Champions Update

The Champions Update is a patch that mainly focuses on the reorganization of the Warrior, Magician and Bowman classes. It also re-releases and reorganizes the three Legend Update classes, the Cannoneer, Mercedes and Demon Slayer.
Skill Changes
Warrior
1st-4th Job Warrior
| Skill Changes | |
|---|---|
| Damage increased from 280% to 300%. | |
| Damage increased from 220% to 260%. | |
| Delay after use reduced from 1.5 sec to 0.6 sec. | |
| Stance chance increased from 95% to 100%. | |
| Minimum amount of monsters pulled increased from 1 to 3. | |
| Damage increased from 300% to 500%. |
Hero
| Skill Changes | |
|---|---|
| Duration increased from 155 sec to 180 sec. Can stack with other ATT increase buffs and potions. | |
| Moved from Crusader to Fighter. Damage reduced from 560% to 420%, Enemy DEF ignore removed. | |
| HP recovery increased from 100 HP restored every 4 sec to 400 HP restored every 4 sec. | |
| Moved from Hero to Crusader, Max Level lowered from 30 to 20, MP cost reduced from 24 to 19, Damage reduced from 560% to 420%. | |
| NEW SKILL: At max level 20, increases Abnormal Status Resistance by 20%. | |
| Now ignores buff Dispel effect. | |
| Enemy DEF ignored increased from 40% to 50%. | |
| NEW SKILL: At Master Level 30: Damage 220%, Max Enemies Hit: 6, Number of Attacks: 5, Critical Hit on final attack. |
Paladin
| Skill Changes | |
|---|---|
| Block chance increased from 10% to 20%. | |
| Whenever charged with two elements, damage will not be reduced if the monster is resistant to one of the two elements. | |
| Activation rate increased from 30% to 50%. | |
| Damage increased from 370% to 400%. Now has a 10% instant kill chance. | |
| Number of attacks has been increased from 1 to 4, damage has been decreased from 1700% to 425%. | |
| Damage changed from 260% to 200%, Number of attacks changed from 4 to 6. | |
| RETURNING SKILL: Pull up to 6 monsters in front of you and hit them for 350% damage while stunning them for 5 seconds. |
Dark Knight
| Skill Changes | |
|---|---|
| Damage increased from 200% to 220%. | |
| Damage increased from 450% to 550%. | |
| NEW SKILL: At max level 20, increases Abnormal Status Resistance by 20%. | |
| Damage decreased from 400% to 220%, Number of attacks increased from 2 to 4. | |
| Damage increased from 180% to 200%. | |
| HP recovery amount increased from 500 to 600. | |
| Counterattack standby time reduced from 10 sec to 8 sec. | |
| ATT/DEF/MDEF/Accuracy/Avoidability buffs are applied at the same time. |
Dawn Warrior
| Skill Changes | |
|---|---|
| Duration increased from 155 sec to 180 sec. Can stack with other ATT increase buffs and potions. | |
| Damage reduced from 370% to 360%. | |
| Delay after use reduced from 1.5 sec to 0.6 sec. | |
| HP recovery increased from 100 HP restored every 4 sec to 200 HP restored every 4 sec. | |
| Renamed "Radiant Charge". Holy Attribute removed. Damage increased reduced from +130% to +30%. | |
| Moved from Dawn Warrior (3rd) to Dawn Warrior (2nd) . Damage reduced from 560% to 420%, Enemy DEF ignore removed. | |
| NEW SKILL: Damage 240%, Max Enemies Hit: 4, Number of Attacks: 3. Master Level: 20. |
Magician Revamp
Explorer Magician
Magic Claw: At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4. Infinity: Buff dispel ignore effect added. Arcane Aim: ATT increase effect accumulated & applied to all monsters when attacking monsters.
Wizard (Fire/Poison)
Poison Breath: At Master Level: DoT damage increased from 60% to 80%. Meditation: Can stack with other M. ATT increase buffs.
Mage (Fire/Poison)
Burning Magic: At Master Level: Damage boost increased from +10% to +20%.
