Hakfkj2's Cleric Guide: Difference between revisions
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=== | ===Teleport=== | ||
====Description==== | |||
Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend. | |||
'''Master Level:''' 20 | |||
'''Type:''' Active | |||
'''Note:''' There is a technique to use with Teleport and an active skill, known as ''telecasting''. It consists on teleporting in the time between we press the key to attack and the monster is struck. The target of the launched attack does not change. It is useful if you want to retreat, and still try to damage the monsters. This will not work with [[Heal]]. | |||
====Skill Progression By Level==== | |||
Level 1: MP -60; Teleport, with 130 in distance <br> | |||
Level 10: MP -33; Teleport, with 130 in distance <br> | |||
Level 20: MP -13; Teleport, with 150 in distance | |||
==Credits== | ==Credits== | ||
Thanks to the main maplewiki magician guide - for providing the icons | Thanks to the main maplewiki magician guide - for providing the icons |
Revision as of 12:21, 1 June 2008
My Beginner guide plus my Cleric Guide!
Welcome to my Cleric guide!
You might be wondering how to be a magician, so i'll teach you how to be one!
You will see the Maplestory screen, login and create a character in any of the servers.
When you select your character, your computer screen would have something like a black out.
How to do quests?
Soon, you will appear below a person. Talk to her (Heena). She will ask you to talk to someone to get a mirror. Follow as told to do so. The person is located at the right side of the map. After that quest, you should have gotten 6 exp. The same rule applys to the rest of the quests. I shan’t talk about the rest of the quest.
For the rest of the information, please click here
Beginner Skills
Three Snails
Description
Allows you to throw shells from afar off to do damage.
Master Level: 3
Type: Active
Note: Each Level only allows that level shell to be thrown (i.e. You cannot throw Snail Shells or Blue Shells at Level 3, only Red Shells and so on).
Skill Progression by Level
Level 1: Snail Shell -1, MP -10; Damage 10
Level 2: Blue Snail Shell -1, MP -15; Damage 25
Level 3: Red Snail Shell -1, MP -20; Damage 40
Recovery
Description
Enables the user to recover HP constantly for 30 sec.
Master Level: 3
Type: Supportive
Term between skills: 10 min.
Skill Progression by Level
Level 1: MP -10; Recover 24 HP in 30 sec.
Level 2: MP -20; Recover 48 HP in 30 sec.
Level 3: MP -30; Recover 72 HP in 30 sec.
Nimble Feet
Description
Enables the character to move around quickly for a very short amount of time.
Master Level: 3
Type: Supportive
Term between skills: 15 min
Skill Progression by Level
Level 1: MP -10; speed +10 for 4 sec.
Level 2: MP -15; speed +15 for 8 sec.
Level 3: MP -20; speed +20 for 12 sec.
Skill Point Build
Level 2: +1 Three Snails
Level 3: +1 Three Snails
Level 4: +1 Recovery
Level 5: +1 Three Snails Maxed!
Level 6: +1 Nimble Feet
Ability Point Build
Maximum MP Build
Level 1: 4/5 Int, 4/5 Luk (Str and Dex as low as possible.)
Level 2: You should have 5 Luk and Int as high as possible
Level 3: +5 Int
Level 4: +5 Int
Level 5: +5 Int
Level 6: +5 Int
Level 7: +4 Int and 1 Luk
Level 8: +5 Luk
Note: Just remember that your Luk should 3 more than your level (e.g. if you're level 8, your luk should be 11). Put the rest into Int.
Places to train for beginner
Level 1-3: Snail, Blue Snail
Level 3-5: Blue Snail, Shroom
Level 5-7: Complete all the quest or train on Red Snail or Shroom or Stump
Note: Stump has only a amount of 40HP since the patch of MapleSEA Ver. 0.47
Making the job advancement
When you're lvl 7 with 85%, make sure u have completed all the quest except Mai's Training and New life. Head to southperry immediately. Keep going to your right until you see someone named Shanks. Before you talk to Shanks, i suggest you bid farewell to Maple Island as once you leave Maple Island, you can't go back anymore.
