Mercedes Guide
Mercedes Class Guide
Updating for the new job advancement levels
Welcome to my comprehensive guide for Mercedes. This guide has everything a Mercedes need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! If you want to find the skill build for your level, just press control + f and type your level in. It should take you to the skill build. Please do not edit without my permission. Note there are 2 builds for second job and third job.
Hyper Skills included in this guide!
Mercedes Introduction
Mercedes is the third Hero class that was introduced to Maplestory within the second addition of the Legend Update. Just like Aran and Evan's and his dragon Mir's predecessor, Afrien with his rider Freed, Mercedes was one of the heroes that fought against the Black Mage, along with Aran, Afrien with his rider Freed, and 2 others until she was frozen for decades to come. Mercedes is derived from the elf race, residing in the town of Elluel, which also was affected by the powers of the Black Mage. Mercedes' main weapon of choices are Dual Bowguns, automatic portable crossbows that fires powerful Magic Arrows.
Story
The storyline starts off with Mercedes waking up to see her fallen friend Afrien along with Freud. Afrien notifies her that his master had sacfriced his own life in protecting the Onyx Dragon from the Black Magician's curse. He also explained that he has also left behind an egg (which contains Mir) to be opened by a successor (Evan). Afrien sends Mercedes back to Elluel to protect her people from the Black Mage, in which she performs emergency precautions to prevent the curse from spreading. Her actions worked to no avail as the townspeople were eventually frozen and eventually, her as well. only to see that she was too late to help as the curse froze everyone in the town.
A century has passed and the frozen heroine was reanimated from her slumber, but had left her weaker as a result. Now Mercedes must restore and protect her hometown and resume her duty to protect Maple World.
Gameplay
Mercedes, along with the Demon Slayer are the first classes in Maplestory to start at level 10 instead of 1. Mercedes have several traits that sets her apart from the other Bowmen. Other than having a unique weapon of their own, Mercedes is not only specialized in ranged attacks, but in melee also, having several attacks that can damage the enemies up close.
She does not use any arrows at all, instead she uses her own type of arrows known as Magic Arrows. Magic Arrows are given to players at every job advancement and they take up a slot that replaces the Shield slot. Magic Arrows do no have any stats or all and cannot use scrolls or gain potential, except the level 120 arrow.
Like the Cannoneer, Mercedes possesses a link skill that allows the user to gain a 10% exp bonus. This skill can be shared to anyone of your characters once your Mercedes character is level 70 or over.
(Hyper Skills) |
Pros and Cons of Mercedes
Every class has their pros and cons. These are the pros and cons for Mercedes.
Mount
Mercedes can get a mount at level 50. You have to pay 10 million mesos. At level 200, it automatically grows.
Medals
We have 5 medals! One at level 10, 30, 70, 120 and 200
A Hero, No More
Required Level: 10
HP: +50
MP: +50
Elf of Elluel
Required Level: 30
HP: +100
MP: +100
Elven Noble
Required Level: 70
STR: +1
DEX: +1
INT: +1
LUK: +1
HP: +150
MP: +150
Elven Hero
Required Level: 120
STR: +2
DEX: +2
INT: +2
LUK: +2
HP: +200
MP: +200
Ruler of Elves
Required Level: 200
HP: +50
Weapon Attack: +3
Accuracy: +5
Ap Distribution
Upon the release of the Tempest Patch, all secondary skills were rendered useless. Now you can just pump all your points into your Stat, DEX.
Skills
Now lets get to the skills!
