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So you've decided to become a [[Magician]]? Good choice. <br/>
But be weary that the process may be long. So I hope this guide helps you to become a better [[Magician]] and gets you off to a good start. <br/>
[[Image:Magician.jpg]]


= Introduction =
Hello and welcome to Maplestory. This is a very fun MMORPG and I hope you thoroughly enjoy it. One of Maplestory's many features include choosing between four classes at your first job advancement and using special skills and equipment useable only for your class.  There are many classes, but my personal favourite is the Magician. Magicians use magic attacks, such as energy bolt and magic claw and, later on, cold beam, thunder, fire arrow, heal, and holy arrow. All magician attacks are ranged and generally use a lot of mp. Magicians usually have very high mp and very low hp because of their high intelligence and low strength.


[[Image:Magician1.gif]]
==Introduction==
[[Image:Magician2.gif]]
This is '''My''' guide to Magicians. Hosted by MapleWiki. If you wish to contact me contact me at [email protected]. You are okay to take this guide and move it but please don't take my name off. Thanks for reading '''My''' guide to Magicians '''Hosted by MapleWiki.net'''. By:[[User:Aleczorich|Aleczorich]]
<br/>
NOTE: Some Items was taken from MapleTip's Guide to [[Magicians]].<br>


[[Image:Magician3.gif]]
==Magicians==


== Why Choose a Mage? ==
''NOTE: Magicians are referred to as the following: Mages, Mage, or Magician.''
Magicians are a versatile class with many pros:  
Magicians are Experts in the mastery of Magic. They are one of many four classes in Maple Story.
'''Here are some Advantages and Disadvantages below:'''


1. Very high damage at lower levels (by level 25, you feel invincible)
----


2. Very high MP (level 30 Magicians have around 1.7k-1.9k MP)
Advantages
----
* They are ranged
* Some spells can go through walls
* Does '''NOT''' have to go up close
* Have better chances of not losing health
<br>
----
Disadvantages
----
* Have to buy a LOT of MP Potions to start with (your MP Recovery increases over time)
  -Actually, due to Big Bang, MP Recovery has dissappeared :(
* Sometimes have to lose HP
''Due To The Disadvantage above, Magicians may have to buy many HP Potions, unless you become a cleric, in which case you have heal''
* Dies easily, many higher leveled monsters can kill a mage in one hit
  -Hence, [[Magic Guard]]


3. Ranged attacks
----


4. Many support skills (Clerics have Bless and Heal, and even fire and ice wizards have Meditate and Slow, which are both useful support skills)
<center>[[Image:Character31_11.gif]]</center>
<center>[[Image:Character31_12.gif]]</center>


5. Decent accuracy (Magicians don't miss as much as Warriors do)
"The job order for the magicians reveals a three-way job route. In order to advance as one of these jobs, various requirements need to be fulfilled. You should take time deciding what kind of a magician you want to become down the road before committing to a route".


6. Not that expensive (although magician equipment can cost a lot)
[[Image:Character31_13.gif|right]]


7. Very fun (Clerics can party people much higher leveled than the Clerics to heal the party, and fire/ice wizards can take down very high leveled monsters weak to the wizard's element)
== Introduction ==
Welcome to MapleWiki's guide for Magician. This is where you will find all that is needed to start playing as a Magician, as well as tips on training and building a balanced magician. We hope that you find what you are looking for. If you are now prepared to be a full fledged Magician, then this guide WILL help you.


Though there are many perks to being a magician, there are cons (Counterexamples are in parentheses):
=== Why Choose to be a Magician? ===
Magicians are a versatile class with many pros and cons:


1. Become the weakest class upon the third job advancement (Though Priests have amazing support skills like a 1.5X exp support and the ability to summon a portal to the nearest town)
'''Pros:'''


2. Very low HP (Though while maxed, Magic Guard channels 80% of HP damage to MP)
* Highest amount of [[MP]].
* Ranged attacks, some of which can go through walls.
* Decent accuracy.
* May use MP to replace [[HP]] with [[Magic Guard]].
* Second Job advancement classes have elemental attacks; Clerics have many useful party skills.
* Decent damage at Third Job advancement levels.


3. Can't jump and attack at the same time (Though Magic Claw and Cold Beam seek close targets, even if they are a bit higher, and they go through obstacles while Clerics can use Heal while jumping, which means they can deal damage to undead monsters)
'''Cons:'''


4. Weak armor (Mages should keep a lot of distance from their opponents, and if the enemy uses a magic attack, it will do very little damage because of a Mage's high magic defence)
* Difficulty building a perfect Magician.
* Very low HP.
* Very low Weapon Defense.
* [[Magic Guard]] may consume too much MP and, therefore, may make the Magician replace HP potions with MP ones.
* MP potions cost a lot of money (e.g. 100 [[Blue Potion]]s cost 20,000 mesos, 19,200 at [[Ellinia Department Store]]). This problem can be lessened once you acquire [[Improving MP Recovery]], and later on, [[MP Eater]].
* In Second Job advancement, low damage to monsters not belonging to a weak element.


= Getting Started =
=== Creating your Character ===
Assuming you have used the [[Main Page/Registration and Beginning]] guide you now have Maplestory working and an account to start a mage. If you have not read that guide, please go back and read it.


== Creating Your Character ==
Create a new character and name it. Don't worry about your stats, Nexon has patched it so you always start out with perfect stats (4 STR, 4 DEX, ? INT, ? LUK)


Create a new character and name it and change whatever you like, but make sure Str and Dex are 4,4; 4,5; or 5;4. A Magician needs luk to wear equipment and int to strengthen his magic. A wooden club has lower minimum damage and higher maximum but a sword is very stable in damage range, so it is advised to stick with a sword.
== Becoming a Magician ==


[[Image:GP1.jpg|Creating a Character]]
=== Being a Beginner ===


You should now be at the character login screen. Double click on your new mage.
Now that you have created your character, you can start exploring and doing the simple quests on [[Maple Island]]. Do not forget to talk to [[Roger]], eat [[Roger's Apple|his apple]] and to talk to him again, so that you can obtain three free [[Red Potion]]s and three [[Blue Potion]]s. Also, make sure of doing [[Pio]]'s quest and talking to him again to obtain the [[Relaxer]]. It is also advisable to do [[Please bring this letter to Lucas]] quest to receive a hat which will boost your weapon defense a bit.


[[Image:GP2.jpg|The Character Selection Screen]]
Train until level 8 hunting [[Snail]]s and, occasionally, [[Blue Snail]]s. Try not to waste your time on [[Red Snail]]s or [[Shroom]]s — the experience received is not worth the hits you give. It is not advisable either to kill [[Orange Mushroom (Monster)|Orange Mushroom]]s upon [[Mai]]'s or [[Biggs]]' request — you will have the hardest time killing them since you only do from 1 to 3 of damage.


== Training Your Beginner ==
When you reach level 8, it is time to head towards your Job advancement. Go to [[Southperry]] and pay [[Shanks]] 150 mesos, or give him the letter that that that Lucas gives you from finishing all of her training quests,. When you arrive in [[Victoria Island]], you can talk to the man at the ticketing boot and ask him to take you to [[Ellinia]] or you can travel on foot instead — first to [[Henesys]] and then to Ellinia.
Now that you have created your character you can start exploring Maple Island. Ignore the mini quests along the way to Amherst and Southperry but be sure to talk to Roger to obtain 3 red potions.


Train until level eight on either Maple or Victoria Island on green and blue snails. Don't waste your time on red snails; they aren't worth the effort.
==== Beginner Skills ====


[[Image:GP3.jpg|Leveling on Snails]]
A Beginner gets 1 SP each time (s)he levels-up, until level 7. You can spend these on the [[:Category:Beginner Skills|Beginner skills]] available to you. As a Magician, [[Recovery]] might be quite useful because you do not have much HP. [[Nimble Feet]] can be useful for flights and escapes, but once you acquire [[Teleport]], it will be so no longer.  If you're funded slightly, you might want to max Three Snails as it will speed your training to become a magician right along.  You will have to have about 100 or so Red  Snail Shells and about 50 Oranges (they heal 50 MP) to get to level 8.  One way to get these would be to use another one of your characters (if you have one) to get the snail shells and buy the oranges, and then transfer it via Duey or one of the storage keeper people.


Tip: Do the "Maria's Letter" quest; you will receive a nice headband to boost your defence.
Note:The Three Snails Skill no longer requires an ample supply of snail shells, rather, it conjures them out of your MP.
Don't talk to Bigg in Southperry since you cannot kill orange mushrooms for the items needed in the quest.


=== Distributing Ability Points ===
==== Distributing Ability Points ====
Every time you level up, you gain five ability points. These can be used to improve either INT, STR, DEX, LUK, HP, or MP. As a magician you only need LUK and INT. When you level up you should go to your Character Stats and tweak your stats so that your LUK = level + 3 and dump the rest of the ap into int.


[[Image:GP4.jpg|Adding Stats]]
<span style="color:red">Since Patch 0.65, you don't need to put any AP into INT or LUK before Level 8, since the AP are reset at the job advancement. Therefore, this guide applies only after Level 8.</span>


Lets say you have 9 LUK and 7 INT at level 1:
Every time you level-up, you gain five Ability Points (AP). These can be used to improve your attributes — [[STR]], [[DEX]], [[INT]], [[LUK]], [[HP]], and [[MP]]. As a Magician, you will only need LUK to wear equipment and INT for magic attack. When you level-up you should go to your character Stats List and organize your AP so your LUK is equal to (Level + 3); and put the rest into INT. Most players recommend not to put any AP into HP, MP, STR or DEX, since this will dramatically weaken the magician in the distant future.


* Level 2: 9 LUK, 12 INT
Exemplis grata: Let us say that a Magician has 9 LUK and 8 INT when (s)he creates his/her character. Therefore, his/her Stat List would grow this way (AP):
* Level 3: 9 LUK, 17 INT
* Level 4: 9 LUK, 22 INT
* Level 5: 9 LUK, 27 INT
* Level 6: 9 LUK, 32 INT
* Level 7: 10 LUK, 36 INT


and so on, putting 1 AP into LUK every level and the remaining 4 AP into INT.
Level 2: 9 LUK, 13 INT<br>
Level 3: 9 LUK, 18 INT<br>
Level 4: 9 LUK, 23 INT<br>
Level 5: 9 LUK, 28 INT<br>
Level 6: 9 LUK, 33 INT<br>
Level 7: 10 LUK, 38 INT


Tip: Never add any AP to any of the following stats: STR, DEX, HP, or MP, because these stats are not necessary to being a successful magician.
The general formula (when we finally reach (Level + 3) for LUK) is (ΔAP):


= Becoming a Magician =
Per level-up: 4 INT, 1 LUK.


Now you are almost ready to become a magician. Just follow these steps:


== The First Job Advancement ==
----
There's another way to put your AP points, it's confusing but better. Since INT effect how much mp you gain after level up it's better to put just all AP on INT until you need LUK for a equipment. For Example:
You're lvl 10 and you want to wear the lvl 15 Moon Conehead hat once you get to lvl 15, this is how put your AP:
*lvl 10: 48 INT, 13 LUK -- +5 INT  +0 LUK
*lvl 11: 53 INT, 13 LUK -- +5 INT  +0 LUK
*lvl 12: 58 INT, 13 LUK -- +5 INT  +0 LUK
*lvl 13: 63 INT, 13 LUK -- +5 INT  +0 LUK
*lvl 14: 68 INT, 13 LUK -- +5 INT  +0 LUK
*lvl 15: 68 INT, 18 LUK -- +0 INT  +5 LUK
This way you have more INT when you level up thus more maxed MP. It's very confusing but if you want more maxed mp go with this guide.


When you are Level 8, go to Southperry and take the boat to Victoria Island.
=== The First Job Advancement Procedure ===


[[Image:GP6.jpg|Leveling to Seven]]<br/>
For Magicians, the first job advancement occurs at level 8. To advance as this, you will need to travel to the city of Ellinia and talk to [[Grendel the Really Old]].
[[Image:GP7.jpg|Heading to Victoria]]<br/>
'''It is possible to do the job advancement at level 10 now.'''
[[Image:GP8.jpg|Welcome to Victoria Island!!!]]


