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[[File:Mercedes intro.png|700px|center]]
[[File:BtMercedes KR.png|right]] 
This is one of the newest [[Legendary Heroes|Hero]] classes revealed in KMST. Mercedes was one of the heroes that fought against the [[Black Magician|Black Mage]], along with [[Aran]], [[Afrien]] with his rider [[Freed]], and 2 others. Mercedes is an Elf, who used Dual Crossbow Guns. When she finally awakes, the world of Maple will have a new weapon to fight with, and a new hero to aid them in their fight against the Black Mage! Mercedes resides in a town called [[Eurel]], which is home to her fellow Elves.
==Skills - Beginner==
[[image:Elf's Recovery.png]]  '''[[Elf's Recovery]]'''<br>


'''Description:''' Using the power of nature and its purified energy, recover your HP and MP continually.<br>
'''{{PAGENAME}}''' is the third [[Legendary Heroes|Hero]] class that was introduced to Maplestory within the second addition of the [[Legend Update]]. Just like [[Aran]] and [[Evan|Evan's]] and his dragon [[Mir|Mir's]] predecessor, [[Afrien]] with his rider [[Freed]], Mercedes was one of the heroes that fought against the [[Black Magician|Black Mage]], along with [[Aran]], [[Afrien]] with his rider [[Freed]], and 2 others until she was frozen for decades to come. Mercedes is derived from the elf race, residing in the town of [[Eurel]], which also was affected by the powers of the Black Mage. Mercedes' main weapon of choices are Dual Bowguns, automatic portable crossbows that fires powerful Magic Arrows.
'''Master Level:''' 3 <br>
*Level 3: MP Cost: ?, Recovers 10% of your HP and MP every 4 seconds.<br>


[[image:Stylish Move.png]]  '''[[Stylish Move]]'''<br>
==Story==
The storyline starts off with Mercedes waking up to see her fallen friend Afrien along with Freud. Afrien notifies her that his master had sacfriced his own life in protecting the Onyx Dragon from the Black Magician's curse. He also explained that he has also left behind an egg (which contains Mir) to be opened by a successor (Evan). Afrien sends Mercedes back to Eurel to protect her people from the Black Mage, in which she performs emergency precautions to prevent the curse from spreading. Her actions worked to no avail as the townspeople were eventually frozen and eventually, her as well. only to see that she was too late to help as the curse froze everyone in the town.


'''Description:''' Quickly move up a ladder or rope. Key combination: ↑ + jump.<br>
A century has passed and the frozen heroine was reanimated from her slumber, but had left her weaker as a result. Now Mercedes must restore and protect her hometown and resume her duty to protect Maple World.
'''Master Level:''' 1 <br>


[[image:Speed Mastery.png]]  '''[[Speed Mastery]]'''<br>


'''Description:''' Elves are born with heightened agility and attacking speed.<br>
==Gameplay==
'''Master Level:''' 3 <br>
Mercedes, along with the [[Demon Slayer]] are the first classes in Maplestory to start at level 10 instead of 1. Mercedes have several traits that sets her apart from the other Bowmen. Other than having a unique weapon of their own, Mercedes is not only specialized in ranged attacks, but in melee also, having several attacks that can damage the enemies up close.
*Level 3: MP Cost: ?, Attacking Speed: +1, Speed: +10, Jump: +20<br>


[[image:Elf's Blessing.png]]  '''[[Elf's Blessing]]'''<br>
She does not use any arrows at all, instead she uses her own type of arrows known as Magic Arrows. Magic Arrows are given to players at every job advancement and they take up a slot that replaces the Shield slot. Magic Arrows do no have any stats or all and cannot use scrolls or gain potential, except the level 120 arrow.


'''Description:''' With the blessing of the ancient elves, you can return to [[Eurel]] and also permanently gain 10% experience.<br>
Like the [[Cannoneer]], Mercedes possesses a [[Elf's Blessing|link skill]] that allows the user to gain a 10% exp bonus. This skill can be shared to anyone of your characters once your Mercedes character is level 70 or over.
'''Master Level:''' 3 <br>
*Level 3: Returning to Eurel gives 10% Experience, Cooldown: 1800 sec


==Skills - First Job==


[[image:Speed Dualshot.png]] '''[[Speed Dualshot]]'''<br>
==Skills==
==='''Beginner Skill List'''===
{{Beginner Mercedes Skills}}