Arch Mage (Fire/Poison)
Paralyze: At Master Level: Damage reduced from 240% to 200%, Number of attacks increased from 4 to 6, DoT damage increased from 140% to 180%. Mist Eruption: At Master Level: Damage reduced from 460% to 345%, Number of attacks increased from 6 to 8. Big Bang: At Master Level: DoT damage increased from 110% to 140%. Meteor Shower: At Master Level: Cooldown reduced from 30 sec to 20 sec.
Wizard (Ice/Lightning)
Meditation: Can stack with other M. Att increase buffs.
Mage (Ice/Lightning)
Storm Magic: At Master Level: Damage boost increased from +10% to +20%.
Arch Mage (Ice/Lightning)
Blizzard: At Master Level: Cooldown reduced from 30 sec to 20 sec.
Cleric
Holy Arrow: Max enemies hit increased from 3 to 4. Invincible: At Master Level: Damage reduction increased from 20% to 25%.
Priest
Shining Ray: At Master Level: Damage increased from 220% to 240%. Holy Focus: At Master Level: Magic mastery increased from +65% to +70%.
Bishop
Genesis: At Master Level: Cooldown reduced from 30 sec to 20 sec. Angel Ray: At Master Level: Damage reduced from 420% to 375%, Number of attacks increased from 3 to 4, Max enemies increased from 3 to 4.
Blaze Wizard
Magic Claw (1st job): At Master Level: Damage increased from 120% to 130%, Max enemies hit increased from 2 to 4. Fire Pillar (2nd job): At Master Level: Damage increased from 350% to 400%. Meditation (2nd job): Can stack with other M. ATT increase buffs. Flame Gear (3rd job): At Master Level: Dot damage increased from 100% to 140%. Fire Strike (3rd job): At Master Level: Damage increased from 210% to 230%.
Bowman Revamp
Explorer Archer
Arrow Blow: At Master Level - Total damage for each mob will be increased from 220% to 260%.
Hunter
Arrow Bomb: At Master Level - Total damage for each mob will be increased from 360% to 380%.
Ranger
Concentrate: At Master Level - The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds. Strafe: At Master Level - Total damage for each mob will be increased from 800% to 840%.
Bow Master
Hurricane: At Master Level - Total damage for each mob will be increased from 250% to 260%. Spirit Link: Phoenix - At Master Level: The skill is now a passive skill, the skill is now active even when not summoned.
Crossbowman
Iron Arrow: At Master Level - Total damage for each mob will be increased from 360% to 380%.
Sniper
Concentrate: At Master Level - The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds. Strafe: At Master Level - Total damage for each mob will be increased from 800% to 840%. Dragonâs Breath: At Master Level - Total damage for each mob will be increased from 350% to 560%.
Marksman
Piercing Arrow: At Master Level - The number of attacks has been raised to 6 instead of 3. The damage percentage stays the same at 1560%. Ultimate Strafe: At Master Level - The number of attacks has been raised to 8 instead of 6. The damage percentage has been raised from 1620% to 1640%. Spirit Link: Frostprey: At Master Level - The skill is now a passive skill, the skill is now active even when not summoned.
Wind Archer
Double Shot (1st Job): At Master Level - Total damage for each mob will be increased from 300% to 310%. Storm Spike (2nd Job): At Master Level - Total damage for each mob will be increased from 310% to 380%. Concentrate (3rd Job): At Master Level - The players ATT will be increased by from 20 for 180 seconds to 30 for 180 seconds. Hurricane (3rd Job): At Master Level - Total damage for each mob will be increased from 190% to 200%.
Legends Revamp
Cannoneer
Scatter Shot (2nd Job): At Master Level - Damage has been increased per mob to 440% from 360%. Barrel Bomb (2nd Job): At master Level - Damage has been increased per mob to 450% from 370%. Cannon Spike (3rd Job): At Master Level - Damage has been increased per mob to 720% from 510%. Monkey Wave (3rd Job): At Master Level - Damage has been increased per mob to 860% from 760%. Cannon Bazooka (4th Job): At Master Level - Damage has been increased per mob to 2000% from 1200%, the number of attacks per mob has been raised to 4 instead of 2, the speed has been increased to 1.11 seconds per attack compared to 1.44 seconds. Anchors Away (4th Job): At Master Level - Damage has been increased per mob to 400% from 300%, when the Anchor explodes the damage has been increased to 520% instead of 420%. Cannon Barrage (4th Job): At Master Level - Damage has been increased per mob to 1425% from 1600%, the attack speed has been raised to one attack every .81 seconds compared to .99 seconds.