Take the taxi in [[Lith Harbor]] (double-click on the man standing in the ticket booth) to [[Ellinia]] and go all the way to the top of the map.
When you are in Ellinia, go to the Great Library at the very top of the map, where you will find Grendel the Really Old. Talk to him about advancing as a Magician. Once you answer "yes" to his question you will gain one [[Skill Point]] (SP) along with more MP.


[[Image:GP9.jpg|The errr...Lith Harbor Taxi]]
Congratulations! You are now a Magician! Open the skill window and spend your first SP. It is advisable to spend the first SP on [[Energy Bolt]], an attack spell. You will need this magic attack badly so you're not stuck hitting physical ones and twos. If you would like to follow the "Hell" build, then this does not apply to you.


Enter the magic library and talk to Grendel the Really Old. He will ask you if you want to become a Magician. If you do, click yes.
You can also try to get your character's level close to seven after leaving Maple Island, but nothing higher than 70 exp. points. (If you did go higher, you can do the following tasks, but you won't be a magician at level eight.) When you arrive at Victoria Island, do the quiz quest from [[Olaf]] at Lith Harbour and take the other one, [[Path of the Magician]]. To complete the quest, go to Ellinia through the man at the ticketing booth or on foot, and then to the Great Library; now, do the advancement. Only after that, talk to Grendel about the Olaf's quest. This will award you with 300 exp. points, and you will (possibly) level-up! Now you have 4 SP, right after doing the Job advancement!


[[Image:GP11.jpg|Making the First Job Advancement]]
Note: If you're getting bored with [[Maple Island]], you can also leave at level 6 with 50% or so. Take the taxi or walk to Henesys and talk to [[Thomas Swift]] to arrive at Amoria. Do the [[Amoria]]n Quest, [[Amoria: Beauty or Beast!]], which gives 500 experience and a free hair cut (but like the name suggests, the haircut can be either a good one or a bad one). This will get you to level 7 with about 50%. Train a bit as you head off to [[Ellinia]] and completing the [[Path of the Magician]] will get you to level 8.'''MapleGlobal only''' Theres a bit of a trouble with killing slimes, but if you have a 2nd character this shouldn't be a problem, then again, getting to level 7 is very easy.


Congratulations, you are now a magician! Open the skill window ("k" on default keyset) and spend your first Skill Point (SP)!
Update: '''This is not necessary now''' since you can reset the AP at the job advancement, therefore leveling to 8 with ease by putting AP into STR/DEX; furthermore, you can do the job advancement at Level 10 without losing any AP/SP.


[[Image:GP12.jpg|Improving Skills]]
== Off to a Start ==


Go to the Weapon Store to buy your first wand. (and Level 8 equipment, if you can afford it)
You are now free to do what you wish, but this guide will lead you through and give you some tips on where to train and how to use your skills.


[[Image:EP1.gif|Wooden Wand, Level 8 wand 23 magic attack]]
=== Magician Skills ===


[[Image:EP2.gif|Black Armine, Level 8 top (female) 7 weapon defence]]
You gain 3 SP every time you level up. Those can be used to strengthen your Magician. The following is a list of skills Magicians can use.
[[Image:EP3.gif|Black Armine Skirt Level 8 bottom (Female) 6 weapon defence]]


[[Image:EP4.gif|Green Armine Level 8 top (Female) 7 weapon defence]]
{{Magician Skills}}
[[Image:EP7.gif|Green Armine Skirt Level 8 bottom (Female) 6 weapon defence]]


[[Image:EP5.gif|Grey-Brown Training Shirt Level 8 top (Male) 7 weapon defence]]
====Analysis====
[[Image:EP9.gif|Grey-Brown Training Pants Level 8 bottom (Male) 6 weapon defence]]


[[Image:EP6.gif|Blue Training Shirt Level 8 top (Male) 7 weapon defence]]
* '''Improving MP Recovery.''' Unlike [[Warrior]]s, Magicians need to maximize their recovery skill. This is due to the fact that you do not need to rest in order to recover MP. MP recovery is continuous as opposed to HP recovery, where Warriors will need to rest in order to take advantage of their recovery skills (they might prefer to simply use HP potions). Maxing this MP Recovery skill will greatly reduce a Magician's need to consume expensive MP potions. With this benefit in mind, it is recommended that you max this skill.
[[Image:EP8.gif|Blue Training Pants Level 8 bottom (Male) 6 weapon defence]]


Buy some [[Red Potion|red]] and [[Blue Potion|blue]] potions from the Potion Shop to heal your MP and HP when necessary.
* '''Improving Max MP Increase.''' As you can probably see, the higher the level of this skill, the more MP you get for every level-up. (When this skill is maxed, a Magician will gain much more MP every time (s)he levels-up than compared to a Magician who has not maxed this skill.) It is recommended to max this skill as soon as possible, because a Magician can be more effective (i.e. attack more times before running out of MP) if (s)he has more Max MP.


[[Image:UP1.gif|Red Potion-Heals 50 Hp]]
* '''Magic Guard.''' Due to the Magicians' rather low levels of HP, some higher level monsters may be able to kill you with a single hit. With this skill maxed, we can avoid that risk. It is advisable to max this skill last because, although this skill is very important, the other skills suggested to be maxed are more significant early on in the game. People are also careful about using this skill because, if not used sparingly, it will lead to a wasting of money (as you might end up having to buy MP potions rather than the cheaper HP potions).
[[Image:UP2.gif|Blue Potion-Heals 100 Mp]]


= Off on Your Own =
* '''Magic Armour.''' Most players criticise the possibility of maxing this skill because 40 of weapon defense, in the long run, would be of negligible help. Besides, if we chose to max this skill, we would mess up with every other skill as it needs three points in Magic Guard — we would need three additional points (which we would have to subtract from Magic Claw, Improving MP Recovery, or Improving Max MP Increase.)


Congratulations! You have reached a point in your Magician career where no guide can tell you exactly what to do. Now, you will make your own choices on Skill Distribution, Equipment, etc.
* '''Energy Bolt''' vs. '''Magic Claw.''' These are the two available attack skills for the Magician. Maxed Energy Bolt has 55 basic attack with 14 of MP cost. Maxed Magic Claw has two hits of 40 basic attack (40 x 2) with 20 of MP cost. That means that Energy Bolt's effectively would be of:


=== Magician Skills ===
:<code>(3.93 Basic attack) for (1 MP),</code>


You gain 3 SP every time you level up. These can be used to strengthen the many Skills you have. Here is a list of all the Magician Skills and their pictures:
:and Magic Claw's would be of:


===== [[Image:SPIncrease.jpg|Improving Max MP Increase]] Improving Max MP Increase =====
:<code>(2 Basic attack + 2 Basic attack) for (1 MP).</code>


Max it? '''Immediately'''
:So that, if the target monster has little or no Magic Defense, Magic Claw's effectiveness would be greater than Energy Bolt's. In addition, Magic Claw can do more damage than Energy Bolt in the same amount of time: compare 55 base damage to two times 40 base damage (80), and both spells taking about the same time to cast. Moreover, Magic Claw can go through obstacles (like walls), unlike Energy Bolt. That is why almost all players choose to max Magic Claw over Energy Bolt. However, opposer of this skill argue that Energy Bolt is more effective with high-Magic Defense monsters, because their Magic Defense value is applied twice on Magic Claw and only once on Energy Bolt. This argument is flimsy though, because by the time you're facing these stronger monsters, you should have already acquired more effective attacking skills (i.e. from the Second or Third Job Advancement skill books).


Description: When this skill is maxed, every time you level, you will gain 50% more MP than you usually do.
:The only real reasons for choosing Energy Bolt over Magic Claw would be either because the monsters you are killing take one hit of Energy Bolt to kill (using Energy Bolt, therefore, would save 6 MP per cast) or because you would rather higher damage in one hit than medium damage in two hits (this would allow for knockbacks of certain monsters more often — but knockbacks occur rather infrequently anyway).


Importance: This is very important. Mages need as much MP as possible.
=== Skill Distribution Charts ===


===== [[Image:SPRecovery.jpg|Improving MP Recovery]] Improving MP Recovery =====
Here are some recommended skill charts or builds to help you decide where to put those Skill Points:


Max it? '''Yes, but not needed immediately'''
==== First-Timer Build, or Meso-Saving Build ====


Description: Recover more MP every 10 seconds
This build is the most common for all tiers of players (from beginner to advanced). It aims to maximize recovery skills before adding points to Magic Claw. Because it does not use up a lot of MP at lower levels, you will not need to spend much money on potions with this build.


Importance: Unlike [[Warrior|warriors]], Mages need to max their recovery skill. This helps balance out MP usage when fighting. MP Recovery is also affected by Level and INT.
Level 8: 1 to Energy Bolt<br>
Level 9: 3 to Improving MP Recovery<br>
Level 10: 2 to Improving MP Recovery, 1 to Improving Max MP Increase<br>
Levels 11-13: 3 to Improving Max MP Increase per level (maxed at lv. 10)<br>
Levels 14-16: 3 to Improving MP Recovery per level<br>
Level 17: 2 Improving MP Recovery (maxed), 1 Magic Claw<br>
Levels 18-23: 3 Magic Claw per level<br>
Level 24: 1 Magic Claw (maxed), 2 Magic Guard<br>
Levels 25-30: 3 Magic Guard per level (maxed at lv. 20)<br>


It should look something like this at the end:


===== [[Image:SPClaw.jpg|Magic Claw]] Magic Claw =====
1  Energy Bolt<br>
16 Improving MP Recovery (maxed)<br>
10 Improving Max MP Increase (maxed)<br>
20 Magic Claw (maxed)<br>
20 Magic Guard (maxed)<br>


[[Image:GP13.jpg|A Magician using magic claw on a Jr.Grupin]]
==== Power-Leveling Build ====


Max it? '''Yes, either after Increase or Recovery'''
The opposite of the above, this build is aimed for those who have money and are willing to spend it on potions. People following this build will level faster from level 15 onwards. (Edit)This build is not too expensive until you reach the higher levels of Magic Claw. This build also creates a very quick way to level. Doing the early stages of quests will enable you to save lots of mesos on hp potions, but mp potions will need to be bought later.(Edit by Yanno94)


Description: Attack twice with magic. When maxed, this does 40 base damage ''twice'' and uses 20 MP.
Level 8: 1 Energy Bolt<br>
Level 9: 3 Improving MP Recovery<br>
Level 10: 2 Improving MP Recovery, 1 Improving Max MP Increase<br>
Levels 11-13: 3 Improving Max MP Increase per level (maxed at lv. 10)<br>
Levels 14-19: 3 Magic Claw per level<br>
Level 20: 2 Magic Claw (maxed), 1 Improving MP Recovery<br>
Levels 21-23: 3 Improving MP Recovery per level<br>
Level 24: 1 Improving MP Recovery (maxed), 2 Magic Guard<br>
Levels 25-30: 3 Magic Guard (maxed at lv. 20)<br>


Importance: This is much better than bolt, since it goes through obstacles. It is more stable, but has less of a chance of doing higher damage than bolt at first.
==== MageTerrific's Pro Build ====


===== [[Image:SPGuard.jpg|Magic Guard]] Magic Guard =====
This build is for people with ''a few thousand mesos (if you hpq) or'' a few hundred thousand ''(if you grind)'', it will end with the same stats as the first timer build at the end, just the order of adding points will be changed. It will give you tons of power at lower levels but you will have almost no mp recovery at first, causing you to buy many potions. ''Despite the "hefty" price of potions, it is certainly worth it. Once you hit kpq, you start to get ores, scrolls, etc that will quickly make up for the cost of pots. It's VERY rare now a days to see a pot-less beginner. (side note: hpq doesn't yield any money, but you don't really even need to fight if you get a good party)''


[[Image:GP15.jpg|A Magician using Magic Guard]]
Level 8: 1 to Energy Bolt<br>
Level 9: 3 to Improving MP Recovery<br>
Level 10: 2 to Improving MP Recovery, 1 to Improving Max MP Increase<br>
Levels 11-13: 3 to Improving Max MP Increase per level (maxed at lv. 10)<br>
Levels 14-19: 3 to Magic Claw<br>
Level 20: 2 to Magic Claw(maxed), 1 Magic Guard<br>
Levels 20-29: 2 to Magic Guard, 1 to Improving MP Recovery  (Per Level)<br>
Level 30: 1 to Magic Guard, 2 to Improving MP Recovery <br>


Max it? '''Yes, last.'''
*Note: Magic Guard isn't THAT important at the early levels, in 2nd job you really start putting it into use.