Now, when you talk to shanks, keep clicking next or accept, then you will reach a city called Lith Harbour
Here is a map of lith harbour:
You are here when you reach lith harbour by ship->File:Lithharbour.jpg
You should be in the ship.
Now follow the steps to make your job advancement:
1. Start walking to your bottom right when you come out of the ship.
2. Stop walking when you see someone named Olaf.
3. Talk to him, he will ask you for a quiz, click accept.
4. For the first question, the answer is Level 10.
5. Second question, the answer is Level 8.
6. Third question, the answer is Henesys
7. Then, talk to him again. Select "The path of magician"
8. Do not buy any magician weapon, except for armor.
9. Go to Ellinia by talking walk to your left first which is almost where you boarded your ship.
10. While walking, you will see a man beside the girl, Jane, talk to the man.
11. Select "Please take me somewhere else" then select Ellinia
12. After a few seconds, you will find yourself in a green forest which is Ellinia.
13. Go to highest portal at Ellinia. Enter it.
14. You will find a wizard which is Grendel the really old. Talk to him, select quest in progress, followed by clicking ok.
15. Congrats! You've leveled up. Now, talk to him again, keep clicking next or accept.
16. You will be a magician after the conversation, you would have gain 1 SP (Skill points).
17. I would recommend that you put your first SP in Energy Bolt
Introduction to magician
Magicians are mainly the 2nd strongest among all the jobs. They are very abundant in the MS community. Sure, they can't melee for their lives, but who needs melee when you can use magic spells either in the monster's face or far away? Using spells like Energy Bolt and Magic Claw, they can inflict good damage in the intermediate levels, and protect themselves with Magic Guard. They are preferred in Party Quests for the damage they are able to do.
Pros:
- The only job which can hold any wand and staff with a shield
- Can recover more MP if u master Improving MP Recovery
- High damage during 1st class adv.
- Fastest leveling after Lvl 15+.
- Incredible amounts of MP and MP recovery.
- Magic Claw has stable, good damage that can attack through walls.
Cons:
- Often ksed by Claw Thiefs
- Very low HP.
- All money spent on MP pots until you get MP Eater in 2nd job.
1st Job Skills
Improving MP Recovery
Description
With this, you'll recover even more MP every 10 seconds.
Master Level: 16
Type: Passive
Level 1: Constantly additional recovery of MP
Level 8: Constantly additional recovery of MP
Level 16: Constantly additional recovery of MP Recovers about 30+ when standing
Improving MaxMP Increase
Description
When you level up, if SP is used on Max MP, it raises the level of increase for Max MP and get more MP per level up.
Master Level: 10
Type: Passive
Requires Level 5 in Improving MP Recovery
Level 1: If MaxMP Level's up, 2, if AP is applied, add 1 more
Level 2:If MaxMP Level's up, 4, if AP is applied, add 2 more
Level 3:If MaxMP Level's up, 6, if AP is applied, add 3 more
Level 4:If MaxMP Level's up, 8, if AP is applied, add 4 more
Level 5:If MaxMP Level's up, 10, if AP is applied, add 5 more
Level 6:If MaxMP Level's up, 12, if AP is applied, add 6 more
Level 7:If MaxMP Level's up, 14, if AP is applied, add 7 more
Level 8:If MaxMP Level's up, 16, if AP is applied, add 8 more
Level 9:If MaxMP Level's up, 18, if AP is applied, add 9 more
Level 10:If MaxMP Level's up, 20, if AP is applied, add 10 more
Magic Guard
Description
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
(A must max)
Master Level: 20
Type: Supportive
Level 1 MP -6; Replace 11% of HP damage as MP for 111 seconds.
Level 10 MP -8; Replace 42% of HP damage as MP for 330 seconds.
Level 20 MP -12; Replace 80% of HP damage as MP for 600 seconds.
Magic Armor
Description
Simply does nothing and wastes your MP by blowing magic into your armor...
