Luminous Guide: Difference between revisions

From MapleWiki
Jump to navigation Jump to search
Line 320: Line 320:


105: +3 Magic Mastery (14)
105: +3 Magic Mastery (14)


106: +3 Magic Mastery (17)
106: +3 Magic Mastery (17)
Line 349: Line 348:


119: +3 Arcane Pitch (19)
119: +3 Arcane Pitch (19)


120: +3 Arcane Pitch (22)
120: +3 Arcane Pitch (22)
Line 360: Line 358:


124: +3 Reflection (5) / +3 Apocalypse (5)
124: +3 Reflection (5) / +3 Apocalypse (5)


125: +3 Reflection (8) / +3 Apocalypse (8)
125: +3 Reflection (8) / +3 Apocalypse (8)

Revision as of 02:27, 17 December 2012

LumiIco.png

Introduction

Welcome to my comprehensive guide for Luminous. This guide has everything a Luminous need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! Hyper Skills are included!


I am currently adding medals, quest guide, training locations, etc.

Skill builds are done :)

Story

Luminous Guide is the second Magician Hero and the final addition in Legendary Hero class introduced in the second part of the Tempest Update. Luminous was previously known as a Mage of Light before he was corrupted by the Black Mage, transferring his evil powers into him. As of the other heroes besides Freud, he was frozen by the Black Mage.

First Job
Second Job
Third Job
Fourth Job
Luminous
Luminous (II)
Luminous (III)
Luminous (IV)
(Hyper Skills)

Storyline

The story starts off at the Temple of Time with Luminous making his way towards the Black Mage's chamber. Luminous meets up with Phantom, who calls him out on his tardiness and leaves. Afterwards, you meet Guwaru, one of the commanders of the Black Wings, who tries to destroy you. Before he could, he is killed by Magnus, another commander. Luminous attacks Magnus, all work to no avail. Magnus tells him that he is done with Maple World and leaves.

Luminous reaches Aran, who is injured facing off against the Black Mage's servants. She tells him that Freud and Mercedes are already fighting the Black Mage and that the injury held her up. He reaches the Black Mage's chamber, only to see Freud, Mercedes and the Demon Slayer already bested by the evil mage's powers. Freud tells him that the seals have been set up to capture the Black Mage and requires Luminous to activate it. Freud borrows the power of Rhinne to stop time temporarily for Luminous to activate the seals with no intervention. Luminous successfully activates the seal, but the Black Mage makes his attempt to breach it. Luminous goes and prevents him from doing so, but only to have the Black Mage to transfer his dark essence into the Mage of Light. The battle ends and the Black Mage is sealed. After the fight, Luminous is give one last quote:

'''Don't forget. The darkness inside of you will swallow you up.'''

We see Luminous lying unconscious on Ellinia. He is awakened by a little girl named Lania, who befriends him and spends time with him for years to come. Time passes and Lania has developed into a mature woman. One day, Lania askes Luminous to do some errands and believes the day is nice for a picnic. Luminous agrees to the notion, but before he can say goodbye, dark energy envelops Luminous and culminates into a large-scale explosion, that destroys the environment around and severly harms Lania. ALl of a sudden, he remembers what the Black Mage has told him and realizes that some of his powers was given to Luminous.

In Korean Maplestory, your player will have to choose between the path of light and dark. If you choose the light side, Luminous will restore everything he has destroyed and bring Lania back to health. If you choose the dark side, Luminous will leave the area and Lania in order to discover his newfound dark powers. In Global Maplestory, Luminous' story focuses mostly on the dark side.

Gameplay

KMS's Light/Dark gauge.

Luminous can be considered to be one of the more unique classes in Maplestory. Asides from gameplay, Luminous is the first class that incorporates actual voice acting within gameplay. In Korean Maplestory, his storyline is also interactive, changing depending on which side that you take: Light or Dark. Choosing one of the sides will have an impact on his quests and his skills as well. However, in Maplestory Global, his story is melded together in one questline. Also, Luminous can have bonuses for both Light and Dark skills.

GMS's Light/Dark gauge.

