Thief

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"They handle daggers and claws, and use skills such as stealing, moving fast, etc to help themselves. Clothing-wise, to move quickly and unnoticeably, they prefer tight clothes with bland colors that don't attract unnecessary attention.

The job order for the thieves reveals a 2-way job route. In order to advance as one of these jobs, various requirements need to be fulfilled. You should take time deciding what kind of a thief you want to become down the road before committing to route."

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About This Guide

It's been many months on end since MapleGlobal first started, and since then, many thieves have spawned from the abyss. This guide has been created to be relevant with the thief population and to help all those who wish to become a thief. This guide automatically assumes you are a complete beginner.

Frequently Asked Questions

Question. What is AP?

Answer. AP stands for "ability point". Ability points are points that you put on certain stats, which include STR, DEX, INT, LUK, HP, and MP. You get 5 ability points every time you level up.

Q. Why should I try to get the lowest stats on STR and INT rather than trying to get the highest stats on DEX and LUK?

A. As a thief, you are, by default, weak up with warrior weapons (i.e. swords, blunt weapons, etc), but strong with stars and daggers. As you level up, these extra ability points will be useless, and you will be weaker in your melee damage too (excluding dagger damage). Therefore, we try to maximise your damage by reducing the number of unnecessary ability points.

Q. I've noticed that I can add AP's to an HP and MP stat. What do they do and is it advisable to add to them?

A. The HP and MP stats just add to your Max HP and MP. It is not advisable to add AP to them because the increase is very low, and you may benefit less than if you put points into DEX or LUK.

Q. Why are DEX and LUK important for thieves?

A. LUK (Luck) is extremely important for thieves because it increases their damage. The DEX helps increase your damage only by a little, but it is a requirment to wear equipment, therefore we use as little DEX as possible but enough to wear your level's equipment.

Q. Why aren't STR and INT important?

A. Neither STR (Strength) or INT (Intelligence) is required to wear your equipment. Therefore, you will be weak at your starting levels, but strong later on. One exception is the "STR Bandit". STR Bandits uses STR for other daggers, called "STR daggers", which allows them to have higher minimal damage but less maximum damage. These daggers have a STR requirement to be worn.

Q. What is SP?

A. SP stands for "skill point". Skill points are points you put on certain skills to activate or upgrade them. As a thief, you receive your first skill point right after doing the job advancement (chiefly at level 10), and every level-up after then you receive 3 skill points.

Rogue

Thieves are one of the classes discussed on this page. They can choose between ranged and melee, unlike the other classes, and they also have the second best ammount of HP, armor and defense, but they lack MP, of which Thieves generally need to use a lot, maybe more than mages! This is partly why it isn't recommended for Thief to be your first character.

The Road of the Thief

You already known that that all thieves are very strong. Therefore, we will have to use a very special technique to maximize your damage capabilities. Keep reading to find out.

After pressing the "Create a Character" button, you will be directed to a screen as shown below:


http://www.mapletip.com/guides/thief/images/create_char.jpg

This image is of a name chooser and character customizer. One important feature is the dice roller.

The dice roller rolls for your statistics, it will determine how strong your character in the future. One wrong point, and it will cost you a bunch of damage points lost. Please keep in mind that this dice rolling procedure is very important and patience is needed to complete and succeed this.

The suggested stats are shown below and in the picture above:

STR: 4 (??)
DEX: ??
INT: 4
LUK: ??

"??" means that the numbers can be anything.
To-be STR bandits can roll any number in STR. Learn more of STR Bandits here.

Your character should have 4 STR and 4 INT because these two skills are useless for a thief (with potential STR bandits being an exception). You must focus all skill points onto the skills that actually are used by a thief which is the DEX and LUK. If you are the impatient type, then you can just put 4 or 5 points in STR and INT, but never settle for a 5/5, 6/4, 4/6, or higher. Note: This process may take up to half an hour on average. Make sure you are patient, otherwise, your character will not be as strong.

