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Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses.
Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.
Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful.