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===1st Job===
===1st Job===
{{First Job Luminous Skills}}t the Black Mage has told him and realizes that some of his powers was given to Luminous.
{{First Job Luminous Skills}}


==Ap Distribution==
==Ap Distribution==

Revision as of 00:17, 13 December 2012

LumiIco.png

Introduction

Welcome to my comprehensive guide for Luminous. This guide has everything a Luminous need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! Hyper Skills are included!


I am currently adding medals, quest guide, training locations, etc.

Skill builds are done :)

Story

Luminous Guide is the second Magician Hero and the final addition in Legendary Hero class introduced in the second part of the Tempest Update. Luminous was previously known as a Mage of Light before he was corrupted by the Black Mage, transferring his evil powers into him. As of the other heroes besides Freud, he was frozen by the Black Mage.

First Job
Second Job
Third Job
Fourth Job
Luminous
Luminous (II)
Luminous (III)
Luminous (IV)
(Hyper Skills)

Storyline

The story starts off at the Temple of Time with Luminous making his way towards the Black Mage's chamber. Luminous meets up with Phantom, who calls him out on his tardiness and leaves. Afterwards, you meet Guwaru, one of the commanders of the Black Wings, who tries to destroy you. Before he could, he is killed by Magnus, another commander. Luminous attacks Magnus, all work to no avail. Magnus tells him that he is done with Maple World and leaves.

Luminous reaches Aran, who is injured facing off against the Black Mage's servants. She tells him that Freud and Mercedes are already fighting the Black Mage and that the injury held her up. He reaches the Black Mage's chamber, only to see Freud, Mercedes and the Demon Slayer already bested by the evil mage's powers. Freud tells him that the seals have been set up to capture the Black Mage and requires Luminous to activate it. Freud borrows the power of Rhinne to stop time temporarily for Luminous to activate the seals with no intervention. Luminous successfully activates the seal, but the Black Mage makes his attempt to breach it. Luminous goes and prevents him from doing so, but only to have the Black Mage to transfer his dark essence into the Mage of Light. The battle ends and the Black Mage is sealed. After the fight, Luminous is give one last quote:

'''Don't forget. The darkness inside of you will swallow you up.'''

We see Luminous lying unconscious on Ellinia. He is awakened by a little girl named Lania, who befriends him and spends time with him for years to come. Time passes and Lania has developed into a mature woman. One day, Lania askes Luminous to do some errands and believes the day is nice for a picnic. Luminous agrees to the notion, but before he can say goodbye, dark energy envelops Luminous and culminates into a large-scale explosion, that destroys the environment around and severly harms Lania. ALl of a sudden, he remembers what the Black Mage has told him and realizes that some of his powers was given to Luminous.

In Korean Maplestory, your player will have to choose between the path of light and dark. If you choose the light side, Luminous will restore everything he has destroyed and bring Lania back to health. If you choose the dark side, Luminous will leave the area and Lania in order to discover his newfound dark powers. In Global Maplestory, Luminous' story focuses mostly on the dark side.

Gameplay

KMS's Light/Dark gauge.

Luminous can be considered to be one of the more unique classes in Maplestory. Asides from gameplay, Luminous is the first class that incorporates actual voice acting within gameplay. In Korean Maplestory, his storyline is also interactive, changing depending on which side that you take: Light or Dark. Choosing one of the sides will have an impact on his quests and his skills as well. However, in Maplestory Global, his story is melded together in one questline. Also, Luminous can have bonuses for both Light and Dark skills.

GMS's Light/Dark gauge.

Upon second job, his gameplay takes a new twist. You are greeted with a gauge that measures the amount of light and dark is present. You will enter into a Light or Dark mode in which your skills respective to their side will be significantly stronger. The only way to get out of Light or Dark mode is to use the skills that responds to your current mode; If you are in Light mode, you use a Light skill and in Dark mode, you use a Dark skill. Apart from the damage increase, you will also enter into a special buff that will be a great asset to the player. Lastly, if you use a certain skill in its respective mode, the amount of hits the skill make is doubled, providing more power. Up to 3rd job, you will have the ability to balance your Light and Dark gauge into a state of Equlibrium, which will greatly increase both Light/Dark skills and Equilibrium skills itself.

In Global Maplestory, you can change which mode you are in with a skill and how much the gauge fills up does not alter any changes towards Luminous' modes in any way.

Luminous' weapon of choice are double edged magical weapons known as Shining Rods and his secondary weapon are Orbs. Higher level orbs can be bought and sold at various NPC markets.

Luminous's character selection screen.

Pros/Cons

  • Pros
    • Highest Mana Pool of any Magician.
    • Offers a unique variety of gameplay with the Light/Dark system.
    • Interactive storyline can increase the damage of either your light or dark skills
    • Impressive mobbing capability
    • Meso-friendly with HP potions
    • Near automatic Job Advancement
    • Light side's questline gives a major EXP bonus
  • Cons
    • Using light/dark skills opposite from their element will be weakened
    • Does not have Teleport Mastery unlike the other Magicians
    • Dark side's questline gives less EXP than the Light
    • Does not have a mount
    • Slower attacking speed compared to Evan.