Beginner Skill List
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Elven Healing | Uses energy purified by nature to continuously recover HP and MP. | Passive | 1 | x | - | |
Updraft | Quickly move up on ladders or ropes. Key combination: ↑ + jump. | Passive | 1 | x | - | |
Elven Grace | Rulers of the Elves are naturally gifted with swift movement, and fatal charms. | Passive | 1 | x | - | |
Elven Blessing | Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves. | Passive | 1 | x | - |
1st Job Skill List
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Swift Dual Shot | Fire arrows at multiple enemies in front of you. | Active | 20 | x | - | |
Potential Power | Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks. | Passive | 15 | x | - | |
Glide Blast | Move forward during a jump by tumbling. Movement distance increases as the skill level increases. | Supportive | 10 | x | - | |
Sharp Aim | Permanently increases Critical Rate. | Passive | 20 | x | - |
2nd Job Skill List
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Dual Bowguns Mastery | Increases the weapon mastery and accuracy of Dual Bowguns. | Passive | 10 | x | - | |
Dual Bowguns Boost | Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. | Supportive | 10 | x | Lv. 5 Dual Bowguns Mastery | |
Piercing Storm | Continuously fire arrows containing the power of nature. Arrows can penetrate enemies. | Active | 20 | x | - | |
Rising Rush | Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. | Active | 10 | x | - | |
Spirit Surge | Increases Damage and Critical Chance for a fixed period of time. | Supportive | 15 | x | - | |
Parting Shot | Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. | Active | 5 | x | - | |
Final Attack: Dual Bowguns | Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped. | Passive | 20 | x | Level 3 Dual Bowguns Mastery | |
Physical Training | Improves STR and DEX permanently through physical training. | Passive | 5 | x | - |
3rd Job Skill List
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Stunning Strikes | Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them. | Active | 20 | x | - | |
Unicorn Spike | Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. | Active | 20 | x | - | |
Leap Tornado | Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. | Active | 20 | x | - | |
Aerial Barrage | A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. | Active | 5 | x | - | |
Gust Dive | Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. | Active | 20 | x | - | |
Ignis Roar | Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. | Supportive | 20 | x | - | |
Water Shield | Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks. | Active | 10 | x | - | |
Elemental Knights | Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Ice Spirit: Has a chance to freeze enemies. Fire Spirit: Deals continuous fire damage to enemies. Shadow Spirit: Deals increased damage. | Supportive | 10 | - |
4th Job Skill List
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Maple Warrior | Increases the stats of all party members. | Supportive | 30 | x | - | |
Hero's Will | By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. | Supportive | 5 | x | - | |
Ishtar's Ring | Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently. | Active | 30 | x | - | |
Advanced Final Attack | Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. | Passive | 30 | x | Level 20 Final Attack | |
Spikes Royale | Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently. | Active | 20 | x | - | |
Lightning Edge | Dash forward while attacking multiple enemies in your path. | Active | 30 | x | - | |
Rolling Moonsault | A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. | Active | 20 | x | - | |
Ancient Warding | For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently. | Supportive | 30 | x | - | |
Dual Bowguns Expert | Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage. | Passive | 30 | x | Level 10 Dual Bowguns Mastery | |
Defense Break | Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. | Passive | 20 | x | - |
Hyper Skills
Passive Skill Boost
Icon | Skill Name | Description | Type | Mastered | Required Level and Skill |
Ishtar's Ring - Range Up | Increases Ishtar's Ring's range. | Passive | 1 | 162 | |
Ishtar's Ring - Temper Link | Enhances Stunning Strikes damage boost. | Passive | 1 | 183; Level 1 Ishtar's Ring | |
Ishtar's Ring - Reinforce | Increases Ishtar's Ring's damage. | Passive | 1 | 143 | |
Spikes Royale - Temper Link | Enhances Leaf Tornado damage boost. | Passive | 1 | 195; Level 1 Spikes Royale | |
Spikes Royale - Armorbreak | Reduces the DEF Rate of enemy hit by Spikes Royale. | Passive | 1 | 177 | |
Spikes Royale - Reinforce | Increases Spikes Royale's damage. | Passive | 1 | 155 | |
Water Shield - Immunity Enhance 1 | Increases the Abnormal Status Resistance increase from Water Shield. | Passive | 1 | 168 | |
Water Shield - Immunity Enhance 2 | Increases the Elemental Resistance increase from Water Shield. | Passive | 1 | 189 | |
Water Shield - Reinforce | Increases Water Shield's damage absorption amount. | Passive | 1 | 149 |
Active Attack/Buff
Icon | Skill Name | Description | Type | Mastered | Required Level and Skill |
Elvish Blessing | Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT. | Supportive | 1 | 150 | |
Wrath of Enreal | Unleash Enreal's fury on enemies. | Active | 1 | 170 | |
Heroic Memories | Recalls the oath of the Maple Heroes to increase damage and max damage cap. | Supportive | 1 | 200 |
Hyper Skill Build
Currently being constructed.
Combo Guide
Mercedes are known for their Combo skills, dealing monstrous damage continuously.
First Job Combos
Glide Blast + Updraft - if the timing is good. This is a mobility combo. Basically you flash jump to reach a rope and use Updraft to shoot up.
Second Job Combos
Rising Rush + Parting Shot - The best Second Job combo.
Third Job Combos
Rising Rush + Aerial Barrage - This is good, because Aerial Barrage has a KO effect. This replaces your Rising Rush + Parting Shot Combo
Gust Dive + Rising Rush + Aerial barrage: Difficult to maintain due to delays
Fourth Job Combos
Rising Rush + Rolling Moonsault + Double Leaf Tornado: Great continuous combo.
