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''This is an index of guides for Thieves. If you would like to create your own guide, please view the [[MapleWiki:Create Guides|create guides page]] for more information.
__notoc__
[[Image:Thief2.png|401px|left]]
==Description==
Thieves are sinister people. They can run and jump fast, they can hide and best of all, they do some of the most damage in MapleStory. Thieves are one of  the most used classes in [[MapleStory]]. They are also the second-most expensive class in MapleStory, due to the expenses tied to recharging/buying throwing-stars unless you are becoming a [[Bandit]] of course.


<center>http://image.mapleglobal.com/guide/ver2_img/character51_11.gif</center>
==Becoming a Thief==
<center>http://image.mapleglobal.com/guide/ver2_img/character51_12.gif</center>
'''Requirement''': Level 10 (That's it. With v6.5 NEXON has made it so players can go all [[STR]] on Maple Island [ this is not available in all servers, though ] )


They handle daggers and claws, and use skills such as stealing, moving fast, and etc. to help themselves.  
Go to Fusion Jazz Bar in [[Kerning City]] at level 10 which is somewhere on the right part of [[Kerning]], left of the Taxi. Talk to the [[Dark Lord]] and he'll advance you as a Thief if you have the requirement stats.
Clothing-wise, to move quickly and unnoticeably, they prefer tight clothes with bland colors that don't attract unnecessary attention.


The job order for the thieves reveal a 2-way job route.
For [[Dual Blade]]rs, they must pick the "Dual Blade" choice on the character creation. Then they must do their usual tasks to become a Thief. Afterward, they must do a series of level 10-20 quests to actually become a Dual Blade.
In order to advance as one of these jobs, various requirements need to be fulfilled. You should take time deciding what kind of a thief you want to become down the road before committing to route. ~MapleGlobal


<center>http://image.mapleglobal.com/guide/ver2_img/character51_13.gif</center>
==Job Tree==
= About This Guide =
{{Thief Job Tree}}
 
{{Dual Blade Job Tree}}
It's been many months on end since MapleGlobal first started, and since then, many thieves have spawned from the abyss. This guide has been created to be relevant with the thief population and to help all those who wish to become a thief. This guide automatically assumes you are a complete beginner.
 
You may want to look at the following guide: [[Guide to a Non-Funded Claw Rogue]]
 
Or if you want to try a path travelled by very few thieves, [[Kiyobi's Guide to Dagger Assassins]] might be a good start.
 
= F.A.Q =
 
Q. What is AP?
 
A. AP stands for "ability point". Ability points are points that you put on certain stats, which include STR, DEX, INT, LUK, HP, and MP. You get 5 ability points every time you level up.
 
Q. Why should I try to get the lowest stats on STR and INT rather than trying to get the highest stats on DEX and LUK?
 
A. As a thief, you are, by default, weak up close, but strong with stars. As you level up, these extra ability points will be useless, and you will be weaker in your melee damage too. Therefore, we try to maximize your damage by reducing the amount of unncessary ability points.
 
Q. I've noticed that I can add AP's to an HP and MP stat. What do they do and is it advisable to add to them?
 
A. The HP and MP stats just add to your max HP and MP. I'm not sure how much they add per point and I would not advise adding AP's to them at early levels.
 
Q. Why are DEX and LUK important for thieves?
 
A. LUK (Luck) is extremely important for thieves because it increases their damage. The DEX helps increase your damage only by a little, but it is a requirment in your equipment, therefore we use as little DEX as possible but enough to wear your level's equipment.
 
Q. Why aren't STR and INT important?
 
A. Neither STR (Strength) or INT (Intelligence) is required to wear your equipment. Therefore, you will be weak at your starting levels, but strong later on. One exception is the 'STR Bandit'.  The STR Bandit uses STR for other daggers.
 
Q. What is SP?
 
A. SP stands for "skill points". Skill points are points that you put on certain skills to activate or upgrade them. As a thief, you receive your first skill point at level 10 when you become a thief and every level after 10 you receive 3 skill points.
 
Q. I have noticed that on some levels you have the word "save" but I can't find that skill. What is it and what does it mean?
 
A. When you see "save", please note that this is not a skill. It is just there to tell you that you are not spending any skill points and the number next to it tells you the points that are saved. A brief explanation of why it is wise to save skill points is that when a skill is raised to level 11, the MP/HP requirement for it doubles while the skill's effect only increments by a little. Therefore, you will see that on many guides, the author will tell you to save 10 points after a skill is raised to level 10 and then spend the 10 saved points all at once.
 
= Thief =
 
Thieves are one of the first job advancements discussed on this page. They can choose between ranged and melee, unlike the other advancements, and they also have the second best HP, armor and defense, but they lack in MP, which Thieves generally need to use a lot of, even more than mages! This is partly why it isn't recommended for Thief to be your first character.
 
