Luminous Guide
Introduction
Welcome to my comprehensive guide for Luminous. This guide has everything a Luminous need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! Hyper Skills are included!
I am currently adding medals, quest guide, training locations, etc.
Skill builds are done :)
Story
Luminous Guide is the second Magician Hero and the final addition in Legendary Hero class introduced in the second part of the Tempest Update. Luminous was previously known as a Mage of Light before he was corrupted by the Black Mage, transferring his evil powers into him. As of the other heroes besides Freud, he was frozen by the Black Mage.
(Hyper Skills) |
Storyline
The story starts off at the Temple of Time with Luminous making his way towards the Black Mage's chamber. Luminous meets up with Phantom, who calls him out on his tardiness and leaves. Afterwards, you meet Guwaru, one of the commanders of the Black Wings, who tries to destroy you. Before he could, he is killed by Magnus, another commander. Luminous attacks Magnus, all work to no avail. Magnus tells him that he is done with Maple World and leaves.
Luminous reaches Aran, who is injured facing off against the Black Mage's servants. She tells him that Freud and Mercedes are already fighting the Black Mage and that the injury held her up. He reaches the Black Mage's chamber, only to see Freud, Mercedes and the Demon Slayer already bested by the evil mage's powers. Freud tells him that the seals have been set up to capture the Black Mage and requires Luminous to activate it. Freud borrows the power of Rhinne to stop time temporarily for Luminous to activate the seals with no intervention. Luminous successfully activates the seal, but the Black Mage makes his attempt to breach it. Luminous goes and prevents him from doing so, but only to have the Black Mage to transfer his dark essence into the Mage of Light. The battle ends and the Black Mage is sealed. After the fight, Luminous is give one last quote:
We see Luminous lying unconscious on Ellinia. He is awakened by a little girl named Lania, who befriends him and spends time with him for years to come. Time passes and Lania has developed into a mature woman. One day, Lania askes Luminous to do some errands and believes the day is nice for a picnic. Luminous agrees to the notion, but before he can say goodbye, dark energy envelops Luminous and culminates into a large-scale explosion, that destroys the environment around and severly harms Lania. ALl of a sudden, he remembers what the Black Mage has told him and realizes that some of his powers was given to Luminous.
In Korean Maplestory, your player will have to choose between the path of light and dark. If you choose the light side, Luminous will restore everything he has destroyed and bring Lania back to health. If you choose the dark side, Luminous will leave the area and Lania in order to discover his newfound dark powers. In Global Maplestory, Luminous' story focuses mostly on the dark side.
Gameplay
Luminous can be considered to be one of the more unique classes in Maplestory. Asides from gameplay, Luminous is the first class that incorporates actual voice acting within gameplay. In Korean Maplestory, his storyline is also interactive, changing depending on which side that you take: Light or Dark. Choosing one of the sides will have an impact on his quests and his skills as well. However, in Maplestory Global, his story is melded together in one questline. Also, Luminous can have bonuses for both Light and Dark skills.
Upon second job, his gameplay takes a new twist. You are greeted with a gauge that measures the amount of light and dark is present. You will enter into a Light or Dark mode in which your skills respective to their side will be significantly stronger. The only way to get out of Light or Dark mode is to use the skills that responds to your current mode; If you are in Light mode, you use a Light skill and in Dark mode, you use a Dark skill. Apart from the damage increase, you will also enter into a special buff that will be a great asset to the player. Lastly, if you use a certain skill in its respective mode, the amount of hits the skill make is doubled, providing more power. Up to 3rd job, you will have the ability to balance your Light and Dark gauge into a state of Equlibrium, which will greatly increase both Light/Dark skills and Equilibrium skills itself.
In Global Maplestory, you can change which mode you are in with a skill and how much the gauge fills up does not alter any changes towards Luminous' modes in any way.
Luminous' weapon of choice are double edged magical weapons known as Shining Rods and his secondary weapon are Orbs. Higher level orbs can be bought and sold at various NPC markets.
Pros/Cons
- Pros
- Highest Mana Pool of any Magician.
- Offers a unique variety of gameplay with the Light/Dark system.
