Thief

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"They handle daggers and claws, and use skills such as stealing, moving fast, etc to help themselves. Clothing-wise, to move quickly and unnoticeably, they prefer tight clothes with bland colors that don't attract unnecessary attention.

The job order for the thieves reveals a 2-way job route. In order to advance as one of these jobs, various requirements need to be fulfilled. You should take time deciding what kind of a thief you want to become down the road before committing to route."

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Frequently Asked Questions

Question. What is AP?

Answer. AP stands for "ability point". Ability points are points that you put on certain stats, which include STR, DEX, INT, LUK, HP, and MP. You get 5 ability points every time you level up.

Q. Why should I try to get the lowest stats on STR and INT rather than trying to get the highest stats on DEX and LUK?

A. As a thief, you are, by default, weak up with warrior weapons (i.e. swords, blunt weapons, etc), but strong with stars and daggers. As you level up, these extra ability points will be useless, and you will be weaker in your melee damage too (excluding dagger damage). Therefore, we try to maximise your damage by reducing the number of unnecessary ability points.

Q. I've noticed that I can add AP's to an HP and MP stat. What do they do and is it advisable to add to them?

A. The HP and MP stats just add to your Max HP and MP. It is not advisable to add AP to them because the increase is very low, and you may benefit less than if you put points into DEX or LUK.

Q. Why are DEX and LUK important for thieves?

A. LUK (Luck) is extremely important for thieves because it increases their damage. The DEX helps increase your damage only by a little, but it is a requirment to wear equipment, therefore we use as little DEX as possible but enough to wear your level's equipment.

Q. Why aren't STR and INT important?

A. Neither STR (Strength) or INT (Intelligence) is required to wear your equipment. Therefore, you will be weak at your starting levels, but strong later on. One exception is the "STR Bandit". STR Bandits uses STR for other daggers, called "STR daggers", which allows them to have higher minimal damage but less maximum damage. These daggers have a STR requirement to be worn.

Q. What is SP?

A. SP stands for "skill point". Skill points are points you put on certain skills to activate or upgrade them. As a thief, you receive your first skill point right after doing the job advancement (chiefly at level 10), and every level-up after then you receive 3 skill points.

fuck.

Tips

Try not to die —it isn't a good thing. You will lose experience (usually about 5%), and it can be anywhere from a few minutes work to a few hours work to make it up, depending on your level. Watch your HP gauge attentively.

Learn about the different second job advancement classes, and then figure out what you want to be beforehand, so you can prepare for the skill requirements for that certain job, and not make something catastrophic with your character.

Don't let anybody's talk get to you. If they are doing that, they want to fight, so just ignore it and keep training. It's best not to give them what they want.

If you're patient, you can find a nice patch of land where no monsters can get you and heal instead of using potions —you save money. You can go do something else, such as talk on MapleTip. But be careful, you must be pretty sure that monsters will never reach you.

If you get KSed (kill stolen), don't yell or be mean. That only promotes bad behavior and makes them mad at you, and then they'll just keep KSing you until you leave. They might even follow you. Just ask politely to stop. If they continue or ignore you, then just move somewhere else. There's nothing you can do to solve the problem.

Choosing your Second Job Advancement Class

When you reach level 30, you should go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to the Thief Instructor.

The instructor is two maps east of Kerning City. It is recommended to buy many potions, about 50 or 60 orange potions, before leaving, because once you're in, you can't get out without losing what you collected. Go and talk to him, and he will take you to the test area. Your objective here is getting 30 Dark Marbles that monsters in there drop. Once you have the Marbles, talk to the instructor and he will hand you the Proof of a Hero.

Then, go back to The Dark Lord. Talk to him and give him the Proof. Next comes the choice between Assassin and Bandit. Since you are supposed to build yourself taking in mind that election, you must know already what do you want. Anyways, you can learn a bit from this article, just to help you to make up your mind.


The Assassin

Main article: Assassin

The Assassin is the most popular second job advancement class for the thief. The Assassin is ranged and uses claws and throwing weapons as their main weapon of choice. They may use daggers, but they are going to be weaker with them than the Bandit.