== The Road Onto Being A Thief ==
 
You already known that that all thiefs are very strong. Therefore, we will have to use a very special technique to maximimize your damage capibilities. Keep reading to find out.
 
After pressing the "Create A Character" button, you will be directed to a screen as shown below:
 
 
http://www.mapletip.com/guides/thief/images/create_char.jpg
 
This image is of a name chooser and character customizer. One important feature is the dice roller.
 
The dice roller rolls for your statistics, it will determine how strong your character in the future. One wrong point and it cost you a bunch of damage points lost. Please keep in mind that this dice rolling procedure is very important and patience is needed to complete and succeed this.
 
The suggested stats are shown below and in the picture above:<br>
STR: 4(x*)<br>
DEX: x<br>
INT: 4<br>
LUK: x<br>
 
x Means the numbers can be anything
*to-be-STR bandits can roll any number in STR
 
Your character should have 4 STR and 4 INT because these two skills are useless for a thief (with future STR bandits being an exception). You must focus all skill points onto the skills that actually are used by a thief which is the DEX and LUK.  If you are the impatient type, then you can just put 4 or 5 points in STR and INT.
Never settle for a 5/5, 6/4, 4/6, or higher.
 
Note: This process may take up to half an hour on average. Make sure you are patient, otherwise, your character will not be as strong.
You are now ready to go on your journey as a beginner. Every single character starts out as a beginner. During your tour of [[Maple Island]], you will learn some techniques and features that MapleStory provides. All this is preparation so you can get out of there and go on real journeys and become a thief. While being a beginner, you will not lose experience points (which are required to level up), but when you become a thief, you will lose EXP after dieing. These experience points are precious because later on in MapleStory, you will take hours to gain a lot of experience. Therefore, you must avoid dieing. But since you're a beginner right now, you can die as many times as you want without losing any experience.
 
For each level you gain, it is important to remember to add Ability Points. You can do this by pressing "S" on your keyboard (default key). For each level, you obtain 5 ability points. After creating your character, add DEX for every AP until it gets to 25. Then, put the rest of the AP you receive (until level 10) into LUK.
 
=== Stats needed to become a Thief ===
 
*LEVEL: 10
*DEX: 25
 
Once you have reached level ten, exit Maple Island by going to Southperry and asking Shanks to leave Maple Island. You will then be teleported to Lith Harbor. At Lith Harbor, go down from the boat and find the Ticket Booth (should not be far from the boat) and go to [[Kerning City]]. At Kerning City, go toward the left and find the Fusion Jazz Bar. Talk to the Dark Lord and he will instruct you on how to become a thief.
 
<center>http://www.mapletip.com/guides/thief/images/darklord.jpg</center>
 
 
As soon as you become thief you can now fight for a cause. You can beat on things that you couldn't beat before. If you experience people that steals your kills, change channels or ask them politely to stop kill stealing. Remember, if you can pass through all the suffering of the thief, you will join the ranks of the strongest jobs in the world of MapleStory.
 
=== What to do when you reach level 10 ===
 
Please note the rule for your AP is (applies after level 10, do not use this if you are below level 10).
 
*LUK: +5 for three levels
*DEX: +5 for two levels
 
Or
 
(Recommended way)
*LUK: +3 on each level
*DEX: +2 on each level
[Player's note: It helps to remember that DEX should be 2 times your level and put the rest in LUK]
 
Note: Only use this rule if you are at least level 10.
 
If you reach level 40 and want to have the minimum amount of DEX to wear your next armor, your new AP stat build should be having DEX +40 your level. Put the rest into your LUK.
 
Example:
*Level 50, DEX 90
*Level 60, DEX 100
*Level 70, DEX 140


== Skills ==
== Skills ==
{{Thief Skills}}


==<span style="color:red;">Wiki Guides</span><br>''<small><small><small>Pages made by '''MapleTip''' members.</small></small></small>''==


Please refer to the Skill Point recommended table which will be shown later on if you need help choosing. These recommended ability point adjustments are set to make your thief function the best it can. The following is only a list of the skills a thief could possess.
===Thief Guides===
 
*[[Thief (Guide)|Thief Guide]] - '' by MapleTip'' (Original)
If you have a good main character that can get a good amount of mesos, (100k before the thief reaches level 20) you can master one of the two main attacks first (to-be-bandits: Double Stab; to-be-assassins: Lucky Seven).
*[[Thief Training Reference]]
 
*[[My Simple Yet Amazing Theif Guide]]
 