Description: Channel some damage taken to your MP. When maxed, this channels 80% of damage taken to MP for 10 minutes.
''Italicized words: update to the current times by scabbers''


Importance: At high levels, some monsters will do more damage than you have HP. This helps to make sure you won't die in one hit.  
==== "Hell" Build ====
This build will give you the most MP possible. However, you will still be stuck hunting snails until level 13. Only try this is you have a ''lot'' of patience, cf. the name — hell.  


Warning: Do not use on things that take off less than 40% of your hp or you will waste mp and, therefore, mesos.
Level 8: 1 Improving MP Recovery<br>
Level 9: 3 Improving MP Recovery<br>
Level 10: 1 Improving MP Recovery, 2 Improving Max MP Increase<br>
Levels 11 and 12: 3 Improving Max MP Increase per level<br>
Level 13: 2 Improving Max MP Increase (maxed), 1 Energy Bolt<br>
Levels 14-19: 3 Magic Claw per level<br>
Level 20: 2 Magic Claw (Maxed!) 1 Improving MP Recovery<br>
Level 21-23: 3 Improving MP Recovery<br>
Level 24: 1 Improving MP Recovery, 2 Magic Guard<br>
Levels 25-30: 3 Magic Guard (maxed at lv. 30)<br>


----
Ways to train
'''Do Not Max!!!'''
*A good way to get through those hard early levels, is to get the snail throwing ability when you are a begginner, and kill lots of snails, and collect lots of snail shells. Or you could use your second character to amass a lot of red snail shells.(you do not need snail shells anymore)
*Or you could do Exchange quests for levels, if you are extremely rich or happen to have lots of one item.
*There is always the option of finding a stronger friend to help you out (party) until you get Energy Bolt.
*If you find a good party, you could HPQ to get the levels to get to energy bolt.


===== [[Image:SPBolt.jpg|Energy Bolt]] Energy Bolt =====
Note: This gives you about 50 more MP.


[[Image:GP14.jpg|A Magician using Energy Bolt on a Jr.Grupin]]
=== Training ===


Max it? '''Of course not! It's just wasting your time.'''
Training is one manner of gaining experience, and it includes doing a [[Party Quest]] or [[Quests]]. There are two different "styles" of training to level-up. They are:


Description: Shoot a ball of magic at an enemy. 70 base damage when maxed. -14 MP
==== Normal Leveling ====


Importance: Just add one point to energy bolt to activate magic claw. This is unstable and does not go through obstacles.
This type of training is somewhat effective for Magicians, since they recover MP fairly rapidly. To level this way, buy few potions and only use them when you are about to die. When you run out of MP, stand in a safe spot and wait, and, if you want, do something else — for instance, make good use of your time doing interesting things — while your MP recovers. This method is slower than power leveling, but will allow you to save mesos.


===== [[Image:SPArmor.jpg|Magic Armor]] Magic Armor =====
==== Power Leveling ====


Max it? '''No! Don't put any points into it at all. Those points are better off in Magic Guard.
This type of training is very expensive, sometimes costing more than you earn from the monsters you hunt. Basically, what you do is buy about 50 to 100 MP potions and about 25 to 50 HP potions. Fight your training monsters without resting for too long to regain MP. Every time you see your MP is on the low side, use a few of the MP potions you have. Even with this method, you should rest every once in a while, unless you are funded and can afford to waste mesos on potions. When you reach Second Job advancement, this problem is prone to diminish, because you acquire MP Eater and, in the case of Clerics and Wizards (Ice/Lighting), because of multi-target skills like [[Heal]] and [[Thunderbolt]] — this way, you end up using fewer potions and thus, you don't waste a lot of money.


Description: Blow magic into your armor to improve your defence. Unmaxable without messing up your skills. (takes some magic guard to
==== Potion Use ====
open it up) +40 defence for 3 minutes. -16 mp


Importance: This is decent at low level monsters, but when you fight stronger monsters, 40 defence is nothing.
{{Main_Article|List of MP potions/foods}}


=== Skill Distribution Chart ===
{{Main_Article|List of HP potions/foods}}


Here is a chart to help you decide where to put skill points:
As you level-up, you will need to consume potions or food according to your Max MP or Max HP and their usage, so that you don't need to have or use too many potions at once. Put your mouse over the image of the potion to see how much MP and HP you recover when you use it.


Level 8: 1 Bolt
MP:[[Image:UP2.gif|100]][[Image:UP5.gif|300]][[Image:UP6.gif|800]]


Level 9: 3 Recovery
HP:[[Image:UP1.gif|50]][[Image:UP3.gif|150]][[Image:UP4.gif|300]]


Level 10: 2 Recovery, 1 Increase
====Best Potions for you====
MP level
300-749: Mana Elixers, they give 300 MP and cost about 600. This gives a 1:2 Mp:Meso cost. It may also be preferable to use Waffles (NLC) as they give 300MP AND HP for the cost of 600 mesos.
*Grilled Cheese (NLC) gives 500MP AND HP, and also Weapon Def for only 500 Mesos, that makes it the most preferable for a long while. Seems too good to be true. If not... You know what I'm getting
*If you do the quests [[DANGER! 3-Z. Mushroom]] and [[POLLUTED! 1-Evil Eye]], you can get Mana elixirs along with EXP. DANGER!3-Z. Mushroom gives 50 M. Elixirs and POLLUTED! 1-Evil Eye gives 100.


Level 11: 3 Increase
750-4666: At a mana of 750, it actually becomes advantageous to use Sorcerer Elixirs (NLC), they give 1500 MP and costs 1500. A 1:1 MP:Meso Cost


Level 12: 3 Increase
4667+:Mana Bull (NLC), 60% MP for 2800 Mesos, at 4667 MP this becomes a 1:1 Mp:Meso cost and continues be better as you mana level goes up
*It is recommended that you finished all the pots you have before switching to the next level, as the longer you wait, the more efficient the next pots become.


Level 13: 3 Increase (Maxed!)
== Training Spots ==
As a magician you can train in many different places. Here are some recommendations from my experience. Note that you should also experiment with different training areas, including some which are not listed here. In the end, it is up to yourself on where to train on, so this is not a hard-and-fast rule. Some people may be more comfortable in a certain area, others not so.


Level 14: 3 Recovery
===Level 1-8===


Level 15: 3 Recovery
Blue and Green Snails [[Image:Snail.gif|Green Snail]]  [[Image:MBS.jpg|Blue Snail]]


Level 16: 3 Claw
At this point you may be tempted to add points into STR. DON'T! You'll be sorry in 20 levels when you barely do any damage.


Level 17: 3 Claw
EDIT: With this AP reset after the 1st job advancement, you can put AP in STR while your on  Maple Island, after you make the advancement, it is suggested to put INT:LUK 4:1.


Level 18: 3 Claw
===Level 8-15===


Level 19: 2 Recovery, 1 Claw
Snails, Shrooms, and slimes(edit:an update made i so slimes are there no more) in Henesys Hunting Ground
[[Image:Slime.thumb.jpg‎|Slime]] 


Level 20: 3 Recovery (Maxed!)
Around these levels, [[Ribbon Pig|ribbon pigs]] and [[Iron Hog|iron hogs]] at [[The Pig Beach]] can kill you very quickly. Avoid training there. If you find a good orange mushroom spawn, train at those when you begin to easily kill them.


Level 21: 3 Claw
===Level 16-18===


Level 22: 3 Claw
Orange Mushrooms at the Kerning City contruction site. If you are low on pots train on Henseys Hunting Ground II, there are slimes and some Orange Mushrooms too ^^ You could try pig beach but you'll have to spam lots of pots and waste a lot of mesos.


Level 23: 3 Claw
[[Image:Orange_mushroom.thumb.jpg‎|Orange Mushroom]]


Level 24: 1 Claw(Maxed!), 2 Guard
Comments: I think that training at Orange Mushrooms are too slow. So i think that training on green Mushrooms are better or 2 shot K.O. at horned Mushrooms give great EXP.^_^


Level 25: 3 Guard
===Level 18-21===


Level 26: 3 Guard
It is recommended that you train in Pig Beach at around this level. Go to the Split Road between [[Kerning City]], [[Henesys]], and [[Lith Harbor]]. Find a field of yellow flowers and press up. As said before, you might have trouble with potions at Pig Beach. Train at Orange Mushrooms if you are having trouble. If you are dying in Pig Beach and don't feel like climbing, just enter and exit the [[Cash Shop]] to be teleported to a higher ground. Or you can party your friends and fight with them .
At this level, magicians can train at horny mushrooms (recommended) and green mushrooms (not recommended).


Level 27: 3 Guard


Level 28: 3 Guard
[[Image:MPG.jpg|Pig]]  [[Image:RPG.jpg|Ribbon Pig]]


Level 29: 3 Guard
Avoid: [[Image:Ironhog.gif|Iron Hog]]


Level 30: 3 Guard (Maxed!)
===Level 21-25===


[[Green Mushroom|Green]] and [[Horny Mushroom|Horny Mushrooms]]. Go 3 screens left from the portal at the bottom of [[Ellinia]] and go to the tree dungeon directly below the portal.  [[Image:Green_Mushroom.png|Green Mushroom]]  [[Image:Horned_Mushroom.png‎|Horned Mushroom]] <br>


Another way is the "hell" build, which is stronger, but the training will be more tedious.
Until Level 23 you too can train on [[Bubbling|Bubblings]] in the Subway Construction Side B1 in the Train at the End of the first Shumi Quest. They give the same Experience Points like Green Mushrooms but have 10 Hp less. And the spawn in Constructions Side B1 is great.<br>


8: 1 Recovery
===Level 26-30===


9: 3 Recovery
[[Kerning City Party Quest]]. Many people will invite you in.


10: 1 Recovery 2 Increase
Player's note: When I got bored of PQs, I went to [[Ant Tunnel I]] the Spawn is great and good Exp =)


11: 3 Increase
===Level 30-35===


12: 3 Increase
Horny Mushrooms and [[Zombie Mushroom|Zombie Mushrooms]]. These are best found a couple of screens to the right of Sleepywood. You can also try [[Evil Eye|Evil Eyes]] if you 2 hit them, since they give better EXP. Bring lots of pots.  [[Image:Horned_Mushroom.png|Horned Mushroom]]  [[Image:Zombie_Mushroom.PNG‎|Zombie Mushroom]]


13: 2 Increase (MAX) 1 Recovery
You can also try Jr. Sentinels, which reside in Orbis Tower. You will 2hit them, just like Zombie Mushrooms and give a decent 40 exp per kill. You also can do [[Collecting Huckle's Magic Ingredients]] everyday, and sell the scrolls for 15k each for a BIG bonus to your bank account.


14: 3 Recovery
No matter what anyone tells you, DO NOT TRAIN AT WILD BOARS! These are never the best training available for mages. First of all, they do tons of damage. Second, at these levels you will 2-3 hit them. That's as much as [[Zombie Mushroom]]s, which do less damage. At levels 32-40 you should mass attack zombies if you are a cleric, for more EXP than wild boars. And Wizards should be at their respective monsters in the Gardens of Three Colors.
Comments: Now that there's Zipangu, I think that at lvl 32 onwards you should train on the [[Crow]]s at crow forest 1 or 2. 60 EXP and about one hit K.O, potion drop is mana elixir, and shield drop is pan lid which you can sell for 1million mesos! ^_^


15: 3 Recovery
Also, Sakura Cellions at Amoria give 65 EXP and drop a lot of money. But you do have to 3 hit them.


16: 3 Recovery
===Level 35-40===


17: 1 Recovery (MAX) 1 Bolt 1 Claw
Fire/Poison Wizards - Once your Fire Arrow is level 15, [[Jr. Grupin|Jr. Grupins]] are very good for EXP, mesos, and drops. These are fire mage heaven, but lately Assassins and Bandits have been taking over. Alternatives are [[Ratz|ratz]], [[Brown Teddy|brown teddies]], or [[Pink Teddy|pink teddies]] in [[Ludibrium]].