Skills

Beginner

Beginner

Icon Skill Name Description Type Mastered Element Prerequisites
Blessing of the Sprite.png Blessing of the Fairy Skill Point will increase by 1 when the related character reaches above Lv.10. Supportive 20 x -
Empress's Blessing.png Empress's Blessing Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied. Supportive 30 x -
Light Wash.png Light Wash The power of light breaks down enemy DEF, allowing your attacks to penetrate. Supportive 1 x -
Will of the Alliance.png Will of the Alliance A powerful force is released, based on Willpower of the Alliance. Supportive 1 x -
Inner Light.png Inner Light Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness. Passive 1 x -


1st Job

Icon Skill Name Description Type Mastered Light or Dark? Prerequisites
Dark Affinity.png Dark Affinity Permanently increases light/dark magic ATT. Passive 5 x -
Standard Magic Guard.png Standard Magic Guard Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF. Passive 10 x -
Abyssal Drop.png Abyssal Drop Drops a condensed orb of darkness on multiple enemies in front of you. Active 10 Dark Magic -
Mana Well.png Mana Well Increases Max MP for a short time. Supportive 20 x -
Flash Shower.png Flash Shower Fires a condensed orb of light that penetrates enemies as it flies. Active 10 Light Magic -
Light Speed.png Light Speed Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump. Supportive 10 x -



Ap Distribution

When the Tempest patch was released, all secondary stats were rendered useless. Now just pump all your points into INT.

[header]New Light And Dark Attack System[/header]

Luminous has an entirely new attacking system which makes them unique from other classes. A crystal gauge appears when you are second job. It has light crystals on the left and dark crystals on the right. There is a light/dark image directly below the question mark of the crystal. If you want to enhance your light skills, you click on the light side and your light skills will receive an increase. The increase is from the beginner skill called Sunfire. Light skills receive 50% more damage, cost 50% less MP and recovers 1% hp from each attack. If you click on the right side, you'll be under the influence of Eclipse. Dark skills deal 50% more damage, cost 50% less MP and recovers 1% hp from each attack.

[header]Pros And Cons[/header]

[b]Pros[/b]

Has the most manna of all classes Variety of game play with the new light and dark system Strong mobbing capacity Meso-friendly with HP potions Near automatic Job Advancement Luminous quest line gives good exp. Noob friendly, not much funding is required


[b]Cons[/b]

Does not have Teleport Mastery unlike the other Magicians Does not have a mount Slower attacking speed compared to Evan. New weapon, more expensive No 1v1 skill

[header]Equipment[/header]

Luminous has an entirely new weapon which will be introduced into GMS upon its release. It is called a shining rod. A shining rod is a one handed mage weapon. Luminous also has a projectile they need or they cannot attack. This is similar to Mercedes's arrow and Phantom's card. Luminous' projectile is an orb.

[header]Beginner Skills[/header]

[b]Sun Fire:[/b] When using light skills, you will get 50% extra damage and recover your HP by 1% Level 1: 50% extra damage and 1% HP recovery everytime you use skills of light magic.

[b]Eclipse:[/b] When using dark skills, you will get 50% extra damage and you will no MP will be consumed. Level 1: 50% extra damage and 0 MP consumed everytime you use skills of dark magic.

[b]Permeate:[/b] Let light penetrate the enemies and ignore some defense. (link skill) Level 1: Ignore 10% of the enemy's DEF.

[b]Power of Light:[/b] Luminous has a unique will, insight, and intelligence. With the power of light, he cannot take in darkness. Level 1: Insight: Level 20. Will: Level 20. INT: +20. Immune to darkness state.

[b]Light Blink:[/b] Move with the lights toward the enemies. In towns, you will be instantly teleported to a random location. Level 1: MP Cost: 40, moves to the most distant enemy. However, in town, you'll be teleported to a random location on the map.

[b]Equilibrium:[/b] You have a higher chance to stun the enemy, all damage dealt on you is reduced to 1, cooldowns are ignored, 1% of your HP is recovered when you use light skills, and no skills require MP when you are in this state (equilibrium).

Level 1: 50% chance to stance the enemy, All skills deal 50% more damage. Equilibrium skills have 100% additional damage. Cooldown is not applied, MP is not consumed, and 1% HP is recovered when using light skills.


[header]First Job Skills[/header]

[b]Flash Shower:[/b] Shoot at a number of enemies flying through the light and attack them. Level 1: MP Cost: 15, Attacks up to 5 enemies, Damage: 223%. Level 10: MP Cost: 18, Attacks up to 5 enemies, Damage: 280%.


[b]Abyssal Drop:[/b] Use the dark's power to deal damage on a number of enemies in front of you. Level 1: MP Cost: 16, Attacks up to 6 enemies, Damage: 88%, Number of Attacks: 3. Level 10: MP Cost: 19, Attacks up to 6 enemies, Damage: 107%, Number of Attacks: 3.

[b]Light Speed:[/b]

Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increase movement speed and jump.