- Interactive storyline can increase the damage of either your light or dark skills
- Impressive mobbing capability
- Meso-friendly with HP potions
- Near automatic Job Advancement
- Light side's questline gives a major EXP bonus
- Cons
- Using light/dark skills opposite from their element will be weakened
- Does not have Teleport Mastery unlike the other Magicians
- Dark side's questline gives less EXP than the Light
- Does not have a mount
- Slower attacking speed compared to Evan.
Skills
Beginner
Beginner
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Blessing of the Fairy | Skill Point will increase by 1 when the related character reaches above Lv.10. | Supportive | 20 | x | - | |
Empress's Blessing | Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied. | Supportive | 30 | x | - | |
Light Wash | The power of light breaks down enemy DEF, allowing your attacks to penetrate. | Supportive | 1 | x | - | |
Will of the Alliance | A powerful force is released, based on Willpower of the Alliance. | Supportive | 1 | x | - | |
Inner Light | Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness. | Passive | 1 | x | - |
1st Job
Icon | Skill Name | Description | Type | Mastered | Light or Dark? | Prerequisites |
Dark Affinity | Permanently increases light/dark magic ATT. | Passive | 5 | x | - | |
Standard Magic Guard | Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF. | Passive | 10 | x | - | |
Abyssal Drop | Drops a condensed orb of darkness on multiple enemies in front of you. | Active | 10 | Dark Magic | - | |
Mana Well | Increases Max MP for a short time. | Supportive | 20 | x | - | |
Flash Shower | Fires a condensed orb of light that penetrates enemies as it flies. | Active | 10 | Light Magic | - | |
Light Speed | Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump. | Supportive | 10 | x | - |
Second Job
Icon | Skill Name | Description | Type | Mastered | Light or Dark? | Prerequisites |
Spell Mastery | Increases Magic Mastery, and Magic Attack. | Passive | 10 | x | - | |
Magic Booster | Increases the attack speed of your weapon. Must have a Shining Rod equipped. | Supportive | 10 | x | - | |
High Wisdom | Permanently increase INT. | Passive | 10 | x | - | |
Sylvan Lance | Tosses a spear of light to hit multiple enemies. | Active | 20 | Light Magic | - | |
Black Blessing | A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage. | Supportive | 20 | x | - | |
Blinding Pillar | Detonates a pillar of light that knocks back enemies and has a chance to stun. | Active | 10 | Light Magic | - | |
Pressure Void | Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys. | Active | 20 | Dark Magic | - |
Third Job
Icon | Skill Name | Description | Type | Mastered | Light, Dark, Equil? | Prerequisites |
Moonlight Spear | Fires a chain of dark moonlight from under the enemies' feet. | Active | 20 | Dark Magic | - | |
Ray of Redemption | Heal your party members and deal damage to enemies with the power of light. | Active | 20 | Light Magic | - | |
Spectral Light | Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys. | Active | 20 | Light Magic | - | |
Shadow Shell | Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects. | Supportive | 10 | x | - | |
Dusk Guard | Temporarily increase Physical and Magic DEF and has a chance to ignore damage. | Supportive | 10 | x | - | |
Photic Meditation | Temporarily increases party Magic ATT. Stacks with Meditation. | Supportive | 20 | x | - | |
Lunar Tide | Increase either Critical Rate or ATT, depending on your HP and MP. | Passive | 20 | x | - | |
Death Scythe | A scythe-toting reaper comes down to destroy enemies. | Active | 20 | Equilibrium | - |
Fourth Job Luminous
Icon | Skill Name | Description | Type | Mastered | Light, Dark, Equil? | Prerequisites |
Maple Warrior | Temporarily increases the stats of all team members. | Supportive | 30 | x | - | |
Hero's Will | By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. | Supportive | 5 | x | - | |
Magic Mastery | Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage. | Passive | 30 | x | - | |
Morning Star | Drops explosive meteors on enemies. | Active | 30 | Dark Magic | - | |
Apocalypse | Opens the Abyssal Rift under enemies to flood them with void energy. | Active | 30 | Dark Magic | - | |
Ender | Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly. | Active | 30 | Equilibrium | - | |
Arcane Pitch | Ignore DEF and increase Critical Rate for a short period of time. | Supportive | 30 | x | - | |
Dark Crescendo | Has a chance to increase damage with each consecutive hit for a short period of time. | Supportive | 30 | x | - | |
Darkness Mastery | The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe. | Passive | 5 | x | Level 20 Death Scythe | |
Reflection | Emit a powerful arrow of light that splits when it hits enemies to deal splash damage. | Active | 30 | Light Magic | - |
Ap Distribution
When the Tempest patch was released, all secondary stats were rendered useless. Now just pump all your points into INT.
