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Standard Magic Guard

From MapleWiki
Icon Name Prerequisite Max Level Skill Type Job Element
Image of the Standard Magic Guard {{{type}}}. Standard Magic Guard - 10 Passive Luminous (I) -
Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.
Skill Level Amount of damage displaced Physical/Magic DEF Increase


1 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +15
2 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +30
3 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +45
4 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +60
5 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +75
6 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +90
7 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +105
8 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +120
9 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +135
10 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. +150