You are now ready to go on your journey as a beginner. Every single character starts out as a beginner. During your tour of Maple Island, you will learn some techniques and features that MapleStory provides. All this is preparation so you can get out of there and go on real journeys and become a thief. While being a beginner, you will not lose experience points (required to level up), but when you become a thief, you will lose EXP after dying. These experience points are precious because later on in MapleStory, you will take hours to gain the lots of experience you need to level up. Therefore, you must avoid dying. But since you are a beginner right now, you can die as many times as you want without losing any experience.

For each level you gain, it is important to remember to add Ability Points. You can do this by pressing "S" on your keyboard (default hotkey). For each level, you obtain 5 ability points. After creating your character, add DEX for every AP until it gets to 25. Then, put the rest of the AP you receive, until level 10, into LUK. Even if you see that your damage is very poor, do not add points into STR. If you are going to be a STR Bandit, not yet.

Stats needed to become a Thief

To be able to become a Thief, you must be level 10, with 25 of DEX.

 
The Dark Lord.

Once you have reached level 10, exit Maple Island by going to Southperry and asking Shanks to leave Maple Island. You will then be teleported to Lith Harbor. At Lith Harbor, go down from the boat and find the Ticket Booth, which should not be far from the boat, and go to Kerning City. At Kerning City, go toward the left and find the Fusion Jazz Bar. Talk to the Dark Lord and he will instruct you on how to become a thief.

As soon as you become thief you can now fight for a cause. You can beat on things that you couldn't beat before. If you experience people that steals your kills, change channels or ask them politely to stop kill stealing. Remember, if you can pass through all the suffering of the thief, you will join the ranks of the strongest jobs in the world of MapleStory.

What to do when you reach level 10

Please note that the rule for your AP applies after level 10 —do not use this if you are below level 10:

LUK: +5 for three levels
DEX: +5 for two levels

Or (recommended):
LUK: +3 on each level up
DEX: +2 on each level up

It helps to remember that DEX should be 2 times your level and put the rest in LUK. This DEX rule applies until level 40.

To-be STR Bandits only should follow another build to have enough STR to arm themselves with Cutters:

If STR rolled 4 with the dice, then:
Level 19: +5 STR
Level 20: +1 STR, +4 DEX

If STR rolled 5 with the dice, then:
Level 19: +5 STR
Level 20: +4 DEX, +1 LUK

From level 20 onwards:
STR: +1 on each level up
DEX: +2 on each level up
LUK: +2 on each level up

It helps to remember that STR should be (Level - 10), your DEX should be (2 * Level), and LUK should be the rest of the points. The DEX rule, like before, applies until level 40; the STR rule applies until level 60.

Skills and SP Distribution

Please refer to the Skill Points recommended table which will be shown later on if you need help choosing. These recommended ability point adjustments are set to make your thief function the best it can. The following is only a list of the skills a thief could possess.

If you have a good main character that can get a good amount of mesos, (100k before the thief reaches level 20) you can master one of the two main attacks first (to-be bandits: Double Stab; to-be assassins: Lucky Seven).


IconName and DescriptionMax LevelRequirements
 Nimble Body: Increases accuracy and avoidability.
  • Level 1: Avoidability & Accuracy +1
  • Level 10: Avoidability & Accuracy +10
  • Level 20: Avoidability & Accuracy +20
20
 Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
  • Level 1: +25 extra range for throwing weapon
  • Level 4: +100 extra range for throwing weapon
  • Level 8: +200 extra range for throwing weapon
8Nimble Body level 3.
 Disorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
  • Level 1: MP -5, decrease enemy's weapon att/def -1 for 7 seconds
  • Level 10: MP -7, decrease enemy's weapon att/def -10 for 31 seconds
  • Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds
20
 Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
  • Level 1: MP -24, Disappear for 10 seconds, speed -57
  • Level 10: MP -15, Disappear for 100 seconds, speed -30
  • Level 20: MP -5, Disappear for 200 seconds, speed -0
20Disorder level 3.
 Double Stab: Use MP to quickly attack the enemy twice with a dagger.
  • Level 1: MP -6, Attack twice, dealing 65% damage per attack
  • Level 10: MP -9, Attack twice, dealing 95% damage per attack
  • Level 20: MP -14, Attack twice, dealing 130% damage per attack
20
 Lucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
  • Level 1: MP -8, Attack twice, dealing 58% damage per attack
  • Level 10: MP -11, Attack twice, dealing 100% damage per attack
  • Level 20: MP -16, Attack twice, dealing 150% damage per attack
20

Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.