Upon second job, his gameplay takes a new twist. You are greeted with a gauge that measures the amount of light and dark is present. You will enter into a Light or Dark mode in which your skills respective to their side will be significantly stronger. The only way to get out of Light or Dark mode is to use the skills that responds to your current mode; If you are in Light mode, you use a Light skill and in Dark mode, you use a Dark skill. Apart from the damage increase, you will also enter into a special buff that will be a great asset to the player. Lastly, if you use a certain skill in its respective mode, the amount of hits the skill make is doubled, providing more power. Up to 3rd job, you will have the ability to balance your Light and Dark gauge into a state of Equlibrium, which will greatly increase both Light/Dark skills and Equilibrium skills itself.

In Global Maplestory, you can change which mode you are in with a skill and how much the gauge fills up does not alter any changes towards Luminous' modes in any way.

Luminous' weapon of choice are double edged magical weapons known as Shining Rods and his secondary weapon are Orbs. Higher level orbs can be bought and sold at various NPC markets.

Luminous's character selection screen.

Pros/Cons

  • Pros
    • Highest Mana Pool of any Magician.
    • Offers a unique variety of gameplay with the Light/Dark system.
    • Interactive storyline can increase the damage of either your light or dark skills
    • Impressive mobbing capability
    • Meso-friendly with HP potions
    • Near automatic Job Advancement
    • Light side's questline gives a major EXP bonus
  • Cons
    • Using light/dark skills opposite from their element will be weakened
    • Does not have Teleport Mastery unlike the other Magicians
    • Dark side's questline gives less EXP than the Light
    • Does not have a mount
    • Slower attacking speed compared to Evan.

Skills

Beginner

Beginner

Icon Skill Name Description Type Mastered Element Prerequisites
Blessing of the Sprite.png Blessing of the Fairy Skill Point will increase by 1 when the related character reaches above Lv.10. Supportive 20 x -
Empress's Blessing.png Empress's Blessing Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied. Supportive 30 x -
Light Wash.png Light Wash The power of light breaks down enemy DEF, allowing your attacks to penetrate. Supportive 1 x -
Will of the Alliance.png Will of the Alliance A powerful force is released, based on Willpower of the Alliance. Supportive 1 x -
Inner Light.png Inner Light Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness. Passive 1 x -


1st Job

Icon Skill Name Description Type Mastered Light or Dark? Prerequisites
Dark Affinity.png Dark Affinity Permanently increases light/dark magic ATT. Passive 5 x -
Standard Magic Guard.png Standard Magic Guard Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF. Passive 10 x -
Abyssal Drop.png Abyssal Drop Drops a condensed orb of darkness on multiple enemies in front of you. Active 10 Dark Magic -
Mana Well.png Mana Well Increases Max MP for a short time. Supportive 20 x -
Flash Shower.png Flash Shower Fires a condensed orb of light that penetrates enemies as it flies. Active 10 Light Magic -
Light Speed.png Light Speed Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump. Supportive 10 x -



Second Job

Icon Skill Name Description Type Mastered Light or Dark? Prerequisites
Spell Mastery.png Spell Mastery Increases Magic Mastery, and Magic Attack. Passive 10 x -
Magic Booster2.png Magic Booster Increases the attack speed of your weapon. Must have a Shining Rod equipped. Supportive 10 x -
High Wisdom.png High Wisdom Permanently increase INT. Passive 10 x -
Sylvan Lance.png Sylvan Lance Tosses a spear of light to hit multiple enemies. Active 20 Light Magic -
Black Blessing.png Black Blessing A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage. Supportive 20 x -
Blinding Pillar.png Blinding Pillar Detonates a pillar of light that knocks back enemies and has a chance to stun. Active 10 Light Magic -
Pressure Void.png Pressure Void Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys. Active 20 Dark Magic -



