Luminous (II)
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This is the second job skill set for Luminous. Luminous' control over Dark and Light magic is now put into effect by two modes: Sunfire, the Light Magic mode and Eclipse, the Dark Magic mode. Each of those skills will buff your attacks respective to their element and not only that, double the amount of hits that the skill originally give (I.E. Flash Shower will hit the monster twice under Sunfire instead of once.) and much more. However, if you use a skill that is opposite to the mode that is currently active, the damage will be weakened.
(Hyper Skills) |
Skills
Icon | Skill Name | Description | Type | Mastered | Light or Dark? | Prerequisites |
Spell Mastery | Increases Magic Mastery, and Magic Attack. | Passive | 10 | x | - | |
Magic Booster | Increases the attack speed of your weapon. Must have a Shining Rod equipped. | Supportive | 10 | x | - | |
High Wisdom | Permanently increase INT. | Passive | 10 | x | - | |
Sylvan Lance | Tosses a spear of light to hit multiple enemies. | Active | 20 | Light Magic | - | |
Black Blessing | A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage. | Supportive | 20 | x | - | |
Blinding Pillar | Detonates a pillar of light that knocks back enemies and has a chance to stun. | Active | 10 | Light Magic | - | |
Pressure Void | Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys. | Active | 20 | Dark Magic | - |