New Light And Dark Attack System
Luminous has an entirely new attacking system which makes them unique from other classes. A crystal gauge appears when you are second job. It has light crystals on the left and dark crystals on the right. There is a light/dark image directly below the question mark of the crystal. If you want to enhance your light skills, you click on the light side and your light skills will receive an increase. The increase is from the beginner skill called Sunfire. Light skills receive 50% more damage, cost 50% less MP and recovers 1% hp from each attack. If you click on the right side, you'll be under the influence of Eclipse. Dark skills deal 50% more damage, cost 50% less MP and recovers 1% hp from each attack.
Equipment
Luminous has an entirely new weapon which will be introduced into GMS upon its release. It is called a shining rod. A shining rod is a one handed mage weapon. Luminous also has a projectile they need or they cannot attack. This is similar to Mercedes's arrow and Phantom's card. Luminous' projectile is an orb.
Magician Shining Rods |
---|
Levels 10-30 |
Plain - Golden Shine |
Levels 31-70 |
Chaos Golden Shine - King Pepe Golden Shine - Decor - Vallentier - Chaos Vallentier - Sharp Slaver - Xerxe's Sharp Slaver |
Levels 71-120 |
Balrog's Light Sage Wing - Light Sage Wing - Balrog's Shining Twin Star - Shining Twin Star - Chaos Shining Twin Star - Gleaming Gold Wing - Crescent Polearm - Tempest Shining Rod - Dragon Crescent - Dragonic Crescent - Shining Dragon Rod - Alma Von Leon Glorier - Luminous Shining Rod - Necro Shining Rod - Shining Dragon Rod - Reverse Dead End - Timeless Dead End |
Levels 121+ |
Abyss Dead End - Fearless Dead End - Hexed Von Leon Glorier - Emperor's Shining Rod - Ergoth Bloody Shining Rod - Grand Eligos Bloody Shining Rod - Loveless Dead End - Dragon Tail Thanatos |
Magician Equipment Templates |
Magician Overalls - Magician Tops/Bottoms - Magician Gloves - Magician Shoes - Magician Staffs - Magician Wands - Magician Shining Rods |
[edit] |
First Job Skill Build
You already have one sp for Abyssal Drop and Flash Shower when you advance at level 10.
10: +4 Dark Affinity (4) +1 Light Speed (1)
11: +1 Dark Affinity (Maxed)
12: +3 Standard Magic Guard (3)
13: +3 Standard Magic Guard (6)
14: +3 Standard Magic Guard (9)
15: +1 Standard Magic Guard (Max) +2 Mana Well (2)
16: +3 Mana Well (5)
17: +3 Mana Well (8)
18: +3 Mana Well (11)
19: +3 Mana Well (14)
20: +3 Mana Well (17)
21: +3 Mana Well (Max)
22: +3 Flash Shower / Abyssal Drop (4)
23: +3 Flash Shower / Abyssal Drop (7)
24: +3 Flash Shower / Abyssal Drop (Max)
25: +3 Flash Shower / Abyssal Drop (4)
26: +3 Flash Shower / Abyssal Drop (7)
27: +3 Flash Shower / Abyssal Drop (Max)
28: +3 Light Speed (4)
29: +3 Light Speed (7)
30: +3 Light Speed (Max)
Summary: Maxed all skills
Reasoning:
You want to get Dark Affinity first for the extra 5% magic atk increase. You add 1 point into Light Speed for extra mobility.
You max Standard Magic Guard for survivability purposes. You then max Mana Well for more mp. This means more health because your hp is basically your mp.
You max Flash Shower or Abyssal Drop in the order you like. This is based on your preference. Light speed is then maxed with the remaining SP. You cannot save SP. k
Second Job Skill Build
We get Sylvan Lance and Pressure Void automatically at level 30.