Third Job

Icon Skill Name Description Type Mastered Light, Dark, Equil? Prerequisites
Moonlight Spear.png Moonlight Spear Fires a chain of dark moonlight from under the enemies' feet. Active 20 Dark Magic -
Ray of Redemption.png Ray of Redemption Heal your party members and deal damage to enemies with the power of light. Active 20 Light Magic -
Spectral Light.png Spectral Light Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys. Active 20 Light Magic -
Shadow Shell.png Shadow Shell Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects. Supportive 10 x -
Dusk Guard.png Dusk Guard Temporarily increase Physical and Magic DEF and has a chance to ignore damage. Supportive 10 x -
Photic Meditation.png Photic Meditation Temporarily increases party Magic ATT. Stacks with Meditation. Supportive 20 x -
Lunar Tide.png Lunar Tide Increase either Critical Rate or ATT, depending on your HP and MP. Passive 20 x -
Death Scythe.png Death Scythe A scythe-toting reaper comes down to destroy enemies. Active 20 Equilibrium -



Ap Distribution

When the Tempest patch was released, all secondary stats were rendered useless. Now just pump all your points into INT.

New Light And Dark Attack System

Luminous has an entirely new attacking system which makes them unique from other classes. A crystal gauge appears when you are second job. It has light crystals on the left and dark crystals on the right. There is a light/dark image directly below the question mark of the crystal. If you want to enhance your light skills, you click on the light side and your light skills will receive an increase. The increase is from the beginner skill called Sunfire. Light skills receive 50% more damage, cost 50% less MP and recovers 1% hp from each attack. If you click on the right side, you'll be under the influence of Eclipse. Dark skills deal 50% more damage, cost 50% less MP and recovers 1% hp from each attack.


Equipment

Luminous has an entirely new weapon which will be introduced into GMS upon its release. It is called a shining rod. A shining rod is a one handed mage weapon. Luminous also has a projectile they need or they cannot attack. This is similar to Mercedes's arrow and Phantom's card. Luminous' projectile is an orb.


First Job Skill Build

You already have one sp for Abyssal Drop and Flash Shower when you advance at level 10.

10: +4 Dark Affinity (4) +1 Light Speed (1)

11: +1 Dark Affinity (Maxed)

12: +3 Standard Magic Guard (3)

13: +3 Standard Magic Guard (6)

14: +3 Standard Magic Guard (9)

15: +1 Standard Magic Guard (Max) +2 Mana Well (2)

16: +3 Mana Well (5)

17: +3 Mana Well (8)

18: +3 Mana Well (11)

19: +3 Mana Well (14)

20: +3 Mana Well (17)

21: +3 Mana Well (Max)

22: +3 Flash Shower / Abyssal Drop (4)

23: +3 Flash Shower / Abyssal Drop (7)

24: +3 Flash Shower / Abyssal Drop (Max)

25: +3 Flash Shower / Abyssal Drop (4)


26: +3 Flash Shower / Abyssal Drop (7)

27: +3 Flash Shower / Abyssal Drop (Max)

28: +3 Light Speed (4)

29: +3 Light Speed (7)

30: +3 Light Speed (Max)

Summary: Maxed all skills


Reasoning: You want to get Dark Affinity first for the extra 5% magic atk increase. You add 1 point into Light Speed for extra mobility. You max Standard Magic Guard for survivability purposes. You then max Mana Well for more mp. This means more health because your hp is basically your mp. You max Flash Shower or Abyssal Drop in the order you like. This is based on your preference. Light speed is then maxed with the remaining SP. You cannot save SP. k

Second Job Skill Build

We get Sylvan Lance and Pressure Void automatically at level 30.

Level 30: +2 Magic Booster (2)

Level 31: +3 Spell Mastery (3)

Level 32: +3 Spell Mastery (6)

Level 33: +3 Spell Mastery (9)

Level 34: +1 Spell Mastery (Max), +2 High Wisdom

Level 35: +3 High Wisdom (Max)

Level 36: +3 Black Blessing (3)

Level 37: +3 Black Blessing (6)

Level 38: +3 Black Blessing (9)

Level 39: +3 Black Blessing (12)

Level 40: +3 Black Blessing (15)

Level 41: +3 Black Blessing (18)

Level 42: +2 Black Blessing (Max), +1 Magic Booster (3)

Level 43: +3 Magic Booster (6)

Level 44: +3 Magic Booster (9)

Level 45: +1 Magic Booster (Max), +1 Pressure Void (2), +1 Sylvan Lance (2)