Level 1: MP Cost: 29, Horizontal Distance: 116, Vertical Distance: 255. After teleporting, you will be invisible and cannot be attacked. However, if you move, you will no longer be invisible. [Passive Effects: Speed: +2, Jump: +1.]

Level 10: MP Cost: 20, Horizontal Distance: 300, Vertical Distance: 500. After teleporting, you will be invisible and cannot be attacked. However, if you move, you will no longer be invisible. [Passive Effects: Speed: +20, Jump: +10.]


[b]Standard Magic Guard:[/b] Converts a portion of damage dealt to you so it affects your mp instead of your hp. Permanently increases physical and magic defence. Level 1: 13% of the damage is replaced by MP, However, if you don't have enough MP, HP is reduced. Passive Effects: Weapon/Magic DEF: +15.

Level 10: 85% of the damage is replaced by MP, However, if you don't have enough MP, HP is reduced. Passive Effects: Weapon/Magic DEF: +150.

[b]Manawell:[/b] Increases your Max MP for a short time.

Level 1: MP Cost: 0, For 85 seconds, MP: +11%. Can overlap with other effects.

Level 10: MP Cost: 0, For 130 seconds, MP: +20%. Can overlap with other effects.

Level 20: MP Cost: 0, For 180 seconds, MP: +30%. Can overlap with other effects.


[b]Dark Affinity:[/b]

Permanently increases light/dark magic attack. Level 1: Increase light/dark magic ATT by 1% Level 5: Increase light/dark magic ATT by 5%


[header]Second Job Skills[/header]

[b]Sylvan Lance:[/b]

A window of light is summoned to blow on and attack multiple enemies in front of you.

Level 1: MP Cost: 21, Attacks up to 6 enemies 4 times, Damage: 96%. Level 10: MP Cost: 26, Attacks up to 6 enemies 4 times, Damage: 105%. Level 20: MP Cost: 31, Attacks up to 6 enemies 4 times, Damage: 115%.

[b]Blinding Pillar:[/b]

Set up a number of light poles to repel and, with a chance, stun the enemies. Level 1: MP Cost: 10, Attacks up to 10 enemies and pushes them 350 distance, 55% chance to stun. Level 10: MP Cost: 15, Attacks up to 10 enemies and pushes them 350 distance, 100% chance to stun.

[b]Pressure Void:[/b]

Use your dark forces to emit and move darkness on some enemies, in addition to damaging them. Skill requires you to hold down the arrow keys Level 1: MP Cost: 5, Deals 111% damage on up to 8 enemies. Press and hold key skill and ←, ' to move. Can move a distance of 350 to the left or right. Level 10: MP Cost: 9, Deals 138% damage on up to 8 enemies. Press and hold key skill and ←, ' to move. Can move a distance of 350 to the left or right. Level 20: MP Cost: 15, Deals 168% damage on up to 8 enemies. Press and hold key skill and ←, ' to move. Can move a distance of 350 to the left or right.

[b]Black Blessing:[/b] If you are harmed during battle, create dark spheres to defend yourself. Accumulating spheres increases your magic attack in addition to protecting you; 1 sphere is consumed when you are attacked. Level 1: While in battle, creates spheres for 15 seconds. Damage taken also takes away 1 sphere and the receiver reduces the enemies' physical damage by 32%. Sphere 1: +50% of 20 Magic ATT. Sphere 2: +30% of 20 Magic ATT Sphere 3: 20% of 20 Magic ATT. Level 10: While in battle, creates spheres for 10 seconds. Damage taken also takes away 1 sphere and the receiver reduces the enemies' physical damage by 50%. Sphere 1: +50% of 25 Magic ATT. Sphere 2: +30% of 25 Magic ATT Sphere 3: 20% of 25 Magic ATT. Level 20: While in battle, creates spheres for 5 seconds. Damage taken also takes away 1 sphere and the receiver reduces the enemies' physical damage by 70%. Sphere 1: +50% of 30 Magic ATT. Sphere 2: +30% of 30 Magic ATT Sphere 3: 20% of 30 Magic ATT.

[b]Magic Booster:[/b]

Uses MP to double your attack speed for a certain period of time. Level 1: MP Cost: 48, Duration: 18 seconds, Doubles your attack speed. Level 10: MP Cost: 30, Duration: 180 seconds, Doubles your attack speed.

[b]Spell Mastery:[/b]

Increases your magic mastery and attack.

Level 1: Mastery: +14%, Magic ATT: +1. Level 10: Mastery: +50%, Magic ATT: +10.

[b]High Wisdom:[/b]

Permanently improves your intelligence. Level 1: Permanently increases your INT by 8. Level 5: Permanently increases your INT by 40.


[header]Third Job Skills[/header]

[b]Spectral Light:[/b]

Launch a stem with multiple, consecutive paths of light and deal some damage. Hold down the skill and the arrow key to change its direction. Level 1: MP Cost: 8, Attacks up to 8 enemies, Damage: 102%, Number of Attacks: 4. Press and hold the skill's key along with ', " to switch the direction using the keys. Level 10: MP Cost: 11, Attacks up to 8 enemies, Damage: 111%, Number of Attacks: 4. Press and hold the skill's key along with ', " to switch the direction using the keys. Level 20: MP Cost: 14, Attacks up to 8 enemies, Damage: 121%, Number of Attacks: 4. Press and hold the skill's key along with ', " to switch the direction using the keys.