Claw Thief

Those are the ones who will take the claw as their favourite weapon, and make the second job advancement as an Assassin.

There are many ways to distribute the Skill Points. Here or here are some. The following can be the most recommendable one:

Level 10: +1 to Lucky Seven
Level 11: +3 to Nimble Body
Levels 12-13: +3 Keen Eyes per level
Level 14: +2 Keen Eyes (then it is maxed), +1 Lucky Seven
Levels 15-20: +3 Lucky Seven per level (maxed at lv. 20)
Level 21: +3 Disorder
Level 22: +1 Dark Sight
Levels 23-27: +3 Nimble Body per level (maxed at lv. 27)
Levels 28-30: +3 Dark Sight per level

As a Claw Thief, you are able to use Disorder or Dark Sight. Since Disorder does not work with throwing stars, the few points on it can be used to scare away monsters that are very close to you, if you hit them with the claw; but this is not a well-known use. As you get more skilled as an Assassin, you can keep the monsters away, reducing the little usefulness of Disorder to allowing you to learn Dark Sight, a more useful skill.

If you are short of money, you can invest points into Nimble Body before Lucky Seven, because higher levels of this skill will require higher MP usage.

By level 30, your skill list should be this way:

  • 20 Nimble Body (maxed)
  • 8 Keen Eyes (maxed)
  • 3 Disorder
  • 10 Dark Sight
  • 20 Lucky Seven (maxed)

Dagger Thief

Dagger Thieves are the ones who use daggers as their favourite weapon, and will probably become Bandits after the second job advancement test.

The following can be the most recommendable way to spend your Skill Points.

Level 10: +1 to Nimble Body
Levels 11-16: +3 to Nimble Body per level
Level 17: +1 Nimble Body (maxed), +2 Double Stab
Levels 18-23: +3 Double Stab per level (maxed at lv. 23)
Level 24: +3 Disorder
Level 25: +3 Dark Sight
Levels 26-30: +3 Disorder per level OR +3 Dark Sight per level

The choice between Disorder and Dark Sight is up to you, although most players recommend investing points into Dark Sight, because the effects of Disorder would be, in the long run, negligible.

By level 30, your skill list should be either this way:

  • 20 Nimble Body (maxed)
  • 18 Disorder
  • 3 Dark Sight
  • 20 Double Stab (maxed)

Or this other:

  • 20 Nimble Body (maxed)
  • 3 Disorder
  • 18 Dark Sight
  • 20 Double Stab (maxed)

Tips

Try not to die —it isn't a good thing. You will lose experience (usually about 5%), and it can be anywhere from a few minutes work to a few hours work to make it up, depending on your level. Watch your HP gauge attentively.

Learn about the different second job advancement classes, and then figure out what you want to be beforehand, so you can prepare for the skill requirements for that certain job, and not make something catastrophic with your character.

Don't let anybody's talk get to you. If they are doing that, they want to fight, so just ignore it and keep training. It's best not to give them what they want.

If you're patient, you can find a nice patch of land where no monsters can get you and heal instead of using potions —you save money. You can go do something else, such as talk on MapleTip. But be careful, you must be pretty sure that monsters will never reach you.

If you get KSed (kill stolen), don't yell or be mean. That only promotes bad behavior and makes them mad at you, and then they'll just keep KSing you until you leave. They might even follow you. Just ask politely to stop. If they continue or ignore you, then just move somewhere else. There's nothing you can do to solve the problem.

