User:Flinjager123/Demonof9tail: Difference between revisions
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|[[file:Polearm_Mastery.png]] [[Polearm Mastery]] | |[[file:Polearm_Mastery.png]] [[Polearm Mastery]] | ||
|Increases the weapon mastery and accuracy of polearms. | |Increases the weapon mastery and accuracy of polearms. | ||
| | |16 | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file:Triple_Swing.png]] [[Triple Swing]] | |[[file:Triple_Swing.png]] [[Triple Swing]] |
Revision as of 07:26, 4 August 2011
Skill | Description | LVL |
---|---|---|
Combo Ability | Gain increased ATT, DEF, and Speed for every 10 Combo Count. | 4 |
Double Swing | Press the attack key twice to deal a double attack on up to 8 enemies. | 20 (MAX) |
Combat Step | Press a direction key twice to quickly move a short distance. | 5 (MAX) |
Polearm Booster | Triples the attack speed of your weapon. Must have a polearm equipped. | 16 |
Combo Smash | Uses the polearm to fire a burst of energy at enemies in front of you. | 10 (MAX) |
Polearm Mastery | Increases the weapon mastery and accuracy of polearms. | 16 |
Triple Swing | Press the attack key three times to deal a triple attack on up to 8 enemies. | |
Final Charge | Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. | |
Combo Fenrir | Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. | |
Combo Drain | Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. | |
Body Pressure | Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. | |
Snow Charge | Permanently increases damage and infuses your pole arm with Ice. | |
Combo Critical | Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. | |
Final Toss | Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. | |
Combo Recharge | Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. | |
Rolling Spin | Jump in place and attack surrounding enemies. Has a chance to stun targets. | |
Full Swing | Increases the damage of Double Swing, Triple Swing, and Combo Smash. | |
Smart Knockback | Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt. | |
Cleaving Blows | Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies. | |
Combo Judgement | Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. | |
High Mastery | Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. | |
High Defense | A new defense technique the permanently decreases damage received from enemies. | |
Final Blow | Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing. | |
Combo Tempest | Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. | |
Combo Barrier | Casts a party buff that temporarily decreases damage taken. | |
Over Swing | Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. | |
Maple Warrior | Increases the stats of all party members. | |
Freeze Standing | Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. | |
Hero's Will | Cures you from being Seduced. The cooldown decreases as the skill level increases. | |
Sudden Strike | Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. |