[b]Ray of Redemption:[/b]

Use the light's power to heal party members and deal damage on enemies.

Level 1: Deals 123% damage on up to 6 enemies nearby. HP healed: 25%. Level 10: Deals 150% damage on up to 6 enemies nearby. HP healed: 250%. Level 20: Deals 180% damage on up to 6 enemies nearby. HP healed: 500%.

[b]Moonlight Spear:[/b]

Draw enemies standing at the bottom of the window using a chain. Level 1: MP Cost: 45, Attacks up to 6 enemies, Damage: 323%, Attacks 2 times. Level 10: MP Cost: 60, Attacks up to 6 enemies, Damage: 341%, Attacks 2 times. Level 20: MP Cost: 75, Attacks up to 6 enemies, Damage: 361%, Attacks 2 times.

[b]Death Scythe:[/b]

Summon the ambassadors of the God of death to cut through the enemies using their huge scythes. This skill has both light and dark effects. [Equilibrium skill]

Level 1: MP Cost: 63, Deals 192% damage on up to 10 enemies 6 times. [Cooldown: 34 seconds] Level 10: MP Cost: 90, Deals 210% damage on up to 10 enemies 6 times.[Cooldown: 29 seconds] Level 20: MP Cost: 120, Deals 230% damage on up to 10 enemies 6 times. [Cooldown: 24 seconds]

[b]Shadow Shell:[/b]

Create a shield to override states. When more than the specific number of states is ignored, a cooldown begins. Elemental and abnormal status resistance is also increased.

Level 1: MP Cost: 29, Ignores states up to 3 times. When cooldown is triggered, it lasts 570 seconds. [Passive Effects: Elemental and Abnormal Status Resistance: +4%] Level 10: MP Cost: 20, Ignores states up to 3 times. When cooldown is triggered, it lasts 300 seconds. [Passive Effects: Elemental and Abnormal Status Resistance: +40%]

[b]Dusk Guard:[/b]

For the duration of the buff, there's a chance to increase the damage ignored and defense.

Level 1: MP Cost: 8, Duration: 72 seconds, Weapon/Magic DEF: +120, 2% chance to ignore damage. Level 10: MP Cost: 10, Duration: 180 seconds, Weapon/Magic DEF: +300, 20% chance to ignore damage.

[b]Photic Meditation:[/b]

Increases the magic ATT of party members nearby. Can be stacked with Meditation.

Level 1: MP Cost: 30, Duration: 66 seconds, Your party members' Magic ATT: +10. Level 10: MP Cost: 33, Duration: 120 seconds, Your party members' Magic ATT: +25. Level 20: MP Cost: 36, Duration: 180 seconds, Your party members' Magic ATT: +40.

[b]Lunar Tide:[/b]

Turn your HP and MP into damage, or increase your critical rate. Level 1: If your HP is greater than your MP, Damage: +1%. Otherwise, Critical Rate: +2%. Level 10: If your HP is greater than your MP, Damage: +10%. Otherwise, Critical Rate: +20%. Level 20: If your HP is greater than your MP, Damage: +20%. Otherwise, Critical Rate: +40%.

[header]Fourth Job Skills[/header]

[b]Reflection:[/b] [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage. Level 1: MP Cost: 24, Attacks up to 8 enemies, Damage: 288%, Number of Attacks: 4. Level 10: MP Cost: 30, Attacks up to 8 enemies, Damage: 315%, Number of Attacks: 4. Level 20: MP Cost: 36, Attacks up to 8 enemies, Damage: 345%, Number of Attacks: 4. Level 30: MP Cost: 44, Attacks up to 8 enemies, Damage: 375%, Number of Attacks: 4.

[b]Morning Star:[/b] [Dark Magic]

Drops a explosive meteor on enemies

Level 1: MP Cost: 40, Deals 93% damage on up to 8 enemies, Explodes and deals 283% damage. [Cooldown: 5 seconds] Level 10: MP Cost: 43, Deals 120% damage on up to 8 enemies, Explodes and deals 310% damage. [Cooldown: 5 seconds] Level 20: MP Cost: 46, Deals 150% damage on up to 8 enemies, Explodes and deals 340% damage. [Cooldown: 5 seconds] Level 30: MP Cost: 50, Deals 180% damage on up to 8 enemies, Explodes and deals 370% damage. [Cooldown: 5 seconds]

[b]Apocalypse:[/b]

[Dark Magic]

Opens the abyssal rift under enemies to flood them with void energy Level 1: MP Cost: 24, Deals 303% damage on up to 8 enemies. Level 10: MP Cost: 28, Deals 330% damage on up to 8 enemies. Level 20: MP Cost: 36, Deals 360% damage on up to 8 enemies. Level 30: MP Cost: 44, Deals 390% damage on up to 8 enemies.