Mercedes
Parting Shot (2nd Job): At Master Level - Damage has been increased per mob to 240% from 280%. Stunning Strikes (3rd Job): At Master Level - Damage has been increased per mob to 480% from 460%, the number of mobs attacked has been raised to 5 instead of 4. Aerial Barrage (3rd Job): At Master Level - Damage has been increased per mob to 660% from 600%. The issue where Final Attack (4th Job) did not activate if mobs aggro was directed towards another player has been fixed. Spike Royale (4th Job): At Master Level - Damage has been increased per mob to 1080% from 1040%. Lighting Edge (4th Job): At Master Level - Damage has been increased per mob to 1560% from 1215%. Rolling Moonsaul (4th Job)t: At Master Level - Damage has been increased per mob to 1080% from 1020%.
Demon Slayer
Demon Lash (2nd Job): The Demon Lash enhancement is now 30% instead of 20%.
1st and 2nd hit damage is at 130% from 120%.
3rd and 4th hit damage is at 117% compared to 108%.
Soul Eater (2nd Job): At Master Level - Damage has been increased per mob to 480% compared to 400%.
Demon Lash (3rd Job): The Demon Lash enhancement is now 100% instead of 80%.
1st and 2nd hit damage is at 180% from 200%.
3rd and 4th hit damage is at 180% compared to 162%.
Judgment (3rd Job): At Master Level - Damage has been increased per mob to 800% compared to 600%.
Carrion Breath (3rd Job): At Master Level - Damage has been increased per mob to 620% compared to 560%.
Demon Lash (4th Job): The Demon Lash enhancement is now 220% instead of 200%.
1st and 2nd hit damage is at 320% from 300%.
3rd and 4th hit damage is at 270% compared to 288%.
Leech Aura (4th Job): At Master Level - The HP reabsorption cooldown is 30 seconds between reabsorption instead of 60 seconds.
Infernal Concussion (4th Job): At Master Level - Damage has been increased per mob to 1460% from 1340%.
Demon Impact (4th Job): At Master Level - Damage has been increased per mob to 1500% from 1200%, the number of mobs attacked is now 4 instead of 3 and the attack speed has been raised to one attack every 1.2 seconds compared to one attack every 1.47 seconds.
New Content
Grand Battle
Battle Square is open again, and a new battle mode has been added: Grand Battle! Min. level requirement: 70 (Evans after 6th job advancement) Cygnus Knights (Mihile excluded) cannot enter. Enter Battle Square through the dimensional mirror located in most towns. Grand Battle is open from 1 PM - 1 AM Pacific time every day.
Battlefield
Talk to NPC Crawson to join a battlefield. Each battlefield has a max capacity of six players. There are Lv. 70-119 battlefields and Lv. 120-200 battlefields - you will be automatically moved to the correct one. Player health and DEF have been adjusted in the matches to provide a fair environment. Most skills can be used in the battlefield. USE and ETC items cannot be used. However, Gallant Potions do spawn in the battlefield to allow MP recovery. If an opponent kills you, they will be marked with a red target. Players with high win rates are marked with stars. When you die, you are revived at one of the four revive locations at random. Players start out in a Medium difficulty range and can move up to Advanced and Superior with better win rates. You will be automatically moved to a battlefield with an appropriate difficulty level. There is no time limit on battlefields. When you're done battling, you can simply click the ROOM OUT button.
Rewards
You receive EXP for defeating other players, but the amount of EXP depends on character level and participation time. Battlefields with a harder difficulty give an 1.5x or 2x EXP bonus. Spending time in the battlefield increases your Gallant Gauge. If you do not participate in battle, your Gallant Gauge decreases. Fill up the Gauge in battle and exchange the points with the Gallant Emblem Exchange NPC that can be found in Battle Square to receive Gallant Emblems. You must claim your Gallant Emblems from the Exchange before midnight Pacific each day, or they will be reset. Cumulative win records and consecutive kills will also be reset at midnight Pacific. Trade your Gallant Emblems in to NPC Larson for various items. Lv. 130 Bloody equipment sets have been replaced with improved Grand equipment sets in Larson's shop.
