Night Walker (III)

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First Job
Second Job
Third Job
Night Walker
Night Walker (II)
Night Walker (III)

Skills

Icon Skill Name Description Type Mastered Element Prerequisites
Shadow Stars.png Shadow Stars Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time. Active 10 x -
Shadow Partner.png Shadow Partner Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while. Supportive 20 x -
Shadow Web.png Shadow Web Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage. Supportive 10 x -
Shade Splitter.png Shade Splitter Double-strikes nearby enemies with a shadow clone technique. Active 20 x -
Alchemic Adrenaline.png Alchemic Adrenaline Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count. Passive 10 x -
Shadow Resistance.png Enveloping Darkness Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. Passive 20 x -
Quad Star.png Quad Star Masterfully unleash four throwing stars. Active 20 x -
VS.png Venom Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Passive 20 x -
Poison Sling.png Poison Bomb Throw a bomb that makes a poisonous cloud. Monsters in the Venom Cloud continuously take damage. Active 30 x -
Dark Flare.png Dark Flare Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Supportive 1 x -