Unicorn Spike + Spikes Royale + Ishtar's Ring: Great Damage, there is a cool down however.
Rising Rush + Rolling Moonsault + Double Leaf Tornado + Lightning Edge: Basically Lightning Edge lets you get out of there without getting hit due to iFrames.
Common Question: How do I perform Double Leaf Tornado?
Firstly, make sure you have booster on. Put two leaf tornadoes onto a macro. Now when you jump you can perform two leaf tornadoes.
First Job Skill Build
10. 1 Swift Dual Shot (1), 4 Glide Blast (4)
11. 3 Glide Blast (7)
12. 3 Glide Blast (MAX)
13. 3Sharp Aim(3) / 3 Potential Power (3)
14. 3 Sharp Aim (6) / 3 Potential Power (6)
15. 3 Sharp Aim(9) / 3 Potential Power (9)
16. 3 Sharp Aim (12) / 3 Potential Power (12)
17. 3 Sharp Aim (15) / 3 Potential Power (15)
18. 3 Sharp Aim (18) / 3 Potential Power (18)
19. 2 Sharp Aim (MAX) 1 Potential Power (1) / 2 Potential Power (MAX) , 1 Sharp Aim (3)
20. 3 Potential Power (4) / 3 Sharp Aim (6)
21. 3 Potential Power (7) / 3 Sharp Aim(9)
22. 3 Potential Power (10) / 3 Sharp Aim (12)
23. 3 Potential Power (13) / 3 Sharp Aim (15)
24. 2 Potential Power (MAX), 1 Swift Dual Shot (2)
25. 3 Swift Dual Shot (5)
26. 3 Swift Dual Shot (8)
27. 3 Swift Dual Shot (11)
28. 3 Swift Dual Shot (14)
29. 3 Swift Dual Shot (17)
30. 3 Swift Dual Shot (MAX)
Summary:
Glide Blast: MAX
Potential Power: MAX
Sharp Aim: MAX
Swift Dual Shot: MAX
Reasoning: First few points are for easier attacking and mobility. Life is much easier with more mobility. You then max the important skills. You max swift dual shot last because your other skills will help you attack better.
Second Job Skill Build
Build 1
30. 1 Piercing Storm (1)
31. 1 Rising Rush (1) , 1 Parting Shot (1) , 1 Dual Bowguns Mastery (1)
32. 3 Dual Bowguns Mastery (4)
33. 1 Dual Bowguns Mastery (5) , 2 Dual Bowguns Boost (2)
34. 3 Dual Bowguns Boost (5)
35. 3 Dual Bowguns Boost (8)
36. 3 Dual Bowguns Boost (11)
37. 3 Dual Bowguns Mastery (8)
38. 3 Dual Bowguns Mastery (11)
39. 3 Dual Bowguns Mastery (14)
40. 3 Dual Bowguns Mastery (17)
41. 3 Dual Bowguns Mastery[ (MAX)
42. 3 Spirit Surge (3)
43. 3 Spirit Surge (6)
44. 3 Spirit Surge (9)
45. 3 Spirit Surge (12)
46. 3 Spirit Surge (MAX)
47. 3 Parting Shot (4)
48. 1 Parting Shot (MAX) , 2 Rising Rush (3)
49. 3 Rising Rush (6)
50. 3 Rising Rush (9)
51. 3 Rising Rush (12)
52. 3 Rising Rush (MAX)
53. 3 Physical Training (3)
54. 3 Physical Training (6)
55. 3 Physical Training (9)
56. 1 Physical Training (MAX) , 2 Final Attack (Mercedes) (2)
57. 3 Final Attack (Mercedes) (5)
58. 3 Final Attack (Mercedes)(8)
59. 3 Final Attack (Mercedes) (11)
60. 3 Final Attack (Mercedes) (14)
61. 3 Final Attack (Mercedes) (17)
62. 3 Final Attack (Mercedes) (MAX)
63. 3 Dual Bowguns Boost (14)
64. 3 Dual Bowguns Boost (17)
65. 3 Dual Bowguns Boost (MAX)
66. 3 Piercing Storm (4)
67. 3 Piercing Storm (7)
68. 3 Piercing Storm (10)
69. 3 Piercing Storm (13)
70. 3 Piercing Storm (16)
Build 2
30. 1 Piercing Storm (1)
31.Rising Rush (1) , 1 Parting Shot (1) , 1 Dual Bowguns Mastery (1)
32. 3 Dual Bowguns Mastery (4)
33. 1 Dual Bowguns Mastery (5) , 2 Dual Bowguns Boost (2)
34. 3 Dual Bowguns Boost (5)
35. 3 Dual Bowguns Boost (8)
36. 3 Dual Bowguns Boost (11)
37. 3 Dual Bowguns Mastery (8)
38. 3 Dual Bowguns Mastery (11)
39. 3 Dual Bowguns Mastery (14)
40. 3 Dual Bowguns Mastery (17)
41. 3 Dual Bowguns Mastery[ (MAX)
42. 3 Spirit Surge (3)
43. 3 Spirit Surge (6)
44. 3 Spirit Surge (9)
45. 3 Spirit Surge (12)
46. 3 Spirit Surge (MAX)
47. 3 Parting Shot (4)
48. 1 Parting Shot (MAX) , 2 Rising Rush (3)
49. 3 Rising Rush (6)
50. 3 Rising Rush (9)
51. 3 Rising Rush (12)
52. 3 Rising Rush (MAX)
53. 3 Final Attack (Mercedes))(3)