[b]Ender:[/b]

[Equilibrium]

Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly Level 1: MP Cost: 34, Attacks up to 2 enemies. If the enemy does not instantly die, 275% damage is dealt 7 times. All attacks are critical. [Cooldown: 41 seconds] Level 10: MP Cost: 39, Attacks up to 2 enemies. If the enemy does not instantly die, 293% damage is dealt 7 times. All attacks are critical. [Cooldown: 32 seconds] Level 20: MP Cost: 44, Attacks up to 2 enemies. If the enemy does not instantly die, 313% damage is dealt 7 times. All attacks are critical. [Cooldown: 22 seconds] Level 30: MP Cost: 49, Attacks up to 2 enemies. If the enemy does not instantly die, 333% damage is dealt 7 times. All attacks are critical. [Cooldown: 12 seconds]

[b]Dark Crescendo:[/b] Has a chance to increase damage with each consecutive hit for a short period of time. Level 1: MP Cost: 45, Duration: 64 seconds, Attacks have a 51% chance to increase your damage by 1%. Maximum number of overlaps: 10. Level 10: MP Cost: 55, Duration: 100 seconds, Attacks have a 60% chance to increase your damage by 1%. Maximum number of overlaps: 16. Level 20: MP Cost: 65, Duration: 140 seconds, Attacks have a 70% chance to increase your damage by 1%. Maximum number of overlaps: 22. Level 30: MP Cost: 80, Duration: 180 seconds, Attacks have a 80% chance to increase your damage by 1%. Maximum number of overlaps: 30.

[b]Arcane Pitch:[/b] Ignores an opponent's DEF and resistance for a short period of time. Level 1: MP Cost: 56, Duration: 35 seconds, 1% DEF ignored, Critical Rate: +1%. Level 10: MP Cost: 60, Duration: 80 seconds, 10% DEF ignored, Critical Rate: +10%. Level 20: MP Cost: 65, Duration: 130 seconds, 20% DEF ignored, Critical Rate: +20%. Level 30: MP Cost: 70, Duration: 180 seconds, 30% DEF ignored, Critical Rate: +30%.

[b]Magic Mastery:[/b]

Mastery and Magic ATT increase Level 1: Mastery: +56%. Magic ATT: +1, Minimum Critical Damage: +1%. Level 10: Mastery: +60%. Magic ATT: +10, Minimum Critical Damage: +5%. Level 20: Mastery: +65%. Magic ATT: +20, Minimum Critical Damage: +10%. Level 30: Mastery: +70%. Magic ATT: +30, Minimum Critical Damage: +15%.

[b]Darkness Mastery:[/b]

Equilibrium buff's duration increases when the light and darkness erode. In addition, the skill increases the damage of Death Scythe.

Level 1: Duration of Equilibrium buffs: +2 seconds. Reduces the time to reach light and eclipse depletion. In addition, damage of Death Scythe: +20%. Level 5: Duration of Equilibrium buffs: +10 seconds. Reduces the time to reach light and eclipse depletion. In addition, damage of Death Scythe: +100%.

[b]Maple Warrior:[/b]

For a short period of time, increases all the stats of your party members by a certain percentage. Level 1: MP Cost: 10, Duration: 30 seconds, All Stats: +1%. Level 10: MP Cost: 30, Duration: 300 seconds, All Stats: +5%. Level 20: MP Cost: 50, Duration: 600 seconds, All Stats: +10%. Level 30: MP Cost: 70, Duration: 900 seconds, All Stats: +15%.

[b]Hero's Will:[/b]

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Level 1: MP Cost: 30, Cooldown: 600 seconds. Level 5: MP Cost: 30, Cooldown: 360 seconds.

[header]First Job Skill Build[/header] First Job:

You already have one sp for Abyssal Drop and Flash Shower when you advance at level 10.

10: +4 Dark Affinity (4) +1 Light Speed (1) 11: +1 Dark Affinity (Maxed) 12: +3 Standard Magic Guard (3) 13: +3 Standard Magic Guard (6) 14: +3 Standard Magic Guard (9) 15: +1 Standard Magic Guard (Max) +2 Mana Well (2) 16: +3 Mana Well (5) 17: +3 Mana Well (8) 18: +3 Mana Well (11) 19: +3 Mana Well (14) 20: +3 Mana Well (17) 21: +3 Mana Well (Max) 22: +3 Flash Shower / Abyssal Drop (4) 23: +3 Flash Shower / Abyssal Drop (7) 24: +3 Flash Shower / Abyssal Drop (Max) 25: +3 Flash Shower / Abyssal Drop (4) 26: +3 Flash Shower / Abyssal Drop (7) 27: +3 Flash Shower / Abyssal Drop (Max) 28: +3 Light Speed (4) 29: +3 Light Speed (7) 30: +3 Light Speed (Max)

Summary: Maxed all skills


Reasoning: You want to get Dark Affinity first for the extra 5% magic atk increase. You add 1 point into Light Speed for extra mobility. You max Standard Magic Guard for survivability purposes. You then max Mana Well for more mp. This means more health because your hp is basically your mp. You max Flash Shower or Abyssal Drop in the order you like. This is based on your preference. Light speed is then maxed with the remaining SP. You cannot save SP. k


