White Knight

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Description

The White Knight is the third advancement for Pages. What they lack from the strength of a Crusader or the supporting skills of a Dragon Knight, a White Knight makes up in superior defense and diversity. The White Knight boasts 3 elemental charges to use against enemies weak against the elements. These powers are coupled with a powerful Charge Blow, their main offensive skill. The unique part of the White Knight is their ability to increase skills above their master levels, making them a quite fancy group.

Becoming a Knight

Once level 60, Go to El Nath - Chief Residence and speak to Tylus. After talking to Tylus, head back to Victoria Island and talk to Dances with Balrog which is located in Perion. Next, find the Door of Dimension located at Ant Tunnel Park and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.

Return to "Dances with Balrog" and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Tylus. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Tylus in El Nath and give him the Necklace of Wisdom.

Job Tree

First Job
Second Job
Third Job
Fourth Job
Swordman
Fighter
Page
Spearman
Crusader
White Knight
Berserker
Hero
Paladin
Dark Knight

Skills

Icon Skill Name Description Type Mastered Element Prerequisites
HP Recovery.png HP Recovery Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly. Supportive 10 x -
Shield Mastery.gif Shield Mastery Increases Weapon Defense and Magic Defense when a shield is equipped. Passive 10 x -
Parashock Guard.png Parashock Guard Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT. Supportive 10 x -
Threaten.png Threaten Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy. Supportive 20 x -
Thunder Charge (Sword).gif Lightning Charge Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them. Active 20 Lightning -
Divine Shield.png Divine Shield Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks. Supportive 10 x -
Rush.png Rush Dash forward and push back multiple monsters. Active 10 x
Achilles.png Achilles Permanently increases your defensive abilities so you take less damage from enemies. Passive 20 x -
Combat Orders.png Combat Orders Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased. Supportive 20 x Level 5 HP Recovery



Wiki Guides
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White Knight Guides

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