My Night Walker Guide

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Hi everyone, this is a Night Walker guide. Like my other guides, this WILL take a long to finish. Note that is build is for DEXLESS NWs. BTW, I will update this according to what I did to my NW.

Pros and Cons

Pros:

Cons:


AP Points

  • STR - Contributes to your awesome punching damage. Recommended to cap at 4.
  • INT - 4 INT is enough to make you smart enough to throw stars and use skills.
  • DEX - Oh DEX! In this build cap at 25.
  • LUK - Contributes to your damage, Avoidability, and a tinny-winny bit of accuracy.

Skill Points(1st job)

Icon Skill Name Description Type Mastered Element Prerequisites
Dark Sight.gif Dark Sight Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked. Supportive 10 x -
Haste.gif Haste Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently. Supportive 20 x -
Nimble Body Skill.gif Nimble Body Permanently increases Accuracy and Avoidability. Passive 10 x -
Lucky Seven.png Lucky Seven Throws 2 throwing stars based on LUK, regardless of Claw Mastery. Active 20 x -
Darkness.gif Darkness Summons the Dark Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Active 10 x -



Level 10 -> +1 Lucky Seven(1)

Level 11 -> +3 Lucky Seven(4)

Level 12 -> +3 Nimble Body(3)

Level 13 -> +3 Keen Eyes(3)

Level 14 -> +3 Keen Eyes(6)

Level 15 -> +2 Keen Eyes(8)(maxed), +1 Disorder(1)

Level 16 -> +2 Disorder(3), +1 Dark Sight(1)

Level 17 -> +3 Lucky Seven(7)

Level 18 -> +2 Lucky Seven(9), +1 Sprite Summon(1)

Level 19 -> +2 Lucky Seven(11), +1 Dark Sight(2)

Level 20 -> +2 Lucky Seven(13), +1 Nimble Body(4)

Level 21 -> +2 Lucky Seven(15), +1 Dark Sight(3)

Level 22 -> +2 Lucky Seven(17), +1 Dark Sight(4)

Level 23 -> +3 Lucky Seven(20)(maxed)

Level 24 -> +2 Dark Sight(6), +1 Nimble Body(5)

Level 25 -> +2 Dark Sight(8), +1 Nimble Body(6)

Level 26 -> +2 Dark Sight(10)(maxed), +1 Nimble Body(7)

Level 27 -> +3 Nimble Body(10)(maxed)

Level 28 -> +3 Sprite Summon(4)

Level 29 -> +3 Sprite Summon(7)

Level 30 -> +3 Sprite Summon(10)

Result when Level 30

Skill Points(2nd Job)

Icon Skill Name Description Type Mastered Element Prerequisites
ClawMastery.gif Claw Mastery Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. Passive 20 x -
ClawBooster.gif Claw Booster Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Supportive 20 x Claw Mastery Lv. 5
CriticalThrow.gif Critical Throw Enables the character to make a critical attack with throwing stars on a certain success rate. Passive 30 x Claw Mastery Lv. 3
Vampire.png Vampire Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP. Active 20 x -
Shuriken Burst.png Shuriken Burst Throws an exploding shuriken to damage the target and nearby enemies. Active 20 x -
Gust Charm.png Gust Charm Solidifies the wind to damage and knock back enemies. Active 20 x -
Flash Jump.png Flash Jump Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. Active 10 x -
Physical Training.png Physical Training Permanently improves STR and DEX through sheer physical training. Passive 10 x -


Level 30 -> +1 Vampire(1)

Level 31 -> +3 Claw Mastery(3)

Level 32 -> +2 Critical Throw(2), +1 Vampire(2)

Level 33 -> +3 Flash Jump(3)