18: 3 Claw
Ice Wizards - Once your Cold Beam is around level 20, you can try [[Jr. Cellion|Jr. Cellions]] or [[Jr. Lioner|Jr. Lioners]]. You can also go to [[Fire Boar|fire boars]] for good mesos, but I do not recommend them unless you can always one hit kill them.


19: 3 Claw
Clerics - Wild Boars or anything in the Gardens of Three Colors in Orbis. If your going to boars, try look for land of the wild boars 2 since there are no boogies. Clerics can also continue with Zombie Mushrooms and Horny Mushrooms.


20: 3 Claw
Lightning Wizards - Once your lightning can do ~300 damage, you might want to try out [[Evil Eye|evil eyes]] because of their great mob spawn. You can also try teddies or [[Ratz|ratz]] in [[Ludibrium]], who also mob spawn.


21: 3 Save
All magicians: Prior to the release of the CPQ (Carnival Party Quest), Ludibrium PQ was the most efficient training method for level 35-50. It is now mostly empty due to the majority of players going to CPQ instead. LPQ is slowly gaining ground, but finding a party is difficult.


22: 3 Save
===Level 40-50===


23: 9 Claw
Fire/Poison Wizards - At level 40-43, stay at [[Jr. Grupin|Jr. Grupins]], go to [[Jr. Wraith|Jr. Wraiths]] in Subway B2, or try out different monsters you can one hit kill in [[Ludibrium]]. [[Tick|Ticks]] are a nice [[Jr. Grupin]] alternative, once you can always one hit kill them because of their decent spawn and the EXP gain (65 EXP) is fairly nice too.


24: 1 Claw (MAX) 2 Guard
Ice Wizards - Keep to what you trained during levels 35-40.


25: 3 Guard
Lightning Wizard - Now you have reached the golden levels of Lightning Wizards. With Meditation, you will see that you can gain very fast EXP at [[Lorang|Lorangs]] and cover potion costs with lots of drops. Try going to Lorang Lorang Lorang, in [[Florina Beach]].


26: 3 Guard
Clerics - Now that your Heal can do decent damage, you should be training at [[Jr. Wraith|Jr. Wraiths]]. Once you can always hit [[Zombie Lupin|Zombie Lupins]], try the Zombie Lupin Tree or try any of the two weaker variaties of [[Chronos|chronos]] in [[Ludibrium]]. At around 40-44 [[Zombie Lupin|zombie lupins]] will waste MP. You might want to complete the B2 Kerning City Jump Quest to get a really nice [[Jr. Wraith]] Spawn.


27: 3 Guard
All magicians: Ludibrium PQ. Great exp.! Clerics are accepted into PQ's more because they can heal, but wizards are also loved. '''Edit''', Now that Cpq started the ludi pq is almost always deserted.


28: 3 Guard
===Level 50-60===


29: 3 Guard
Fire/Poison Wizards - At the earlier levels, train at [[Jr. Yeti|Jr. Yetis]], then around 55, give or take, you can go on to [[Grupin|grupins]]. Avoid their magic attack. They are good once you can two hit kill them, so synthenizing a [[Thorns]] in [[Ludibrium]] with a stimulator is recommended.
 
[[Grupin|Grupins]] have very high MP, therefore maxed MP Eater is recommended.
30: 3 Guard (MAX)
     
Ice Wizards - You should try [[Red Drake]]s if you feel you can handle their magic attack and have maxed Meditation. You will be here for quite a while, so try to mix training here with monsters in [[Ludibrium]] so you won't get bored easily. Training on Jr Lioners/Cellion gives decent EXP. Cellions or Lioners but not recommended.


This build is slow, hence the name "hell", but will give you the max MP possible, and faster MP recovery at a lower level.
Clerics - [[Coolie Zombie|Coolie zombies]] all the way! If you are having kill-stealing (KSing) trouble at zombies, try [[Master Chronos]]. Also try at Wraiths in Kerning Subway or at B3.


=== Training ===
Lightning Wizards - You still can't fight [[Spirit Viking|vikings]] or [[Buffoon|buffons]] with lightning, so you might want to try Hot Sands for [[Tortie|tortie]], [[Clang|clangs]], and [[Lorang|lorang]].


Training is one of the few ways to gain Experience (EXP) other than [[Kerning City Party Quest|PQing]] and doing [[Quests]]. There are two ways of training:
===Level 60-70===


==== Normal Leveling ====
Fire/Poison Wizards - Fight [[Grupin]], [[Jr. Yeti|Jr. Yetis]], [[Yeti|Yetis]], [[Pepe (Monster)|Pepes]], and basically anything fire can kill in 2-3 hits.


This type of training is very effective for Magicians, since they recover MP very quickly. To level this way, buy very few potions and only use them when you are about to die. When you run out of MP, stand in a safe spot and *do something else while your MP recovers*. This method is slower than Power Leveling, but saves mesos.
Ice Wizards - [[Red Drake|Red Drakes]], try partying at [[Taurospear|taurospears]], Kerning Subway 1-4 is good, and you may try Hot Sands at your later 6xs.


*I personally read forums, listen to music, and read during this time. If this is not your thing, this training could be alot more boring.*
Clerics - Coolie Zombies. This is when you really start training on Coolie Zombies. These drop Cromi's and other good mage items. Even though you might already a Thorns, you can sell Cromi's, if they are above average, for a high price, up to 1mil!


==== Power Leveling ====
===Level 70+===


This type of training is very expensive, usually costing more than you earn from the monsters you hunt. Basically, what you do is buy around 50-100 MP potions and 25-50 HP potions. Fight the monsters you are training on, without resting for too long to regain MP. Everytime you see your mp is going down a lot, use a few of the MP potions you have. Even with this method, you should rest every once in a while.


===== Potion Use =====


When you power level, you will need potions powerful enough to recover most of your MP or HP. Put your mouse over the image of the potion to see at what HP or MP you should use it.
Priest: [[Hoodoo]]s.  [[MDT]] with Dragon Knights. [[Himes]].
Ice/Lightning Mage: Hot sand or Zombies
Fire mage: Zombies or MDT


Mp:[[Image:UP2.gif|1-1000]][[Image:UP5.gif|2000-3000]][[Image:UP6.gif|3000-4000]]
=== Level 110+ ===


Hp:[[Image:UP1.gif|1-300]][[Image:UP3.gif|300-700]][[Image:UP4.gif|700-1100]]
* Zakum is possible now
* Papulatus is also
* Doom Flounder also


=== Training Spots ===


As a magician you can train in many different places. Here are some recommendations from my experience
Note From Player: At lvl 23, you can 2-hit Wild Boars with Magic Claw, but they do a lot of damage, so if you think you have enough pots and good enough armor, you can try training on them at Land of the Wild Boar. The spawn is good, and the drops are great, but the exp they give is equal to Zombie Mushrooms (42 exp.), so it's really your choice.  Land of the Wild Boar is a popular place though, so it might be hard getting a spot.
* '''Levels 28 to 30''': Until level 31, you can still do PQs. But some players will find it boring or time-demanding, so they prefer hunting monsters like [[Wild Boar (Monster)|Wild Boar]]s at [[Land of Wild Boar]] and [[Land of Wild Boar II]] and [[Zombie Mushroom]]s at [[Ant Tunnel]], along with Horned Mushrooms. If you find Wild Boars and Zombie Mushrooms take too much MP (i.e. if you cannot take them down with one hit), you can stick with Green and Horned Mushrooms until level 30 — by which time you will be onto your Second Job advancement.
Another great idea for quick leveling is killing Wooden Mask or Rock Masks at the Perion Excavation Site. Although they do offer quick experience they are rather powerful and killing them consumes a lot of MP, my suggestion would be too bring About 200 White Potions and 300 Mana Elixirs. The Rock Masks offer 45 exp points and the Wooden Masks offer 42 exp points, Now you're saying well why waste Mp on wooden masks, Simple...Because Wooden Masks respawn faster and have a greater diversity in where they can be found.


'''Level 1-10'''
=== Azanadra's Alternate Training Method ===
Well the above plan is great, but it seems to take a lot longer, plus it does not include some of the new updates. So here is a way that gets you from 8 to 30 in under a week, assuming you play addictively like me. ^.^
<br />
Also please know that this method is for those who chose the "Hell-Build"
<br />
Level 8 ~ 13; Slimes, these are your best option until level 13, maybe even longer, they're 1 to 2 hit K'Os and give decent experience. Also, remember to do the "Magician Training Session" quests, these are extremely helpful.
<br />
Level 13 ~ 18; Orange Mushrooms, get 3k and head over to the Mushroom Shrine in Japan. Kill orange mushrooms here, they typically respawn on the upper levels, so the secret is find a channel in which another person is killing them at the top, this causes more to be respawned at the bottom for you to kill. If this seems to be too much of a challenge, it shoudlnt; unless you messed up your stats, then you can continue to kill Slimes.
<br />
Level 18 ~ 21; Pigs, pigs are a fantastic option thanks to Pig Beach. Go to Pig Beach, keep changing channels until you find an empty; it usually isnt too hard. Then start clawing the hell out of the pigs, you'll level in what seems to be no time.
<br />
Level 21 ~ 30; Kerning City Party Quest, a lot of people say PQ'ing to level is too time consuming, in fact its not. Get in a good party, find a somewhat empty channel, and just be patient. At first you may not understand quite how the PQ works but youll catch on. The reason I feel this is best is because you get massive amounts of experience: usually 10-15% each time, and you also get good rewards.
<br />
PQ'ing seriously not your thing? Then try heading over to Sleepywood Dungeon, Ant Hill Tunnel 1, and go ahead and kill the horny mushrooms/zombie mushrooms until level 30. It gets very repetitive, and very annoyinng, it also takes FOREVER to level. Oh and by the way, watch out for those Horny Mushrooms, theyll hump your leg. ^^
'''Reader's thought''': Concerning the KPQ(Kerning Party Quest), when you first intend on going for it, I suggest you MapleWiki it, just to get a general idea of what you are doing and what needs to be done. Exe: When I first started KPQ'ing, I was expelled from parties...A LOT! Simply due to the fact that, I had no idea what I was doing. So, unless you have a high tolerance for rejection and can take being called a noob, look it up... please.


Blue and Green Snails [[Image:MGS.jpg|Green Snail]]  [[Image:MBS.jpg|Blue Snail]]
=== Jormax's funded spots ===


At this point you may be tempted to add points into STR. DON'T!!! You'll be sorry in 20 Levels when you barely do any damage.
This is my personal training places. It tackles the later places early, (Need lots of potions and quick hands to not die.)By level 18 or up you can be tackling Horny Mushrooms. Quick leveling (.25% per mush at level 18), but lots of mesos used.


level 8-10: Slimes slimes slimes. You may tackle snails if you wish too. (I might, I got two scrolls in this time.)
10-14: By now you shouldn't be training on snails. Try and stay on slimes, but if you feel like you need to, move to Orange mushrooms.
14-18: Now that you've got Magic claw, you can take on Orange mushrooms. By level 16, you may go to pigs.
18-22: You have a choice. You can go to Green Mushrooms, or Horny mushrooms. I would recommend Horny mushrooms, as at level 18 they both take 2 hits, however Horny Mushrooms give more Experience, and may drop a Magician Potion. You may try Kerning City PQ. I don't know about boars yet, I will have to try that out.
22-30: You may now stick with green and horny mushrooms, or move on. You can fight boars, and zombie mushrooms.


'''Level 10-15'''
That's all from me, and this is a work in progress!
Snails on the Bottom of Henesys Hunting Ground I
Slime[[Image:MSL.jpg|Slime]] 


Around these levels, [[Ribbon Pig|ribbon pigs]] and [[Iron Hog|iron hogs]] at Pig Beach can kill you very quickly. Avoid training there. If you find a good orange mushroom spawn, train at those when you begin to kill them easily.
=== Gramasule's faster training spots ===
This is for people who can afford a '''fair''' amount of potions, therefore, people who have 300k~500k mesos to spare.


'''Level 15-21'''
Level 1~10- This one is necessary for ALL guides and its snails all the way. Maybe blue snails if you get a stronger weapon but in my opinion green ones are better.