Level 30: +2 Magic Booster (2)
Level 31: +3 Spell Mastery (3)
Level 32: +3 Spell Mastery (6)
Level 33: +3 Spell Mastery (9)
Level 34: +1 Spell Mastery (Max), +2 High Wisdom
Level 35: +3 High Wisdom (Max)
Level 36: +3 Black Blessing (3)
Level 37: +3 Black Blessing (6)
Level 38: +3 Black Blessing (9)
Level 39: +3 Black Blessing (12)
Level 40: +3 Black Blessing (15)
Level 41: +3 Black Blessing (18)
Level 42: +2 Black Blessing (Max), +1 Magic Booster (3)
Level 43: +3 Magic Booster (6)
Level 44: +3 Magic Booster (9)
Level 45: +1 Magic Booster (Max), +1 Pressure Void (2), +1 Sylvan Lance (2)
Level 46: +2 Pressure Void (4), +1 Sylvan Lance (3)
Level 47: +1 Pressure Void (5), +2 Sylvan Lance (5)
Level 48: +2 Pressure Void (7), +1 Sylvan Lance (6)
Level 49: +1 Pressure Void (8), +2 Sylvan Lance (8)
Level 50: +2 Pressure Void (10), +1 Sylvan Lance (9)
Level 51: +1 Pressure Void (11), +2 Sylvan Lance (11)
Level 52: +2 Pressure Void (13), +1 Sylvan Lance (12)
Level 53: +1 Pressure Void (14), +2 Sylvan Lance (14)
Level 54: +2 Pressure Void (16), +1 Sylvan Lance (15)
Level 55: +1 Pressure Void (17), +2 Sylvan Lance (17)
Level 56: +2 Pressure Void (19), +1 Sylvan Lance (18)
Level 57: +1 Pressure Void (Max), +2 Sylvan Lance (Max)
Level 58: +3 Blinding Pillar (3)
Level 59: +3 Blinding Pillar (6)
Level 60: +3 Blinding Pillar (9)
Summary:
All maxed except Blinding Pillar.
Explanation: At level 30, you have two new attacks automatically with 3 SP. We put the next 5 points into magic booster to make our attack speed faster. Faster attack = more damage = dead monsters = more exp = happy you. Spell mastery is maxed to increase our magic mastery and give us more damage. High Wisdom is maxed next to give us more int. More int = more damage. Black Blessing is maxed for a significant damage boost. Max which ever attacking skill you feel comfortable with (NOT BLINDING PILLAR). I like Sylvan Lance for some reason. Then we max Magic Booster to extend the booster time. Lastly, dump your points into the useless skill Blinding Pillar. All it does is push monsters away which makes it more time consuming to attack them all.
Third Job Skill Build
60: +1 Moonlight Spear (1), +1 Spectral Light (1), +1 Death Scythe (1), +1 Photic Meditation (1)
61: +1 Ray of Redemption (1), + Photic Meditation (3)
62: +3 Photic Meditation (6)
63: +3 Photic Meditation (9)
64: +3 Photic Meditation (12)
65: +3 Photic Meditation (15)
66: +3 Photic Meditation (18)
67: +2 Photic Meditation (Max), +1 Life Tidal (1)
68: +3 Lunar Tide (4)
69: +3 Lunar Tide (7)
70: +3 Lunar Tide (10)
71: +3 Lunar Tide (13)
72: +3 Lunar Tide (16)
73: +3 Lunar Tide (19)
74: +1 Lunar Tide (Max), +2 Dusk Guard (2)
75: +3 Dusk Guard (5)
76: +3 Dusk Guard (8)
77: + 2 Dusk Guard (Max), +1 Ray of Redemption (2)
78: +3 Ray of Redemption (5)
79: +3 Ray of Redemption (8)
80: +3 Ray of Redemption (11)
81: +3 Ray of Redemption (14)
82: +3 Ray of Redemption (17)
83: +3 Ray of Redemption (Max)
84: +3 Spectral Light (4)
85: +3 Spectral Light (7)
86: +3 Spectral Light (10)
87: +3 Spectral Light (13)
88: +3 Spectral Light (16)
89: +3 Spectral Light (19)
90: +1 Spectral Light (Max), +2 Death Scythe (3)
91: +3 Death Scythe (6)
92: +3 Death Scythe (9)
93: +3 Death Scythe (12)
94: +3 Death Scythe (15)
95: +3 Death Scythe (18)
96: +2 Death Scythe (Max), +1 Anti-Magic Shell (1)
97: +3 Shadow Shell (4)
98: +3 Shadow Shell (7)
99: +3 Shadow Shell (Max)
100: +3 Ray of Redemption (4)
Summary:
All skills maxed except MoonLight Spear
Ray of Redemption hits 3 times and heals 800% at max level (the game description doesn't mention the extra hits). Because Moonlight Spear isn't needed in 4th job, you can avoid using dark mode entirely in 3rd, and MS is pitifully weak compared to Spectral Light, you may want to consider telling people reading your guide that maxing Ray of Redemption instead is viable because it retains a secondary purpose in 4th job.