Level 46: +2 Pressure Void (4), +1 Sylvan Lance (3)

Level 47: +1 Pressure Void (5), +2 Sylvan Lance (5)

Level 48: +2 Pressure Void (7), +1 Sylvan Lance (6)

Level 49: +1 Pressure Void (8), +2 Sylvan Lance (8)

Level 50: +2 Pressure Void (10), +1 Sylvan Lance (9)

Level 51: +1 Pressure Void (11), +2 Sylvan Lance (11)

Level 52: +2 Pressure Void (13), +1 Sylvan Lance (12)

Level 53: +1 Pressure Void (14), +2 Sylvan Lance (14)

Level 54: +2 Pressure Void (16), +1 Sylvan Lance (15)

Level 55: +1 Pressure Void (17), +2 Sylvan Lance (17)

Level 56: +2 Pressure Void (19), +1 Sylvan Lance (18)

Level 57: +1 Pressure Void (Max), +2 Sylvan Lance (Max)

Level 58: +3 Blinding Pillar (3)

Level 59: +3 Blinding Pillar (6)

Level 60: +3 Blinding Pillar (9)


Summary: All maxed except Blinding Pillar.

Explanation: At level 30, you have two new attacks automatically with 3 SP. We put the next 5 points into magic booster to make our attack speed faster. Faster attack = more damage = dead monsters = more exp = happy you. Spell mastery is maxed to increase our magic mastery and give us more damage. High Wisdom is maxed next to give us more int. More int = more damage. Black Blessing is maxed for a significant damage boost. Max which ever attacking skill you feel comfortable with (NOT BLINDING PILLAR). I like Sylvan Lance for some reason. Then we max Magic Booster to extend the booster time. Lastly, dump your points into the useless skill Blinding Pillar. All it does is push monsters away which makes it more time consuming to attack them all.

Third Job Skill Build

60: +1 Moonlight Spear (1), +1 Spectral Light (1), +1 Death Scythe (1), +1 Photic Meditation (1)

61: +1 Ray of Redemption (1), + Photic Meditation (3)

62: +3 Photic Meditation (6)

63: +3 Photic Meditation (9)

64: +3 Photic Meditation (12)

65: +3 Photic Meditation (15)

66: +3 Photic Meditation (18)

67: +2 Photic Meditation (Max), +1 Life Tidal (1)

68: +3 Lunar Tide (4)

69: +3 Lunar Tide (7)

70: +3 Lunar Tide (10)

71: +3 Lunar Tide (13)

72: +3 Lunar Tide (16)

73: +3 Lunar Tide (19)

74: +1 Lunar Tide (Max), +2 Dusk Guard (2)

75: +3 Dusk Guard (5)

76: +3 Dusk Guard (8)

77: + 2 Dusk Guard (Max), +1 Ray of Redemption (2)

78: +3 Ray of Redemption (5)

79: +3 Ray of Redemption (8)

80: +3 Ray of Redemption (11)

81: +3 Ray of Redemption (14)

82: +3 Ray of Redemption (17)

83: +3 Ray of Redemption (Max)

84: +3 Spectral Light (4)

85: +3 Spectral Light (7)

86: +3 Spectral Light (10)

87: +3 Spectral Light (13)

88: +3 Spectral Light (16)

89: +3 Spectral Light (19)

90: +1 Spectral Light (Max), +2 Death Scythe (3)

91: +3 Death Scythe (6)

92: +3 Death Scythe (9)

93: +3 Death Scythe (12)

94: +3 Death Scythe (15)

95: +3 Death Scythe (18)

96: +2 Death Scythe (Max), +1 Anti-Magic Shell (1)

97: +3 Shadow Shell (4)

98: +3 Shadow Shell (7)

99: +3 Shadow Shell (Max)

100: +3 Ray of Redemption (4)

Summary:

All skills maxed except MoonLight Spear

Ray of Redemption hits 3 times and heals 800% at max level (the game description doesn't mention the extra hits). Because Moonlight Spear isn't needed in 4th job, you can avoid using dark mode entirely in 3rd, and MS is pitifully weak compared to Spectral Light, you may want to consider telling people reading your guide that maxing Ray of Redemption instead is viable because it retains a secondary purpose in 4th job.

