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User:Flinjager123/Demonof9tail

From MapleWiki
ARAN
Skill Description LVL
Combo Ability Gain increased ATT, DEF, and Speed for every 10 Combo Count. 10 (MAX)
Double Swing Press the attack key twice to deal a double attack on up to 8 enemies. 20 (MAX)
Combat Step Press a direction key twice to quickly move a short distance. 5 (MAX)
Polearm Booster Triples the attack speed of your weapon. Must have a polearm equipped. 16
Combo Smash Uses the polearm to fire a burst of energy at enemies in front of you. 10 (MAX)
Polearm Mastery Increases the weapon mastery and accuracy of polearms. 16
Triple Swing Press the attack key three times to deal a triple attack on up to 8 enemies. 3
Final Charge Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.
Combo Fenrir Throw a polearm that penetrates a certain amount of monsters in the direction you are facing.
Combo Drain Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP.
Body Pressure Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
Snow Charge Permanently increases damage and infuses your pole arm with Ice.
Combo Critical Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.
Final Toss Lifts multiples enemies in front of you into the air. Airborne enemies take more damage.
Combo Recharge Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Rolling Spin Jump in place and attack surrounding enemies. Has a chance to stun targets.
Full Swing Increases the damage of Double Swing, Triple Swing, and Combo Smash.
Smart Knockback Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt.
Cleaving Blows Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies.
Combo Judgement Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
High Mastery Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack.
High Defense A new defense technique the permanently decreases damage received from enemies.
Final Blow Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing.
Combo Tempest Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times.
Combo Barrier Casts a party buff that temporarily decreases damage taken.
Over Swing Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
Maple Warrior Increases the stats of all party members.
Freeze Standing Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
Hero's Will Cures you from being Seduced. The cooldown decreases as the skill level increases.
Sudden Strike Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.