Fourth Job Skill Build
100: +1 Apocalypse, +1 Reflection, +1 Ender, 1 Morning Star (1)
101: +3 Magic Mastery (3)
102: +3 Magic Mastery (5)
103: +3 Magic Mastery (8)
104: +3 Magic Mastery (11)
105: +3 Magic Mastery (14)
106: +3 Magic Mastery (17)
107: +3 Magic Mastery (20)
108: +3 Magic Mastery (23)
109: +3 Magic Mastery (26)
110: +3 Magic Mastery (29)
111: +1 Magic Mastery (Max) +2 Darkness Mastery
112: +3 Darkness Mastery (Max)
113: +3 Arcane Pitch (3)
114: +3 Arcane Pitch (6)
115: +3 Arcane Pitch (9)
116: +3 Arcane Pitch (12)
117: +3 Arcane Pitch (15)
118: +3 Arcane Pitch (18)
119: +3 Arcane Pitch (21)
120: +3 Arcane Pitch (24)
121: +3 Arcane Pitch (27)
122: +3 Arcane Pitch (Max)
123: + 3 Reflection (4) / +1 Apocalypse (4)
124: +3 Reflection (7) / +3 Apocalypse (7)
125: +3 Reflection (10) / +3 Apocalypse (10)
126: +3 Reflection (13) / +3 Apocalypse (13)
127: +3 Reflection (16) / +3 Apocalypse (16)
128: +3 Reflection (19) / +3 Apocalypse (19)
129: +3 Reflection (22) / +3 Apocalypse (22)
130: +3 Reflection (25) / +3 Apocalypse (25)
131: +3 Reflection (28) / +3 Apocalypse (28)
132: +2 Reflection (Max) / +2 Apocalypse (Max)
133: + 3 Dark Crescendo (3)
134: +3 Dark Crescendo (6)
135: +3 Dark Crescendo (9)
136: +3 Dark Crescendo (12)
137: +3 Dark Crescendo (15)
138: +3 Dark Crescendo (18)
139: + 3 Dark Crescendo (21)
140: + 3 Dark Crescendo (24)
141: +3 Dark Crescendo (27)
142: +3 Dark Crescendo (Max)
143: +3 Ender (3)
144: +3 Ender (6)
145: +3 Ender (9)
146: +3 Ender (12)
147: +3 Ender (15)
148: +3 Ender (18)
149: +3 Ender (21)
150: +3 Ender (24)
151: +3 Ender (27)
152: +3 Ender (Max)
153: +3 Apocalypse (4) / Reflection (4)
154: +3 Apocalypse (7) / Reflection (7)
155: +3 Apocalypse (10) / Reflection (10)
156: +3 Apocalypse (13) / Reflection (13)
157: + 3 Apocalypse (16) / Reflection (16)
158: +3 Apocalypse (19) / Reflection (19)
159: +3 Apocalypse (22) / Reflection (22)
160: +3 Apocalypse (25) / Reflection (25)
161: +3 Apocalypse (28) / Reflection (28)
162: +2 Apocalypse (Max) / Reflection (Max) + 1 Maple Warrior (1)
163: +3 Maple Warrior (4)
164: +3 Maple Warrior (7)
165: +3 Maple Warrior (10)
166: +3 Maple Warrior (13)
167: +3 Maple Warrior (16)
168: +3 Maple Warrior (19)
169: +3 Maple Warrior (22)
170: +3 Maple Warrior (25)
171: +3 Maple Warrior (28)
172: +2 Maple Warrior (Max) +1 Hero's Will (1)
173: +3 Hero's Will (4)
174: +1 Hero's Will (Max), +2 Morning Star (4)
175: +3 Morning Star (7)
176: +3 Morning Star (10)
177: +3 Morning Star (13)
178: +3 Morning Star (16)
179: +3 Morning Star (19)
180: +3 Morning Star (22)
181: +3 Morning Star (25)
182: +3 Morning Star (28)
183: +2 Morning Star (Max)
Summary: All skills are maxed.