[header]Second Job[/header]

We get Sylvan Lance and Pressure Void automatically at level 30. 30: +5 Magic Booster (5) 31: +1 Magic Booster (6), +2 Spell Mastery (2)

32: +3 Spell Mastery (5)

33: +3 Spell Mastery (8)

34: +2 Spell Mastery (10), +1 High Wisdom (1)

36: +3 High Wisdom (4)

37: +1 High Wisdom (5), +2 Black Blessing (2)

38: +3 Black Blessing (5)

39: +3 Black Blessing (8)

40: +3 Black Blessing (11)

41: +3 Black Blessing (14)

42: + 3 Black Blessing (17)

43: + 3 Black Blessing (20)

44: +3 Sylvan Lance / Pressure Void (4)

45: +3 Sylvan Lance / Pressure Void (7)

46: +3 Sylvan lance / Pressure Void (10)

47: +3 Sylvan lance / Pressure Void (13)

48: ++3 Sylvan lance / Pressure Void (16)

49: +3 Sylvan lance / Pressure Void (19)

50: +1 Sylvan lance / Pressure Void (Max), +2 Sylvan lance / Pressure Void (3)

51: +3 Sylvan lance / Pressure Void (6)

52: +3 Sylvan lance / Pressure Void (9)

53 +3 Sylvan lance / Pressure Void (12)

54: +3 Sylvan lance / Pressure Void (15)

55 +3 Sylvan lance / Pressure Void (18)

56: +2 Sylvan lance / Pressure Void (Max), +1 Magic Booster (7)

57: +3 Magic Booster (Max)

58: +3 Blinding Pillar (3)

59: +3 Blinding Pillar (6)

60: +3 Blinding Pillar (9)

Summary: All maxed except Blinding Pillar.

Explanation: At level 30, you have two new attacks automatically with 3 SP. We put the next 5 points into magic booster to make our attack speed faster. Faster attack = more damage = dead monsters = more exp = happy you. Spell mastery is maxed to increase our magic mastery and give us more damage. High Wisdom is maxed next to give us more int. More int = more damage. Black Blessing is maxed for a significant damage boost. Max which ever attacking skill you feel comfortable with (NOT BLINDING PILLAR). I like Sylvan Lance for some reason. Then we max Magic Booster to extend the booster time. Lastly, dump your points into the useless skill Blinding Pillar. All it does is push monsters away which makes it more time consuming to attack them all. [header]Third Job[/header]

60: +1 Moonlight Spear (1), +1 Spectral Light (1), +1 Death Scythe (1), +1 Photic Meditation (1) 61: +1 Ray of Redemption (1), + Photic Meditation (3) 62: +3 Photic Meditation (6) 63: +3 Photic Meditation (9) 64: +3 Photic Meditation (12) 65: +3 Photic Meditation (15) 66: +3 Photic Meditation (18) 67: +2 Photic Meditation (Max), +1 Life Tidal (1) 68: +3 Lunar Tide (4) 69: +3 Lunar Tide (7) 70: +3 Lunar Tide (10) 71: +3 Lunar Tide (13) 72: +3 Lunar Tide (16) 73: +3 Lunar Tide (19) 74: +1 Lunar Tide (Max), +2 Dusk Guard (2) 75: +3 Dusk Guard (5) 76: +3 Dusk Guard (8) 77: + 2 Dusk Guard (Max), +1 Moonlight Spear (2) 78: +3 Moonlight Spear (5) 79: +3 Moonlight Spear (8) 80: +3 Moonlight Spear (11) 81: + Moonlight Spear (14) 82: + Moonlight Spear (17) 83: + Moonlight Spear (Max) 84: +3 Spectral Light (4) 85: +3 Spectral Light (7) 86: +3 Spectral Light (10) 87: +3 Spectral Light (13) 88: +3 Spectral Light (16) 89: +3 Spectral Light (19) 90: +1 Spectral Light (Max), +2 Death Scythe (3) 91: +3 Death Scythe (6) 92: +3 Death Scythe (9) 93: +3 Death Scythe (12) 94: +3 Death Scythe (15) 95: +3 Death Scythe (18) 96: +2 Death Scythe (Max), +1 Anti-Magic Shell (1) 97: +3 Shadow Shell (4) 98: +3 Shadow Shell (7) 99: +3 Shadow Shell (Max) 100: +3 Ray of Redemption (4) Summary:

All skills maxed except Ray of Redemption which is left on 4.


