Hakfkj2's Cleric Guide
Welcome to my Beginner and Cleric Guide! Please note that this guide has yet to be updated for Big Bang.
Welcome to my Cleric guide!
You might be wondering how to be a magician, so i'll teach you how to be one!
You will see the Maplestory screen, login and create a character in either: MapleSEA - Aquila, Bootes, Cassiopeia, Delphinus, Eridanus, Fornax, Gemini, Izar MapleGlobal - Scania, Broa, Bera, Bellocan, Windia, Mardia, Demethos, Yellonde, Galicia, Kradia, El Nido, Zenith, Arcania, Chaos, Nova or Renegades.
When you select your character, your computer screen would have something like a black out. Don't worry, it's not a breakdown of your computer, it's just loading. :)
How to do quests?
Soon, you will appear below a person. Talk to her (Heena). She will ask you to talk to Sera to get a mirror. Follow as told to do so. Sera is located at the right side of the map. After that quest, you should have gotten 6 exp. The same rule applys to the rest of the quests. I shan’t talk about the rest of the quest.
For the rest of the information, please click here
Beginner Skills
Three Snails
Description
Allows you to throw shells from afar off to do damage.
Master Level: 3
Type: Active
Skill Progression by Level
Level 1: MP -10; Damage 10
Level 2: MP -15; Damage 25
Level 3: MP -20; Damage 40
Recovery
Description
Enables the user to recover HP constantly for 30 sec.
Master Level: 3
Type: Supportive
Term between skills: 10 min.
Skill Progression by Level
Level 1: MP -5; Recover 24 HP in 30 sec.
Level 2: MP -10; Recover 48 HP in 30 sec.
Level 3: MP -15; Recover 72 HP in 30 sec.
Nimble Feet
Description
Enables the character to move around quickly for a very short amount of time.
Master Level: 3
Type: Supportive
Term between skills: 1 min
Skill Progression by Level
Level 1: MP -4; speed +10 for 4 sec.
Level 2: MP -7; speed +15 for 8 sec.
Level 3: MP -10; speed +20 for 12 sec.
Skill Point Build
Level 2: +1 Recovery
Level 3: +1 Recovery
Level 4: +1 Recovery
Level 5: +1 Three Snails
Level 6: +1 Nimble Feet
Level 7: +1 Nimble Feet
NOTE: You could wait and be patient for teleport, and put 3 on three snails, that way you might even do more damage than if you put it all on STR on Maple Island.
Ability Point Build
Now that MapleSEA has implemented the AP reset at Level 10, it is recommended that you put all into Strength for high damage (ease doing quests), and start putting your stats points into Int at Level 10.
Level 1-8: Str +5
Level 9: Luk +5 (9, starts with 4 automatically)
Level 10: Luk +4, Int +1 (13)
Level 11 and onwards: Int +4, Luk +1
Note: Just remember that your Luk should 3 more than your level (e.g. if you're level 8, your luk should be 11). Put the rest into Int.
NOTE: If you put 3 in Three snails on maple island then you could put it all on INT and Luk for the extra mp boost.
Places to Train for Beginners
Level 1-3: Snail, Blue Snail
Level 3-5: Blue Snail, Shroom
Level 5-7: Complete all the quest or train on Red Snail or Shroom or Stump
Making the Job Advancement
When you are level 8, you will receive a quiz from Maple Administrator, helping you to choose your job. The job she recommends will depend on what answers you chose. Though, it is not a must to follow what she recommends.
When you're level 7 with 85%, make sure you have completed the quests as much as possible in Maple Island. Next, after finishing Mai's Training and The Elder's Recommendation, head to Southperry. Keep going to your right until you see someone named Shanks. Before you talk to Shanks, I suggest you bid farewell to Maple Island as once you leave Maple Island, there's no turning back.
Now, when you talk to Shanks, keep clicking next or accept, then you will reach a city called Lith Harbour
Here is a map of Lith Harbour:
You are at the bottom left corner when you reach Lith Harbour by ship
:
You should be in the ship.