54. 3 Final Attack (Mercedes) (6)
55. 3 Final Attack (Mercedes) (9)
56. 3 Final Attack (Mercedes) (12)
57. 3 Final Attack (Mercedes) (15)
58. 3 Final Attack (Mercedes) (18)
59. 2 Final Attack (Mercedes)(MAX) , 1 Physical Training (1)
60. 3 Physical Training (4)
61. 3 Physical Training (7)
62. 3 Physical Training (MAX)
63. 3 Dual Bowguns Boost (14)
64. 3 Dual Bowguns Boost (17)
65. 3 Dual Bowguns Boost (MAX)
66. 3 Piercing Storm (4)
67. 3 Piercing Storm (7)
68. 3 Piercing Storm (10)
69. 3 Piercing Storm (13)
70. 3 Piercing Storm (16)
Summary of Second Job Build
Summary: Piercing Storm: 16
Rising Rush: MAX
Dual Bowguns Boost: MAX
Spirit Surge: MAX
Parting Shot: MAX
Dual Bowguns Mastery: MAX
Final Attack: Dual Bowguns :MAX
Physical Training: MAX
Reasoning:
Second job build is based on your preference. You max everything except Piercing Storm as it gets replaced in third job. You want to max Spirit Surge and Parting Shot early. Spirit Surge first as +15% damage and +15% crit for 180 seconds. I suggest you max Physical Training before Final Attack (Mercedes) as you should be going strless or low str and you need some extra strength and dex. Ultimately, with this extra strength and Dex. you will be hitting higher.
Third Job Skill Build
70: 1 Stunning Strikes [1]
71: 1 Gust Dive (1), 1 Aerial Barrage (1), 1 Leaf Tornado (1)
72: 3 Ignis Roar (3)
73: 3 Ignis Roar (6)
74: 3 Ignis Roar (9)
75: 3 Ignis Roar (12)
76: 3 Ignis Roar (15)
77: 3 Ignis Roar (18)
78: 2 Ignis Roar (20, Max), 1 Unicorn Spike (1)
79: 3 Aerial Barrage (4)
80: 3 Aerial Barrage (7)
81: 3 Aerial Barrage (10)
82: 3 Aerial Barrage (13)
83: 2 Aerial Barrage (15, Max), 1 Stunning Strikes (2)
84: 3 Stunning Strikes (5)
85: 3 Stunning Strikes (8)
86: 3 Stunning Strikes (11)
87: 3 Stunning Strikes(14)
88: 3 Stunning Strikes (17)
89: 3 Stunning Strikes (20)
90: 3 Water Shield (3)
91: 3 Water Shield (6)
92: 3 Water Shield (9)
93: 3 Water Shield (12)
94: 3 Water Shield (15)
95: 3 Water Shield (18)
96: 2 Water Shield (20, Max), 1 Leaf Tornado (2)
97: 3 Leaf Tornado (5)
98: 3 Leaf Tornado (8)
99: 3 Leaf Tornado (11)
100:3 Leaf Tornado (13)
101: 3 Leaf Tornado (17)
102: 3 Leaf Tornado (20,Maxed)
103: Elemental Knight (3)
104: Elemental Knight (6)
105: Elemental Knight (9)
106: Elemental Knight (12)
107: Elemental Knight (15)
108: Elemental Knight (18)
109: 2 Elemental Knight (20, Max), 1 Unicorn Spike [2]
110: 3 Unicorn Spike(5)
111: 3 Unicorn Spike (8)
112: 3 Unicorn Spike (11)
113: 3 Unicorn Spike (14)
114: 3 Unicorn Spike (17)
115: 3 Unicorn Spike (20)
116: 3 Gust Dive (4)
117: 3 Gust Dive (7)
118: 3 Gust Dive (10)
119: 3 Gust Dive (13)
120: 3 Gust Dive (16)
Summary
Ignis Roar: Maxed
Aerial Barrage: Maxed
Stunning Strikes: Maxed
Water Shield: Maxed
Leaf Tornado: Maxed
Elemental Knight: Maxed
Unicorn Spike: Maxed
Gust Dive: 16
Reasoning:
At level 70, you put one into Stunning Strikes because it will replace your Piercing Storm. At level 71, you add a few sp into a variety of skills. Ignis Roar is required for damage, avoid and crit. You then max Aerial Barrage so you can Combo. Then you max stunning strike to power up your mobbing skills. Followed by Water Shield for more protection. Then you max leaf Tornado for another powerful mobbing skill. I suggest you put Leaf Tornado on a macro. You put two on a macro. Now when you jump (with booster) you can perform a double Leaf Tornado. Next is Elemental Knight because it is a useful summon that will help you kill monsters faster. Now this is where your opinion comes in. You can decide to max Unicorn Spike or Gust Dive. I find Gust Dive to be weak and useless, so I maxed Unicorn Spike. Unicorn Spike also helps me in bossing.