Train at Pig Beach. Go to the Split Road between [[Kerning City]], [[Henesys]], and [[Lith Harbor]]. Find a field of yellow flowers and press up. As said before, you might have trouble with potions at Pig Beach. Train at Orange Mushrooms if you are having trouble. If you are dying in Pig Beach and don't feel like climbing to the portal, just enter and exit the [[Cash Shop]] to be teleported to the entrance.
Level 10~15/17- Now we have a two way course, either orange mushrooms or HPQ. If you can get a person with AOE skills, such as a priest or F/P Mage, than go for the HPQ. If you can't get anyone or people just absolutely hate you, go for the orange mushrooms.
[[Image:MPG.jpg|Pig]]  [[Image:RPG.jpg|Ribbon Pig]]<br>
Avoid:  [[Image:IRN.jpg|Iron Hog]]


Level 15/17~21- Another two way course! Either green mushrooms or, if you're level 18 or higher, horny mushrooms. For the horny mushrooms, bring A LOT of potions. You're going to need them. If you die because you didn't bring potions, don't go blaming it on me!


'''Level 21-30'''
Level 21~27- This is when it gets fun. You can either KPQ, Ariant Coliseum or horny mushroom. Personally, I recommend Ariant but it might take an hour or two to get the hang of it. With KPQ, choose the better people (a.k.a logical maplers, high-level-no-life maplers, or maplers with '''SUPER DUPER HIGH DAMAGE!!!'''
<br>


[[Kerning City Party Quest]]/[[Green Mushroom|Green]] and [[Horny Mushroom|Horny Mushrooms]]. Go 3 screens left from the portal at the bottom of [[Ellinia]] and go to the tree dungeon directly below the portal.  [[Image:GRN.jpg|Green Mushroom]]  [[Image:HRN.jpg|Horned Mushroom]] <br>
Level 27~30- Well now, you can train on what ever you like, whether it be horny mushrooms or ariant coliseum. Just as long at it gives a good exp rate!


No matter what anyone tells you, DO NOT TRAIN AT WILD BOARS! These are never the best training available for mages. First of all, they do tons of damage. Second, at these levels you will 2-3 hit them. That's as much as zombie mushrooms, which do less damage. At levels 32-40 you should mass attack zombies if you are a cleric, for more EXP than wild boars. And Wizards should be at their respective monsters in the Gardens of Three Colours.
~tuckmuck203's training method~
10-20~try to hennesys party quest with a lure and smuggler and you will level to 20 in no time.
20-30~not many people seem to know about the ariant party quest~talk to cesar in henneysys and try to get someone to trade wins with you if you need instructions go to http://www.maplewiki.net/index.php?title=Ariant_Party_Quest


'''Level 30-35'''
Well, that's pretty much it! If you want more, MSN me at [email protected]! Beyy~~


Horny Mushrooms and [[Zombie Mushroom|Zombie Mushrooms]]. These are best found a couple of screens to the right of Sleepywood. You can also try [[Evil Eye|Evil Eyes]] if you 2 hit them, since they give better EXP. Bring lots of pots.  [[Image:HRN.jpg|Horned Mushroom]]  [[Image:ZMB.jpg|Zombie Mushroom]]
==''' NoNX's (Sean Sert @ seansert@yahoo.com) Alternative Training Method''' ==


'''Level 35-40'''


Fire Wizard - Once your Fire Arrow is level 15, [[Jr. Grupin|Jr. Grupins]] are very good for EXP, mesos, and drops. These are fire mage heaven, but lately Assassins and Bandits have been taking over. Alternatives are [[Ratz|ratz]], [[Brown Teddy|brown teddies]], or [[Pink Teddy|pink teddies]] in [[Ludibrium]].


Ice Wizard - Once your Ice Strike is around level 20, you can try [[Jr. Cellion|Jr. Cellions]] or [[Jr. Lioner|Jr. Lioners]]. You can also go to [[Fire Boar|fire boars]] for good mesos, but I do not recommend them unless you can always one hit kill them.  
Level 8 ~ 13; During your ealry levels you are going to suck. SO I suggest you kill snail till LV13. Then at LV13 kill slimes @ slime tree.


Cleric - Wild Boars or anything in the Gardens of Three Colours in Orbis. Clerics can also continue with Zombie Mushrooms and Horny Mushrooms.
Level 13 ~ 18; Kill Slimes till Lv15. Then at Lv15 head over to kerning city. And head down to the Kerning City Construction Site.  And head to the bottom of the map. You will see Orange Mushroom. kill those till Lv18.


Lightning Wizard - Once your lightning can do ~300 damage, you might want to try out [[Evil Eye|evil eyes]] because of their great mob spawn. You can also try teddies or [[Ratz|ratz]] in [[Ludibrium]], who also mob spawn.
Level 18 ~ 21; Goto pig beach  and AVOIDE iron hog! =D


'''Level 40-50'''
Level 21 ~ 30; Kerning City Party Quest, there's no other options. This is the best option.


Fire Wizard - At level 40-43, stay at [[Jr. Grupin|Jr. Grupins]], go to [[Jr. Wraith|Jr. Wraiths]] in Subway B2, or try out different monsters you can one hit kill in [[Ludibrium]]. [[Tick|Ticks]] are a nice [[Jr. Grupin]] alternative, once you can always one hit kill them because of their decent spawn and 65 EXP.
===Gemrins suggestions===
18-20 Go with Pigs and Ribbon Pigs in the rainforest east of Henesys
I found Pig beach a bit dangerous with a high chance of dieng if you run out of HP potions


Ice Wizard - Keep to what you trained during levels 35-40, and maybe experiment with [[Chronos|chronos]] once you can one hit kill them.
20-25 Green Mushrooms I have read the guides on Party Quests and I would leave them till....


Cleric - Now that your Heal can do decent damage, you should be training at [[Jr. Wraith|Jr. Wraiths]]. Once you can always hit [[Zombie Lupin|Zombie Lupins]], try the Zombie Lupin Tree or try any of the two weaker varieties of [[Chronos|chronos]] in [[Ludibrium]]. At around 40-44 [[Zombie Lupin|zombie lupins]] will waste MP. You might want to complete the B2 Kerning City Jump Quest to get a really nice [[Jr. Wraith]] Spawn.
25-30 Kerning PQ


Lightning Wizard - Now you have reached the golden levels of Lightning Wizards. With Meditation, you will see that you can gain very fast EXP at [[Lorang|Lorangs]] and cover potion costs with lots of drops. Try going to Lorang Lorang Lorang.
Of course this is my opinion
 
 
'''Level 50-60'''
 
Fire Wizard - At the earlier levels, train at [[Jr. Yeti|Jr. Yetis]], then around 55, give or take, you can go on to [[Grupin|grupins]]. Avoid their magic attack. They are good once you can two hit kill them, so synthesizing a [[Thorns]] in [[Ludibrium]] with a stimulator is recommended.
[[Grupin|Grupins]] have very high MP, therefore maxed MP Eater is recommended.
     
Ice Wizard - You should try [[Red Drake|red drakes]] if you feel you can handle their magic attack and have maxed Meditation. You will be here for quite a while, so try to mix training here with monsters in [[Ludibrium]] so you won't get bored easily.


Cleric - [[Coolie Zombie|Coolie zombies]] all the way! If you are having kill-stealing (KSing) trouble at zombies, try [[Wraiths]] though it may be packed with other clerics and sometiems hackers, or try [[Master Chronos]].
'''Ablu2's 30-50'''


Lightning Wizard - You still can't fight [[Spirit Viking|vikings]] or [[Buffoon|buffons]] with lightning, so you might want to try Hot Sands for [[Umti|umtis]], [[Clang|clangs]], and [[Lorang|lorangs]].
I noticed this guide says NOTHING about CPQ. It might have made before CPQ, I DONT KNOW. You can train at CPQ level 30-50 for great exp. Try and find some friends who wont ditch in middle though!


'''Level 60-70'''
Well CPQ doesnt give money so i barely do pq's and train at ludi


Fire Wizard - Fight [[Grupin]], [[Jr. Yeti|Jr. Yetis]], [[Yeti|Yetis]], [[Pepe|Pepes]], and basically anything fire can kill in 2-3 hits.  
==More Suggestions==
* 1-7: Try to stay at Maple Island until level 7. If you're on Victoria Island, you can try to hunt at Henesys Hunting Ground, or get somebody to train you on Orange Mushrooms.


Ice Wizard - [[Red Drake|Red Drakes]] or try partying at [[Taurospear|taurospears]].
* 8-20: I would keep progressing through the Hunting Ground until you can kill all the monsters in 1 hit. Then, train on Green Mushrooms a little longer. You should also do the Henesys PQ. It gives 1600 experience for clearing it, so you can level fast once you are at level 10.


Cleric - Coolie Zombies. This is when you really start training on them. But since Zombies are packed with other characters, you can just try [[Soul Teddies]], later [[Master Soul Teddies]], [[Klocks]], [[Klocks]]], and [[Dark Klocks]]
* 21-25: The Kerning City party quest is going to be a little hard, because you don't have Magic Guard, and King Slime can kill you in 1-2 hits. If you have a LOT of potions, you may want to try it. Until then, keep doing the Henesys PQ, or train at Pig Beach.


Lightning Wizard - Hot Sands. This map is full of [[Umti|Umtis]], [[Clang|Clangs]], and [[Lorang|Lorangs]].
* 26-30: Kerning PQ. You need to do this to level up quickly. It will get very boring after a while, but it yields very good experience compared to anything else you may try.


'''Level 70-100'''
Note: This is what '''I''' did to get to level 30. The MapleTip guide is also reccomendable for training spots.
If you are at these Levels, I doubt you need help knowing where to train. We sugest Jr. Balrogs, Squids, Spirit Vikings, and you could try your luck at Gate Keeper (level 108)


==F.A.Q.==


Here you will find answers to all your mage questions. Please read this before you spam Evade's Magician question topic:<br>
(Coming soon to a wiki near you)


==Conclusion==
==Magician Guides==
* [[beginner magicians]] - ''by koopada''
* [[Magician (Guide)|Magician guide]] - ''by MapleTip'' (Original)
* [[Luckless magician guide]] - ''by UnluckySparX''
* [[Salazar's Guide to the Perfect Mage|Guide to the Perfect Mage]] -  ''by Salazar''
* [[MageGuidebyRini|Mage Guide]] - ''by Rinichan''
* [[Fire mage guide]] - good guides for 1st - 3rd jobs.
* [[The magician guide]] - All you would want to know about magicians(: - ''by xLolita''


Thank you for reading my guide. I hope it was helpful for you. The Second Class Wizard guide is yet to be added. Again, thanks for reading!
=== Ice/Lightning Guides ===
* [[Wizard (Ice/Lightning)|Wizard (Ice/Lighting) Guide]] - ''by MapleTip'' (Original)
* [[Doppleganger's Ice/lightning Wizard Training Areas|Ice/lightning Wizard Training Areas]] - ''by Doppleganger''
* [[Wizard Ice/Lighting challenging training areas]] - "by Matrixpachi"
* [[Ice/Lighting Places to train, What to do, HIGHLY RECOMENDED!]] - ''by JohnnyxDanny''
* [[I/L wizard guide]] - ''by xLolita''


===== Disclaimer =====
=== Fire/Poison Guides===
* [[Wizard (Fire/Poison)|Wizard (Fire/Poison) Guide]] - ''by MapleTip'' (Original)
* [[guide to fire/poison wizard| Fire/Poison Guide]] - ''by Baunfire''
* [[Devilrymage's F/P mage guide| F/P mage guide]] - ''by Devilrymage''
=== Cleric Guides ===
* [[Cleric|Cleric Guide]] - ''by MapleTip'' (Original)
* [[Dominican2456's Cleric Guide!|Cleric Guide]] - ''By Dominican2456''
* [[Jaewonnie's Cleric Guide]] - ''by [[User:Jaewonnie|Jaewonnie]]''
<small>This is an index of guides for '''Magician/Mages/Mage'''. If you would like to create your own guide, please view the [[MapleWiki:Site_support|Help Page]] for more information.</small>


--[[User:Danelkayam|Danelkayam]] 20:06, 23 December 2005 (CET)
Please do not post your name or signature, this is a wiki not a forum. Only the original maker of the page should put his signature at the bottom. Please keep to the format I set in other sections when making new ones.
Note:If you post: stupid, misspelt, or chatspeak comments, THEY WILL BE REMOVED!!!
If you plagiarize the guide, I am removing the whole thing.
For now, all 2nd and 3rd Job parts should not be added, I will make a proper skill description area. Then you can all post your distribution charts.