'''Description:''' Shoots arrows at many enemies in front of you.<br>
==='''1st Job Skill List'''===
'''Master Level:''' 20 <br>
{{Beginner Mercedes Skills}}
*Level ^: MP Cost: 14, Damage: 115% x 2, Max Monsters Hit: 3<br>


[[image:Potential Power.png]] '''[[Potential Power]]'''<br>
==='''2nd Job Skill List'''===
{{2nd Job Mercedes Skills}}


'''Description:''' Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.<br>
==='''2nd Job Skill List'''===
'''Master Level:''' 10 <br>
{{3rd Job Mercedes Skills}}
*Level ^: Speed: +30, Maximum Speed: 165, Evasion Rate: +20%<br>


[[image:Acrobatic Jump.png]] '''[[Acrobatic Jump]]'''<br>
==='''2nd Job Skill List'''===
{{4th Job Mercedes Skills}}


'''Description:''' While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.<br>
'''Master Level:''' 10 <br>
*Level ^: MP Cost: 10, Jump a fixed distance<br>
[[image:Sharp Aiming.png]] '''[[Sharp Aiming]]'''<br>
'''Description:''' Permanently increases critical chance.<br>
'''Master Level:''' 20 <br>
*Level ^: Critical Rate: +40%<br>
==Skills - Second Job==
[[image:Cross Piercing.png]] '''[[Cross Piercing]]'''<br>
'''Description:''' Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies.<br>
'''Master Level:''' 20 <br>
*Level ^: MP Cost: 24, Damage: 83% x 2, Max Monsters Hit: 6<br>
[[image:Charge Drive.png]] '''[[Charge Drive]]'''<br>
'''Description:''' Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage.<br>
'''Master Level:''' 15 <br>
*Level ^: MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage to Airborne Enemies: 30%<br>
[[image:Dual Bowgun Booster.png]] '''[[Dual Bowgun Booster]]'''<br>
'''Description:''' Using MP, increase the attack speed of your Dual Bows by two levels.<br>
'''Master Level:''' 20 <br>
*Level ^: MP Cost: MP Cost: 11, Duration: 200 sec<br>
[[image:Soul Purify.png]] '''[[Soul Purify]]'''<br>
'''Description:''' Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP.<br>
'''Master Level:''' 15 <br>
*Level ^: MP Cost: 45, Duration: 180 sec, Recovers 5% of Damage dealt as HP<br>
[[image:Final Shot.png]] '''[[Final Shot]]'''<br>
'''Description:''' Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Prerequisite: Charge Drive Level 1.<br>
'''Master Level:''' 5 <br>
*Level ^: MP Cost: 16, Damage: 75% x 4, Max Monsters Hit: 8, Extra damage to Airborne Enemies: 20%<br>
[[image:Dual Bowgun Mastery.png]] '''[[Dual Bowgun Mastery]]'''<br>
'''Description:''' Increases the weapon mastery and accuracy of dual bowguns.<br>
'''Master Level:''' 20 <br>
*Level ^: +50%, Accuracy: +120<br>
[[image:Final Attack.gif]] '''[[Final Attack: Dual Bowgun]]'''<br>
'''Description:''' Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Prerequisite: Dual Bowgun Mastery Level 3.<br>
'''Master Level:''' 20 <br>
*Level ^: Proc Rate: 40%, Damage: 150%<br>
[[image:Physical Training.png]] '''[[Physical Training]]'''<br>
'''Description:''' Permanently increases strength and dexterity.<br>
'''Master Level:''' 20 <br>
*Level ^: Strength: +30, Dexterity: +30<br>
==Skills - Third Job==
[[image:Strike Dualshot.png]] '''[[Strike Dualshot]]'''<br>
'''Description:''' Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 35, Damage: 126% x 4, Max Monsters Hit: 4, Stun Chance: 80%, Stun Duration: 6 sec<br>
[[image:Leaf Tornado.png]] '''[[Leap Tornado]]'''<br>
'''Description:''' While jumping, rotate your body while randomly shoot arrows in every direction. Requires at least 120 Jump to activate, and can only be used in mid-air.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 45, Damage: 135% x 4, Max Monsters Hit: 8<br>
[[image:Unicorn Spike.png]] '''[[Unicorn Spike]]'''<br>
'''Description:''' Summon a holy unicorn to attack enemies in front of you. Enemies hit will suffer a Weakening effect, increasing damage dealt on the monster by all party members.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 62, Damage: 150% x 5, Max Monsters Hit: 8, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: 15%, Maximum Number of Attacks Affected: 10<br>
[[image:Gust Dive.png]] '''[[Gust Dive]]'''<br>
'''Description:''' Use the power of wind to quickly dive downwards from the air, attacking monsters in range. Weakened monsters will take extra damage. Requires at least 120% Jump.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 45, Damage: 190% x 3, Max Monsters Hit: 6, Extra Damage to Weakened Monsters: 20%<br>
[[image:Ignis Lore.png]] '''[[Ignis Lore]]'''<br>
'''Description:''' Permanently increases chance to evade enemy attacks. Using the power of the fire spirit, increase your attack.<br>
'''Master Level:''' ? <br>
*Level ^: Passive Effect: Evasion Rate: +20%<br>
Active Effect: MP Cost: 60, Weapon Attack, Duration: 180sec, +40<br>
[[image:Water Shield.png]] '''[[Water Shield]]'''<br>