<table border="1" cellpadding="10">
<tr><th>Icon</th><th>Name and Description</th><th>Max Level</th><th>Requirements</th></tr>
<tr><td>http://www.mapletip.com/guides/thief/images/nimblebody.gif</td><td>'''Nimble Body:''' Increases accuracy and avoidability.
*''Level 1'': Avoidability & Accuracy +1
*''Level 10'': Avoidability & Accuracy +10
*''Level 20'': Avoidability & Accuracy +20</td><td>20</td><td>&mdash;</td></tr>
<tr><td>http://www.mapletip.com/guides/thief/images/keeneyes.gif</td><td>'''Keen Eyes:''' Increases the range of attack using throwing weapons such as throwing stars & knives.
*''Level 1'': +25 extra range for throwing weapon
*''Level 4'': +100 extra range for throwing weapon
*''Level 8'': +200 extra range for throwing weapon
</td><td>8</td><td>'''Nimble Body''' level '''3'''.</td></tr>
<tr><td>http://www.mapletip.com/guides/thief/images/disorder.gif</td><td>'''Disorder:''' Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
*''Level 1'': MP -5, decrease enemy's weapon att/def -1 for 7 seconds
*''Level 10'': MP -17, decrease enemy's weapon att/def -10 for 31 seconds
*''Level 20'': MP -10, decrease enemy's weapon att/def -20 for 60 seconds
.</td><td>20</td><td>&mdash;</td></tr>
<tr><td>http://www.mapletip.com/guides/thief/images/darksight.gif</td><td>'''Dark Sight:''' Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
*''Level 1'': MP -24 Disappear for 10 seconds, speed -57
*''Level 10'': MP -15 Disappear for 100 seconds, speed -30
*''Level 20'': MP -5 Disappear for 200 seconds, speed -0
</td><td>20</td><td>'''Disorder''' level '''3'''.</td></tr>
<tr><td>http://www.mapletip.com/guides/thief/images/doublestab.gif</td><td>'''Double Stab:''' Use MP to quickly attack the enemy twice with a dagger.
*''Level 1'': MP -6 Attack twice, dealing 65% damage per attack
*''Level 10'': MP -9 Attack twice, dealing 95% damage per attack
*''Level 20'': MP -14 Attack twice, dealing 130% damage per attack
</td><td>20</td><td>&mdash;</td></tr>
<tr><td>http://www.mapletip.com/guides/thief/images/luckyseven.gif</td><td>'''Lucky Seven:'''Use MP to quickly attack the enemy twice with a throwing star.
*''Level 1'': MP -8 Attack twice, dealing 58% damage per attack
*''Level 10'': MP -11 Attack twice, dealing 100% damage per attack
*''Level 20'': MP -16 Attack twice, dealing 150% damage per attack
</td><td>20</td><td>&mdash;</td>
</table>
 
Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.
 
'''Claw Thief:'''
 
 
Level 10: +1 Lucky Seven
[Player Note: I don't advise this lucky 7 early rule. Just skip this until you get your Keen Eyes maxed.  But it's your thief, so it's up to you.]
 
Level 11: +3 Nimble Body
 
Level 12: +3 Keen Eyes
 
Level 13: +3 Keen Eyes
 
Level 14: +2 Keen Eyes, +1 Lucky Seven
 
Level 15: +3 Lucky Seven
 
Level 16: +3 Lucky Seven
 
Level 17: +3 Lucky Seven
 
Level 18: +3 Lucky Seven
 
Level 19: +3 Lucky Seven
 
Level 20: +3 Lucky Seven
 
Level 21: +3 Disorder
 
Level 22: +3 Dark Sight
 
[Player Note: I only put 1 in dark sight so I could max out Nimble Body earlier.]
 
Level 23: +3 Nimble Body
 
Level 24: +3 Nimble Body
 
Level 25: +3 Nimble Body
 
Level 26: +3 Nimble Body
 
Level 27: +3 Nimble Body
 
Level 28: +2 Nimble Body, +1 Disorder OR +1 Dark Sight
 
Level 29: +3 Disorder OR +3 Dark Sight
 
Level 30: +3 Disorder OR +3 Dark Sight
 
Note: As a Claw Thief, you are able to use Disorder or Dark Sight. Disorder freezes enemies that are up close. Dark Sight disables physical damages to you.
Note: Throwing stars do not work for Disorder.
 
It's totally up to you to what you choose, but only choose one or the other.
 
[Player Note: I personally  prefer Dark Sight because I just think it looks great]
 
[Player Note: Claw Thiefs/Assasins do not need Disorder, instead of putting the skill points after maxing Nimble Body, Lucky Seven, and keen eyes, just put the remaining points into Dark Sight. Don't ever choose Disorder if you are an assasin because you will never use it, and at least Dark Sight is better for them]
 
Note : From level 15 onwards, if this is your first account, I advise you do not max Lucky Seven first as it is MP wasting, and you need to be funded to continue. Otherwise, stay at slimes untill lvl 20.
 