Choosing your Second Job Advancement Class

When you reach level 30, you should go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to the Thief Instructor.

The instructor is two maps east of Kerning City. It is recommended to buy many potions, about 50 or 60 orange potions, before leaving, because once you're in, you can't get out without losing what you collected. Go and talk to him, and he will take you to the test area. Your objective here is getting 30 Dark Marbles that monsters in there drop. Once you have the Marbles, talk to the instructor and he will hand you the Proof of a Hero.

Then, go back to The Dark Lord. Talk to him and give him the Proof. Next comes the choice between Assassin and Bandit. Since you are supposed to build yourself taking in mind that election, you must know already what do you want. Anyways, you can learn a bit from this article, just to help you to make up your mind.


The Assassin

Main article: Assassin

The Assassin is the most popular second job advancement class for the thief. The Assassin is ranged and uses claws and throwing weapons as their main weapon of choice. They may use daggers, but they are going to be weaker with them than the Bandit.

Pros: Is ranged and can shoot very afar off. Is very fast when it comes to killing monsters.

Cons: Can not attack up close. Damage varies a lot, it can range to very low to very high. Good claws and throwing stars are often expensive or rare.


Skills

The following is a list of skills an Assassin can use.


IconName and DescriptionMax LevelRequirements
 Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
  • Level 20: 60% Claw mastery, +20 accuracy, +200 throwing star max ammount per set
20
 Critical Throw: Enables the character to make a critical attack with throwing stars on a certain success rate.
  • Level 30: 50% success rate, critical damage 200%
30Claw Mastery level 3.
 Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
  • Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder
20
 Claw Booster: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
  • Level 20: HP -10, MP -10; claw attacking speed increases for 200 seconds
20Claw Mastery level 5.
 Haste: Temporarily improves the speed and jumping ability of every member of the party.
  • Level 20: MP -30; +40 Speed, +20 jump for 200 seconds
20
 Drain: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
  • Level 30: MP -24; Damage 160%, absorbing 45% of the damage
30


Assassin Techniques

There are many ways to fight using an assassin. Read carefully:

  • Aerial shot: Assassins can shoot while in mid air! To do this, simply jump and attack. This technique is used almost always, because it helps to avoid the monsters when they get close.
  • Backward shot: You can shoot while going backwards. Just jump to the back, turn in midair and shoot. This is technique is more difficult to master.
  • Jump over the monster and shoot: Jump over the monster when you are close, and just do a backward shot to them before they touch you. This is very hard to master.

The Bandit

Main article: Bandit

The Bandit is the least popular second job advancement class for the thief. The Bandit attacks from close and uses daggers or cutters as their main weapons of choice. They may use claws, but they are going to be weaker with them than the Assassin.

Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage, and great mob control.

Cons: Is not ranged, cannot attack as fast as an assassin. Prone to be KSed, because of the time required to reach a single monster.


Skills

The following is a list of skills a Bandit can use.


IconName and DescriptionMax LevelRequirements
 Dagger Mastery: Increases the dagger mastery and accuracy. This only applies when a dagger is wielded.
  • Level 20: 60% dagger mastery, +20 accuracy
20
 Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
  • Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder
20
 Dagger Booster: Use HP and MP to temporarily boost up the attacking speed of the dagger. It only works with a dagger wielded.
  • Level 20: HP -10, MP -10; dagger attacking speed increases for 200 seconds
20Dagger Mastery level 5.
 Haste: Temporarily improves the speed and jumping ability of every member of the party.
  • Level 20: MP -30; +40 Speed, +20 jump for 200 seconds
20
 Steal: Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
  • Level 30: MP -24; 40% success rate to steal, basic att. 100%
30Haste level 5.
 Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row. This skill can only be used while wielding dagger.
  • Level 30: MP -27; Attack 6 times, dealing 80% damage per strike
30


Bandit Techniques

Here is a list of techniques that most bandits love to use.