'''Description:''' Borrow the power of the water spirit to create a barrier for yourself. Absorbs a certain amount of damage, as well as providing resistance towards Status Effects and all Elements.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 100, Damage Absorbed: 30%, Status Effect and Element Resistance: +25%, Duration: 180 sec <br>
[[image:Lightning Flare.png]] '''[[Lightning Flare]]'''<br>
'''Description:''' Attack with a strong electrical attack with Charge Drive. Useable after Charge Drive, this skill has a fixed chance to instantly kill an enemy. Along with this, Charge Drive receives a passive damage increase from this skill. Prerequisite: Final Shot Level 5.<br>
'''Master Level:''' ? <br>
*Level ^:  Passive Effect: Charge Drive Damage: +30%<br>
Active Effect: MP Cost: 32, Damage: 150% x 4, Max Monsters Hit: 8, Instant Death Chance: 15%
<br>
[[image:Elemental Knight.png]] '''[[Elemental Knight]]'''<br>
'''Description:''' Summon a spirit to fight for you. The spirits will attack the same monster as the user until that monster has died, and will then stop.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 60, Damage: 120%, Max Spirits summoned: 3, Duration: 180 sec<br>
==Skills - Fourth Job==
[[image:Ring of Ishtar.png]] '''[[Ring of Ishtar]]'''<br>
'''Description:''' Borrow the power of the legendary weapon Ishtar to rapidly fire arrows. Holding down the attacking key will rapidly fire arrows. While doing this, it is possible to move slowly by pressing the direction keys. Prerequisite: Level 20 Strike Dualshot.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 10, Damage: 220%<br>
[[image:Legendary Spear.png]] '''[[Legendary Spear]]'''<br>
'''Description:''' Jump and simultaneously summon the Legendary Spear, attacking enemies in front of you with a throw. Monsters hit will have their defense decreased. This skill has 100% Critical Hit Rate. Prerequisite: Level 10 Leaf Tornado..<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 60, Damage: 572% x 2, Max Monsters Hit: 8, Defense Reduced: 20%, Duration: 15 sec Cooldown Time: 5 sec<br>
[[image:Multi Sniping.png]] '''[[Multi Sniping]]'''<br>
'''Description:''' Using both Dual Bowguns, snipe two enemies in front of you, causing instant death. Boss monsters are unaffected by the instant death effect, and instead take a fatal amount of damage.<br>
'''Master Level:''' ? <br>
*Level ^: MP Cost: 50, Instantly kills 2 Regular Monsters, Damage to Boss Monsters: 1200% x 4, Cooldown Time: 10 sec<br>
[[image:Ancient Spirit.png]] '''[[Ancient Spirit]]'''<br>
'''Description:''' Receive the Ancient Spirit’s blessings, increasing Damage, Critical Hit Rate, and passively improving Ignis Lore’s Evasion rate.<br>
'''Master Level:''' ? <br>
*Level ^: Passive Effect: Ignis Lore’s Evasion Rate +20%<br>
Active Effect: MP Cost: 80, Damage: +30%, Critical Hit Rate: +15%, Duration: 210 sec<br>
[[image:Maple_Warrior.gif‎]] '''[[Maple Warrior]]'''<br>
'''Description:''' Increases the stats of all party members.<br>
'''Master Level:''' 30<br>
*'''Lv. 1:''' MP Cost: 10, All Stats: +1%, Duration: 30 sec
*'''Lv. 10:''' MP Cost: 30, All Stats: +5%, Duration: 300 sec
*'''Lv. 20:''' MP Cost: 50, All Stats: +10%, Duration: 600 sec
*'''Lv. 30:''' MP Cost: 70, All Stats: +15%, Duration: 900 sec
[[image:Hero's_Will.png‎]] '''[[Awakening/Hero's Will]]'''<br>
'''Description:''' Cures you from being Seduced. The cooldown decreases as the skill level increases.<br>
'''Master Level:''' 5<br>
*'''Lv. 1:''' MP Cost: 30, Cooldown: 600 sec
*'''Lv. 3:''' MP Cost: 30, Cooldown: 480 sec
*'''Lv. 5:''' MP Cost: 30, Cooldown: 360 sec
[[image:Dual Bowgun Expert.png]] '''[[Dual Bowgun Expert]]'''<br>
'''Description:''' Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage. Prerequisite: Dual Bowgun Mastery Level 20.<br>
'''Master Level:''' ? <br>
*Level ^: Dual Bowgun Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%<br>
[[image:Defense Break.png]] '''[[Defense Break]]'''<br>
'''Description:''' When attacking, there is a chance to ignore all of a monster’s defense. This applies equally to Boss Monsters.<br>
'''Master Level:''' ? <br>
*Level ^: 30% chance to ignore 100% of a monster’s defense<br>
[[image:High Kick Demolition.png]] '''[[High Kick Demolition]]'''<br>
'''Description:''' After knocking a monster into the air with Charge Drive, attacking with blindly speed in midair. Prerequisite: Lightning Flare Level 15.<br>
'''Master Level:''' ? <br>
*Level ^: Passive Effect: Charge Drive Damage +50%<br>
Active Effect: MP Cost: 22, Damage: 147% x 6, Max Monsters Hit: 8<br>
[[image:Advanced Final Attack.png]] '''[[Advanced Final Attack.]]'''<br>
'''Description:''' Permanently increase weapon attack and accuracy, as well as Final Attack’s activation rate and damage. Prerequisite: Final Attack Level 20.<br>
'''Master Level:''' ? <br>
*Level ^: Weapon ATT: +20, Accuracy: +10%, Proc Rate: 70%, Damage: 210%<br>


