Priest

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Magician.jpg

Description

The Priest is the upgraded, 3rd job branch of the Cleric class. The priest is now more in tune with their holy attributes and possesses more valuable support skills. Their Shining Ray is a Priest's main attack, striking enemies 3 times with such holy force. Combined with Spell Booster, their attacking speed is doubled. Another skill that brings the Priest to a much better advantage is Doom, which converts the chosen enemies into defenseless Blue Snails.

The Priest is also more supportive, bringing good party skills along. One of them is Holy Symbol, which brings an increased EXP bonus to themselves and their party. Mystic Door can allow them to retreat to the nearest town in times of regrouping and to return to battle. Priests can also Dispel their allies from many abnormal statuses that many bosses often use. Finally, the Priest can defend their own and their allies with a holy shell that can recover their HP and block a round of enemy attacks.

Becoming a Priest

Once level 70, go to El Nath - Chief Residence and speak to Robeira. After talking to Robeira, head on to the Holy Ground at the Snowfield and take the secret portal in the rock. Head into the portals and defeat the evil counterpart of Grendel, and take its drop back to Robeira.

Job Tree

First Job
Second Job
Third Job
Fourth Job
Knights Of Cygnus
Magician
Wizard
Cleric
Mage
Priest
Arch Mage
Bishop
Blaze Wizard

Skills

Icon Skill Name Description Type Mastered Element Prerequisites
Holy Fountain.png Holy Fountain Summons the Holy Fountain to recover party member's HP using holy power. Even a party member in Undead status can use it. Go near the fountain and press the up arrow key to recover. Cannot be summoned near a portal. Supportive 10 x -
Dispel.png Dispel Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection's cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified. Supportive 10 x -
Mystic Door.gif Mystic Door Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press Up Key to move. Supportive 10 x Dispel Lv 3
Holy Symbol.png Holy Symbol Temporarily allows all nearby party members to gain additional EXP while hunting. Supportive 20 x Dispel Lv 3
Holy Magic Shell.png Holy Magic Shell Fully restores an ally's HP and grants them a holy shield which will absorb up to 10 hits. The shield can last up to 20 seconds, and when it's activated once, it will not be reactivated for a short time even if a different character uses Holy Magic Shell. Supportive 20 x Dispel Lv 3
Shining Ray.gif Shining Ray Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters. Active 20 Holy -
Divine Protection.png Divine Protection Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members. Active 10 x -
Teleport Mastery.png Teleport Mastery When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. Active 10 x Level 5 Teleport
Holy Focus.png Holy Focus Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery. Passive 10 x Level 10 Spell Mastery
Arcane Overdrive.png Arcane Overdrive Permanently increases Critical Rate and Minimum Critical Damage. Passive 10 x -


Wiki Guides
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Cleric Guides

Priest Guides