Reasoning:
You add one point into Apocalypse, Reflection, Ender and Morning Star for brand new attacks! Reflection replaces Spectral Light at level 11. You max magic mastery for another monstrous damage increase. Followed by magic mastery is darkness mastery which also increases the damage of death scythe and gives you more power in equilibrium mode. Arcane pitch is then maxed for some extra PDR and critical. The next part is your choice. What do you prefer, Apocalypse or Reflection? Then you max Dark Crescendo for damage stack, followed by Ender. Ender can 1 hit KO monsters and Dark Crescendo stacks damage. Now you max the attack that you didn't choose to max before. It's either Apocalypse or Reflection. Maple Warrior and Hero's Will follow. Morning Star is maxed last as it is the least effective skill.
Hyper Skills
Hyper Skills are an advanced collection of skills that can be obtained in various levels above the level 140 range. You can find your moveset on the normal skill window by pressing the Hyper Skill button. There are three types of Hyper Skills that exists:
- Passive Stat Boost (S): Passive skills that will add bonus stats to your character.
- Passive Skill Boost (P): Passive skills that will upgrade your character's normal skills, it's effects varies from increased damage to another attack count to more unique abilities.
- Active Attack/Buff (A): Along with your passive skills, you will gain one attacking skill and two buffs. You are able to recieve your first buff at level 150, your attack at level 170 and your second buff at level 200.
Obtaining SP for your Hyper Skills requires a much different feat as opposed to your normal skills. Starting at 140, you will gain a certain amount of SP every ten levels for each skill category:
- Lv. 140: +1 (S), (P)
- Lv. 150: +1 (S), (A)
- Lv. 160: +1 (S), (P)
- Lv. 170: +1 (S), (A)
- Lv. 180: +1 (P)
- Lv. 190: +1 (S), (P)
- Lv. 200: +1 (S), (P), (A)
This makes a total of 6 (S) SP, (5) P SP, and (3) A SP. You can reset your SP in order to use it for other skills, but it requires a certain meso cost, which gradually increases the more you reset, starting at 100,000 mesos and going up to 10 million mesos.
Passive Stat Boost
Icon | Skill Name | Description | Type | Mastered | Required Level |
Hyper Strength | Permanently increases STR. | Passive | 1 | 140 | |
Hyper Dexterity | Permanently increases DEX. | Passive | 1 | 140 | |
Hyper Intelligence | Permanently increases INT. | Passive | 1 | 140 | |
Hyper Luck | Permanently increases LUK. | Passive | 1 | 140 | |
Hyper Critical | Permanently increases Critical Rate. | Passive | 1 | 198 | |
Hyper Accuracy | Permanently increases Accuracy. | Passive | 1 | 158 | |
Hyper Health | Permanently increases Max HP. | Passive | 1 | 192 | |
Hyper Mana | Permanently increases Max MP. | Passive | 1 | 186 | |
Hyper Fury | Permanently increases Max DF. | Passive | 1 | 180 | |
Hyper Weapon Defense | Permanently increases Weapon DEF. | Passive | 1 | 165 | |
Hyper Magic Defense | Permanently increases Magic DEF. | Passive | 1 | 174 | |
Hyper Speed | Permanently increases Movement Speed. | Passive | 1 | 152 | |
Hyper Jump | Permanently increases Jump. | Passive | 1 | 146 |
Passive Skill Boost
Icon | Skill Name | Description | Type | Mastered | Required Level and Skill |
Reflection - Spread | When Reflection spreads, damage no longer gets reduced. | Passive | 1 | 162 | |
Reflection - Reinforce | Increases Reflection's damage. | Passive | 1 | 143 | |
Reflection - Range Up | Increases Reflection's range. | Passive | 1 | 183 | |
Apocalypse - Recharge | Increase the gauge increase amount from Apocalypse. | Passive | 1 | 168 | |
Apocalypse - Reinforce | Increases Apocalypse's damage. | Passive | 1 | 149 | |