Now follow the steps to make your job advancement:
- Start walking to your bottom right when you come out of the ship.
- Stop walking when you see someone named Olaf.
- Talk to him, he will ask you for a quiz, click accept.
- For the first question, the answer is Level 10.
- Second question, the answer is Level 8.
- Third question, the answer is Henesys
- Then, talk to him again. Select "The path of magician"
- Do not buy any magician weapon, except for armor.
- Go to Ellinia by talking walk to your left first which is almost
where you boarded your ship.
- While walking, you will see a man beside the girl, Jane, talk to the man.
- Select "Please take me somewhere else" then select Ellinia
- After a few seconds, you will find yourself in a green forest which is Ellinia.
- Go to highest portal at Ellinia. Enter it.
- You will find a wizard which is Grendel the Really Old. Talk to him, select quest in progress, followed by clicking ok.
- Congrats! You've leveled up. Now, talk to him again, keep clicking next or accept.
- You will be a Magician after the conversation, you would have gain 1 SP (Skill point).
- I would recommend that you put your first SP in Energy Bolt.
Introduction to magician
Magicians are mainly the 2nd strongest among all the jobs. They are very abundant in the MS community. Sure, they can't melee for their lives, but who needs melee when you can use magic spells either in the monster's face or far away? Using spells like Energy Bolt and Magic Claw, they can inflict good damage in the intermediate levels, and protect themselves with Magic Guard. They are preferred in Party Quests for the damage they are able to do.
Pros:
- The only job which can hold any wand and staff with a shield
- Can recover more MP if u master Improving MP Recovery
- High damage during 1st class adv.
- Fastest leveling after Lvl 15+.
- Incredible amounts of MP and MP recovery.
- Magic Claw has stable, good damage that can attack through walls.
Cons:
- Often ksed by Claw Thiefs
- Very low HP.
- All money spent on MP pots until you get MP Eater in 2nd job.
1st Job Skills
MP Boost
Description
Permanently increases your Max MP. This skill was known as 'Improving Max MP Increase' before Big Bang.
Master Level: 10
Type: Passive
No requirements
- Level 1: Max MP +2%
- Level 2: Max MP +4%
- Level 3: Max MP +6%
- Level 4: Max MP +8%
- Level 5: Max MP +10%
- Level 6: Max MP +12%
- Level 7: Max MP +14%
- Level 8: Max MP +16%
- Level 9: Max MP +18%
- Level 10: Max MP +20%
Note: The effects 'stack'. E.g. You have 800 MP when your MP Boost was Level 0. After you put one SP into the skill, your MP will increase by 16 (2% of 800). When you put another SP into the skill, the skill takes the (800+16)MP to add 4%.
Magic Guard
Description
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes the full amount of damage.
(A must max)
Master Level: 15
Type: Supportive
- Level 1 MP -6; Replace 11% of HP damage as MP for 111 seconds.
- Level 2 MP -6; Replace 14% of HP damage as MP for 132 seconds.
- Level 3 MP -6; Replace 17% of HP damage as MP for 153 seconds.
- Level 4 MP -6; Replace 20% of HP damage as MP for 174 seconds.
- Level 5 MP -6; Replace 23% of HP damage as MP for 195 seconds.
- Level 6 MP -8; Replace 30% of HP damage as MP for 246 seconds.
- Level 7 MP -8; Replace 33% of HP damage as MP for 267 seconds.
- Level 8 MP -8; Replace 36% of HP damage as MP for 288 seconds.
- Level 9 MP -8; Replace 39% of HP damage as MP for 309 seconds.
- Level 10 MP -8; Replace 42% of HP damage as MP for 330 seconds.
- Level 11 MP -10; Replace 49% of HP damage as MP for 381 seconds.
- Level 12 MP -10; Replace 52% of HP damage as MP for 402 seconds.
- Level 13 MP -10; Replace 55% of HP damage as MP for 423 seconds.
- Level 14 MP -10; Replace 58% of HP damage as MP for 444 seconds.