Type: Supportive
Requires Level 3 in Magic Guard
Level 1 MP -8; Weapon Def. +2 for 54 seconds.
Level 10 MP -10; Weapon Def. +20 for 200 seconds.
Level 20 MP -16; Weapon Def. +40 for 400 seconds.
Energy Bolt
Description
A simply useless skill after level 20. Use MP to attack a enemy.
Type: Active
Master level: 20
Level 1 : MP -6; Basic attack 20, mastery 15%
Level 10: MP -9; Basic attack 35, mastery 35%
Level 20: MP -14; Basic attack 55, mastery 60%
Magic Claw
Description
Uses MP to attack and enemy twice.
Type: Active
Master Level : Level 20
Requires Level 1 in Energy Bolt
Level 1 : MP -10; Basic attack 11 x 2 Hit, mastery 15%
Level 10 : MP -13; Basic attack 23 x 2 Hit, mastery 35%
Level 20 : MP -20; Basic attack 40 x 2 Hit, mastery 60%
Magician Skill Build
MaxMp build
Level 8: 1 in Energy Bolt
Level 9: 3 in Improving MP Recovery
Level 10: 2 in Improving MP Recovery, 1 in Improving Max MP Increase
Level 11: 3 in Improving Max MP Increase
Level 12: 3 in Improving Max MP Increase
Level 13: 3 in Improving Max MP Increase (Maxed!)
Level 14: 2 in Magic Claw, 1 in Improving MP Recovery
Level 15: 2 in Improving MP Recovery, 1 in Magic Claw
Level 16: 2 in Magic Claw, 1 in Improving MP Recovery
Level 17: 2 in Improving MP Recovery, 1 in Magic Claw
Level 18: 2 in Magic Claw, 1 in Improving MP Recovery
Level 19: 2 in Improving MP Recovery, 1 in Magic Claw
Level 20: 2 in Magic Claw, 1 in Improving MP Recovery
Level 21: 1 in Improving MP Recovery (Maxed!), 2 in Magic Claw
Level 22: 2 in Magic Claw, 1 in Magic Guard
Level 23: 2 in Magic Guard, 1 in Magic Claw
Level 24: 3 in Magic Claw
Level 25: 1 in Magic Claw (Maxed!), 2 in Magic Guard
Level 26 - 30 : 3 in Magic Guard per level (Maxed!).
I hope the skill build from level 14 - 22 does not make you dizzy....
Build Synopsis:
20 Magic Claw (max)
20 Magic Guard (max)
16 Improving MP Recovery (max)
10 Improving Max MP Increase (max)
1 Energy Bolt
0 Magic Armor
My unique build
I created this build that is a little special...
Level 8: 1 in Energy Bolt
Level 9: 1 in Magic Claw, 2 in Improving MP Recovery
Level 10: 2 in Improving MP Recovery, 1 in Magic Claw
Level 11: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 12: 2 in Improving MaxMP Increase and 1 in Magic Claw
Level 13: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 14: 2 in Improving MaxMP Increase and 1 in Magic Claw
Level 15: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 16: 2 in Improving MaxMP Increase and 1 in Magic Claw
Level 17: 1 Magic Claw, 1 Improving MP Recovery and 1 Improving MaxMP Increase.
Level 18: 1 in Magic Claw and 2 in Magic Guard.
Level 19: 1 in Magic Claw and 2 in Improving MP Recovery.
Level 20: 1 in Magic Claw and 2 in Magic Guard.
Level 21: 1 in Magic Claw and 2 in Improving MP Recovery.
Level 22: 1 in Magic Claw and 2 in Magic Guard.
Level 23: 1 in Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 24: 1 in Magic Claw and 2 in Magic Guard.
Level 25: 1 Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 26: 1 in Magic Claw and 2 in Magic Guard.
Level 27: 1 Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 28: 3 in Magic Guard.
Level 29: 1 Magic Claw, 1 in Improving MP Recovery and 1 in Magic Guard.