  • Savage blow is a good move, good for getting attention, so you can use it to show off.
  • Haste is your friend: Always use haste, so that you can keep those ranged people from KSing you.
  • Don't use Savage Blow on weak things: This skill uses a lot of MP, thus requiring to consume MP potions to replace, thus wasting money unnecessarily.
  • Be fast: When you are low-leveled, many ranged people will KS you, so use strategy and speed to level up.

Third Job Advancement

Hermit

Hermits are 3rd Job advacnement of Assassins. When you become lvl 70, you go take the 3rd job test and you complete it, you can become a hermit with new skills and be even more stronger then before.


Skills and SP Distribution

Alchemist Master Level: 20 Type: Passive Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.

Level 1: Recovery rate 103%, duration of effect 103%

Level 10: Recovery rate 130%, duration of effect 130%

Level 20: Recovery rate 150%, duration of effect 150%


Meso UP Master Level: 20 Type: Support Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. ( u really really want to max this)

Level 1: MP -45; Drop rate +3% for 25 seconds

Level 10: MP -50; Drop rate +30% for 70 seconds

Level 20: MP -60; Drop rate +50% for 120 seconds

Shadow Partner Master Level: 30 Type: Support Pre-requisite: Consume 1 Summoning Rock Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.( max it ,or else its worthless)

Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds

Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120 seconds

Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds

Shadow Web Master Level: 20 Type: Support Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.

Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds

Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds

Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds

Shadow Meso Master Level: 30 Type: Passive Pre-requisite: Meso UP Lv 5 Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."

Level 1: Uses Min. 50, Max. 220 mesos; Basic attack +50% with 1% success rate

Level 15: Uses Min. 190, Max. 500 mesos; Basic attack +50% with 5% success rate

Level 30: Uses Min. 340, Max. 800 mesos; Basic attack +50% with 10% success rate

Avenger Master Level: 30 Type: Active Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.

Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up to 4 enemies

Level 15: MP -23; Basic attack 130%, uses 3 throwing stars to attack up to 5 enemies

Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies

Flash Jump Master Level: 20 Type: Support Requires: Avenger lvl 5 Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. (max haste ,max this then use haste then this!!!)

Level 1: MP -60; Jumps a certain distance

Level 10: MP -33; Jumps a certain distance

Level 20: MP -13; Jumps a certain distance

What To Add:

