while invincible. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. [Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased] |
Passive | 30 | x | - | |
Barricade Mastery | Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power. | Passive | 30 | x | Level 10 Weapon Mastery | |
Gungnir's Descent | Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP. | Active | 30 | x | - | |
Revenge of the Evil Eye | When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. Does not activate during Free Attack mode. | Passive | 30 | x | - | |
Magic Crash | Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time. | Supportive | 10 | x | - | |
Sacrifice | Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases Ignore Defense Effect permanently. | Supportive | 30 | x | - | |
Hero's Will | By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. | Supportive | 5 | x | - |
Training Locations
This part is meant to help you level up with ease!
Level 1-10
Maple Island - Highly Recommended
Level 10-20
Job Quests - Highly Recommended
Blue Ribbon Pigs - Highly Recommended
Level 18 Andras Hat Quest - Highly Recommended
Level 20-30
Mixed Golems/Flaming Mixed Golems -Recommeneded
Rotting Skeletons -Recommeneded
Baby Boulder Munchers and Big Boulder Munchers -Recommended
Job Quests -Highly Recommended
Level 30-40
Ellinel Fairy Academy Theme Dungeon -Highly Recommended
Scarecrows -Highly Recommended
Mushroom Kingdom -Recommended
Latest Hits Compilations and Greatest Oldies -Recommended
Level 40-50
Gold Beach Resort Theme Dungeon -Highly Recommended
Latest Hits Compilations and Greatest Oldies -Highly Recommended
Scarecrows -Recommended
Azwan PQ - Not Recommended
Orbis Quests -Recommended
Sleepywood Quests -Recommended
Level 50-60
Riena Strait Theme Dungeon -Highly Recommended
Scarecrows -Recommeneded
Sand Rats and Scorpions -Recommeneded
Azwan PQ -Not Recommeneded
Ludi PQ - Highly Recommeneded
Ludibrium Quests - Mildly Recommended
Korean Folk Town Quests - Mildly Recommended
Level 60-70
Iron Mutaes -Recommeneded
Selkies and Slimies -Recommended
Tippo Red and Tippo Blue -Recommended
Azwan PQ -Not Recommended
Ludi PQ - Highly Recommended
Twisted Jesters -Highly Recommended
Omega Sector Quests - Recommended
Level 70-80
Magatia PQ Grind -Recommended
Silent Crusade Questline -Mildly Recommended
Azwan PQ -Mildly Recommended
Pyramid PQ -Recommended
Selkies and Slimies -Highly Recommended
Twisted Jesters -Recommended
Roids and Neo Huroids -Recommended
Mu Lung: Practice Field: Advanced Level - Recommended
Sakura Castle Quests - Recommended
Level 80-90
Selkies and Slimies -Recommended
Azwan PQ -Mildly Recommended
Romeo and Juliet PQ Grind -Highly Recommended
Pyramid PQ -Recommended
Captains and Krus -Recommended
Mr. Anchor - Recommended
Magatia Quests & Ariant Quests- Recommended
Level 90-100
Alien Cogs and Alien Miners -Highly Recommended
Azwan PQ - Mildly Recommended
Romeo and Juliet PQ Grind -Recommended
Pyramid PQ -Recommended
Captains and Krus -Mildly Recommended
Mr Anchor - Mildly Recommended
Angelic Buster Job Quests - Mildly Recommended
Level 100-110
Evolving World -Highly Recommended
Alien Cogs and Alien Miners -Recommended
Azwan PQ -Highly Recommended
Magatia PQ Grind -Recommended
Pyramid PQ -Recommended
Master Death Teddies -Recommended
Level 110-120
Evolving World -Highly Recommended
Azwan PQ -Not Recommended
Crockies -Highly Recommended
Gigantic Spirit Vikings -Recommended
Dual Ghost Pirates - Recommended
Death Teddys - Mildly Recommended
Level 120-165
125+: Neo City- Good quests for a good medal and a free mastery book -Recommended
LHC (Bearwolves preferably) -Not Recommended
Temple of Time 120+ Not the best, but an alternative to other crowded training spots -Not Recommended
Azwan 135+ -Not Recommended
Papulatus for free potions. Requires prequests-Recommended
Level 165-200
2nd Drill Hall 165-180/200 Good exp for high levels (Small Map) -Highly Recommended
Hall Of Honor 179-200 come here once you are 179 to get full exp. -Highly Recommended
Evolving World 120+ - Highly Recommended
Temple of Time Not the best, but an alternative to crowded spots -Not Recommended
Azwan 135+ -Not Recommended
Papulatus for free potions. Requires prequests-Mildly Recommended
Update Log
16/12/2013: Added Basic Info & Skill Info
18/12/2013: First Skill Build finalized
Contributions
User:Unblemished - Guide Creator