Fourth Job Skill Build

100: +1 Apocalypse, +1 Reflection, +1 Ender, 1 Morning Star (1)

101: +3 Magic Mastery (3)

102: +3 Magic Mastery (5)

103: +3 Magic Mastery (8)

104: +3 Magic Mastery (11)

105: +3 Magic Mastery (14)

106: +3 Magic Mastery (17)

107: +3 Magic Mastery (20)

108: +3 Magic Mastery (23)

109: +3 Magic Mastery (25)

110: +3 Magic Mastery (28)

111: +3 Magic Mastery (30)

112: +3 Darkness Mastery (3)

113: +2 Darkness Mastery (Max), +1 Arcane Pitch (1)

114: +3 Arcane Pitch (4)

115: +3 Arcane Pitch (7)

116: +3 Arcane Pitch (10)

117: +3 Arcane Pitch (13)

118: +3 Arcane Pitch (16)

119: +3 Arcane Pitch (19)

120: +3 Arcane Pitch (22)

121: +3 Arcane Pitch (25)

122: +3 Arcane Pitch (28)

123: +2 Arcane Pitch (Max) , +1 Reflection (2) / +1 Apocalypse (2)

124: +3 Reflection (5) / +3 Apocalypse (5)

125: +3 Reflection (8) / +3 Apocalypse (8)

126: +3 Reflection (11) / +3 Apocalypse (11)

127: +3 Reflection (14) / +3 Apocalypse (14)

128: +3 Reflection (17) / +3 Apocalypse (17)

129: +3 Reflection (20) / +3 Apocalypse (20)

130: +3 Reflection (23) / +3 Apocalypse (23)

131: +3 Reflection (26) / +3 Apocalypse (26)

132: +3 Reflection (29) / +3 Apocalypse (29)

133: +1 Reflection (Max) / +1 Apocalypse (Max), +2 Dark Crescendo (2)

134: +3 Dark Crescendo (5)

135: +3 Dark Crescendo (8)

136: +3 Dark Crescendo (11)

137: +3 Dark Crescendo (14)

138: +3 Dark Crescendo (17)

139: + 3 Dark Crescendo (20)

140: + 3 Dark Crescendo (23)

141: +3 Dark Crescendo (26)

142: +3 Dark Crescendo (29)

143: +1 Dark Crescendo (Max), +2 Ender (2)

144: +3 Ender (5)

145: +3 Ender (8)

146: +3 Ender (11)

147: +3 Ender (14)

148: +3 Ender (17)

149: +3 Ender (20)

150: +3 Ender (23)

151: +3 Ender (26)

152: +3 Ender (29)

153: +1 Ender (Max) +2 Apocalypse (3) / Reflection (3)

154: +3 Apocalypse (6) / Reflection (6)

155: +3 Apocalypse (9) / Reflection (9)

156: +3 Apocalypse (12) / Reflection (12)

157: + 3 Apocalypse (15) / Reflection (15)

158: +3 Apocalypse (18) / Reflection (18)

159: +3 Apocalypse (21) / Reflection (21)

160: +3 Apocalypse (24) / Reflection (24)

161: +3 Apocalypse (27) / Reflection (27)

162: +3 Apocalypse (Max) / Reflection (Max),

163: +3 Maple Warrior (3)

164: +3 Maple Warrior (6)

165: +3 Maple Warrior (9)

166: +3 Maple Warrior (12)

167: +3 Maple Warrior (15)

168: +3 Maple Warrior (18)

169: +3 Maple Warrior (21)

170: +3 Maple Warrior (24)

171: +3 Maple Warrior (27)

172: +3 Maple Warrior (Max)

173: +3 Hero's Will (3)

174: +2 Hero's Will (Max), +1 Morning Star (2)

175: +3 Morning Star (5)

176: +3 Morning Star (8)

177: +3 Morning Star (11)

178: +3 Morning Star (14)

179: +3 Morning Star (17)

180: +3 Morning Star (20)

181: +3 Morning Star (23)

182: +3 Morning Star (26)

183: +3 Morning Star (29)

184: +1 Morning Star (Max)

Summary: All skills are maxed.

