| Skill
|
Description
|
LVL
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Combo Ability
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Gain increased ATT, DEF, and Speed for every 10 Combo Count.
|
10 (MAX)
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Double Swing
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Press the attack key twice to deal a double attack on up to 8 enemies.
|
20 (MAX)
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Combat Step
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Press a direction key twice to quickly move a short distance.
|
5 (MAX)
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Polearm Booster
|
Triples the attack speed of your weapon. Must have a polearm equipped.
|
16
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Combo Smash
|
Uses the polearm to fire a burst of energy at enemies in front of you.
|
10 (MAX)
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Polearm Mastery
|
Increases the weapon mastery and accuracy of polearms.
|
16
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Triple Swing
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Press the attack key three times to deal a triple attack on up to 8 enemies.
|
3
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Final Charge
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Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.
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Combo Fenrir
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Throw a polearm that penetrates a certain amount of monsters in the direction you are facing.
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Combo Drain
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Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP.
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Body Pressure
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Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
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Snow Charge
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Permanently increases damage and infuses your pole arm with Ice.
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Combo Critical
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Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.
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Final Toss
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Lifts multiples enemies in front of you into the air. Airborne enemies take more damage.
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Combo Recharge
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Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
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Rolling Spin
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Jump in place and attack surrounding enemies. Has a chance to stun targets.
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Full Swing
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Increases the damage of Double Swing, Triple Swing, and Combo Smash.
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Smart Knockback
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Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt.
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Cleaving Blows
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Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies.
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Combo Judgement
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Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
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High Mastery
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Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack.
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High Defense
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A new defense technique the permanently decreases damage received from enemies.
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Final Blow
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Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing.
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Combo Tempest
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Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times.
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Combo Barrier
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Casts a party buff that temporarily decreases damage taken.
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Over Swing
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Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
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Maple Warrior
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Increases the stats of all party members.
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Freeze Standing
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Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
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Hero's Will
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Cures you from being Seduced. The cooldown decreases as the skill level increases.
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Sudden Strike
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Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
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