Pros: Is ranged and can shoot very afar off. Is very fast when it comes to killing monsters.

Cons: Can not attack up close. Damage varies a lot, it can range to very low to very high. Good claws and throwing stars are often expensive or rare.


Skills

The following is a list of skills an Assassin can use.


IconName and DescriptionMax LevelRequirements
 Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
  • Level 20: 60% Claw mastery, +20 accuracy, +200 throwing star max ammount per set
20
 Critical Throw: Enables the character to make a critical attack with throwing stars on a certain success rate.
  • Level 30: 50% success rate, critical damage 200%
30Claw Mastery level 3.
 Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
  • Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder
20
 Claw Booster: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
  • Level 20: HP -10, MP -10; claw attacking speed increases for 200 seconds
20Claw Mastery level 5.
 Haste: Temporarily improves the speed and jumping ability of every member of the party.
  • Level 20: MP -30; +40 Speed, +20 jump for 200 seconds
20
 Drain: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
  • Level 30: MP -24; Damage 160%, absorbing 45% of the damage
30Endure
level 3.

Assassin Techniques

There are many ways to fight using an assassin. Read carefully:

  • Aerial shot: Assassins can shoot while in mid air! To do this, simply jump and attack. This technique is used almost always, because it helps to avoid the monsters when they get close.
  • Backward shot: You can shoot while going backwards. Just jump to the back, turn in midair and shoot. This is technique is more difficult to master.
  • Jump over the monster and shoot: Jump over the monster when you are close, and just do a backward shot to them before they touch you. This is very hard to master.

The Bandit

Main article: Bandit

The Bandit is the least popular second job advancement class for the thief. The Bandit attacks from close and uses daggers or cutters as their main weapons of choice. They may use claws, but they are going to be weaker with them than the Assassin.

Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage, and great mob control.

Cons: Is not ranged, cannot attack as fast as an assassin. Prone to be KSed, because of the time required to reach a single monster.


Skills

The following is a list of skills a Bandit can use.


IconName and DescriptionMax LevelRequirements
 Dagger Mastery: Increases the dagger mastery and accuracy. This only applies when a dagger is wielded.
  • Level 20: 60% dagger mastery, +20 accuracy
20
 Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
  • Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder
20
 Dagger Booster: Use HP and MP to temporarily boost up the attacking speed of the dagger. It only works with a dagger wielded.
  • Level 20: HP -10, MP -10; dagger attacking speed increases for 200 seconds
20Dagger Mastery level 5.
 Haste: Temporarily improves the speed and jumping ability of every member of the party.
  • Level 20: MP -30; +40 Speed, +20 jump for 200 seconds
20
 Steal: Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
  • Level 30: MP -24; 40% success rate to steal, basic att. 100%
30Haste level 5.
 Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row. This skill can only be used while wielding dagger.
  • Level 30: MP -27; Attack 6 times, dealing 80% damage per strike
30


Bandit Techniques

Here is a list of techniques that most bandits love to use.

  • Savage blow is a good move, good for getting attention, so you can use it to show off.
  • Haste is your friend: Always use haste, so that you can keep those ranged people from KSing you.
  • Don't use Savage Blow on weak things: This skill uses a lot of MP, thus requiring to consume MP potions to replace, thus wasting money unnecessarily.
  • Be fast: When you are low-leveled, many ranged people will KS you, so use strategy and speed to level up.

Third Job Advancement

Hermit

Hermits are 3rd Job advacnement of Assassins. When you become lvl 70, you go take the 3rd job test and you complete it, you can become a hermit with new skills and be even more stronger then before.


Skills and SP Distribution

Alchemist Master Level: 20 Type: Passive Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.