Bonus Potential
Equipment items can now be upgraded to have Bonus Potential. Equipment must have Potential (of any Tier) before Bonus Potential can be added. Bonus Potential has Rare, Epic, Unique and Legendary Tiers. An icon next to the Bonus Potential line shows which Tier it is. Regular Potential does not affect the Tier or stats of Bonus Potential. Bonus Potential can be added with Slot Carvers. Basic and Intermediate Potential Slot Carvers drop from normal monsters, while Advanced drop from bosses. Superior Potential Slot Carvers can be found in the Gachapon. Silver and Gold Potential Slot Carvers have a chance to unlock a second line of Bonus Potential. Silver and Golden Potential Slot Carvers are only currently available through Cash Shop special promotions. Bonus Potential can be reset with Carved Miracle Cubes, only available in the Cash Shop. Carved Miracle Cubes do not affect regular Potential.
Gachapoon Revamp
Gachapon Revamp
The Gachapon systems have undergone extensive renovations! All of the rewards from the Chair, Mount, Nebulite and regular Gachapon have been merged into one single machine: The Great Gachapierrot. When you play the new Gachapierrot, you have a chance to receive a reward from any of the four previously separate lists. Most equips under level 70 and all D-Grade Nebulites have been removed from the Gachapon, as well as various other unpopular items.Different towns no longer give separate rewards. ALL Gachapierrot machines pull from the same rewards pool. Nebulite and Mount Gachapon Tickets can be traded in to the Gachapierrot for Gachapon Tickets, and have been permanently removed from the Cash Shop. Chair Gachapon Tickets can still be double-clicked to receive chairs from the old Chair Gachapon, but has been permanently removed from the Cash Shop.
Remote Gachapon Tickets can still be used anywhere to access the Gachapierrot. When you talk to The Great Gachapierrot to use a Gachapon Ticket, or use a Remote Gachapon Ticket from anywhere, the new Gachapon window will appear. A list of special items is displayed in the center of the window, as well as the current ticket you are using. You can click Start, or hit Enter, to use a ticket. A list of the last 10 items you won from the Gachapon will be displayed in the right-hand side of the window. The Maple Administrator offers a new one-time quest, called Gachapon Reborn, to explain about the changes to the Gachapons. The Maple Administrator offers a new repeatable quest, called Getcha Powergacha, which rewards a Powergacha Ticket for every 20 uses of a Gachapon Ticket. The Powergacha Ticket has a much higher chance of getting a better item from the Gachapierrot.
The Great Gachapierrot can now be found in:
Henesys, Henesys Market, Henesys Park
Ellinia
Perion
Kerning City
Lith Harbor
Sleepywood
Nautilus, Cafeteria, Mid Floor - Hallway
Ereve
Rien
Orbis
El Nath
Ludibrium
Aquarium
Leafre
Mu Lung
Herb Town
Ariant
Magatia
Edelstein
CBD (Singapore)
Trend Zone Metropolis (Malaysia)
NLC Town Center
Mushroom Shrine
Showa Town, Spa (M), Spa (F)
Misc.
Misc Changes
Gallant Emblems
Gallant Emblems no longer drop from monsters.
Monster HP Bar
Damage that users inflict on monsters will be in red to show the HP reduction to make it easier to recognize.
Spiegelmannâs Gonzo Gallery rewards
Whenever you clear each theme dungeon, youâll obtain Spiegelmannâs Jewelry Box. Rewards obtained from this have been enhanced. Players will now be able to obtain an improved version of Spiegelmannâs Jeweled Epaulette from the box.
Storage Expansion
Max number of storage slots has been increased from 48 to 96.
Orbis Tower Revamp
The Black Mage has destroyed Orbis Tower Floors 9 through 15. Orbis Magic Spots have been added to floors 1, 8, 16 and 20, and allow you to teleport to any of those floors for a fee of 5,000 mesos. Floors 1-8 and 16-20 can be moved through normally, but Orbis Magic Spots are the only way to directly move from 8 to 16 or back. NPC Huckle has been moved to floor 16. A Mystic Gate has been added to floor 16.
--Unblemished (talk) 04:41, 4 October 2012 (CDT)
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