White Knight
Description
The White Knight is the third advancement for Pages. What they lack from the strength of a Crusader or the supporting skills of a Dragon Knight, a White Knight makes up in superior defense and diversity. The White Knight boasts 3 elemental charges to use against enemies weak against the elements. These powers are coupled with a powerful Charge Blow, their main offensive skill. The unique part of the White Knight is their ability to increase skills above their master levels, making them a quite fancy group.
Becoming a Knight
Once level 60, Go to El Nath - Chief Residence and speak to Tylus. After talking to Tylus, head back to Victoria Island and talk to Dances with Balrog which is located in Perion. Next, find the Door of Dimension located at Ant Tunnel Park and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.
Return to "Dances with Balrog" and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Tylus. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Tylus in El Nath and give him the Necklace of Wisdom.
Job Tree
Page Spearman |
White Knight Berserker |
Paladin Dark Knight |
Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
HP Recovery | Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly. | Supportive | 10 | x | - | |
Shield Mastery | Increases Weapon Defense and Magic Defense when a shield is equipped. | Passive | 10 | x | - | |
Parashock Guard | Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT. | Supportive | 10 | x | - | |
Threaten | Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy. | Supportive | 20 | x | - | |
Lightning Charge | Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them. | Active | 20 | Lightning | - | |
Divine Shield | Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks. | Supportive | 10 | x | - | |
Rush | Dash forward and push back multiple monsters. | Active | 10 | x | ||
Achilles | Permanently increases your defensive abilities so you take less damage from enemies. | Passive | 20 | x | - | |
Combat Orders | Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased. | Supportive | 20 | x | Level 5 HP Recovery |
Wiki Guides
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White Knight Guides
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