Critical Rate

Critical plays a good part for the character. A critical hit is visible via purple numbers with a bright hit effect on the first number. Critical hits delivers more damage than normal damage but is not always active.
Formula
This is the formula of what makes a critical hit.
- All players start off with a base 5% critical hit rate, max being 100%.
- Aside from critical rate, players also have a base critical damage:. They start off with 20% minimum critical damage and 50% maximum critical damage. A player can have a normal hit amplified by 20-50% by critical.
- Minimum critical damage cannot exceed the maximum damage.
- Critical is multiplicative, instead of additive.
What Effects Critical Rate and Damage
Potions
-Intermediate Concentration Potion: Increases critical rate by 3% for two hours.
-Superior Concentration Potion: Increases critical rate by 5% for 2 hours.
-Exceptional Concentration Potion: Increases critical rate by 10% for 2 hours.
Skills
Common
-Decent Sharp Eyes: Increases critical rate by 10% and increases maximum critical damage by 15%.
Warrior
-Enrage (Hero): Increases critical rate by 10% and minimum critical damage by 15% for 240 seconds.
-Blast (Paladin): Increases critical rate by 50% and minimum critical damage by 15% when the skill is used.
-Dragon Wisdom (Dragon Knight): Increases critical rate by 30% and minimum critical damage by 15%.
-Berserk (Dark Knight): Increases critical rate by 10% and minimum critical damage by 15%.
-Combo Critical (Aran): Increases critical rate by 20% passively and increases by 3% per 10 combo counts and increases maximum critical damage by 20%.
-Final Blow (Aran): Has a 100% critical hit per attack.
-High Mastery (Aran): Increases minimum critical rate by 15%
-Outrage (Demon Slayer): Increases critical rate by 20%.
-Judgment (Demon Slayer): Increases critical rate by 40% when the skill is used.
-Insult to Injury (Demon Slayer): Increases critical rate by 15% when attacking enemies affected by abnormal statuses.
-Demon Impact (Demon Slayer): Has a 100% critical hit per attack.
-Barricade Mastery (Demon Slayer): Increases minimum critical rate by 15%
Magician
-Arcane Overdrive (3rd job Magician): Increases critical rate by 30% and minimum critical damage by 15%.
-Big Bang (Bishop): Increases critical rate by 15%.
-Chain Lightning (I/L Arch Mage): Increases critical rate by 25% when the skill is used.
-Genesis (Bishop): Increases critical rate by 20% when the skill is used.
-Magic Critical (3rd job Blaze Wizard): Increases critical rate by 30% and minimum critical damage by 15%.
-Spell Mastery (4th Mastery Evan): Increases critical rate by 10%
-Critical Magic (6th Mastery Evan): Increases critical rate by 30% and minimum critical damage by 15%.
-Magic Mastery (9th Mastery Evan): Increases minimum critical rate by 15%
-Dark Fog (10th Mastery Evan): Increases critical rate by 20% when the skill is used.
-Staff Mastery (2nd Job Battle Mage): Increases critical rate by 40%
-Dark Shock (3rd Job Battle Mage): Increases critical rate by 50% when the skill is used.
-Battle Mastery (3rd Job Battle Mage): Increases minimum critical damage by 20%
Thief
-Roll of the Dice (3rd Job Pirates): Random chance at increasing critical rate by 15%