| Icon |
Skill Name |
Description |
Type |
Mastered |
Element |
Prerequisites |
 |
High Mastery |
Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. |
Passive |
20 |
x |
Lv. 10 Polearm Mastery |
 |
High Defense |
A new defense technique that permanently decreases damage received from enemies and increases HP. |
Passive |
20 |
x |
- |
 |
Final Blow |
Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits. Can only be used after using Triple Swing. |
Active |
30 |
x |
Lv. 20 Triple Swing |
 |
Advanced Final Attack |
Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. |
Passive |
30 |
x |
Level 20 Final Attack |
 |
Combo Tempest |
Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when Combo Count reaches 200. |
Active |
30 |
x |
Lv. 20 Combo Judgement |
 |
Combo Barrier |
Casts a party buff that temporarily decreases damage taken and increases defense. |
Supportive |
30 |
x |
Lv. 10 Combo Drain |
 |
Over Swing |
Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. |
Active |
30 |
x |
Lv. 10 Full Swing |
 |
Maple Warrior |
Increases the stats of all party members. |
Supportive |
30 |
x |
- |
 |
Freeze Standing |
Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. |
Supportive |
20 |
x |
- |
 |
Hero's Will |
Cures you from being Seduced. The cooldown decreases as the skill level increases. |
Supportive |
5 |
x |
- |
 |
Sudden Strike |
Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. |
Passive |
10 |
x |
- |