 
'''Dagger Thief:'''
 
Level 10: +1 Nimble Body
 
Level 11: +3 Nimble Body
 
Level 12: +3 Nimble Body
 
Level 13: +3 Nimble Body
 
Level 14: +3 Nimble Body
 
Level 15: +3 Nimble Body
 
Level 16: +3 Nimble Body
 
Level 17: +1 Nimble Body, +2 Double Stab
 
Level 18: +3 Double Stab
 
Level 19: +3 Double Stab
 
Level 20: +3 Double Stab
 
Level 21: +3 Double Stab
 
Level 22: +3 Double Stab
 
Level 23: +3 Double Stab
 
Level 24: +3 Disorder
 
Level 25: +3 Dark Sight
 
Level 26: +3 Disorder OR +3 Dark Sight
 
Level 27: +3 Disorder OR +3 Dark Sight
 
Level 28: +3 Disorder OR +3 Dark Sight
 
Level 29: +3 Disorder OR +3 Dark Sight
 
Level 30: +3 Disorder OR +3 Dark Sight
 
*ShadowStrk:
Took away the "After this mana doubles thing"
Cause after some patch, mana doesn't double, it just goes up slowly.
 
= Tips =
 
Try not to die - it isn't a good thing.  You will lose experience, (Usually about 5%-10%) and it can be anywhere from a few minutes work to a few hours work to make it up, depending on your level.
 
Figure out what second job you want to be beforehand so you can prepare for
the skill requirments for that certain job.
 
Don't let anybody's talk get to you. If they are doing that they want to fight so just ignore it and keep training. It's best not to give them what they want.
 
If you're patient, then find a nice patch of land where no monsters can get
you and heal instead of using potions - you save money. You can go do
something else, such as talk on MapleTip.
 
If you get KSed (Kills Stolen from you) don't yell and/or be mean. That only
promotes bad behavior and makes them mad at you, and then they'll just keep
KSing you till you leave. They might even follow you. Just ask politely if
they continue then just move somewhere else. There's nothing you can do to
help solve the problem.
 
== Choosing your Second Job Advancement ==
 
When you reach level 30, you should go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to his instructor.
 
The instructor is two maps east of Kerning City; Talk to him. Buy 50 or 60 orange potions before leaving because once you're in, you can't get out. He'll take you to the advancement area. All I can say after this is, go after the monsters. Get 30 dark marbles, return to thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes) Now here's the hard part. You're going to have to choose between a Bandit or Assassin. If you already decided before, go ahead with the class you want, but if you haven't, well, keep reading.
 
 
'''The Assassin '''
 
Pros: Is ranged and can shoot very far. Is very fast when it comes to killing monsters.
Cons: Can not attack up close. Damage varies a lot, it can range to very low to very high.
 
*Note from a player: To counter the close range attacks, buy a dagger, just in case.
 
'''The Bandit'''
 
Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage
Cons: Is not ranged, can not attack as fast as an assassin.
 
*Note from a player: Buy a claw just in case.
 
So choose carefully, next we will show what skills each of these thieves have.
 
*Note from a player if you cannot find a dagger of your level just make do with a lower leveled one
 
= The Assassin =
 
The Assassin is the most popular thief second job advancement. The Assassin is ranged and throw stars very fast. The following is a list of skills an Assassin can use.
 
Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
 
*Note from a player: Max this skill, it's for your own good!
 
Critical Throw : Enables the character to make a critical attack with throwing stars on a certain success rate.
 
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
 
Claw Booster : Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
 
Haste: Temporarily improves the speed and jumping ability of every member of the party. (A must max one)
 
Drain: Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
 
Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.
 
Level 30: +1 Claw Mastery
 
Level 31: +2 Claw Mastery, +1 Critical Throw
 
Level 32: +3 Critical Throw
 
Level 33: +3 Critical Throw
 
Level 34: +3 Critical Throw
 
Level 35: +3 Critical Throw
 
Level 36: +3 Critical Throw
 
Level 37: +3 Critical Throw
 
Level 38: +3 Critical Throw
 
Level 39: +3 Critical Throw
 
Level 40: +3 Critical Throw
 
Level 41: +2 Critical Throw, +1 Claw Mastery
 
Level 42: +1 Claw Mastery, +2 Claw Booster
 
Level 43: +3 Claw Booster
 
Level 44: +3 Haste
 
Level 45: +3 Haste
 
Level 46: +3 Haste
 
Level 47: +3 Haste
 
Level 48: +3 Haste
 
Level 49: +3 Haste
 
Level 50: +2 Haste, +1 Endure
 
Level 51: +2 Endure, +1 Drain
 
Level 52: +3 Claw Mastery
 
Level 53: +3 Claw Mastery
 
Level 54: +3 Claw Mastery
 
Level 55: +3 Claw Mastery
 
Level 56: +3 Claw Mastery
 
Level 57: +3 Claw Booster
 
Level 58: +3 Claw Booster
 
Level 59: +3 Claw Booster
 
Level 60: +3 Claw Booster
 
Level 61: +3 Claw Booster
 
Level 62: +3 Drain
 
Level 63: +3 Drain
 
Level 64: +3 Drain
 
Level 65: +3 Drain
 
Level 66: +3 Drain
 
Level 67: +3 Drain
 
Level 68: +3 Drain
 
Level 69: +3 Drain
 
Level 70: +3 Drain
 
 
== Assassin Techniques ==
 
There are many ways to fight using an assassin. Listen to the following techniques!
 