==Mount==
==Mount==

Revision as of 06:55, 4 November 2011

Mercedes intro.png

Mercedes is the third Hero class that was introduced to Maplestory within the second addition of the Legend Update. Just like Aran and Evan's and his dragon Mir's predecessor, Afrien with his rider Freed, Mercedes was one of the heroes that fought against the Black Mage, along with Aran, Afrien with his rider Freed, and 2 others until she was frozen for decades to come. Mercedes is derived from the elf race, residing in the town of Eurel, which also was affected by the powers of the Black Mage. Mercedes' main weapon of choices are Dual Bowguns, automatic portable crossbows that fires powerful Magic Arrows.

Story

The storyline starts off with Mercedes waking up to see her fallen friend Afrien along with Freud. Afrien notifies her that his master had sacfriced his own life in protecting the Onyx Dragon from the Black Magician's curse. He also explained that he has also left behind an egg (which contains Mir) to be opened by a successor (Evan). Afrien sends Mercedes back to Eurel to protect her people from the Black Mage, in which she performs emergency precautions to prevent the curse from spreading. Her actions worked to no avail as the townspeople were eventually frozen and eventually, her as well. only to see that she was too late to help as the curse froze everyone in the town.

A century has passed and the frozen heroine was reanimated from her slumber, but had left her weaker as a result. Now Mercedes must restore and protect her hometown and resume her duty to protect Maple World.


Gameplay

Mercedes, along with the Demon Slayer are the first classes in Maplestory to start at level 10 instead of 1. Mercedes have several traits that sets her apart from the other Bowmen. Other than having a unique weapon of their own, Mercedes is not only specialized in ranged attacks, but in melee also, having several attacks that can damage the enemies up close.

She does not use any arrows at all, instead she uses her own type of arrows known as Magic Arrows. Magic Arrows are given to players at every job advancement and they take up a slot that replaces the Shield slot. Magic Arrows do no have any stats or all and cannot use scrolls or gain potential, except the level 120 arrow.