- Level 15 MP -13; Replace 80% of HP damage as MP for 600 seconds.
Magic Armor
Description
Uses magic temporarily to increase Weapon Defence and Magic Defence.
Type: Supportive
Requires Level 3 in Magic Guard
- Level 1: MP -8 Weapon Defence +8, Magic Defence +8 for 54 seconds.
- Level 10: MP -? Weapon Defence +?, Magic Defence +? for ? seconds.
- Level 20 MP -?; Weapon Defence +60, Magic Defence +60 for ? seconds.
Energy Bolt
Description
A much useful skill after Big Bang.
Type: Active
Master level: 20
- Level 1 : MP -6; Damage 166%
- Level 2: MP -6; Damage 172%
Magic Claw
Description
Uses MP to attack up to 2 nearby monsters twice.
Type: Active
Master Level : Level 20
Requires Level 1 in Energy Bolt
- Level 1: MP -11; Damage 101% to 2 monsters
- Level 2: MP -11; Damage 102% to 2 monsters
- Level 3: MP -12; Damage 103% to 2 monsters
- Level 4: MP -12; Damage 104% to 2 monsters
- Level 5: MP -13; Damage 105% to 2 monsters
- Level 6: MP -13; Damage 106% to 2 monsters
- Level 7: MP -14; Damage 107% to 2 monsters
- Level 8: MP -14; Damage 108% to 2 monsters
- Level 9: MP -15; Damage 109% to 2 monsters
- Level 10: MP -15; Damage 110% to 2 monsters
- Level 11: MP -16; Damage 111% to 2 monsters
- Level 12: MP -16; Damage 112% to 2 monsters
- Level 13: MP -17; Damage 113% to 2 monsters
- Level 14: MP -17; Damage 114% to 2 monsters
- Level 15: MP -18; Damage 115% to 2 monsters
- Level 16: MP -18; Damage 116% to 2 monsters
- Level 17: MP -19; Damage 117% to 2 monsters
- Level 18: MP -19; Damage 118% to 2 monsters
- Level 19: MP -20; Damage 119% to 2 monsters
- Level 20: MP -20; Damage 120% to 2 monsters
Magician Skill Build
MaxMP build (To be updated)
Level 8: 1 in Energy Bolt
Level 9: 3 in Improving MP Recovery
Level 10: 2 in Improving MP Recovery, 1 in Improving Max MP Increase
Level 11: 3 in Improving Max MP Increase
Level 12: 3 in Improving Max MP Increase
Level 13: 3 in Improving Max MP Increase (Maxed!)
Level 14: 2 in Magic Claw, 1 in Improving MP Recovery
Level 15: 2 in Improving MP Recovery, 1 in Magic Claw
Level 16: 2 in Magic Claw, 1 in Improving MP Recovery
Level 17: 2 in Improving MP Recovery, 1 in Magic Claw
Level 18: 2 in Magic Claw, 1 in Improving MP Recovery
Level 19: 2 in Improving MP Recovery, 1 in Magic Claw
Level 20: 2 in Magic Claw, 1 in Improving MP Recovery
Level 21: 1 in Improving MP Recovery (Maxed!), 2 in Magic Claw
Level 22: 2 in Magic Claw, 1 in Magic Guard
Level 23: 2 in Magic Guard, 1 in Magic Claw
Level 24: 3 in Magic Claw
Level 25: 1 in Magic Claw (Maxed!), 2 in Magic Guard
Level 26 - 30 : 3 in Magic Guard per level (Maxed!).
Level 27: 1 in, 2 in MP Boost
Level 28: 3 in MP Boost
Level 29: 3 in MP Boost
Level 30: 3 in MP Boost (Maxed!)
I hope the skill build from level 14 - 22 does not make you dizzy....
Build Synopsis:
20 Magic Claw (max)
20 Magic Guard (max)
16 Improving MP Recovery (max)
10 Improving Max MP Increase (max)
1 Energy Bolt
0 Magic Armor
My unique build
I created this build that is a little special...