Fourth Job Skill Build
120. 1 Ishtar's Ring (1), 1 Rolling Moonsault (1), 1 Spikes Royale (1)
121. 1 Lightning Edge (1) , 2 Dual Bowguns Expert (2) / 2 Ancient Warding (2)
122. 3 Ancient Warding (5)
123. 3 Ancient Warding (8)
124. 3 Ancient Warding (11)
125. 3 Ancient Warding (14)
126. 3 Ancient Warding (17)
127. 3 Ancient Warding (20)
128. 3 Ancient Warding (23)
129. 3 Ancient Warding (26)
130. 3 Ancient Warding (29)
131. 1 Ancient Warding (MAX) , 2 Dual Bowguns Expert (2)
132. 3 Dual Bowguns Expert (5)
133. 3 Dual Bowguns Expert (8)
134. 3 Dual Bowguns Expert (11)
135. 3 Dual Bowguns Expert (14)
136. 3 Dual Bowguns Expert (17)
137. 3 Dual Bowguns Expert (20)
138. 3 Dual Bowguns Expert (23)
139. 3 3 Dual Bowguns Expert (26)
140. 3 Dual Bowguns Expert (29)
141. 1 Ancient Warding (MAX) , 2 Rolling Moonsault (3)
142. 3 Rolling Moonsault (6)
143. 3 Rolling Moonsault (9)
144. 3 Rolling Moonsault (12)
145. 3 Rolling Moonsault (15)
146. 3 Rolling Moonsault (18)
147. 2 Rolling Moonsault (MAX) , 1 Advanced Final Attack (1)
148. 3 Advanced Final Attack (4)
149. 3 Advanced Final Attack (7)
150. 3 Advanced Final Attack (10)
151. 3 Advanced Final Attack (13)
152. 3 Advanced Final Attack (16)
153. 3 Advanced Final Attack (19)
154. 3 Advanced Final Attack (22)
155. 3 Advanced Final Attack (25)
156. 3 Advanced Final Attack (28)
157. 2 Advanced Final Attack (MAX) , 1 Defense Break (1)
158. 3 Defense Break (4)
159. 3 Defense Break (7)
160. 3 Defense Break (10)
161. 3 Defense Break (13)
162. 3 Defense Break (16)
163. 3 Defense Break (19)
164. 1 Defense Break (MAX) , 1 Hero's Will (1) , 1 Ishtar's Ring (2)
165. 3 Ishtar's Ring (5)
166. 3 Ishtar's Ring (8)
167. 3 Ishtar's Ring (11)
168. 3 Ishtar's Ring (14)
169. 3 Ishtar's Ring (17)
170. 3 Ishtar's Ring (20)
171. 3 Ishtar's Ring (23)
172. 3 Ishtar's Ring (26)
173. 3 Ishtar's Ring (29)
174. 1 Ishtar's Ring (MAX) , 2 Maple Warrior (2)
175. 3 Maple Warrior (5)
176. 3 Maple Warrior (8)
177. 3 Maple Warrior (11)
178. 3 Maple Warrior (14)
179. 3 Maple Warrior (17)
180. 3 Maple Warrior (20)
181. 3 Maple Warrior (23)
182. 3 Maple Warrior (26)
183. 3 Maple Warrior (29)
184. 3 Spike Royale (4)
185. 3 Spike Royale (7)
186. 3 Spike Royale (10)
187. 3 Spike Royale (13)
188. 3 Spike Royale (16)
189. 3 Spike Royale (19)
190. 1 Spike Royale (MAX) , 2 Lightning Edge (3)
191. 3 Lightning Edge (6)
192. 3 Lightning Edge (9)
193. 3 Lightning Edge (12)
194. 3 Lightning Edge (15)
195. 3 Lightning Edge (18)
196. 3 Lightning Edge (21)
197. 3 Lightning Edge (24)
198. 3 Lightning Edge (27)
199. 3 Lightning Edge (MAX)
200. 3 Hero's Will (4)
Summary
Ancient Warding: Maxed
Dual Bow Gun Expert: Maxed
Rolling Moon Sault: Maxed
Advance Final Attack: Maxed
Defense Break: Maxed
Ishatar's Ring: Maxed
Maple Warrior: 29
Spikes Royale: Maxed
Lightning Edge: Maxed
Hero's will: 4
Reasoning