[header]Fourth Job[/header] 100: +1 Apocalypse, +1 Reflection, +1 Ender, 1 Morning Star (1) 101: +3 Magic Mastery (3) 102: +3 Magic Mastery (5) 103: +3 Magic Mastery (8) 104: +3 Magic Mastery (11) 105: +3 Magic Mastery (14) 106: +3 Magic Mastery (17) 107: +3 Magic Mastery (20) 108: +3 Magic Mastery (23) 109: +3 Magic Mastery (25) 110: +3 Magic Mastery (28) 111: +3 Magic Mastery (30) 112: +3 Darkness Mastery (3) 113: +2 Darkness Mastery (Max), +1 Arcane Pitch (1) 114: +3 Arcane Pitch (4) 115: +3 Arcane Pitch (7) 116: +3 Arcane Pitch (10) 117: +3 Arcane Pitch (13) 118: +3 Arcane Pitch (16) 119: +3 Arcane Pitch (19) 120: +3 Arcane Pitch (22) 121: +3 Arcane Pitch (25) 122: +3 Arcane Pitch (28) 123: +2 Arcane Pitch (Max) , +1 Reflection (2) / +1 Apocalypse (2) 124: +3 Reflection (5) / +3 Apocalypse (5) 125: +3 Reflection (8) / +3 Apocalypse (8) 126: +3 Reflection (11) / +3 Apocalypse (11) 127: +3 Reflection (14) / +3 Apocalypse (14) 128: +3 Reflection (17) / +3 Apocalypse (17) 129: +3 Reflection (20) / +3 Apocalypse (20) 130: +3 Reflection (23) / +3 Apocalypse (23) 131: +3 Reflection (26) / +3 Apocalypse (26) 132: +3 Reflection (29) / +3 Apocalypse (29) 133: +1 Reflection (Max) / +1 Apocalypse (Max), +2 Dark Crescendo (2) 134: +3 Dark Crescendo (5) 135: +3 Dark Crescendo (8) 136: +3 Dark Crescendo (11) 137: +3 Dark Crescendo (14) 138: +3 Dark Crescendo (17) 139: + 3 Dark Crescendo (20) 140: + 3 Dark Crescendo (23) 141: +3 Dark Crescendo (26) 142: +3 Dark Crescendo (29) 143: +1 Dark Crescendo (Max), +2 Ender (2) 144: +3 Ender (5) 145: +3 Ender (8) 146: +3 Ender (11) 147: +3 Ender (14) 148: +3 Ender (17) 149: +3 Ender (20) 150: +3 Ender (23) 151: +3 Ender (26) 152: +3 Ender (29) 153: +1 Ender (Max) +2 Reflection (4) / +2 Apocalypse (4) 154: +3 Reflection (7) / +3 Apocalypse (7) 155: +3 Reflection (10) / +3 Apocalypse (10) 156: +3 Reflection (13) / +3 Apocalypse (13) 157: +3 Reflection (16) / +3 Apocalypse (16) 158: +3 Reflection (19) / +3 Apocalypse (19) 159: +3 Reflection (22) / +3 Apocalypse (22) 160: +3 Reflection (25) / +3 Apocalypse (25) 161: +3 Reflection (28) / +3 Apocalypse (28) 162: +2 Reflection (Max) / +2 Apocalypse (Max), +1 Maple Warrior (1) 163: +3 Maple Warrior (4) 164: +3 Maple Warrior (7) 165: +3 Maple Warrior (10) 166: +3 Maple Warrior (13) 167: +3 Maple Warrior (16) 168: +3 Maple Warrior (19) 169: +3 Maple Warrior (22) 170: +3 Maple Warrior (25) 171: +3 Maple Warrior (28) 172: +2 Maple Warrior (Max), +1 Hero's Will (1) 173: +3 Hero's Will (4) 174: +1 Hero's Will (Max), +2 Morning Star (3) 175: +3 Morning Star (6) 176: +3 Morning Star (9) 177: +3 Morning Star (12) 178: +3 Morning Star (15) 179: +3 Morning Star (18) 180: +3 Morning Star (21) 181: +3 Morning Star (24) 182: +3 Morning Star (27) 183: +3 Morning Star (Max)


Summary: All skills are maxed.

Reasoning:

You add one point into Apocalypse, Reflection, Ender and Morning Star for brand new attacks! They replace your third job skills straight off the bat. You max magic mastery for another monstrous damage increase. Followed by magic mastery is darkness mastery which also increases the damage of death scythe and gives you more power in equilibrium mode. Arcane pitch is then maxed for some extra PDR and critical. The next part is your choice. What do you prefer, Apocalypse or Reflection? Then you max Dark Crescendo for damage stack, followed by Ender. Ender can 1 hit KO monsters and Dark Crescendo stacks damage. Now you max the attack that you didn't choose to max before. It's either Apocalypse or Reflection. Maple Warrior and Hero's Will follow. Morning Star is maxed last as it is the least effective skill.