Level 8: 1 in Energy Bolt
Level 9: 1 in Magic Claw, 2 in Improving MP Recovery
Level 10: 2 in Improving MP Recovery, 1 in Magic Claw
Level 11: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 12: 2 in Improving MaxMP Increase and 1 in Magic Claw
Level 13: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 14: 2 in Improving MaxMP Increase and 1 in Magic Claw
Level 15: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 16: 2 in Improving MaxMP Increase and 1 in Magic Claw
Level 17: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 18: 1 in Magic Claw and 2 in Magic Guard.
Level 19: 1 in Magic Claw and 2 in Improving MP Recovery.
Level 20: 1 in Magic Claw and 2 in Magic Guard.
Level 21: 1 in Magic Claw and 2 in Improving MP Recovery.
Level 22: 1 in Magic Claw and 2 in Magic Guard.
Level 23: 1 in Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 24: 1 in Magic Claw and 2 in Magic Guard.
Level 25: 1 Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 26: 1 in Magic Claw and 2 in Magic Guard.
Level 27: 1 Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 28: 3 in Magic Guard.
Level 29: 1 Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 30: 3 in Magic Guard
Build Synopsis:
20 Magic Claw (max)
20 Magic Guard (max)
16 Improving MP Recovery (max)
10 Improving Max MP Increase (max)
1 Energy Bolt
0 Magic Armor
Training Areas
- Levels 1-7: Snail, Blue Snail, Red Snail and Shroom
- Levels 8-13: Quests given by Grendel the Really Old, Slime and Stump
- Levels 14-19: Orange Mushroom or Octopus
- Levels 20-25: Green Mushroom, Horny Mushroom, Glutton Ghoul, Biner or Zombie Mushroom
- Levels 26-27: Stirge
- Levels 28-30: Evil Eye
- Levels 31-33: Crow, Sakura Cellion or Jr. Lioner's family(except the big one)
- Levels 34-35: Brown Teddy, Rooster or Chronos
- Levels 36-50: Monster Carnival/Ludibrium Party Quest/ Jr. Wraith
- Levels 51-56: Star Pixie or Lunar Pixie
- Levels 57-60: Mu Lung Dojo, Malady or Pac Pinky, also Party Quest (Herb Town)
- Levels 61-70: Mu Lung Dojo, Reindeer or Buffy
Also, if you go to any party quest areas, you will be invited into a party within 30 seconds due to many people looking for Clerics.
Part 2
Wow! You have leveled up so fast and you're now level 30!
1. If you have decided to become a Cleric, please continue reading. 2. If you have decided to become a Fire/Poison Wizard, click here.(created by Doppleganger) 3. If you have decided to become a Ice/Lightning Wizard, click here. (created by lvl 32 I/L wizard, Magicbeast22)
2nd Job Skills
Bless
Description
Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.
Master Level: 20
Type: Supportive
Prerequisite: 5 in Invincible
Note: Will cancel the effects of Use items or skills over accuracy, avoidability, weapon def. or magic def., e.g. Magic Armor, Sniper Pill, Rage.
Skill Progression By Level
Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
Level 10: MP -24; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds
Heal
Description
There's no point of becoming a cleric if you don't max this skill.
Master Level: 30
Type: Active
Note: Can hit up to 6 targets, amongst party members close to you, you, and undead monsters. That means you can "heal" up to 5 undead monsters at once.
Skill Progression By Level
Level 1: MP -12; Recovery rate 10%
Level 10: MP -12; Recovery rate 100%
Level 30: MP -24; Recovery rate 300%
Holy Arrow
Description
Fires holy arrows at an enemy. Applies major damage to the undeads and devil-based monsters.
Master Level: 30
Type: Active
Skill Progression By Level
Level 1: MP -12; Basic attack 22, mastery 15%
Level 10: MP -12; Basic attack 40, mastery 30%
Level 15: MP -12; Basic attack 50, mastery 35%
Level 30: MP -24; Basic attack 80, mastery 60%
MP Eater
Description
Using the foe's MP to attack
Master Level: 20
Type: Active
Note: It is very helpful as it can help to save a lot of potions.