Apocalypse - Extra Target | Increases the number of monsters that Apocalypse hits. | Passive | 1 | 189 | |
Ender - Reinforce | Increases Ender's damage. | Passive | 1 | 155 | |
Ender - Range Up | Increases Ender's range. | Passive | 1 | 195 | |
Ender - Extra Target | Increases the number of monsters that Ender hits. | Passive | 1 | 177 |
Active Attack/Buff
Icon | Skill Name | Description | Type | Mastered | Required Level and Skill |
Equalize | Puts you in Equilibrium mode immediately upon use. | Supportive | 1 | 150 | |
Armageddon | Uses the Black Mage's power to render all enemies immobile and deal damage. | Active | 1 | 170 | |
Heroic Memories | Recalls the oath of the Maple Heroes to increase damage and max damage cap. | Supportive | 1 | 200 |
Hyper Skill Build
Level 140: S-Type: +1 Hyper Intelligence (MAX), P-Type: +1 Saved SP (1)
Level 150: A-Type: +1 Memorize (MAX)
Level 150: S-Type: +1 Saved SP (1)
Level 162: P-Type: (Saved SP Used) P-Type: +1 Reflection - Spread (MAX)
Level 165: (Saved SP Used) S-Type: +1 Hyper Physical Guard (MAX)
Level 168: P-Type: +1 Apocalypse - Recharge (MAX)
Level 170: S-Type: +1 Saved SP (1), A-Type: +1 Armageddon (MAX)
Level 174: (Saved SP Used) S-Type: +1 Hyper Magical Guard (MAX)
Level 180: P-Type: +1 Saved SP (1)
Level 186: (Saved SP Used) S-Type: +1 Hyper Max Mana Point (MAX)
Level 189: (Saved SP Used) P-Type: +1 Apocalypse - Extra Target (MAX)
Level 190: S-Type: +1 Saved SP, P-Type: +1 Reflection - Add Range (MAX)
Level 198: (Saved SP Used) S-Type: +1 Hyper Critical Rate (MAX)
Level 200: S-Type: +1 Hyper Max Health Point (MAX), P-Type: +1 Ender - Extra Target (MAX), A-Type: +1 Hero's Oath (MAX)
Passive Stat Enhancer (S): Hyper Max Heart Points: MAX Hyper Max Mana Points: MAX Hyper Intelligence: MAX Hyper Physical Guard: MAX Hyper Magical Guard: MAX Hyper Critical Rate : MAX
Passive Skill Enhancer (P): Reflection - Spread: MAX Apocalypse - Recharge: MAX Apocalypse - Extra Target: MAX Reflection - Add Range: MAX Ender - Extra Target: MAX
Active Buff/Attack (A): Memorize: MAX Armageddon: MAX Heroic Memories: MAX
Reasoning:
Level 140: We add one point into Hyper Intelligence (Passive Stat Enhancer) for a +50 INT boost . You save your Passive Skill Enhancer point until you find a very useful skill. Level 150 We use your saved SP point, Active Buff/Attack SP (the A-Type) and put it on Equalize so that you can instantly go to Equilibrium. Leave your Passive Stat Enhancer SP for Hyper Physical Guard for the extra Defense.
Level 160: At Level 162, use the saved Passive Skill Enhancer SP from Level 140 and put it into Reflection - Spread so you have no damage reduction on chaining. Then, at
Level 165 add the point saved for the Passive Stat Enhancer SP into Hyper Physical Guard. At 168, use your Passive Skill Enhancer SP in Apocalypse - Recharge so that you can get to Equilibrium more quickly.
Level 170: At Level 170, you put the Saved Passive SKill Enhancer SP from Level 150 into Armageddon for a nice Ultimate. Then, at level 174, add the Passive Stat Enhancer SP into Hyper Magical Guard for the extra Magic Defense!
Level 180: At Level 180, save the Passive Skill Enhancer SP. Once you hit Level 186, use the saved Passive Stat Enhancer SP from Level 170 and add it to Hyper Max Mana Point for (Even more Mana onto your already extremely high mana) MP. Then, at Level 189, use the saved Passive Skill Enhancer SP from Level 180 and add it to Apocalypse - Extra Target so you can hit more monsters.
Level 190: Save the Passive Stat Enhancer SP. Add the Passive Skill Enhancer SP into Reflection - Add Range so you can stay farther away from the monsters when you attack. At Level 198, use the saved Passive Stat Enhancer SP for higher Critical Rate.