Backward shot: You can shoot while going backwards. Just jump to the back and turn while in midair and shoot!
 
*Note from a player: This is very hard to master, it will need a lot of time.
 
Aerial Shot: Assassins can shoot while in mid air! To do this, simply jump and attack!
 
*Note from a player: This is easy to master.
 
Jump over the monster and shoot: Simply jump over the monster when you are close by and just back shot them before they touch you!
 
*Note from a player: This is extremely hard to master.
 
*Note from a player: BTW, for back shot you can turn back as soon as possible when you jump and shoot and it's a VERY cool looking back shot and gives you time for maybe 2 back shots if hasted.
 
*Note from a player:jump and attacking is the best way to train because you can easily avoid melee attacks.
 
= The Bandit =
 
 
The bandit does melee damage but can not attack ranged. They do very high amounts of damage.
 
Dagger Mastery: Increases dagger mastery and accuracy. It only applies when the character has a dagger in hand.
 
Steal : Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
 
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
 
Dagger Booster: Use HP and MP to temporarily boost up the attacking speed of the dagger. It only applies when the character has a dagger in hand.
 
Haste: Temporarily improves the speed and jumping ability of every member of the party.
 
Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row with a dagger.
 
Every Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Bandit SP spending guide.
 
Level 30: +1 Dagger Mastery
 
Level 31: +3 Dagger Mastery
 
Level 32: +3 Dagger Mastery
 
Level 33: +3 Dagger Mastery
 
Level 34: +3 Dagger Mastery
 
Level 35: +3 Dagger Mastery
 
Level 36: +3 Dagger Mastery
 
Level 37: +3 Savage Blow: Dagger
 
Level 38: +3 Savage Blow: Dagger
 
Level 39: +3 Savage Blow: Dagger
 
Level 40: +3 Savage Blow: Dagger
 
Level 41: +3 Savage Blow: Dagger
 
Level 42: +3 Savage Blow: Dagger
 
Level 43: +3 Savage Blow: Dagger
 
Level 44: +3 Savage Blow: Dagger
 
Level 45: +3 Savage Blow: Dagger
 
Level 46: +3 Savage Blow: Dagger
 
Level 47: +3 Dagger Booster
 
Level 48: +2 Dagger Booster , +1 Haste
 
Level 49: +3 Haste
 
Level 50: +3 Haste
 
Level 51: +3 Haste
 
Level 52: +3 Haste
 
Level 53: +3 Haste
 
Level 54: +3 Haste
 
Level 55: +1 Haste, +1 Endure, +1 Dagger Booster
 
Level 56: +3 Dagger Booster
 
Level 57: +3 Dagger Booster
 
Level 58: +3 Dagger Booster
 
Level 59: +3 Dagger Booster
 
Level 60: +2 Dagger Booster, +1 Endure
 
Level 61: +3 Endure
 
Level 62: +3 Endure
 
Level 63: +3 Endure
 
Level 64: +3 Endure
 
Level 65: +3 Endure
 
Level 66: +3 Endure
 
Level 67: +3 Steal
 
Level 68: +3 Steal
 
Level 69: +2 Steal
 
Level 70: +2 Disorder or +2 Dark Sight, +1 Dagger Mastery
 
 
== Bandit Techniques ==
 
Here is a list of techniques that most bandits love to use!
 
Savage blow is a good move: (Good for getting attention) so use it to show off. It does good damage too, so put it to at least level 1 ASAP.
 
Haste is your friend: Always use haste, as it keeps those ranged people from KSing you.
 
Don't use Savage blow on weak things: Saveage blow is an MP drainer, try to conserve your cash.
 
Be fast: When you are a low level, many ranged people will KS you, use strategy and speed to level up.
 
= Hermit =
 
Hermits are 3rd Job advacnement of Assassins. When you become lvl 70, you go take the 3rd job test and you complete it, you can become a hermit with new skills and be even more stronger then before. 
 
== Skills ==
 
Alchemist Master Level: 20 
Type: Passive 
Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill. 
 