If this is posted anywhere else but on MapleTip or Ludibrius, you will have the law to deal with.
[[Category:Classes in General]]
[[Category:Classes in General]]

Latest revision as of 22:18, 26 July 2012

The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.

So you've decided to become a Magician? Good choice.
But be weary that the process may be long. So I hope this guide helps you to become a better Magician and gets you off to a good start.
Magician.jpg


Introduction

This is My guide to Magicians. Hosted by MapleWiki. If you wish to contact me contact me at [email protected]. You are okay to take this guide and move it but please don't take my name off. Thanks for reading My guide to Magicians Hosted by MapleWiki.net. By:Aleczorich
NOTE: Some Items was taken from MapleTip's Guide to Magicians.

Magicians

NOTE: Magicians are referred to as the following: Mages, Mage, or Magician. Magicians are Experts in the mastery of Magic. They are one of many four classes in Maple Story. Here are some Advantages and Disadvantages below:


Advantages


  • They are ranged
  • Some spells can go through walls
  • Does NOT have to go up close
  • Have better chances of not losing health



Disadvantages


  • Have to buy a LOT of MP Potions to start with (your MP Recovery increases over time)
  -Actually, due to Big Bang, MP Recovery has dissappeared :(
  • Sometimes have to lose HP

Due To The Disadvantage above, Magicians may have to buy many HP Potions, unless you become a cleric, in which case you have heal

  • Dies easily, many higher leveled monsters can kill a mage in one hit
  -Hence, Magic Guard

Character31 11.gif
Character31 12.gif

"The job order for the magicians reveals a three-way job route. In order to advance as one of these jobs, various requirements need to be fulfilled. You should take time deciding what kind of a magician you want to become down the road before committing to a route".

Character31 13.gif

Introduction

Welcome to MapleWiki's guide for Magician. This is where you will find all that is needed to start playing as a Magician, as well as tips on training and building a balanced magician. We hope that you find what you are looking for. If you are now prepared to be a full fledged Magician, then this guide WILL help you.

Why Choose to be a Magician?

Magicians are a versatile class with many pros and cons:

Pros:

  • Highest amount of MP.
  • Ranged attacks, some of which can go through walls.
  • Decent accuracy.
  • May use MP to replace HP with Magic Guard.
  • Second Job advancement classes have elemental attacks; Clerics have many useful party skills.
  • Decent damage at Third Job advancement levels.

Cons:

  • Difficulty building a perfect Magician.
  • Very low HP.
  • Very low Weapon Defense.
  • Magic Guard may consume too much MP and, therefore, may make the Magician replace HP potions with MP ones.
  • MP potions cost a lot of money (e.g. 100 Blue Potions cost 20,000 mesos, 19,200 at Ellinia Department Store). This problem can be lessened once you acquire Improving MP Recovery, and later on, MP Eater.
  • In Second Job advancement, low damage to monsters not belonging to a weak element.

Creating your Character

Create a new character and name it. Don't worry about your stats, Nexon has patched it so you always start out with perfect stats (4 STR, 4 DEX, ? INT, ? LUK)

Becoming a Magician

Being a Beginner

Now that you have created your character, you can start exploring and doing the simple quests on Maple Island. Do not forget to talk to Roger, eat his apple and to talk to him again, so that you can obtain three free Red Potions and three Blue Potions. Also, make sure of doing Pio's quest and talking to him again to obtain the Relaxer. It is also advisable to do Please bring this letter to Lucas quest to receive a hat which will boost your weapon defense a bit.

Train until level 8 hunting Snails and, occasionally, Blue Snails. Try not to waste your time on Red Snails or Shrooms — the experience received is not worth the hits you give. It is not advisable either to kill Orange Mushrooms upon Mai's or Biggs' request — you will have the hardest time killing them since you only do from 1 to 3 of damage.

When you reach level 8, it is time to head towards your Job advancement. Go to Southperry and pay Shanks 150 mesos, or give him the letter that that that Lucas gives you from finishing all of her training quests,. When you arrive in Victoria Island, you can talk to the man at the ticketing boot and ask him to take you to Ellinia or you can travel on foot instead — first to Henesys and then to Ellinia.

Beginner Skills

A Beginner gets 1 SP each time (s)he levels-up, until level 7. You can spend these on the Beginner skills available to you. As a Magician, Recovery might be quite useful because you do not have much HP. Nimble Feet can be useful for flights and escapes, but once you acquire Teleport, it will be so no longer. If you're funded slightly, you might want to max Three Snails as it will speed your training to become a magician right along. You will have to have about 100 or so Red Snail Shells and about 50 Oranges (they heal 50 MP) to get to level 8. One way to get these would be to use another one of your characters (if you have one) to get the snail shells and buy the oranges, and then transfer it via Duey or one of the storage keeper people.

Note:The Three Snails Skill no longer requires an ample supply of snail shells, rather, it conjures them out of your MP.

Distributing Ability Points

Since Patch 0.65, you don't need to put any AP into INT or LUK before Level 8, since the AP are reset at the job advancement. Therefore, this guide applies only after Level 8.

Every time you level-up, you gain five Ability Points (AP). These can be used to improve your attributes — STR, DEX, INT, LUK, HP, and MP. As a Magician, you will only need LUK to wear equipment and INT for magic attack. When you level-up you should go to your character Stats List and organize your AP so your LUK is equal to (Level + 3); and put the rest into INT. Most players recommend not to put any AP into HP, MP, STR or DEX, since this will dramatically weaken the magician in the distant future.

Exemplis grata: Let us say that a Magician has 9 LUK and 8 INT when (s)he creates his/her character. Therefore, his/her Stat List would grow this way (AP):

Level 2: 9 LUK, 13 INT
Level 3: 9 LUK, 18 INT
Level 4: 9 LUK, 23 INT
Level 5: 9 LUK, 28 INT
Level 6: 9 LUK, 33 INT
Level 7: 10 LUK, 38 INT

The general formula (when we finally reach (Level + 3) for LUK) is (ΔAP):

Per level-up: 4 INT, 1 LUK.



There's another way to put your AP points, it's confusing but better. Since INT effect how much mp you gain after level up it's better to put just all AP on INT until you need LUK for a equipment. For Example: You're lvl 10 and you want to wear the lvl 15 Moon Conehead hat once you get to lvl 15, this is how put your AP:

  • lvl 10: 48 INT, 13 LUK -- +5 INT +0 LUK
  • lvl 11: 53 INT, 13 LUK -- +5 INT +0 LUK
  • lvl 12: 58 INT, 13 LUK -- +5 INT +0 LUK
  • lvl 13: 63 INT, 13 LUK -- +5 INT +0 LUK
  • lvl 14: 68 INT, 13 LUK -- +5 INT +0 LUK
  • lvl 15: 68 INT, 18 LUK -- +0 INT +5 LUK

This way you have more INT when you level up thus more maxed MP. It's very confusing but if you want more maxed mp go with this guide.

The First Job Advancement Procedure

For Magicians, the first job advancement occurs at level 8. To advance as this, you will need to travel to the city of Ellinia and talk to Grendel the Really Old. It is possible to do the job advancement at level 10 now.

When you are in Ellinia, go to the Great Library at the very top of the map, where you will find Grendel the Really Old. Talk to him about advancing as a Magician. Once you answer "yes" to his question you will gain one Skill Point (SP) along with more MP.

Congratulations! You are now a Magician! Open the skill window and spend your first SP. It is advisable to spend the first SP on Energy Bolt, an attack spell. You will need this magic attack badly so you're not stuck hitting physical ones and twos. If you would like to follow the "Hell" build, then this does not apply to you.

You can also try to get your character's level close to seven after leaving Maple Island, but nothing higher than 70 exp. points. (If you did go higher, you can do the following tasks, but you won't be a magician at level eight.) When you arrive at Victoria Island, do the quiz quest from Olaf at Lith Harbour and take the other one, Path of the Magician. To complete the quest, go to Ellinia through the man at the ticketing booth or on foot, and then to the Great Library; now, do the advancement. Only after that, talk to Grendel about the Olaf's quest. This will award you with 300 exp. points, and you will (possibly) level-up! Now you have 4 SP, right after doing the Job advancement!

Note: If you're getting bored with Maple Island, you can also leave at level 6 with 50% or so. Take the taxi or walk to Henesys and talk to Thomas Swift to arrive at Amoria. Do the Amorian Quest, Amoria: Beauty or Beast!, which gives 500 experience and a free hair cut (but like the name suggests, the haircut can be either a good one or a bad one). This will get you to level 7 with about 50%. Train a bit as you head off to Ellinia and completing the Path of the Magician will get you to level 8.MapleGlobal only Theres a bit of a trouble with killing slimes, but if you have a 2nd character this shouldn't be a problem, then again, getting to level 7 is very easy.

Update: This is not necessary now since you can reset the AP at the job advancement, therefore leveling to 8 with ease by putting AP into STR/DEX; furthermore, you can do the job advancement at Level 10 without losing any AP/SP.

Off to a Start

You are now free to do what you wish, but this guide will lead you through and give you some tips on where to train and how to use your skills.

Magician Skills

You gain 3 SP every time you level up. Those can be used to strengthen your Magician. The following is a list of skills Magicians can use.

Icon Skill Name Description Type Mastered Element Prerequisites
MP Boost.gif MP Boost Increases Max MP permanently. Also increases MP proportional to your level. Passive 20 x -
Magic Guard.png Magic Guard Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage. Supportive 10 x -
Magic Armor.png Magic Armor Condenses magic around your armor to increase Weapon Defense by a percentage of your Magic Defense. Supportive 10 x Magic Guard Level 3
Energy Bolt.png Energy Bolt Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy. Active 20 x -
Teleport.png Teleport Allows you to teleport a set distance to other locations on the same map using the arrow keys. Supportive 5 x -



Analysis

  • Improving MP Recovery. Unlike Warriors, Magicians need to maximize their recovery skill. This is due to the fact that you do not need to rest in order to recover MP. MP recovery is continuous as opposed to HP recovery, where Warriors will need to rest in order to take advantage of their recovery skills (they might prefer to simply use HP potions). Maxing this MP Recovery skill will greatly reduce a Magician's need to consume expensive MP potions. With this benefit in mind, it is recommended that you max this skill.
  • Improving Max MP Increase. As you can probably see, the higher the level of this skill, the more MP you get for every level-up. (When this skill is maxed, a Magician will gain much more MP every time (s)he levels-up than compared to a Magician who has not maxed this skill.) It is recommended to max this skill as soon as possible, because a Magician can be more effective (i.e. attack more times before running out of MP) if (s)he has more Max MP.
  • Magic Guard. Due to the Magicians' rather low levels of HP, some higher level monsters may be able to kill you with a single hit. With this skill maxed, we can avoid that risk. It is advisable to max this skill last because, although this skill is very important, the other skills suggested to be maxed are more significant early on in the game. People are also careful about using this skill because, if not used sparingly, it will lead to a wasting of money (as you might end up having to buy MP potions rather than the cheaper HP potions).
  • Magic Armour. Most players criticise the possibility of maxing this skill because 40 of weapon defense, in the long run, would be of negligible help. Besides, if we chose to max this skill, we would mess up with every other skill as it needs three points in Magic Guard — we would need three additional points (which we would have to subtract from Magic Claw, Improving MP Recovery, or Improving Max MP Increase.)
  • Energy Bolt vs. Magic Claw. These are the two available attack skills for the Magician. Maxed Energy Bolt has 55 basic attack with 14 of MP cost. Maxed Magic Claw has two hits of 40 basic attack (40 x 2) with 20 of MP cost. That means that Energy Bolt's effectively would be of:
(3.93 Basic attack) for (1 MP),
and Magic Claw's would be of:
(2 Basic attack + 2 Basic attack) for (1 MP).
So that, if the target monster has little or no Magic Defense, Magic Claw's effectiveness would be greater than Energy Bolt's. In addition, Magic Claw can do more damage than Energy Bolt in the same amount of time: compare 55 base damage to two times 40 base damage (80), and both spells taking about the same time to cast. Moreover, Magic Claw can go through obstacles (like walls), unlike Energy Bolt. That is why almost all players choose to max Magic Claw over Energy Bolt. However, opposer of this skill argue that Energy Bolt is more effective with high-Magic Defense monsters, because their Magic Defense value is applied twice on Magic Claw and only once on Energy Bolt. This argument is flimsy though, because by the time you're facing these stronger monsters, you should have already acquired more effective attacking skills (i.e. from the Second or Third Job Advancement skill books).
The only real reasons for choosing Energy Bolt over Magic Claw would be either because the monsters you are killing take one hit of Energy Bolt to kill (using Energy Bolt, therefore, would save 6 MP per cast) or because you would rather higher damage in one hit than medium damage in two hits (this would allow for knockbacks of certain monsters more often — but knockbacks occur rather infrequently anyway).