[header]Hyper Skills[/header]

[b]Common Hyper Skills[/b]

Hyper Physical Guard: Passively increase your physical defense by 500. [required level: 165]

Hyper Magical Guard: Passively increase your magical defense by 500. [required level: 174]

Hyper Movement: Passively increase your speed by 10. [required level: 152]

Hyper Jump: Passively increase your jump by 10. [required level: 146]

Hyper Accuracy: Passively increase your accuracy by 20%. [required level: 158]

Hyper Critical Rate: Passively increase your critical rate by 10%. [required level: 198]

Hyper Dexterity: Passively increase your DEX by 50. [required level: 140]

Hyper Intelligence: Passively increase your INT by 50. [required level: 140]

Hyper Luck: Passively increase your LUK by 50. [required level: 140]

Hyper Strength: Passively increase your STR by 50. [required level: 140]

Hyper Max Heart Point: Passively increase your HP by 15%. [required level: 192]

Hyper Max Magic Point: Passively increase your MP by 15%. [required level: 186]

Hyper Max Demon Force: Passively increase your DF by 50. [required level: 180]


[b]Luminous Exclusive Hyper Skills[/b]

Light Reflection - Reinforce: Light Reflection's damage is increased by 20%. [required level: 143]

Light Reflection - Spread: Light Reflection's damage reduction when reflected is removed. [required level: 162]

Light Reflection - Add Range: Light Reflection's range is increased by 50. [required level: 183]

Apocalypse - Reinforce: Apocalypse's damage is increased by 20%. [required level: 149]

Apocalypse - Recharge: Apocalypse's effect on the Light/Dark gauge is increased. [required level: 168]

Apocalypse - Extra Target: Apocalypse's number of monsters hit is increased by 2. [required level: 189]

Absolute Kill - Reinforce: Absolute Kill's damage is increased by 20%. [required level: 155]

Absolute Kill - Extra Target: Absolute Kill's number of monsters hit is increased by 1. [required level: 177]

Absolute Kill - Add Range: Absolute Kill's range is increased by 50. [required level: 195]

[header]Luminous Quest Guide[/header]

Coming Soon~~


[header]Training Locations[/header]

There are two paths to take in training. One is the quest lines + normal quests. The other is the regular grinding.

[b]Grinding Way[/b] 1-10: You instantly become level 10. 10-18: [url=http://www.basilmarket.com/MapleStory-monster-Blue-Ribbon-Pig-796.html]Blue Ribbon Pigs[/url] 18-20: Your hat quest from Grendel The Old 21-30: [url=http://www.basilmarket.com/MapleStory-monster-Rotting-Skeleton-554.html]Rotting Skeletons[/url]l or [url=http://www.basilmarket.com/MapleStory-monster-Mixed-Golem-128.html]Mixed Golems[/url] 30-35: Mushroom Castle 35-40: Kerning Square Quests or [url=http://www.basilmarket.com/MapleStory-monster-Latest-Hits-Compilation-587.html]Latest Hit Compilation[/url] & [url=http://www.basilmarket.com/MapleStory-monster-Latest-Hits-Compilation-587.html]Greatest Oldies[/url] 40-50: [url=http://www.basilmarket.com/MapleStory-monster-Dead-Scarecrow-542.html]Dead Scarecrows[/url] 50-70: [url=http://www.basilmarket.com/MapleStory-monster-Twisted-Jester-541.html]Jesters[/url] or [url=http://www.basilmarket.com/MapleStory-monster-Robo-84.html]Robos in Apparatus room[/url] 60-70: Ariant - Sahal 2 (Sand Rats / Scorpions) 70-80: Magatia - Lab - Area C-2 (Roid / Neo Huroid) for level 70-80 70-90: [url=http://www.basilmarket.com/MapleStory-monster-Twisted-Jester-541.html]Jesters[/url], MP3 90-110: [url=http://www.basilmarket.com/MapleStory-monster-Alien-Cog-1007.html]Aliens[/url][url=http://www.basilmarket.com/MapleStory-monster-Captain-271.html]Captains[/url][url=http://www.basilmarket.com/MapleStory-monster-Dual-Ghost-Pirate-171.html]Dual Ghost Pirates[/url] 110-165: [url=http://www.basilmarket.com/show/monster/879]Lion Heart Castle[/url] 165-200: Strong Hold ([url=http://www.basilmarket.com/MapleStory-monster-Official-Knight-A-915.html]Official Knight A[/url][url=http://www.basilmarket.com/MapleStory-monster-Official-Knight-B-916.html]Official Knight B[/url][url=http://www.basilmarket.com/MapleStory-monster-Official-Knight-C-917.html]Official Knight C[/url] 179-200:Hall of Honour

[b]Quest Way[/b] Coming Soon! [header]Medals[/header]

[b]First Job:[/b] In Both Darkness and Light

Max HP +50 Max MP +50

[b]Second Job:[/b] Conquerer of Darkness

Max HP +100 Max MP +100

[b]Third Job:[/b] Master of Darkness

+1 All stat +150 HP/MP

[b]Fourth Job[/b] Guardian of Equilibrium

+2 All Stat +200 MAX HP/MP


[header]FAQ[/header]

[b]How Do I Choose The Light Or Dark Path?[/b] In GMS, you do not choose a path. You control both powers.

[b]If I'm in light mode, how come I can use dark skills?[/b] Luminous is designed so that you can utilize both skills. If you are in light mode and you use light skills, you gain a damage increase. You can still use dark skills, but you will not gain an advantage.

[header]Contributions[/header] Tony Vu - Guide Creator BasilMarket - Skill Information Maple Wiki -Luminous Story Information (I wrote some of it) Orange Mushroom for Hyper Skills LiSalamander- Victor Yin ChopSuey- Phong