Reasoning:

You add one point into Apocalypse, Reflection, Ender and Morning Star for brand new attacks! Reflection replaces Spectral Light at level 11. You max magic mastery for another monstrous damage increase. Followed by magic mastery is darkness mastery which also increases the damage of death scythe and gives you more power in equilibrium mode. Arcane pitch is then maxed for some extra PDR and critical. The next part is your choice. What do you prefer, Apocalypse or Reflection? Then you max Dark Crescendo for damage stack, followed by Ender. Ender can 1 hit KO monsters and Dark Crescendo stacks damage. Now you max the attack that you didn't choose to max before. It's either Apocalypse or Reflection. Maple Warrior and Hero's Will follow. Morning Star is maxed last as it is the least effective skill.

Hyper Skills

Hyper Skills are an advanced collection of skills that can be obtained in various levels above the level 140 range. You can find your moveset on the normal skill window by pressing the Hyper Skill button. There are three types of Hyper Skills that exists:

  • Passive Stat Boost (S): Passive skills that will add bonus stats to your character.
  • Passive Skill Boost (P): Passive skills that will upgrade your character's normal skills, it's effects varies from increased damage to another attack count to more unique abilities.
  • Active Attack/Buff (A): Along with your passive skills, you will gain one attacking skill and two buffs. You are able to recieve your first buff at level 150, your attack at level 170 and your second buff at level 200.

Obtaining SP for your Hyper Skills requires a much different feat as opposed to your normal skills. Starting at 140, you will gain a certain amount of SP every ten levels for each skill category:

  • Lv. 140: +1 (S), (P)
  • Lv. 150: +1 (S), (A)
  • Lv. 160: +1 (S), (P)
  • Lv. 170: +1 (S), (A)
  • Lv. 180: +1 (P)
  • Lv. 190: +1 (S), (P)
  • Lv. 200: +1 (S), (P), (A)

This makes a total of 6 (S) SP, (5) P SP, and (3) A SP. You can reset your SP in order to use it for other skills, but it requires a certain meso cost, which gradually increases the more you reset, starting at 100,000 mesos and going up to 10 million mesos.

Passive Stat Boost

Icon Skill Name Description Type Mastered Required Level
Hyper Strength.png Hyper Strength Permanently increases STR. Passive 1 140
Hyper Dexterity.png Hyper Dexterity Permanently increases DEX. Passive 1 140
Hyper Intelligence.png Hyper Intelligence Permanently increases INT. Passive 1 140
Hyper Luck.png Hyper Luck Permanently increases LUK. Passive 1 140
Hyper Critical.png Hyper Critical Permanently increases Critical Rate. Passive 1 198
Hyper Accuracy.png Hyper Accuracy Permanently increases Accuracy. Passive 1 158
Hyper Health.png Hyper Health Permanently increases Max HP. Passive 1 192
Hyper Mana.png Hyper Mana Permanently increases Max MP. Passive 1 186
Hyper Fury.png Hyper Fury Permanently increases Max DF. Passive 1 180
Hyper Weapon Defense.png Hyper Weapon Defense Permanently increases Weapon DEF. Passive 1 165
Hyper Magic Defense.png Hyper Magic Defense Permanently increases Magic DEF. Passive 1 174
Hyper Speed.png Hyper Speed Permanently increases Movement Speed. Passive 1 152
Hyper Jump.png Hyper Jump Permanently increases Jump. Passive 1 146





Luminous Exclusive Hyper Skills

Light Reflection - Reinforce: Light Reflection's damage is increased by 20%. [required level: 143]


Light Reflection - Spread: Light Reflection's damage reduction when reflected is removed. [required level: 162]


Light Reflection - Add Range: Light Reflection's range is increased by 50. [required level: 183]


Apocalypse - Reinforce: Apocalypse's damage is increased by 20%. [required level: 149]


Apocalypse - Recharge: Apocalypse's effect on the Light/Dark gauge is increased. [required level: 168]


Apocalypse - Extra Target: Apocalypse's number of monsters hit is increased by 2. [required level: 189]


Absolute Kill - Reinforce: Absolute Kill's damage is increased by 20%. [required level: 155]


Absolute Kill - Extra Target: Absolute Kill's number of monsters hit is increased by 1. [required level: 177]


Absolute Kill - Add Range: Absolute Kill's range is increased by 50. [required level: 195]

Training Locations

This part is meant to help you level up with ease!

