Aleczorich's Guide to the Sindit/Long: Difference between revisions

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So. You've decided to become a [[Thief]] eh? Well you can use [[:Category:Throwing Stars|stars]] as an [[Assassin]]. Or you can use [[:Category:Daggers/Cutters|daggers]] as a [[Bandit]]. Ever thought of using both? <br>
So. You've decided to become a [[Thief]] eh? Well you can use [[:Category:Throwing Stars|stars]] as an [[Assassin]]. Or you can use [[:Category:Daggers/Cutters|daggers]] as a [[Bandit]]. Ever thought of using both? <br>
<center>Welcome to the world of The SinDit.</center>
<center>Welcome to the world of The SinDit.</center>
[[Image:Character51_13.gif|right]]





Revision as of 07:04, 11 August 2007

Character51 11.gif
Character51 12.gif

So. You've decided to become a Thief eh? Well you can use stars as an Assassin. Or you can use daggers as a Bandit. Ever thought of using both?

Welcome to the world of The SinDit.


Character51 13.gif


Contact Information

You may use this guide on your site or any site. But please keep my E-mail address on it. Thank you.
If you would like to contact me, please contact me at: [email protected].

Credit

If you added a Section or made a very big edit, please put your IGN ( in game name ) and world below:

  • Bera; KAoHermit or KAoSindit
  • Bera; Assaulter7


Introduction

BanditSin/Sindit is an unofficial branch of Thief (rogue) which players decided to make. It combines aspects of Assassins and Bandits. Assassins can train quickly thanks to their claws and the speed with which they throw their stars, and have the party skill Haste. Bandits have the ability to do massive amounts of damage thanks to their Savage Blow technique. The aim of a Sindit build is to combine the best traits of these two Thief builds. This is done by getting some skills for both claws/stars and Daggers in the first job, and then getting even more skills to improve dagger damage in the second job by choosing the path of the Bandit.

Suggestion

I suggest you use a Claw from level 10~40. Then start going close ranged. It is very hard to train a Bandit from level 1~40 but using a claw it is easy. Please read the entire guide. Thanks.

Creating a Character; Dice Roll

When you create a new character, you want it to roll something like this:

STR: 4/5 (Thieves do not need this unless you are going to be a STR bandit which I don't provide a guide to)
DEX: X (anything rolled here is fine )
INT: 4/5 (Thieves do not need this so it is USELESS)
LUK: X (anything rolled here is fine)


Stat Distribution

First off, we should talk about your stat distribution. Your DEX should be at the least 25, or else you can't become a Thief at level 10.


  • STR-Not needed for all Thieves.
  • DEX-DEX adds to your Accuracy, so DEX isn't needed as much as LUK. The only main reason for DEX is for your equips and Accuracy. DEX should be twice your Level.
  • INT-INT is USELESS for thieves, as it adds to Magic Attack and MP.
  • LUK-LUK determines the strength of a Thief. LUK is the basis for a Thief's attack.
  • HP/MP- These are the worst stats to add into. You get enough HP and MP on your own without pumping into these, and any points pumped, would be a waste.


In simpler terms each level you should do something like this:

  • Add 2 DEX each level
  • Add 3 LUK each level



Do The Formula Above until you get to level 30. Then follow the Bandit Guide. I also have it at the bottom of the page.

Skill Point Suggestion for First Job

  • Job Advancement: +1 Disorder
  • Level 11: +2 Disorder, +1 Dark Sight
  • Level 12: +3 Nimble Body
  • Level 13: +3 Keen Eyes
  • Level 14: +3 Keen Eyes
  • Level 15: +2 Keen Eyes (mastered), +1 Double Stab/Lucky Seven (One or the other)
  • Level 16: +3 Double Stab/Lucky Seven (Keep adding to whichever skill you started on Level 15)
  • Level 17: +3 Double Stab/Lucky Seven
  • Level 18: +3 Double Stab/Lucky Seven
  • Level 19: +3 Double Stab/Lucky Seven
  • Level 20: +3 Double Stab/Lucky Seven
  • Level 21: +3 Double Stab/Lucky Seven
  • Level 22: +1 Double Stab/Lucky Seven (mastered)
  • Level 23: +3 Double Stab/Lucky Seven (Whichever you haven't mastered yet)
  • Level 24: +3 Double Stab/Lucky Seven
  • Level 25: +3 Double Stab/Lucky Seven
  • Level 26: +3 Double Stab/Lucky Seven
  • Level 27: +3 Double Stab/Lucky Seven
  • Level 28: +3 Double Stab/Lucky Seven
  • Level 29: +2 Double Stab/Lucky Seven (mastered), +1 Dark Sight
  • Level 30: +3 Dark Sight