Level 1: Recovery rate 103%, duration of effect 103% 
 
Level 10: Recovery rate 130%, duration of effect 130% 
 
Level 20: Recovery rate 150%, duration of effect 150% 
 
 
Meso UP  Master Level: 20
Type: Support
Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. ( u really really want to max this)
 
Level 1: MP -45; Drop rate +3% for 25 seconds 
 
Level 10: MP -50; Drop rate +30% for 70 seconds 
 
Level 20: MP -60; Drop rate +50% for 120 seconds 
 
Shadow Partner Master Level: 30
Type: Support Pre-requisite: Consume 1 Summoning Rock 
Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.( max it ,or else its worthless)
 
Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds 
 
Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120 seconds 
 
Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds 
 
Shadow Web  Master Level: 20
Type: Support
Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.
 
Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds 
 
Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds
 
Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds
 
Shadow Meso  Master Level: 30
Type: Passive Pre-requisite: Meso UP Lv 5 
Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up." 
 
Level 1: Uses Min. 50, Max. 220 mesos; Basic attack +50% with 1% success rate
 
Level 15: Uses Min. 190, Max. 500 mesos; Basic attack +50% with 5% success rate
 
Level 30: Uses Min. 340, Max. 800 mesos; Basic attack +50% with 10% success rate
 
Avenger Master Level: 30
Type: Active
Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.
 
Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up to 4 enemies
 
Level 15: MP -23; Basic attack 130%, uses 3 throwing stars to attack up to 5 enemies
 
Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies
 
Flash Jump  Master Level: 20
Type: Support
Requires: Avenger lvl 5
Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. (max haste ,max this then use haste then this!!!)
 
Level 1: MP -60; Jumps a certain distance 
 
Level 10: MP -33; Jumps a certain distance
 
Level 20: MP -13; Jumps a certain distance
 
== What To Add ==
 
Lvl 70: +1 Avenger
 
Lvl 71: +2 Avenger, +1 Shadow Partner
 
Lvl 72: +2 Avenger, +1 Flash Jump
 
Lvl 73: +3 Shadow Partner
 
Lvl 74: +3 Shadow Partner
 
Lvl 75: +3 Shadow Partner
 
Lvl 76: +3 Shadow Partner
 
Lvl 77: +3 Shadow Partner
 
Lvl 78: +3 Shadow Partner
 
Lvl 79: +3 Shadow Partner
 
Lvl 80: +3 Shadow Partner
 
Lvl 81: +3 Shadow Partner
 
Lvl 82: +2 Shadow Partner
 
Lvl 83: +3 Flash Jump
 
Lvl 84: +3 Flash Jump
 
Lvl 85: +3 Flash Jump
 
Lvl 86: +3 Flash Jump
 
Lvl 87: +3 Flash Jump
 
Lvl 88: +3 Flash Jump
 
Lvl 89: +3 Meso Up
 
Lvl 90: +3 Meso Up
 
Lvl 91: +3 Meso Up
 
Lvl 92: +2 Alchemist, +1 Meso Up
 
Lvl 93: +3 Alchemist
 
Lvl 94: +3 Alchemist
 
Lvl 95: +3 Alchemist
 
Lvl 96: +3 Alchemist
 
Lvl 97: +3 Alchemist
 
Lvl 98: +3 Alchemist
 
Lvl 99: +3 Meso Up
 
Lvl 100: +3 Meso Up
 
Lvl 101: +3 Meso Up
 
Lvl 102: +2 Avenger, +1 Meso Up
 
Lvl 103: +3 Avenger
 
Lvl 104: +3 Avenger
 
Lvl 105: +3 Avenger
 
Lvl 106: +3 Avenger
 
Lvl 107: +3 Avenger
 
Lvl 108: +3 Avenger
 
Lvl 109: +3 Avenger
 
Lvl 110: +2 Avenger, +1 Shadow Web
 
Lvl 111: +3 Shadow Web
 
Lvl 112: +3 Shadow Web
 
Lvl 113: +3 Shadow Web
 
Lvl 114: +3 Shadow Web
 
Lvl 115: +3 Shadow Web
 
Lvl 116: +3 Shadow Web
 
Lvl 117: +3 Shadow Meso
 
Lvl 118: +3 Shadow Meso
 
Lvl 119: +3 Shadow Meso
 
Lvl 120: +3 Shadow Meso
 
== Places to Train ==
 
Now this isn't some weird "OMGLYKWTF TRAIN HERE OR DIE!" thing, it's just suggesting on where to train.
 
*'''Level 1-4''': [[:Blue Snail|Blue]] and [[:Snail|Green Snail]]s in [[Maple Island]] and [[:Lith Harbour|Lith]].
 
*'''Level 4-6''': Blue, [[:Red Snail|Red]], Green Snails and [[Shroom]]s in Maple Island and around Henesys.
 
*'''Level 6-10''': Do not train on [Orange Mushroom]]s, for they are far too difficult and will take many hits to kill. Snails and Shrooms are still good EXP at this level. 
 