Level 200: Add the Passive Stat Enhancer SP to Hyper Max Health point so that Magic Guard can be a little less overused. Add the Passive Skill Enhancer SP to Ender- Extra Target so that when you're bossing, you can hit more boss noobs like at Cygnus. Then, add the Active Attack Or Buff SP into Heroic Memories to increase damage cap.
Training Locations
This part is meant to help you level up with ease!
Level 1-10
Luminous is automatically level 10 once you are done the tutorial
Level 10-20
Job Quests - Highly Recommended
Blue Ribbon - Highly Recommended
Level 20-30
Mixed Golems/Flaming Mixed Golems -Recommeneded
Rotting Skeletons -Recommeneded
Baby Boulder Munchers and Big Boulder Munchers -Recommended
Job Quests -Highly Recommended
Level 30-40
Scarecrows -Recommended
Mushroom Kingdom -Recommended
Latest Hits Compilations and Greatest Oldies -Highly Recommended
Job Quests - Highly Recommended
Level 40-50
Latest Hits Compilations and Greatest Oldies -Highly Recommended
Scarecrows -Recommended
Aswan PQ - Not Recommended
Job Quests - Highly Recommended
Level 50-60
Scarecrows -Recommeneded
Sand Rats and Scorpions -Recommeneded
Aswan PQ -Not Recommeneded
Ludi PQ - Highly Recommeneded
Twisted Jesters - Highly Recommended
Job Quests - Highly Recommended
Level 60-70
Iron Mutaes -Recommeneded
Selkies and Slimies -Recommended
Tippo Red and Tippo Blue -Recommended
Aswan PQ -Not Recommended
Ludi PQ - Highly Recommended
Twisted Jesters -Highly Recommended
Job Quests - Highly Recommended
Level 70-80
Magatia PQ Grind -Recommended
Silent Crusade Questline -Recommended
Aswan PQ -Recommended
Pyramid PQ -Recommended
Selkies and Slimies -Highly Recommended
Twisted Jesters -Recommended
Roids and Neo Huroids -Recommended
Level 80-90
Selkies and Slimies -Recommended
Aswan PQ -Recommended
Magatia PQ Grind -Recommended
Pyramid PQ -Recommended
Captains and Krus -Recommended
Level 90-100
Alien Cogs and Alien Miners -Highly Recommended
Aswan PQ -Recommended
Magatia PQ Grind -Recommended
Pyramid PQ -Recommended
Captains and Krus -Recommended
Level 100-110
Evolving World -Recommended
Alien Cogs and Alien Miners -Recommended
Aswan PQ -Recommended
Magatia PQ Grind -Recommended
Pyramid PQ -Recommended
Master Death Teddies -Recommended
Level 110-120
Evolving World -Recommended
Aswan PQ -Not Recommended
Alien Cogs and Alien Miners -Recommended
Crockies -Highly Recommended
Gigantic Spirit Vikings -Recommended
Level 120+
Neo City 125+ The quests are great and give a mastery book + good medal at the end -Recommended
LHC 120-160 (Bearwolves preferably) -Highly Recommended
TOT 120+ Not the best, but an alternative to other crowded training spots -Not Recommended
Aswan 135+ -Not Recommended
Pap 2x a day 120-130 Pap is very good exp. Requires Prequests though -Recommended
2nd Drill Hall 165-180/200 Good exp for high levels (Small Map) -Highly Recommended
Hall Of Honour 179-200 come here once you are 179 to get full exp. -Highly Recommended
Evolving World 120+ If you can get really good cores and maybe even a party, the experience is unrivalled - Highly Recommended
Quest Guide
Coming Soon~
Medals
First Job
In Both Darkness and Light
Max HP +50 Max MP +50
Second Job:
Conquerer of Darkness
Max HP +100 Max MP +100
Third Job:
Master of Darkness
+1 All stat +150 HP/MP
Fourth Job
Guardian of Equilibrium
+2 All Stat +200 MAX HP/MP
Frequently Asked Questions (With Answers)
How Do I Choose The Light Or Dark Path?
In GMS, you do not choose a path. You control both powers.
If I'm in light mode, how come I can use dark skills?
Luminous is designed so that you can utilize both skills. If you are in light mode and you use light skills, you gain a damage increase. You can still use dark skills, but you will not gain an advantage.
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Contributions
Tony Vu aka. Unblemished (talk) - Guide Creator
BasilMarket - Skill Information
Maple Wiki
Orange Mushroom for Hyper Skills