Anicent Warding is maxed first because it gives additional HP and % damage aswell. You then max Dual Bow Gun Expert for another substantial damage boost. After that, you max Rolling Moon Sault for a powerful mobbing skill that you can use to combo with. Then you max advance final attack for another damage boost. Now you max Defense Break for extra defense, even against Boss monsters. You have 40% to ignore all monster DEF. Now you max Ishtar's ring for some bossing since you won't be bossing much in the earlier levels. After that, you put Maple Warrior on 29 for a good stat boost, but many won't be able to afford this, so just continue onto spikes royale. Lightning Edge is maxed last since it is useless. Only useful for moving around.
Arrows
Mercedes soul arrows, these arrows last forever, meaning you do not have to recharge them. There are new arrows every advancement! Additionally, these arrows may be potentialed.
Level 10: Magic Arrows
Level 30: Sharp Magic Arrows
Level 70: Eternal Magic Arrows
Level 120: Infinite Magic Arrows
Weapons
Mercedes use dual bow guns in conjunction with a magical arrow.
Trusty & Faithful
Level Required: 10
STR Required: 0
DEX Required: 0
LUK Required: 0
INT Required: 0
W.Att: 25
7 Slots Available
Untradable
Speed: 6
Blinding Light
Level Required: 15
STR Required: 20
DEX Required: 40
LUK Required: 0
INT Required: 0
W.Att: 30
7 Slots Available
Untradable
Speed: 6
Elven Diplomacy
Level Required: 20
STR Required: 20
DEX Required: 40
LUK Required: 0
INT Required: 0
W.Att: 30
7 Slots Available
Untradable
Speed: 6
Songs of Nature
Level Required: 25
STR Required: 30
DEX Required: 80
LUK Required: 0
INT Required: 0
W.Att: 40
7 Slots Available
Speed: 6
Twin Angels
Level Required: 30
STR Required: 35
DEX Required: 95
LUK Required: 0
INT Required: 0
W.Att: 45
7 Slots Available
Speed: 6
Proud Blossoms
Level Required: 35
STR Required: 40
DEX Required: 110
LUK Required: 0
INT Required: 0
W.Att: 50
7 Slots Available
Speed: 6
King Pepe Proud Blossoms
Level Required: 35
STR Required: 40
DEX Required: 110
LUK Required: 0
INT Required: 0
W.Att: 55
7 Slots Available
Untradable
Karma-able
Speed: 6
Chaos Twin Angels
Level Required: 35
STR Required: 35
DEX Required: 95
LUK Required: 0
INT Required: 0
W.Att: 75
7 Slots Available
Speed: 6
The Argents
Level Required: 40
STR Required: 45
DEX Required: 125
LUK Required: 0
INT Required: 0
W.Att: 55
7 Slots Available
Speed: 6
The Argents
Level Required: 40
STR Required: 45
DEX Required: 125
LUK Required: 0
INT Required: 0
W.Att: 55
7 Slots Available
Untradable
Speed: 6
Judge & Jury
Level Required: 50
STR Required: 55
DEX Required: 160
LUK Required: 0
INT Required: 0
W.Att: 65
7 Slots Available
Speed: 6
Lunar Glory
Level Required: 60
STR Required: 65
DEX Required: 185
LUK Required: 0
INT Required: 0
W.Att: 75
7 Slots Available
Speed: 6
Chaos Lunar Glory
Level Required: 65
STR Required: 65
DEX Required: 185
LUK Required: 0
INT Required: 0
W.Att: 90
7 Slots Available
Speed: 6
Twin Zephyrs
Level Required: 70
STR Required: 75
DEX Required: 205
LUK Required: 0
INT Required: 0
W.Att: 80
7 Slots Available
Speed: 6
Xerxes Twin Zephyrs
Level Required: 70
STR Required: 75
DEX Required: 205
LUK Required: 0
INT Required: 0
W.Att: 84
7 Slots Available
Untradable
Karma-able
Speed: 6
Sylvan Hunters
Level Required: 80
STR Required: 85
DEX Required: 225
LUK Required: 0
INT Required: 0
W.Att: 85