Level 1-10

You instantly become level 10 when you make your Luminous. No quests required. You start in the magician town of Ellinia

Elluel.jpg

Level 10-18

Blue Ribbon Pigs, Starfish at Nautilus

Blue Ribbon Pig Location.jpg

Level 18-20

Job Quest from Athena Pierce. It is called Final Battle With Amdusias

Final Battle With Amdusias Quest.jpg

Level 20-30

Rotting Skeletons at NLC Haunted House Chimmney or Golemns at Henesys

Rotting Skeleton location.jpg

Level 30-36

Mushroom Castle Quests. Mushroom Castle is accessible via Henesys or Lith harbour. You should receive a quest from your instructor regarding mushroom castle. He or she gives you the option to teleport you there.

Mc loca.png

Level 36-44

Kerning Square Quests or CDs Grind

Kerning Square Location.jpg

Level 45-50

Dead Scarecrows at NLC Haunted House Chimney Or Quests at Sleepywood and Orbis

Dead Scarecrow Location.jpg

Level 51-70

PQS such as LPQ and KPQ OR Level 51-70: Jesters at NLC Haunted House Chimney OR Level 60-89: Nett's Pyramid

Ludi PQ.jpg

Kerning PQ.jpg

Jesters Location.jpg


Level 60-70

Ariant - Sahal 2 (Sand Rats / Scorpions)

70-80

Magatia - Lab - Area C-2 (Roid / Neo Huroid) for level 70-80

Level 70-90

Romeo and Juliet PQ, Orbis PQ Jesters, Mysterious Path 3 at Boat Quat Town in Singapore(Accessible via a lady in Kerning City)

MPQ Location.jpg Orbis PQ.jpg Mysterious Path 3.png

Level 90-110

Aliens at Alien Base Corridor 6 (Accessible Via NLC, must complete prequests) OR Romeo and Juliet PQ, Orbis PQ


Captains/Krus at Herb Town


Dual Ghost Pirates at Ludibirum

Aliens Map.jpg

Level 110-120

Lion Heart Castle, Romeo And Juliet PQ, Orbis PQ

LHC Location.jpg

Level 120-140

Lion Heart Castle, Level 120+ PQS

LHC Location.jpg

Level 140-165

Lion Heart Castle, Temple Of Time, Level 120+ PQS

Temple Of Time Location.jpg

Level 165-179

Stronghold Drill Halls (Accessable Via Temple of Time), Lion Heart Castle

Stronghold Drill Hall Locations.jpg

Level 179-200

Hall of Honour (Near the end of StrongHold), Level 120+ PQS, Lion Heart Castle,

Hall Of Honour Location.jpg


Quest Guide

Coming Soon~

Medals

First Job

In Both Darkness and Light

Max HP +50 Max MP +50

Second Job:

Conquerer of Darkness

Max HP +100 Max MP +100

Third Job:

Master of Darkness

+1 All stat +150 HP/MP

Fourth Job

Guardian of Equilibrium

+2 All Stat +200 MAX HP/MP

Frequent Questions And Answers

How Do I Choose The Light Or Dark Path?

In GMS, you do not choose a path. You control both powers.

If I'm in light mode, how come I can use dark skills?

Luminous is designed so that you can utilize both skills. If you are in light mode and you use light skills, you gain a damage increase. You can still use dark skills, but you will not gain an advantage.

Old Paper.gif
Evil paper.gif
Availability of Luminous Guide
Korea
Japan
China
Taiwan
SEA
Global
Europe
Available Soon Soon TBA 2013 Available Unavailable
 


Contributions

Tony Vu - Guide Creator

BasilMarket - Skill Information

Maple Wiki

Orange Mushroom for Hyper Skills

LiSalamander- Victor Yin

ChopSuey- Phong