Skill Progression By Level
Level 1: 11% Success Rate, absorb 21% of the enemy's mp
Level 10: 20% Success Rate, absorb 30% of the enemy's mp
Level 20: 30% Success Rate, absorb 40% of the enemy's mp
Invincible
Description
Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.
Master Level: 20
Type: Supportive
Prerequisite: 5 in Heal
Skill Progression By Level
Level 1: MP -15; Weapon damage -11% for 15 seconds
Level 10: MP -15; Weapon damage -20% for 150 seconds
Level 20: MP -30; Weapon damage -30% for 300 seconds
Teleport
Description
Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Master Level: 20
Type: Active
Note: There is a technique to use with Teleport and an active skill, known as telecasting. It consists on teleporting in the time between we press the key to attack and the monster is struck. The target of the launched attack does not change. It is useful if you want to retreat, and still try to damage the monsters. This will not work with Heal.
Skill Progression By Level
Level 1: MP -60; Teleport, with 130 in distance
Level 10: MP -33; Teleport, with 130 in distance
Level 20: MP -13; Teleport, with 150 in distance
Skill Points Build
Level 30: 1 in Heal
Level 31-39: 3 in Heal
Level 40: 2 in Heal(Maxed), 1 in Invincible
Level 41-46: 3 in Bless
Level 47: 2 in Bless(Maxed), 1 in Invincible
Level 48-53: 3 in Invincible(Maxed)
Level 54-59: 3 in MP Eater
Level 60: 2 in MP Eater(Maxed), 1 in Holy Arrow
Level 61-66: 3 in Teleport
Level 67: 2 in Teleport(Maxed)
Level 68-70: 3 in Holy Arrow
Build Synopsis
Maxed at Level 10: Holy Arrow
Maxed at Level 20: MP Eater, Invincible, Teleport, Bless
Maxed at Level 30: Heal
Note: This build sucks! It says put 1 on invincible and then put a bunch in bless! You need 5 in Invincible to have Bless! And why not max out holy arrow instead of Invincible! Who NEEDS Invincible!?!!??
Note 2: "And why not max out holy arrow instead of Invincible!" Because holy arrow stinks. Shining Ray at level 70 is much better. However, "It says put 1 on invincible and then put a bunch in bless! You need 5 in Invincible to have Bless!" I agree with you.
Note 3: As stated above, someone has recommended holy arrow instead of Invincible. As a long-time Maple Story user, i strongly DO NOT recommend this piece of advice. Invincible will make clerics much more appealing to other classes, as clerics are the class that does the least damage. As a result, by having invincible, others will want to have you in their party, and you can leech off of them. However, the main reason you do NOT want Invincible is quite simple. Holy Arrow Sucks. No offense to those who use it, but consider this. Once you get to lvl 70, Priests get the ability Shining Ray, which has a Basic Attack of 60 at level one AND is a mob skill. This is a MUCH better skill than Holy Arrow, even at its max level. By adding points to other skills, your character is made more valuable.
Note 4: Hakfkj2, you should edit this guide so we can ACTUALLY get Bless, because 1 on Invincible is not enough for Bless.
You will realise that this build is quite special as I put my first point into Heal instead of Teleport. This is because you will not really need Teleport. If you ask "What about Ludibrium PQ?", my answer is to do Monster Carnival! If you max Bless and Heal early, many people will want you to buff them. Unfortunately, you have to sacrifice a little bit amount of money from level 30-45 for MP Potions as you do not have MP Eater yet. My reason is because you already have a high amount of mp which can last you for quite a while, even when you are training normally. Teleport is maxed in the end so it will help you in travelling across dangerous places like Deep Sea Gorge I.
Part 3
Well, I suppose you have played MapleStory for a couple of years and now, you are Level 70! Firstly, in order to the job advancement, go to El Nath and talk to the Magician 3rd Job Instructor.