7 Slots Available
Speed: 6
Balrog Sylvan Hunters
ID: 1522052
Level Required: 80
STR Required: 85
DEX Required: 225
LUK Required: 0
INT Required: 0
W.Att: 82
8 Slots Available
Untradable
Karma-able
Speed: 6
Legendary Sylvan Hunters
Level Required: 80
STR Required: 0
DEX Required: 225
LUK Required: 0
INT Required: 0
W.Att: 89
7 Slots Available
Speed: 6
Royal Decrees
Level Required: 90
STR Required: 95
DEX Required: 245
LUK Required: 0
INT Required: 0
W.Att: 90
7 Slots Available
Speed: 6
Balrog Royal Decrees
Level Required: 90
STR Required: 95
DEX Required: 245
LUK Required: 0
INT Required: 0
W.Att: 87
8 Slots Available
Untradable
Karma-able
Speed: 6
Legendary Royal Decrees
Level Required: 90
STR Required: 0
DEX Required: 245
LUK Required: 0
INT Required: 0
W.Att: 95
Speed Bonus: 11
7 Slots Available
Speed: 6
Chaos Royal Decrees
Level Required: 95
STR Required: 95
DEX Required: 245
LUK Required: 0
INT Required: 0
W.Att: 105
7 Slots Available
Speed: 6
Legendary Final Retorts
Level Required: 100
STR Required: 0
DEX Required: 265
LUK Required: 0
INT Required: 0
W.Att: 100
7 Slots Available
Speed: 6
Dragonic Celestials
Description: Can only use exclusive scrolls.
Level Required: 105
STR Required: 110
DEX Required: 275
LUK Required: 0
INT Required: 0
W.Att: 108
Accuracy Bonus: 30
MP Bonus: 20
HP Bonus: 50
7 Slots Available
Untradable
Platinum Karma-able
Speed: 6
Dragon Majesty
Level Required: 110
STR Required: 115
DEX Required: 285
LUK Required: 0
INT Required: 0
W.Att: 100
7 Slots Available
Speed: 6
Legendary Dragon Majesty
Level Required: 110
STR Required: 0
DEX Required: 285
LUK Required: 0
INT Required: 0
W.Att: 105
7 Slots Available
Speed: 6
Reverse Blooms
Level Required: 120
STR Required: 125
Dex required: 305
Int Required: 0
Luk Required: 0
W.ATK: 105
7 slots Available
Speed:+7
Timeless Blooms
level Required: 120
STR Required: 125
Dex required: 305
Int Required: 0
Luk Required: 0
W.ATK: 107
7 slots Available
Speed:+7
Abyss Blooms
level Required: 125
STR Required: 125
Dex required: 305
Int Required: 0
Luk Required: 0
W.ATK: 110
8 slots Available
Speed:+7
Fox Von Leon Dual Bowguns
Level Required: 120
STR Required: 125
DEX Required: 305
LUK Required: 0
INT Required: 0
W.Att: 109
8 Slots Available Untradable
Platinum Karma-able
Speed: 6
Celine Von Leon Dual Bowguns
Level Required: 125
STR Required: 125
DEX Required: 305
LUK Required: 0
INT Required: 0
W.Att: 112
DEX Bonus: 6
8 Slots Available
Untradable
Platinum Karma-able
Speed: 6
Fearless Blooms
Level Required: 125
STR Required: 125
DEX Required: 305
LUK Required: 0
INT Required: 0
W.Att: 112
STR Bonus: 4
DEX Bonus: 11
8 Slots Available
Platinum Karma-able
Speed: 6
Ipos Bloody Dual Bowguns
Level Required: 130
STR Required: 160
DEX Required: 400
LUK Required: 0
INT Required: 0
W.Att: 111
STR Bonus: 4
DEX Bonus: 8
8 Slots Available
Falcon Wing Dual Bowguns
Level Required: 140
STR Required: 170
DEX Required: 420
LUK Required: 0
INT Required: 0
W.Att: 128
STR Bonus: 20
DEX Bonus: 35
Accuracy Bonus: 100
8 Slots Available
Platinum Karma-able
Speed: 6
Training Locations
This part is meant to help you level up with ease!