*'''Level 10-15''': [[Slime]]s. If you haven't already went through the First Job Adv. at level 10 you have to restart and make a new character because if you advance late you will lose out crucial skill points. Buy your items, and some potions. Good places for Slimes are in [[Ellinia]] or Henesys. You can also hunt in [[:Kerning City Construction Site I|Kerning City Construction Site]] for orange mushrooms.
 
*'''Level 15-20''': [[Pig]]s and [[Ribbon Pig]]s. [[Pig Beach]] is great, since there is a vast amount of Pigs, but a vast amount of people. Just keep looking around for a place in Pig Beach but if you can't kill them in 1-2 hits, you can still level off of [[Orange Mushroom]]s at [[Henesys]].
 
*'''Level 21-30''': [[Green Mushroom]]s and [[Horned Mushroom]]s are great monsters for Rouges. EXP is sure to go up fast. Try the Green and Horned Mushroom tree in Ellinia.  You can also try doing the Party Quest in Kerning City.
Players Note: Green Mushroom tree (right beside Slime Tree) is recommended for Bandits, as Horny Mushrooms take too much MP on double stab and too long to kill it without special attacks. Also between 27-30 you may want to train on wildboars but otherwise train on zombies mushrooms
2nd Players Note: If green and horned doesnt give satisfaction and if you are funded or have lot of money go to ant tunnel and train on zombie mushrooms and horned mushrooms ,when training you may want to do the rememberer quests.
 
*'''Level 30-34''': [[Wild Boar]]s and [[Evil Eye]]s are good for now. As an [[Assassin]], you may want to try [[Wild Boar]]s, as for a [[Bandit]], try [[Evil Eye]]s. Also, if you're into making big money from drops go to [[Chronos]] in [[Ludibrium]] but only if you have many potions and you are an Assassin.
Note From Player: Bandits can also go to Wild Boars around level 33-35. Levels 30-32 should go to Ant Tunnel 1 & 2 and train on Horny Mushrooms and Zombie Mushrooms.
 
*'''Level 35-40''': By now, you should be pretty strong. You can make a choice of either [[Wild Boar]] or [[Fire Boar]] for both Assassin and Bandit. Wild boars would still be good until the mid forty's (40-43),even though it is a pain.
 
*'''Level 40-45''': Try [[Jr. Cellion]], [[Jr. Lioner]] and [[Jr. Grupin]]s. They give good EXP and great drops.
Player's Note: You can do the [[Ludibrium PQ]] for great exp., and great drops.


*'''Level 45-50''': By now, you should be able to fight [[Star Pixie]]s. They drop a fair amount of [[Pan Lid]]s and give decent EXP. For fast leveling please got the the [[Ludibrium PQ]].
===Dexless Thief Guides===
*[[Dexless Assasin Guide|Dexless Assassin Guide]] - ''by Randymal'' Updated 16th April.
*[[My Dexless Build| Dexless Thief]] - ''by Twilíght''
*[[Dexless Daggers| Dexless Dagger List]] - ''by ttaffy''


*'''Level 50-55''': [[Star Pixie]]s or [[Zombie Lupin]]s. Good drops and good EXP. [[Stone Gollem]]s or [[Block Golem]]s in Ludibrium would also be good.
===Claw Thief Guides===
*[[Claw thief/sin guide]]- Detailed Guide
*[[Mapledude132's Claw Thief Guide]] - ''by [[User:Mapledude132|Mapledude132]]''
*[[HunterRicky's Claw Thief Guide|Claw Thief Guide]] - ''by HunterRicky''


*'''Level 55-60''': [[Zombie Lupin]]s, stay there. If your getting bored you could also try the various types of pixies.
=== Assassin Guides ===
*Any Updated Guide is available.


*'''Level 60-70''': You can either go to Drake's Meal Table (Assasin, Bandit) or Hot Sand (Bandit). [[Coolie Zombie]]s are the best exp at these levels. It will be hard to get a spot though because pratically every other class trains there.
===Bandit Guides===
*[[The Bandit]]
*[[Party Bandit]] - ''by Rei''
* Jay's [[Ultimate Bandit Guide]] -
A guide for the Bandit *[[http://www.maplewiki.net/index.php?title=Help#3rd_job_advancement]]
my bandit guide for noobs


*'''Level 70-80''': It is now the time for 3rd job. For Hermits, they can try out monsters like [[Yeti & Pepe]], [[Chief Bandit]]s can go to Yeti and Pepe, or they can dish out some sweet damage at [[Tauromacis]]. Most people just decide to stay at [[Coolie Zombie]]s.
===Bandit Sin (Sindit) Guides===
''Bandit Sins are a hybrid class that uses a combination of claws and daggers. However, this class does not exist in MapleStory, it is simply an idea.''