Level 1: Recovery rate 103%, duration of effect 103%

Level 10: Recovery rate 130%, duration of effect 130%

Level 20: Recovery rate 150%, duration of effect 150%


Meso UP Master Level: 20 Type: Support Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. ( u really really want to max this)

Level 1: MP -45; Drop rate +3% for 25 seconds

Level 10: MP -50; Drop rate +30% for 70 seconds

Level 20: MP -60; Drop rate +50% for 120 seconds

Shadow Partner Master Level: 30 Type: Support Pre-requisite: Consume 1 Summoning Rock Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.( max it ,or else its worthless)

Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds

Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120 seconds

Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds

Shadow Web Master Level: 20 Type: Support Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.

Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds

Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds

Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds

Shadow Meso Master Level: 30 Type: Passive Pre-requisite: Meso UP Lv 5 Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."

Level 1: Uses Min. 50, Max. 220 mesos; Basic attack +50% with 1% success rate

Level 15: Uses Min. 190, Max. 500 mesos; Basic attack +50% with 5% success rate

Level 30: Uses Min. 340, Max. 800 mesos; Basic attack +50% with 10% success rate

Avenger Master Level: 30 Type: Active Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.

Level 1: MP -16; Basic attack 65%, uses 3 throwing stars to attack up to 4 enemies

Level 15: MP -23; Basic attack 130%, uses 3 throwing stars to attack up to 5 enemies

Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies

Flash Jump Master Level: 20 Type: Support Requires: Avenger lvl 5 Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. (max haste ,max this then use haste then this!!!)

Level 1: MP -60; Jumps a certain distance

Level 10: MP -33; Jumps a certain distance

Level 20: MP -13; Jumps a certain distance

What To Add:

Lvl 70: +1 Avenger

Lvl 71: +2 Avenger, +1 Shadow Partner

Lvl 72: +2 Avenger, +1 Flash Jump

Lvl 73: +3 Shadow Partner

Lvl 74: +3 Shadow Partner

Lvl 75: +3 Shadow Partner

Lvl 76: +3 Shadow Partner

Lvl 77: +3 Shadow Partner

Lvl 78: +3 Shadow Partner

Lvl 79: +3 Shadow Partner

Lvl 80: +3 Shadow Partner

Lvl 81: +3 Shadow Partner

Lvl 82: +2 Shadow Partner

Lvl 83: +3 Flash Jump

Lvl 84: +3 Flash Jump

Lvl 85: +3 Flash Jump

Lvl 86: +3 Flash Jump

Lvl 87: +3 Flash Jump

Lvl 88: +3 Flash Jump

Lvl 89: +3 Meso Up

Lvl 90: +3 Meso Up

Lvl 91: +3 Meso Up

Lvl 92: +2 Alchemist, +1 Meso Up

Lvl 93: +3 Alchemist

Lvl 94: +3 Alchemist

Lvl 95: +3 Alchemist

Lvl 96: +3 Alchemist

Lvl 97: +3 Alchemist

Lvl 98: +3 Alchemist

Lvl 99: +3 Meso Up

Lvl 100: +3 Meso Up

Lvl 101: +3 Meso Up

Lvl 102: +2 Avenger, +1 Meso Up

Lvl 103: +3 Avenger

Lvl 104: +3 Avenger

Lvl 105: +3 Avenger

Lvl 106: +3 Avenger

Lvl 107: +3 Avenger

Lvl 108: +3 Avenger

Lvl 109: +3 Avenger

Lvl 110: +2 Avenger, +1 Shadow Web

Lvl 111: +3 Shadow Web

Lvl 112: +3 Shadow Web

Lvl 113: +3 Shadow Web

Lvl 114: +3 Shadow Web

Lvl 115: +3 Shadow Web

Lvl 116: +3 Shadow Web

Lvl 117: +3 Shadow Meso

Lvl 118: +3 Shadow Meso

Lvl 119: +3 Shadow Meso

Lvl 120: +3 Shadow Meso


Chief Bandit

Skills and SP Distribution

Skills

The following is a list of skills an Chief Bandit can use.