Level 1-10
Instant Level 10 - Highly Recommended
Level 10-20
Job Quests - Highly Recommended
Blue Ribbon Pigs - Highly Recommended
Level 18 Job Hat - Highly Recommended
Level 20-30
Mixed Golems/Flaming Mixed Golems -Recommeneded
Rotting Skeletons -Recommeneded
Baby Boulder Munchers and Big Boulder Munchers -Recommended
Job Quests -Highly Recommended
Level 30-40
Scarecrows -Recommended
Mushroom Kingdom -Recommended
Latest Hits Compilations and Greatest Oldies -Highly Recommended
Job Quests - Highly Recommended
Level 40-50
Latest Hits Compilations and Greatest Oldies -Highly Recommended
Scarecrows -Recommended
Azwan PQ - Not Recommended
Job Quests - Highly Recommended
Orbis Quests -Recommended
Sleepywood Quests -Recommended
Level 50-60
Scarecrows -Recommeneded
Sand Rats and Scorpions -Recommeneded
Azwan PQ -Not Recommeneded
Ludi PQ - Highly Recommeneded
Twisted Jesters - Highly Recommended
Job Quests - Highly Recommended
Ludibrium Quests - Mildly Recommended
Korean Folk Town Quests - Mildly Recommended
Level 60-70
Iron Mutaes -Recommeneded
Selkies and Slimies -Recommended
Tippo Red and Tippo Blue -Recommended
Azwan PQ -Not Recommended
Ludi PQ - Highly Recommended
Twisted Jesters -Highly Recommended
Job Quests - Highly Recommended
Omega Sector Quests - Recommended
Level 70-80
Magatia PQ Grind -Recommended
Silent Crusade Questline -Mildly Recommended
Azwan PQ -Mildly Recommended
Pyramid PQ -Recommended
Selkies and Slimies -Highly Recommended
Twisted Jesters -Recommended
Roids and Neo Huroids -Recommended
Mu Lung: Practice Field: Advanced Level - Recommended
Sakura Castle Quests - Recommended
Level 80-90
Selkies and Slimies -Recommended
Azwan PQ -Mildly Recommended
Romeo and Juliet PQ Grind -Highly Recommended
Pyramid PQ -Recommended
Captains and Krus -Recommended
Mr. Anchor - Recommended
Magatia Quests & Ariant Quests- Recommended
Level 90-100
Alien Cogs and Alien Miners -Highly Recommended
Azwan PQ - Mildly Recommended
Romeo and Juliet PQ Grind -Recommended
Pyramid PQ -Recommended
Captains and Krus -Mildly Recommended
Mr Anchor - Mildly Recommended
Angelic Buster Job Quests - Mildly Recommended
Level 100-110
Evolution World/Lab -Recommended
Alien Cogs and Alien Miners -Recommended
Azwan PQ -Highly Recommended
Magatia PQ Grind -Recommended
Pyramid PQ -Recommended
Master Death Teddies -Recommended
Level 110-120
Evolution World/Lab -Recommended
Azwan PQ -Not Recommended
Alien Cogs and Alien Miners -Recommended
Crockies -Highly Recommended
Gigantic Spirit Vikings -Recommended
Dual Ghost Pirates - Recommended
Death Teddys - Mildly Recommended
Level 120-165
125+: Neo City- Good quests for a good medal and a free mastery book -Recommended
LHC (Bearwolves preferably) -Highly Recommended
Temple of Time 120+ Not the best, but an alternative to other crowded training spots -Not Recommended
Azwan 135+ -Not Recommended
Papulatus for free potions. Requires prequests-Recommended
Level 165-200
2nd Drill Hall 165-180/200 Good exp for high levels (Small Map) -Highly Recommended
Hall Of Honor 179-200 come here once you are 179 to get full exp. -Highly Recommended
Evolution World/Lab 120+ - Highly Recommended
-Released in GMS :D
Temple of Time Not the best, but an alternative to crowded spots -Not Recommended
Azwan 135+ -Not Recommended
Papulatus for free potions. Requires prequests-Mildly Recommended
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Availability
Classes of Maplestory
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Contributions
Tony Vu aka. User:Unblemished- Author
Kenny Tran- Helping me organize this guide
Basilmarket- Weapon details
Maple Wiki- Skill details