Lvl 70: +1 Avenger

Lvl 71: +2 Avenger, +1 Shadow Partner

Lvl 72: +2 Avenger, +1 Flash Jump

Lvl 73: +3 Shadow Partner

Lvl 74: +3 Shadow Partner

Lvl 75: +3 Shadow Partner

Lvl 76: +3 Shadow Partner

Lvl 77: +3 Shadow Partner

Lvl 78: +3 Shadow Partner

Lvl 79: +3 Shadow Partner

Lvl 80: +3 Shadow Partner

Lvl 81: +3 Shadow Partner

Lvl 82: +2 Shadow Partner

Lvl 83: +3 Flash Jump

Lvl 84: +3 Flash Jump

Lvl 85: +3 Flash Jump

Lvl 86: +3 Flash Jump

Lvl 87: +3 Flash Jump

Lvl 88: +3 Flash Jump

Lvl 89: +3 Meso Up

Lvl 90: +3 Meso Up

Lvl 91: +3 Meso Up

Lvl 92: +2 Alchemist, +1 Meso Up

Lvl 93: +3 Alchemist

Lvl 94: +3 Alchemist

Lvl 95: +3 Alchemist

Lvl 96: +3 Alchemist

Lvl 97: +3 Alchemist

Lvl 98: +3 Alchemist

Lvl 99: +3 Meso Up

Lvl 100: +3 Meso Up

Lvl 101: +3 Meso Up

Lvl 102: +2 Avenger, +1 Meso Up

Lvl 103: +3 Avenger

Lvl 104: +3 Avenger

Lvl 105: +3 Avenger

Lvl 106: +3 Avenger

Lvl 107: +3 Avenger

Lvl 108: +3 Avenger

Lvl 109: +3 Avenger

Lvl 110: +2 Avenger, +1 Shadow Web

Lvl 111: +3 Shadow Web

Lvl 112: +3 Shadow Web

Lvl 113: +3 Shadow Web

Lvl 114: +3 Shadow Web

Lvl 115: +3 Shadow Web

Lvl 116: +3 Shadow Web

Lvl 117: +3 Shadow Meso

Lvl 118: +3 Shadow Meso

Lvl 119: +3 Shadow Meso

Lvl 120: +3 Shadow Meso


Chief Bandit

Skills and SP Distribution

Shield Mastery Chakra Assaulter

Places to Train

Now this isn't some weird "OMG LIKE TRAIN HERE OR LIKE DIE" thing, it's just suggesting on where to train.

  • Level 4-6: Blue, Red, Green Snails and Shrooms in Maple Island and around Henesys.
  • Level 6-10: Do not train on [Orange Mushroom]]s, for they are far too difficult and will take many hits to kill. Snails and Shrooms are still good EXP at this level.
  • Level 10-15: Slimes. If you haven't already went through the First Job Adv. at level 10 you have to restart and make a new character because if you advance late you will lose out crucial skill points. Buy your items, and some potions. Good places for Slimes are in Ellinia or Henesys. You can also hunt in Kerning City Construction Site for orange mushrooms.
  • Level 15-20: Pigs and Ribbon Pigs. Pig Beach is great, since there is a vast amount of Pigs, but a vast amount of people. Just keep looking around for a place in Pig Beach but if you can't kill them in 1-2 hits, you can still level off of Orange Mushrooms at Henesys.
  • Level 21-30: Green Mushrooms and Horned Mushrooms are great monsters for Rouges. EXP is sure to go up fast. Try the Green and Horned Mushroom tree in Ellinia. You can also try doing the Party Quest in Kerning City.

Players Note: Green Mushroom tree (right beside Slime Tree) is recommended for Bandits, as Horny Mushrooms take too much MP on double stab and too long to kill it without special attacks. Also between 27-30 you may want to train on wildboars but otherwise train on zombies mushrooms 2nd Players Note: If green and horned doesnt give satisfaction and if you are funded or have lot of money go to ant tunnel and train on zombie mushrooms and horned mushrooms ,when training you may want to do the rememberer quests.

Note From Player: Bandits can also go to Wild Boars around level 33-35. Levels 30-32 should go to Ant Tunnel 1 & 2 and train on Horny Mushrooms and Zombie Mushrooms.

  • Level 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild boars would still be good until the mid forty's (40-43),even though it is a pain.

Player's Note: You can do the Ludibrium PQ for great exp., and great drops.

  • Level 45-50: By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent EXP. For fast leveling please got the the Ludibrium PQ.
  • Level 55-60: Zombie Lupins, stay there. If your getting bored you could also try the various types of pixies.
  • Level 60-70: You can either go to Drake's Meal Table (Assasin, Bandit) or Hot Sand (Bandit). Coolie Zombies are the best exp at these levels. It will be hard to get a spot though because pratically every other class trains there.
  • Level 70-80: It is now the time for 3rd job. For Hermits, they can try out monsters like Yeti & Pepe, Chief Bandits can go to Yeti and Pepe, or they can dish out some sweet damage at Tauromacis. Most people just decide to stay at Coolie Zombies.
  • Level 80-90: As you are gaining strength, you may want to try Bain (Hermit) or stay at Yeti & Pepe (Chief Bandit, Hermit)
  • Level 90-100+: As you gain more and more strength, you can experiment on what you want to train on. You can even go for Dark Yeti & Pepe, Crimson Balrog, you name it!

Final Words

Thank you to everyone who contributed to this guide, MapleTip, WHAT, Ocean, and Flash. This guide was created in several month's worth of research. It was not created in hours. This guide was put together by the people of MapleTip. Thanks.

Remember, all of you can still make this guide better than what it is! Just contribute as much as you can.

See Also