Job Tree
Complete Maple Story Job Tree
First, A Beginner can become any one of the following: Magician, Bowman, Rogue, Warrior or Pirate. You make the first job advancement to Bowman, Rogue, Warrior or Pirate at level 10, However you advance to magician at level 8. Then you can make the second job advancement at level 30 the third at level 70 and the fouth and last at level 120. The following sections show the rest of the job tree.
Magicians are magical people, of course. Unlike their physical friends, they prefer to use magic instead to attack and defend themselves. However, they are physically weak. Magicians are one of the most supportive and highly recommended classes to take in MapleStory. Magicians also have the best power to range ratio, which makes them cheaper because they don't have to buy potions often. They are highly respected and valuable for party quests, boss fights, hunting, etc. Magicians have extremely powerful mobbing skills as well as useful support skills.At Fourth Job magicians have the ability to blast the map with their elemental skills.
| Magician | ||
| Fire/Poison Wizard | Ice/Lighting Wizard | Cleric |
| Fire/Poison Mage | Ice/Lighting Mage | |
| Fire/Poison Archmage | Ice/Lighting Archmage | |
Bowmen are sharp, accurate and do a great deal of damage. They have very long attacking range and have great mob skills. However, due to a lack of mastery skills until their second job advancement, Bowman damage can be inconsistent. But, during the second job as a Hunter or a Crossbow Man, the skill bow/crossbow mastery will keep the damage done consistent.
These Can become either a Hunter or a Crossbow Man
Each of these can either become a Ranger or Sniper
Finally you can become either a Bow Master or a Marksman
Thieves are sinister people. They can run and jump fast, they can hide and best of all, they do some of the most damage in MapleStory. Thieves are, without doubt, the most used class in MapleStory. They are also the second-most expensive class in MapleStory, due to the expenses tied to recharging/buying throwing-stars.
It is generally a good idea to watch out for thieves, as they have been known to kill-steal in the past. They are especially capable of doing such, due in part to their ranged abilities. This is frowned upon, and new thieves should do their best to not practice the aforementioned kill-stealing. Do not be surprised if you are defamed for KSing. But a lot of people who say this are just whiners and some thieves simply accidentally KS especially assassins who have to attack with long range and cannot control star direction.
Thieves start out as a Rogue
The next job advancement is a either an Assassin or Bandit
Next in line is becoming, respectively, either a Hermit or Chief Bandit
The final thief job advancement is as a Night Lord or Shadower
Warriors are tough melee attackers. They deliver attacks with brutal efficiency and raw strength. Warriors have the highest base HP and the lowest base MP of any class. They belong at the front of a party so they can bring their powerful weapons into battle. A Warrior can wield the widest variety of weapons in the game, from swords and axes to spears and blunt weapons. The Warrior class branches off into three directions depending on what weapon they choose to specialize in. Fighters are most proficient with swords or axes, Pages use mainly swords or blunt weapons, and Spearmen are most comfortable with spears or polearms.Warriors are also known as meat tanks.
As a Warrior you start out as a Swordman
The next jobs available are Fighter, Page and Spearman
Once you get to lvl.70 you can become a Crusader, White Knight or Dragon Knight
For the final job advancement you can become a Hero, Paladin or the Dark Knight Class
The final class in this guide is the Pirate. Pirates are ruthless and extreme people. As extreme as they are, they tend to use guns and knuckles as their weapons of attack. Their damage is very unstable, but they are very fast, even from first job. Their attacks are mostly physical or ranged, a combination of a warrior and thief. The unfortunate thing is, they are very expensive to uphold, and can cost up to 1.3 billion mesos for a good pirate.
As the second job advancement you can become either a Brawler or a Gunslinger
At the third job advancement you can join the Outlaw/Valkyrie Class or the Marauder/Buccaneer Class
And for the final job advancement you can join the Corsair/Captain Class or the Buccaneer class.
Perma Beginner
Beginners can also chose to stay beginners and become Perma Beginner These stay beginners their entire maple story lives, either to carry items, look cool or prove someones gaming superiority. People like Perma Beginners because they are harder to level which in turn shows how good you are if you get a perma beginner to a high level.