*'''Level 80-90''': As you are gaining strength, you may want to try [[Bain]] (Hermit) or stay at [[Yeti & Pepe]] (Chief Bandit, Hermit)
* [[Aleczorich%27s_Guide_to_the_Sindit|Sindit/Long Version]] - ''by Aleczorich''
* [[Sindit_%28Guide%29|Sindit/Short Version]] - ''by Aleczorich''
* [http://forums.mapletip.com/index.php?showtopic=109010 FFTAmaster's SinDit Guide] - ''By FFTAmaster92''
* [[My_own_Sindit_guide|My Experience of a Sindit]] - ''by DETINY''


*'''Level 90-100+''': As you gain more and more strength,  you can experiment on what you want to train on. You can even go for [[Dark Yeti & Pepe]], [[Crimson Balrog]], you name it!
===Hermit Guides===
* [http://forums.mapletip.com/index.php?showtopic=103363 v0.35+ Death Teddies for Hermits] - ''By Magical Moses''


= Final Words =
<small>This is an index of guides for '''Thieves'''. If you would like to create your own guide, please view the [[MapleWiki:Create Guides|create guides page]] for more information.</small>


Thank you to everyone who contributed to this guide, MapleTip, WHAT, Ocean, and Flash. This guide was created in several month's worth of research. It was not created in hours. This guide was put together by the people of MapleTip. Thanks.


Remember, all of you can still make this guide better than what it is! Just contribute as much as you can.
[[Category:Thief]]
[[Category:Classes in General]]
[[Category:Classes in General]]
[[Category:Classes (Explorer)]]
{{Jobs in Maplestory}}

Latest revision as of 20:12, 14 August 2015

This is an index of guides for Thieves. If you would like to create your own guide, please view the create guides page for more information.

Thief2.png

Description

Thieves are sinister people. They can run and jump fast, they can hide and best of all, they do some of the most damage in MapleStory. Thieves are one of the most used classes in MapleStory. They are also the second-most expensive class in MapleStory, due to the expenses tied to recharging/buying throwing-stars unless you are becoming a Bandit of course.

Becoming a Thief

Requirement: Level 10 (That's it. With v6.5 NEXON has made it so players can go all STR on Maple Island [ this is not available in all servers, though ] )

Go to Fusion Jazz Bar in Kerning City at level 10 which is somewhere on the right part of Kerning, left of the Taxi. Talk to the Dark Lord and he'll advance you as a Thief if you have the requirement stats.

For Dual Bladers, they must pick the "Dual Blade" choice on the character creation. Then they must do their usual tasks to become a Thief. Afterward, they must do a series of level 10-20 quests to actually become a Dual Blade.

Job Tree

First Job
Second Job
Third Job
Fourth Job
Knights Of Cygnus
Rogue
Assassin
Bandit
Hermit
Chief Bandit
Night Lord
Shadower
Night Walker
First Stage
Second Stage
Third Stage
Fourth Stage
Fifth Stage
Sixth Stage
Rogue
Blade Recruit
Blade Acolyte
Blade Specialist
Blade Lord
Blade Master

Skills

Icon Skill Name Description Type Mastered Element Prerequisites
Dark Sight.gif Dark Sight Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Flash Jump skill. Press the skill key again to deactivate Dark Sight. Supportive 10 x -
Flashjump.gif Flash Jump Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Active 5 x Explorer Rogue only
Haste.gif Haste Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently. Supportive 10 x Explorer Rogue only
Self Haste.PNG Self Haste Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently. Supportive 20 x Dual Blade Rogue only
Doublestab.gif Double Stab Quickly stabs an enemy twice. Active 20 x -
Nimble Body Skill.gif Nimble Body Permanently increases Accuracy and Avoidability. Passive 20 x -
NewL7.png Lucky Seven Throws 2 throwing stars based on LUK, regardless of Claw Mastery. Active 20 x -



Wiki Guides
Pages made by MapleTip members.

Thief Guides

Dexless Thief Guides

Claw Thief Guides

Assassin Guides

  • Any Updated Guide is available.

Bandit Guides

A guide for the Bandit *[[1]]

my bandit guide for noobs

Bandit Sin (Sindit) Guides

Bandit Sins are a hybrid class that uses a combination of claws and daggers. However, this class does not exist in MapleStory, it is simply an idea.

Hermit Guides

This is an index of guides for Thieves. If you would like to create your own guide, please view the create guides page for more information.

Classes of Maplestory
Warrioricon.gifMagicianicon.gifBowmanicon.gifThieficon.gifPirateicon.gif
(Click the icons above.)


Explorers
Warrior - Magician - Bowman - Thief - Pirate - Dual Blade - Cannoneer - Ultimate Explorer - Jett
Cygnus Knights
Dawn Warrior - Blaze Wizard - Wind Archer - Night Walker - Thunder Breaker - Mihile
Heroes
Aran - Evan - Mercedes - Phantom - Luminous
Resistance
Battle Mage - Wild Hunter - Mechanic - Demon - Xenon
Nova
Kaiser - Angelic Burster
Others
x
[edit]