Training Areas

You may want to train at these areas:

Main article: Thief Training Reference

Level 1~30

  • Levels 6-10: Do not train on Orange Mushrooms, since they are far too difficult — they will take many hits to kill and deal great amounts of damage. Snails and Shrooms are still good for training at these levels.
  • Levels 10-15: Slimes at Henesys, Ellinia or Lith Harbor. If you haven't already went through the First Job Adv. at level 10, you will have to restart and make a new character because if you advance late, you will have lost out crucial skill points. Buy your items, and some potions if you can afford them. You can also hunt Orange Mushrooms in Kerning City Construction Site.
  • Levels 15-20: Pigs and Ribbon Pigs. Pig Beach is a great place, since there is a vast amount of Pigs, but also a vast amount of people. Just keep looking around for a place in Pig Beach. But if you cannot kill them in 1 or 2 hits, you can still get experience from Orange Mushrooms at Henesys or Kerning City.
  • Levels 21-30: Green Mushrooms and Horned Mushrooms are great monsters for Rogues at these levels. You can try the Green and Horned Mushroom tree in Ellinia. You may also try doing the Party Quest in Kerning City. For Dagger Rogues to which Horned Mushrooms cost too much MP, they can try the Green Mushroom tree. Funded or rich Claw Rogues may want to take on Zombie and Horned Mushrooms at Ant Tunnel, for more challenging training.
  • Levels 27-30: If desired, you can go to train to the Ant Tunnel with Zombie and Horned Mushrooms or to Perion with Wild Boars. If you find these monsters too difficult, you can stay with Green and Horned Mushrooms.

Levels 30~70


  • Levels 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild boars would still be good until the mid forties (40-43), even though it is a pain.
  • Levels 40-45: Try Jr. Cellions, Jr. Lioners and Jr. Grupins. They give good exp. and great drops. You can also try out the Ludibrium Party Quest — if long waits do not bother you! If you are lucky and do rapid Party Quests, you can get great experience and very neat rewards.
  • Levels 45-50: By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent experience. Again, you can try Ludibrium Party Quest for lots of experience — if you are lucky. Since you are high-levelled, party leaders would want to invite you.
  • Levels 50-55: Star Pixies or Zombie Lupins — good drops and good exp. Stone Gollems around Henesys or Block Golems in Ludibrium Eos Tower would also be good. If you can find a training spot, Sakura Cellions give good experience because of their fast spawn rate. Just bring a lot of stars. =)
  • Levels 60-70: You can go to either Drake's Meal Table (for Assasins and Bandits) or Hot Sand (for Bandits solely). Coolie Zombies in El Nath may give the best exp. amounts at these levels. Beware — it will be hard to get a spot, because pratically every other class trains here.

Levels 70~90+


  • Levels 70-80: It is now the time for the Third Job advancement. Contrary to popular belief, Coolie Zombies give still the best exp. ratings for these levels. As Hermits gain three-minutes Shadow Partner, Forest of Golems' party-experience begins to rival those of Zombies.
  • Levels 80-90: Coolie Zombies and Mix Gollems are still the best source of exp. until level 82 approximately, when a new variety of areas open up. Hermits can go to Death Teddies in Ludibrium; Chief Bandits can go to Ghost Pirates. In mid-to-late eighties, both Hermits and Chief Bandits can train on Spirit Vikings or Squids at Aqua Road. Parties at Master Death Teddys may yield good exp too. Chief Bandits may also consider hunting Gobies at Aqua Road, as Meso Explosion can kill the houses quickly. Bain parties in Zipangu are also a nice place to train for MapleSEA players.
  • Levels from 90 onwards: Most Thieves tend to stay at their prior training locations. As Hermits reach levels near one hundrer, they can easily get into parties fighting Grim Phantom Watches. Thieves who wish to or have followed low-DEX builds may want to kill Zakum for the Zakum Helmet. Chief Bandits can party with a Priest at Dual Ghost Pirates for nice amounts of exp., usually after level one hundred.


Skill Point Suggestion for Second Job

You may want to go to the Bandit Guide.