Skill Distribution Charts

Here are some recommended skill charts or builds to help you decide where to put those Skill Points:

First-Timer Build, or Meso-Saving Build

This build is the most common for all tiers of players (from beginner to advanced). It aims to maximize recovery skills before adding points to Magic Claw. Because it does not use up a lot of MP at lower levels, you will not need to spend much money on potions with this build.

Level 8: 1 to Energy Bolt
Level 9: 3 to Improving MP Recovery
Level 10: 2 to Improving MP Recovery, 1 to Improving Max MP Increase
Levels 11-13: 3 to Improving Max MP Increase per level (maxed at lv. 10)
Levels 14-16: 3 to Improving MP Recovery per level
Level 17: 2 Improving MP Recovery (maxed), 1 Magic Claw
Levels 18-23: 3 Magic Claw per level
Level 24: 1 Magic Claw (maxed), 2 Magic Guard
Levels 25-30: 3 Magic Guard per level (maxed at lv. 20)

It should look something like this at the end:

1 Energy Bolt
16 Improving MP Recovery (maxed)
10 Improving Max MP Increase (maxed)
20 Magic Claw (maxed)
20 Magic Guard (maxed)

Power-Leveling Build

The opposite of the above, this build is aimed for those who have money and are willing to spend it on potions. People following this build will level faster from level 15 onwards. (Edit)This build is not too expensive until you reach the higher levels of Magic Claw. This build also creates a very quick way to level. Doing the early stages of quests will enable you to save lots of mesos on hp potions, but mp potions will need to be bought later.(Edit by Yanno94)

Level 8: 1 Energy Bolt
Level 9: 3 Improving MP Recovery
Level 10: 2 Improving MP Recovery, 1 Improving Max MP Increase
Levels 11-13: 3 Improving Max MP Increase per level (maxed at lv. 10)
Levels 14-19: 3 Magic Claw per level
Level 20: 2 Magic Claw (maxed), 1 Improving MP Recovery
Levels 21-23: 3 Improving MP Recovery per level
Level 24: 1 Improving MP Recovery (maxed), 2 Magic Guard
Levels 25-30: 3 Magic Guard (maxed at lv. 20)

MageTerrific's Pro Build

This build is for people with a few thousand mesos (if you hpq) or a few hundred thousand (if you grind), it will end with the same stats as the first timer build at the end, just the order of adding points will be changed. It will give you tons of power at lower levels but you will have almost no mp recovery at first, causing you to buy many potions. Despite the "hefty" price of potions, it is certainly worth it. Once you hit kpq, you start to get ores, scrolls, etc that will quickly make up for the cost of pots. It's VERY rare now a days to see a pot-less beginner. (side note: hpq doesn't yield any money, but you don't really even need to fight if you get a good party)

Level 8: 1 to Energy Bolt
Level 9: 3 to Improving MP Recovery
Level 10: 2 to Improving MP Recovery, 1 to Improving Max MP Increase
Levels 11-13: 3 to Improving Max MP Increase per level (maxed at lv. 10)
Levels 14-19: 3 to Magic Claw
Level 20: 2 to Magic Claw(maxed), 1 Magic Guard
Levels 20-29: 2 to Magic Guard, 1 to Improving MP Recovery (Per Level)
Level 30: 1 to Magic Guard, 2 to Improving MP Recovery

  • Note: Magic Guard isn't THAT important at the early levels, in 2nd job you really start putting it into use.

Italicized words: update to the current times by scabbers

"Hell" Build

This build will give you the most MP possible. However, you will still be stuck hunting snails until level 13. Only try this is you have a lot of patience, cf. the name — hell.

Level 8: 1 Improving MP Recovery
Level 9: 3 Improving MP Recovery
Level 10: 1 Improving MP Recovery, 2 Improving Max MP Increase
Levels 11 and 12: 3 Improving Max MP Increase per level
Level 13: 2 Improving Max MP Increase (maxed), 1 Energy Bolt
Levels 14-19: 3 Magic Claw per level
Level 20: 2 Magic Claw (Maxed!) 1 Improving MP Recovery
Level 21-23: 3 Improving MP Recovery
Level 24: 1 Improving MP Recovery, 2 Magic Guard
Levels 25-30: 3 Magic Guard (maxed at lv. 30)

Ways to train

  • A good way to get through those hard early levels, is to get the snail throwing ability when you are a begginner, and kill lots of snails, and collect lots of snail shells. Or you could use your second character to amass a lot of red snail shells.(you do not need snail shells anymore)
  • Or you could do Exchange quests for levels, if you are extremely rich or happen to have lots of one item.
  • There is always the option of finding a stronger friend to help you out (party) until you get Energy Bolt.
  • If you find a good party, you could HPQ to get the levels to get to energy bolt.

Note: This gives you about 50 more MP.

Training

Training is one manner of gaining experience, and it includes doing a Party Quest or Quests. There are two different "styles" of training to level-up. They are:

Normal Leveling

This type of training is somewhat effective for Magicians, since they recover MP fairly rapidly. To level this way, buy few potions and only use them when you are about to die. When you run out of MP, stand in a safe spot and wait, and, if you want, do something else — for instance, make good use of your time doing interesting things — while your MP recovers. This method is slower than power leveling, but will allow you to save mesos.

Power Leveling

This type of training is very expensive, sometimes costing more than you earn from the monsters you hunt. Basically, what you do is buy about 50 to 100 MP potions and about 25 to 50 HP potions. Fight your training monsters without resting for too long to regain MP. Every time you see your MP is on the low side, use a few of the MP potions you have. Even with this method, you should rest every once in a while, unless you are funded and can afford to waste mesos on potions. When you reach Second Job advancement, this problem is prone to diminish, because you acquire MP Eater and, in the case of Clerics and Wizards (Ice/Lighting), because of multi-target skills like Heal and Thunderbolt — this way, you end up using fewer potions and thus, you don't waste a lot of money.

Potion Use

Main article: List of MP potions/foods
Main article: List of HP potions/foods

As you level-up, you will need to consume potions or food according to your Max MP or Max HP and their usage, so that you don't need to have or use too many potions at once. Put your mouse over the image of the potion to see how much MP and HP you recover when you use it.

MP:100300800

HP:50150300

Best Potions for you

MP level 300-749: Mana Elixers, they give 300 MP and cost about 600. This gives a 1:2 Mp:Meso cost. It may also be preferable to use Waffles (NLC) as they give 300MP AND HP for the cost of 600 mesos.

  • Grilled Cheese (NLC) gives 500MP AND HP, and also Weapon Def for only 500 Mesos, that makes it the most preferable for a long while. Seems too good to be true. If not... You know what I'm getting
  • If you do the quests DANGER! 3-Z. Mushroom and POLLUTED! 1-Evil Eye, you can get Mana elixirs along with EXP. DANGER!3-Z. Mushroom gives 50 M. Elixirs and POLLUTED! 1-Evil Eye gives 100.

750-4666: At a mana of 750, it actually becomes advantageous to use Sorcerer Elixirs (NLC), they give 1500 MP and costs 1500. A 1:1 MP:Meso Cost

4667+:Mana Bull (NLC), 60% MP for 2800 Mesos, at 4667 MP this becomes a 1:1 Mp:Meso cost and continues be better as you mana level goes up

  • It is recommended that you finished all the pots you have before switching to the next level, as the longer you wait, the more efficient the next pots become.

Training Spots

As a magician you can train in many different places. Here are some recommendations from my experience. Note that you should also experiment with different training areas, including some which are not listed here. In the end, it is up to yourself on where to train on, so this is not a hard-and-fast rule. Some people may be more comfortable in a certain area, others not so.

Level 1-8

Blue and Green Snails Green Snail Blue Snail

At this point you may be tempted to add points into STR. DON'T! You'll be sorry in 20 levels when you barely do any damage.

EDIT: With this AP reset after the 1st job advancement, you can put AP in STR while your on Maple Island, after you make the advancement, it is suggested to put INT:LUK 4:1.

Level 8-15

Snails, Shrooms, and slimes(edit:an update made i so slimes are there no more) in Henesys Hunting Ground Slime

Around these levels, ribbon pigs and iron hogs at The Pig Beach can kill you very quickly. Avoid training there. If you find a good orange mushroom spawn, train at those when you begin to easily kill them.

Level 16-18

Orange Mushrooms at the Kerning City contruction site. If you are low on pots train on Henseys Hunting Ground II, there are slimes and some Orange Mushrooms too ^^ You could try pig beach but you'll have to spam lots of pots and waste a lot of mesos.

Orange Mushroom

Comments: I think that training at Orange Mushrooms are too slow. So i think that training on green Mushrooms are better or 2 shot K.O. at horned Mushrooms give great EXP.^_^

Level 18-21

It is recommended that you train in Pig Beach at around this level. Go to the Split Road between Kerning City, Henesys, and Lith Harbor. Find a field of yellow flowers and press up. As said before, you might have trouble with potions at Pig Beach. Train at Orange Mushrooms if you are having trouble. If you are dying in Pig Beach and don't feel like climbing, just enter and exit the Cash Shop to be teleported to a higher ground. Or you can party your friends and fight with them . At this level, magicians can train at horny mushrooms (recommended) and green mushrooms (not recommended).


Pig Ribbon Pig

Avoid: Iron Hog

Level 21-25

Green and Horny Mushrooms. Go 3 screens left from the portal at the bottom of Ellinia and go to the tree dungeon directly below the portal. Green Mushroom Horned Mushroom

Until Level 23 you too can train on Bubblings in the Subway Construction Side B1 in the Train at the End of the first Shumi Quest. They give the same Experience Points like Green Mushrooms but have 10 Hp less. And the spawn in Constructions Side B1 is great.

Level 26-30

Kerning City Party Quest. Many people will invite you in.

Player's note: When I got bored of PQs, I went to Ant Tunnel I the Spawn is great and good Exp =)

Level 30-35

Horny Mushrooms and Zombie Mushrooms. These are best found a couple of screens to the right of Sleepywood. You can also try Evil Eyes if you 2 hit them, since they give better EXP. Bring lots of pots. Horned Mushroom Zombie Mushroom

You can also try Jr. Sentinels, which reside in Orbis Tower. You will 2hit them, just like Zombie Mushrooms and give a decent 40 exp per kill. You also can do Collecting Huckle's Magic Ingredients everyday, and sell the scrolls for 15k each for a BIG bonus to your bank account.

No matter what anyone tells you, DO NOT TRAIN AT WILD BOARS! These are never the best training available for mages. First of all, they do tons of damage. Second, at these levels you will 2-3 hit them. That's as much as Zombie Mushrooms, which do less damage. At levels 32-40 you should mass attack zombies if you are a cleric, for more EXP than wild boars. And Wizards should be at their respective monsters in the Gardens of Three Colors. Comments: Now that there's Zipangu, I think that at lvl 32 onwards you should train on the Crows at crow forest 1 or 2. 60 EXP and about one hit K.O, potion drop is mana elixir, and shield drop is pan lid which you can sell for 1million mesos! ^_^

Also, Sakura Cellions at Amoria give 65 EXP and drop a lot of money. But you do have to 3 hit them.