IconName and DescriptionMax LevelRequirements
Shield Mastery: Increases the def. of the equipped shield. Only works when the shield is equipped.
  • Level 20: Defensive power +100% when shield is equipped.
20
 Chakra: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
  • Level 30: MP -27, Recovery rate 200%; Damage 112% during the recovery if hit
 assaulter: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate.
  • Level 20: MP -26; Basic attack 450%, stun success rate 80%
20
 PickPocket: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.
  • Level 20: MP -50; Success rate 60% for 180 seconds
20Meso Explosion level 3.
Band of Thieves: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.
  • Level 30:MP -50; Basic attack 210%, 5 "other selves" will attack enemies
30
Meso Guard: Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.
  • Level 20:MP -35; Use mesos to guard 78% of the physical damage received for 120 seconds.
20Chakra level3

Places to Train

Now this isn't some weird "OMG LIKE TRAIN HERE OR LIKE DIE" thing, it's just suggesting on where to train.

  • Level 4-6: Blue, Red, Green Snails and Shrooms in Maple Island and around Henesys.
  • Level 6-10: Do not train on [Orange Mushroom]]s, for they are far too difficult and will take many hits to kill. Snails and Shrooms are still good EXP at this level.
  • Level 10-15: Slimes. If you haven't already went through the First Job Adv. at level 10 you have to restart and make a new character because if you advance late you will lose out crucial skill points. Buy your items, and some potions. Good places for Slimes are in Ellinia or Henesys. You can also hunt in Kerning City Construction Site for orange mushrooms.
  • Level 15-20: Pigs and Ribbon Pigs. Pig Beach is great, since there is a vast amount of Pigs, but a vast amount of people. Just keep looking around for a place in Pig Beach but if you can't kill them in 1-2 hits, you can still level off of Orange Mushrooms at Henesys.
  • Level 21-30: Green Mushrooms and Horned Mushrooms are great monsters for Rouges. EXP is sure to go up fast. Try the Green and Horned Mushroom tree in Ellinia. You can also try doing the Party Quest in Kerning City.

Players Note: Green Mushroom tree (right beside Slime Tree) is recommended for Bandits, as Horny Mushrooms take too much MP on double stab and too long to kill it without special attacks. Also between 27-30 you may want to train on wildboars but otherwise train on zombies mushrooms 2nd Players Note: If green and horned doesnt give satisfaction and if you are funded or have lot of money go to ant tunnel and train on zombie mushrooms and horned mushrooms ,when training you may want to do the rememberer quests.

Note From Player: Bandits can also go to Wild Boars around level 33-35. Levels 30-32 should go to Ant Tunnel 1 & 2 and train on Horny Mushrooms and Zombie Mushrooms.

  • Level 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild boars would still be good until the mid forty's (40-43),even though it is a pain.

Player's Note: You can do the Ludibrium PQ for great exp., and great drops.

  • Level 45-50: By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent EXP. For faster leveling go to Ludibrium PQ.
  • Level 55-60: Zombie Lupins, stay there. If your getting bored you could also try the various types of pixies.
  • Level 60-70: You can either go to Drake's Meal Table (Assasin, Bandit) or Hot Sand (Bandit). Coolie Zombies are the best exp at these levels. It will be hard to get a spot though because pratically every other class trains there.
  • Level 70-80: It is now the time for 3rd job. For Hermits, they can try out monsters like Yeti & Pepe, Chief Bandits can go to Yeti and Pepe, or they can dish out some sweet damage at Tauromacis. Most people just decide to stay at Coolie Zombies.

Note: FoG (Forest Of Golems) are one of the best places to train at these levels too. The spawn is greater than zombies, and it's easier to get there.

  • Level 80-90: As you are gaining strength, you may want to try Bain (Hermit) or stay at Yeti & Pepe (Chief Bandit, Hermit)
  • Level 90-100+: As you gain more and more strength, you can experiment on what you want to train on. You can even go for Dark Yeti & Pepe, Crimson Balrog, you name it!

Final Words

Thanks to everyone who contributed to this guide, MapleTip, WHAT, Ocean, and Flash. This guide was created in several month's worth of research. It was not created in hours. This guide was put together by the people of MapleTip. Thanks.

Remember, all of you can still make this guide better than what it is! Just contribute as much as you can.

See Also