Level 30: 3 in Magic Guard
Build Synopsis:
20 Magic Claw (max)
20 Magic Guard (max)
16 Improving MP Recovery (max)
10 Improving Max MP Increase (max)
1 Energy Bolt
0 Magic Armor
Part 2
Wow! You have leveled up so fast and you're now level 30!
If you have decided to become a Cleric, please continue reading.
If you have decided to become a Fire/Poison Wizard, click here. (created by Doppleganger)
If you have decided to become a Ice/Lightning Wizard, click here. (created by lvl 32 I/L wizard, Magicbeast22)
AP Build
Every level +4 Int and 1 Luk
SP Build
Bless
Description
Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.
Master Level: 20
Type: Supportive
Prerequisite: 5 in Invincible
Note: Will cancel the effects of Use items or skills over accuracy, avoidability, weapon def. or magic def., e.g. Magic Armor, Sniper Pill, Rage.
Skill Progression By Level
Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
Level 10: MP -24; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds
Heal
Description
There's no point of becoming a cleric if you don't max this skill.
Master Level: 30
Type: Active
Note: Can hit up to 6 targets, amongst party members close to you, you, and undead monsters. That means you can "heal" up to 5 undead monsters at once.
Skill Progression By Level
Level 1: MP -12; Recovery rate 10%
Level 10: MP -12; Recovery rate 100%
Level 30: MP -24; Recovery rate 300%
Holy Arrow
Description
Fires holy arrows at an enemy. Applies major damage to the undeads and devil-based monsters.
Master Level: 30
Type: Active
Skill Progression By Level
Level 1: MP -12; Basic attack 22, mastery 15%
Level 10: MP -12; Basic attack 40, mastery 30%
Level 15: MP -12; Basic attack 50, mastery 35%
Level 30: MP -24; Basic attack 80, mastery 60%
MP Eater
Description
Using the foe's MP to attack
Master Level: 20
Type: Active
Note: It is very helpful as it can help to save a lot of potion.
Skill Progression By Level
Level 1: 11% Success Rate, absorb 21% of the enemy's mp
Level 10: 20% Success Rate, absorb 30% of the enemy's mp
Level 20: 30% Success Rate, absorb 40% of the enemy's mp
Invincible
Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.
Master Level: 20
Type: Supportive
Prerequisite: 5 in Heal
Skill Progression By Level
- MP -15; Weapon damage -11% for 15 seconds
- MP -15; Weapon damage -12% for 30 seconds
- MP -15; Weapon damage -13% for 45 seconds
- MP -15; Weapon damage -14% for 60 seconds
- MP -15; Weapon damage -15% for 75 seconds
- MP -15; Weapon damage -16% for 90 seconds
- MP -15; Weapon damage -17% for 105 seconds
- MP -15; Weapon damage -18% for 120 seconds
- MP -15; Weapon damage -19% for 135 seconds
- MP -15; Weapon damage -20% for 150 seconds
- MP -30; Weapon damage -21% for 165 seconds
- MP -30; Weapon damage -22% for 180 seconds
- MP -30; Weapon damage -23% for 195 seconds
- MP -30; Weapon damage -24% for 210 seconds
- MP -30; Weapon damage -25% for 225 seconds
- MP -30; Weapon damage -26% for 240 seconds
- MP -30; Weapon damage -27% for 255 seconds
- MP -30; Weapon damage -28% for 270 seconds
- MP -30; Weapon damage -29% for 285 seconds
- MP -30; Weapon damage -30% for 300 seconds
Teleport
Description
Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Master Level: 20
Type: Active
Note: There is a technique to use with Teleport and an active skill, known as telecasting. It consists on teleporting in the time between we press the key to attack and the monster is struck. The target of the launched attack does not change. It is useful if you want to retreat, and still try to damage the monsters. This will not work with Heal.
Skill Progression By Level
Level 1: MP -60; Teleport, with 130 in distance
Level 10: MP -33; Teleport, with 130 in distance
Level 20: MP -13; Teleport, with 150 in distance
Credits
Thanks to the main maplewiki magician guide - for providing the icons