Level 35-40

Fire/Poison Wizards - Once your Fire Arrow is level 15, Jr. Grupins are very good for EXP, mesos, and drops. These are fire mage heaven, but lately Assassins and Bandits have been taking over. Alternatives are ratz, brown teddies, or pink teddies in Ludibrium.

Ice Wizards - Once your Cold Beam is around level 20, you can try Jr. Cellions or Jr. Lioners. You can also go to fire boars for good mesos, but I do not recommend them unless you can always one hit kill them.

Clerics - Wild Boars or anything in the Gardens of Three Colors in Orbis. If your going to boars, try look for land of the wild boars 2 since there are no boogies. Clerics can also continue with Zombie Mushrooms and Horny Mushrooms.

Lightning Wizards - Once your lightning can do ~300 damage, you might want to try out evil eyes because of their great mob spawn. You can also try teddies or ratz in Ludibrium, who also mob spawn.

All magicians: Prior to the release of the CPQ (Carnival Party Quest), Ludibrium PQ was the most efficient training method for level 35-50. It is now mostly empty due to the majority of players going to CPQ instead. LPQ is slowly gaining ground, but finding a party is difficult.

Level 40-50

Fire/Poison Wizards - At level 40-43, stay at Jr. Grupins, go to Jr. Wraiths in Subway B2, or try out different monsters you can one hit kill in Ludibrium. Ticks are a nice Jr. Grupin alternative, once you can always one hit kill them because of their decent spawn and the EXP gain (65 EXP) is fairly nice too.

Ice Wizards - Keep to what you trained during levels 35-40.

Lightning Wizard - Now you have reached the golden levels of Lightning Wizards. With Meditation, you will see that you can gain very fast EXP at Lorangs and cover potion costs with lots of drops. Try going to Lorang Lorang Lorang, in Florina Beach.

Clerics - Now that your Heal can do decent damage, you should be training at Jr. Wraiths. Once you can always hit Zombie Lupins, try the Zombie Lupin Tree or try any of the two weaker variaties of chronos in Ludibrium. At around 40-44 zombie lupins will waste MP. You might want to complete the B2 Kerning City Jump Quest to get a really nice Jr. Wraith Spawn.

All magicians: Ludibrium PQ. Great exp.! Clerics are accepted into PQ's more because they can heal, but wizards are also loved. Edit, Now that Cpq started the ludi pq is almost always deserted.

Level 50-60

Fire/Poison Wizards - At the earlier levels, train at Jr. Yetis, then around 55, give or take, you can go on to grupins. Avoid their magic attack. They are good once you can two hit kill them, so synthenizing a Thorns in Ludibrium with a stimulator is recommended. Grupins have very high MP, therefore maxed MP Eater is recommended.

Ice Wizards - You should try Red Drakes if you feel you can handle their magic attack and have maxed Meditation. You will be here for quite a while, so try to mix training here with monsters in Ludibrium so you won't get bored easily. Training on Jr Lioners/Cellion gives decent EXP. Cellions or Lioners but not recommended.

Clerics - Coolie zombies all the way! If you are having kill-stealing (KSing) trouble at zombies, try Master Chronos. Also try at Wraiths in Kerning Subway or at B3.

Lightning Wizards - You still can't fight vikings or buffons with lightning, so you might want to try Hot Sands for tortie, clangs, and lorang.

Level 60-70

Fire/Poison Wizards - Fight Grupin, Jr. Yetis, Yetis, Pepes, and basically anything fire can kill in 2-3 hits.

Ice Wizards - Red Drakes, try partying at taurospears, Kerning Subway 1-4 is good, and you may try Hot Sands at your later 6xs.

Clerics - Coolie Zombies. This is when you really start training on Coolie Zombies. These drop Cromi's and other good mage items. Even though you might already a Thorns, you can sell Cromi's, if they are above average, for a high price, up to 1mil!

Level 70+

Priest: Hoodoos. MDT with Dragon Knights. Himes. Ice/Lightning Mage: Hot sand or Zombies Fire mage: Zombies or MDT

Level 110+

  • Zakum is possible now
  • Papulatus is also
  • Doom Flounder also


Note From Player: At lvl 23, you can 2-hit Wild Boars with Magic Claw, but they do a lot of damage, so if you think you have enough pots and good enough armor, you can try training on them at Land of the Wild Boar. The spawn is good, and the drops are great, but the exp they give is equal to Zombie Mushrooms (42 exp.), so it's really your choice. Land of the Wild Boar is a popular place though, so it might be hard getting a spot.

  • Levels 28 to 30: Until level 31, you can still do PQs. But some players will find it boring or time-demanding, so they prefer hunting monsters like Wild Boars at Land of Wild Boar and Land of Wild Boar II and Zombie Mushrooms at Ant Tunnel, along with Horned Mushrooms. If you find Wild Boars and Zombie Mushrooms take too much MP (i.e. if you cannot take them down with one hit), you can stick with Green and Horned Mushrooms until level 30 — by which time you will be onto your Second Job advancement.

Another great idea for quick leveling is killing Wooden Mask or Rock Masks at the Perion Excavation Site. Although they do offer quick experience they are rather powerful and killing them consumes a lot of MP, my suggestion would be too bring About 200 White Potions and 300 Mana Elixirs. The Rock Masks offer 45 exp points and the Wooden Masks offer 42 exp points, Now you're saying well why waste Mp on wooden masks, Simple...Because Wooden Masks respawn faster and have a greater diversity in where they can be found.

Azanadra's Alternate Training Method

Well the above plan is great, but it seems to take a lot longer, plus it does not include some of the new updates. So here is a way that gets you from 8 to 30 in under a week, assuming you play addictively like me. ^.^
Also please know that this method is for those who chose the "Hell-Build"
Level 8 ~ 13; Slimes, these are your best option until level 13, maybe even longer, they're 1 to 2 hit K'Os and give decent experience. Also, remember to do the "Magician Training Session" quests, these are extremely helpful.
Level 13 ~ 18; Orange Mushrooms, get 3k and head over to the Mushroom Shrine in Japan. Kill orange mushrooms here, they typically respawn on the upper levels, so the secret is find a channel in which another person is killing them at the top, this causes more to be respawned at the bottom for you to kill. If this seems to be too much of a challenge, it shoudlnt; unless you messed up your stats, then you can continue to kill Slimes.
Level 18 ~ 21; Pigs, pigs are a fantastic option thanks to Pig Beach. Go to Pig Beach, keep changing channels until you find an empty; it usually isnt too hard. Then start clawing the hell out of the pigs, you'll level in what seems to be no time.
Level 21 ~ 30; Kerning City Party Quest, a lot of people say PQ'ing to level is too time consuming, in fact its not. Get in a good party, find a somewhat empty channel, and just be patient. At first you may not understand quite how the PQ works but youll catch on. The reason I feel this is best is because you get massive amounts of experience: usually 10-15% each time, and you also get good rewards.
PQ'ing seriously not your thing? Then try heading over to Sleepywood Dungeon, Ant Hill Tunnel 1, and go ahead and kill the horny mushrooms/zombie mushrooms until level 30. It gets very repetitive, and very annoyinng, it also takes FOREVER to level. Oh and by the way, watch out for those Horny Mushrooms, theyll hump your leg. ^^ Reader's thought: Concerning the KPQ(Kerning Party Quest), when you first intend on going for it, I suggest you MapleWiki it, just to get a general idea of what you are doing and what needs to be done. Exe: When I first started KPQ'ing, I was expelled from parties...A LOT! Simply due to the fact that, I had no idea what I was doing. So, unless you have a high tolerance for rejection and can take being called a noob, look it up... please.

Jormax's funded spots

This is my personal training places. It tackles the later places early, (Need lots of potions and quick hands to not die.)By level 18 or up you can be tackling Horny Mushrooms. Quick leveling (.25% per mush at level 18), but lots of mesos used.

level 8-10: Slimes slimes slimes. You may tackle snails if you wish too. (I might, I got two scrolls in this time.) 10-14: By now you shouldn't be training on snails. Try and stay on slimes, but if you feel like you need to, move to Orange mushrooms. 14-18: Now that you've got Magic claw, you can take on Orange mushrooms. By level 16, you may go to pigs. 18-22: You have a choice. You can go to Green Mushrooms, or Horny mushrooms. I would recommend Horny mushrooms, as at level 18 they both take 2 hits, however Horny Mushrooms give more Experience, and may drop a Magician Potion. You may try Kerning City PQ. I don't know about boars yet, I will have to try that out. 22-30: You may now stick with green and horny mushrooms, or move on. You can fight boars, and zombie mushrooms.

That's all from me, and this is a work in progress!

Gramasule's faster training spots

This is for people who can afford a fair amount of potions, therefore, people who have 300k~500k mesos to spare.

Level 1~10- This one is necessary for ALL guides and its snails all the way. Maybe blue snails if you get a stronger weapon but in my opinion green ones are better.

Level 10~15/17- Now we have a two way course, either orange mushrooms or HPQ. If you can get a person with AOE skills, such as a priest or F/P Mage, than go for the HPQ. If you can't get anyone or people just absolutely hate you, go for the orange mushrooms.

Level 15/17~21- Another two way course! Either green mushrooms or, if you're level 18 or higher, horny mushrooms. For the horny mushrooms, bring A LOT of potions. You're going to need them. If you die because you didn't bring potions, don't go blaming it on me!

Level 21~27- This is when it gets fun. You can either KPQ, Ariant Coliseum or horny mushroom. Personally, I recommend Ariant but it might take an hour or two to get the hang of it. With KPQ, choose the better people (a.k.a logical maplers, high-level-no-life maplers, or maplers with SUPER DUPER HIGH DAMAGE!!!

Level 27~30- Well now, you can train on what ever you like, whether it be horny mushrooms or ariant coliseum. Just as long at it gives a good exp rate!

~tuckmuck203's training method~ 10-20~try to hennesys party quest with a lure and smuggler and you will level to 20 in no time. 20-30~not many people seem to know about the ariant party quest~talk to cesar in henneysys and try to get someone to trade wins with you if you need instructions go to http://www.maplewiki.net/index.php?title=Ariant_Party_Quest

Well, that's pretty much it! If you want more, MSN me at [email protected]! Beyy~~

NoNX's (Sean Sert @ [email protected]) Alternative Training Method

Level 8 ~ 13; During your ealry levels you are going to suck. SO I suggest you kill snail till LV13. Then at LV13 kill slimes @ slime tree.

Level 13 ~ 18; Kill Slimes till Lv15. Then at Lv15 head over to kerning city. And head down to the Kerning City Construction Site. And head to the bottom of the map. You will see Orange Mushroom. kill those till Lv18.

Level 18 ~ 21; Goto pig beach and AVOIDE iron hog! =D

Level 21 ~ 30; Kerning City Party Quest, there's no other options. This is the best option.

Gemrins suggestions

18-20 Go with Pigs and Ribbon Pigs in the rainforest east of Henesys I found Pig beach a bit dangerous with a high chance of dieng if you run out of HP potions

20-25 Green Mushrooms I have read the guides on Party Quests and I would leave them till....

25-30 Kerning PQ

Of course this is my opinion

Ablu2's 30-50

I noticed this guide says NOTHING about CPQ. It might have made before CPQ, I DONT KNOW. You can train at CPQ level 30-50 for great exp. Try and find some friends who wont ditch in middle though!

Well CPQ doesnt give money so i barely do pq's and train at ludi

More Suggestions

  • 1-7: Try to stay at Maple Island until level 7. If you're on Victoria Island, you can try to hunt at Henesys Hunting Ground, or get somebody to train you on Orange Mushrooms.
  • 8-20: I would keep progressing through the Hunting Ground until you can kill all the monsters in 1 hit. Then, train on Green Mushrooms a little longer. You should also do the Henesys PQ. It gives 1600 experience for clearing it, so you can level fast once you are at level 10.
  • 21-25: The Kerning City party quest is going to be a little hard, because you don't have Magic Guard, and King Slime can kill you in 1-2 hits. If you have a LOT of potions, you may want to try it. Until then, keep doing the Henesys PQ, or train at Pig Beach.
  • 26-30: Kerning PQ. You need to do this to level up quickly. It will get very boring after a while, but it yields very good experience compared to anything else you may try.

Note: This is what I did to get to level 30. The MapleTip guide is also reccomendable for training spots.


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