Like the Cannoneer, Mercedes possesses a link skill that allows the user to gain a 10% exp bonus. This skill can be shared to anyone of your characters once your Mercedes character is level 70 or over.


Skills

Beginner Skill List

Icon Skill Name Description Type Mastered Element Prerequisites
Elf's Recovery.png Elven Healing Uses energy purified by nature to continuously recover HP and MP. Passive 1 x -
Stylish Move.png Updraft Quickly move up on ladders or ropes. Key combination: ↑ + jump. Passive 1 x -
King’s Qualifications.png Elven Grace Rulers of the Elves are naturally gifted with swift movement, and fatal charms. Passive 1 x -
Elf's Blessing.png Elven Blessing Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves. Passive 1 x -

1st Job Skill List

Icon Skill Name Description Type Mastered Element Prerequisites
Elf's Recovery.png Elven Healing Uses energy purified by nature to continuously recover HP and MP. Passive 1 x -
Stylish Move.png Updraft Quickly move up on ladders or ropes. Key combination: ↑ + jump. Passive 1 x -
King’s Qualifications.png Elven Grace Rulers of the Elves are naturally gifted with swift movement, and fatal charms. Passive 1 x -
Elf's Blessing.png Elven Blessing Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves. Passive 1 x -

2nd Job Skill List

Icon Skill Name Description Type Mastered Element Prerequisites
Dual Bowgun Mastery.png Dual Bowguns Mastery Increases the weapon mastery and accuracy of Dual Bowguns. Passive 10 x -
Dual Bowgun Booster.png Dual Bowguns Boost Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. Supportive 10 x Lv. 5 Dual Bowguns Mastery
Cross Piercing.png Piercing Storm Continuously fire arrows containing the power of nature. Arrows can penetrate enemies. Active 20 x -
Charge Drive.png Rising Rush Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. Active 10 x -
Soul Infusion.png Spirit Surge Increases Damage and Critical Chance for a fixed period of time. Supportive 15 x -
Final Shot.png Parting Shot Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. Active 5 x -
Final Attack.gif Final Attack: Dual Bowguns Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped. Passive 20 x Level 3 Dual Bowguns Mastery
Physical Training.png Physical Training Improves STR and DEX permanently through physical training. Passive 5 x -


2nd Job Skill List

Icon Skill Name Description Type Mastered Element Prerequisites
Strike Dualshot.png Stunning Strikes Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them. Active 20 x -
Unicorn Spike.png Unicorn Spike Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. Active 20 x -
Leap Tornado.png Leap Tornado Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Active 20 x -
High Kick Demolition.png Aerial Barrage A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Active 5 x -
Gust Dive.png Gust Dive Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Active 20 x -
Ignis Lore.png Ignis Roar Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. Supportive 20 x -
Water Shield.png Water Shield Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks. Active 10 x -
Elemental Knights.png Elemental Knights Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Ice Spirit: Has a chance to freeze enemies. Fire Spirit: Deals continuous fire damage to enemies. Shadow Spirit: Deals increased damage. Supportive 10 -


2nd Job Skill List

Icon Skill Name Description Type Mastered Element Prerequisites
Maple Warrior.gif Maple Warrior Increases the stats of all party members. Supportive 30 x -
Hero's Will.png Hero's Will By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Supportive 5 x -
Ring of Ishtar.png Ishtar's Ring Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently. Active 30 x -
Advanced Final Attack.png Advanced Final Attack Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Passive 30 x Level 20 Final Attack
Legendary Spear.png Spikes Royale Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently. Active 20 x -
Lightning Edge.png Lightning Edge Dash forward while attacking multiple enemies in your path. Active 30 x -
Rolling Moonsault.png Rolling Moonsault A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. Active 20 x -
Ancient Spirit.png Ancient Warding For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently. Supportive 30 x -
Dual Bowguns Expert.png Dual Bowguns Expert Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage. Passive 30 x Level 10 Dual Bowguns Mastery
Defense Break.png Defense Break Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. Passive 20 x -



Mount

Like all the other, Mercedes will also get a mount, but a higher level. Her mount is a Unicorn, which she obtains at level 70. At level 120, the Unicorn grows.

External Links

Skill List+ 4th Job Video. To make link work delete "%7CFull" from URL
video on the class
forum topic on Basilmarket showing the 3 new classes in the Legends patch