Page
Job Tree
Page Spearman |
White Knight Berserker |
Paladin Dark Knight |
Why Be A Page?
A Page is a class that is said for being one of the downright worst classes in MapleStory.
This is not true. Page are like a combination of Spearmen and Fighters without party skills. Although a Page lacks in party and offensive skills, they slowly become stronger as you progress. A Page is like a Fighter without Rage. However, in Rage's place is a defensive skill called Threaten. Threaten is often under-estimated, but it saves you a lot of money if you use it right. Another reason for being a page is that you can own mobs, and you'll be doing 10k+ damage with a maxed out charge and power strike by level 90+ (Which outdamages a Crusader's combo as it takes 5 hits to charge a combo). And considering you can stun enemies and freeze them, you'll be on your way to being one of the richest classes in MapleStory.
In the Big Bang, Pages recieved many skill changes in their respective jobs, making them more easier and enjoyable, making them one of the most popular classes in Maplestory, especially as an Ultimate Adventurer. They are starting to become more popular due to all the updates and revamps.
Becoming a Page
Head to the Warriors' Sanctuary (located at the bottom right of Perion) once you've reached Lv 30. Go inside and talk to Dances with Balrog. Pass the letter he gives you to the Warrior Job Instructor at the Excavation Intermission Area. After giving him the letter, you'll be given an errand to collect 30 Dark Marbles by defeating the Skeledogs inside. Make sure to stock up on recovery items.
After collecting the 30 Dark Marbles and talking to the Warrior Job Instructor, you will be awarded with Proof of a Hero. Show it to "Dances with Balrog," who will advance you into a Page.
Note: The Dark Marbles have a 1/3 drop rate, meaning that a total of about 90 Skeledogs will need to be killed.
Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Weapon Mastery | Increases the weapon mastery and accuracy of swords and blunt weapons. | Passive | 10 | x | - | |
Final Attack | Grants a chance to deal additional damage after an attack skill. Must have a sword or a blunt weapon equipped. | Passive | 20 | x | Level 3 Weapon Mastery | |
Weapon Booster | Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped. | Active | 10 | x | Level 5 Weapon Mastery | |
Elemental Charge | Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well. | Passive | 1 | x | - | |
Flame Charge | Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them. | Active | 20 | Fire | - | |
Blizzard Charge | (Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt. | Active | 20 | Ice | - | |
Close Combat | Pulls in enemies to either side of you while dealing damage. | Active | 10 | x | - | |
Physical Training | Improves STR and DEX permanently through physical training. | Passive | 5 | x | - |
AP Builds
Every kind of warrior typically has the same kind of build when it comes to stats. Dex should be kept at an absolute minimum, raising it only when you find that you might miss against whatever you're training on. Using things like Sniper Potions or Sniper Pills will increase your accuracy, allowing you to keep your Dex down to a reasonable level. When partying with a Cleric, you no longer need potions or pills, as Clerics have a skill called Bless that will raise your accuracy by 20, as well as some other stats. Your Dex will vary depending on what you're training on at the moment, but your base should never exceed 60-70. The rest of the Dex required to get to an accuracy of 147 will be obtained from various sources, such as scrolled equips and weapon Mastery.
Skill Point Distribution
N/A
Places To Train
[Any Updated Guides are welcome for entry]