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Intro To Mechanics
==Mechanic Class Guide==
Either you really like robots like me or your just looking for a fun class to play :) well seeing as mechanics don't really fix anything apart from fixing monster up, here's a brief look into mechanics. Mechanics are a unique class in maple belonging to the resistance faction. They are essentially slingers in a ride armor, with that being said they have tons of ranged skills as well as mobbing skills that make this class fun. oh and did i mention they are quite literally a walking tank? haha so now that i've got you interested its time to move on to the skills of a mechanic!!
[[File:Mechanic Banner.png]]


=Skills In KMST (may change by the time they come to Maplesea and GMS)=
==Introduction==


==Mechanic First Job==
'''Updated for GMS Tempest'''


'''Flame Launcher''': Attack up to 6 enemies with a flame to up to 8 seconds. Requires level 10 Gatling Shot.
Welcome to my comprehensive guide for Mechanic. This guide has everything a Mechanic need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! If you want to find the skill build for your level, just press on your relative job advancement under the the skill build section in the tables of content. From there just scroll up or down to find your level. Please do not edit without my permission.
Max level 20: -7 MP 70% damage (every 250 ms or so).


'''Metal Armor: Prototypes''': Ride on the basic machine. Increases Maximum HP, Maximum MP, Weapon Attack, Defence and the jump-down-distance. Also gives 100% stance chance.
==Background==
Max level 10: -50 MP, board the machine and get +550 HP and MP, 20 Weapon Attack, 400 defence.
Mechanics are the third addition of the Resistance, representing the Pirate branch. They are vigilantes who fight the Black Wings, a criminal organization threatening to destroy Maple World. They come from a new area known as Edelstein.


'''Drill Rush''': Drill throught multiple enemies, rushing them forward. Requires level 1 Metal Armor: Prototype.
==Game Play==
Max level 20: -35 MP, attack up to 10 enemies with 180% damage.


'''Gatling Shot''': Shoot one enemy with 4 bullets. Requires level 1 Metal Armor: Prototype.
The Mechanic is similar to a gunslinger. They use guns, but they are always mounted on their robot. The robot gives them medium mobility, but they have a dash skill which can make them move quickly. Their robot can also summon minion robots. The robot is basically a tank.Mechanics uses Guns as their main weapon of choice, but they do not use the guns directly. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic.  
Max level 15: -14 MP, 70% damage each bullet.


==Mechanic Second Job==
You start at Eldenstein,  at level 1. You are to complete a series of quests to level up and advance. At level 10, players have the opportunity to become a Mechanic. They must speak to Headmaster Ferdi in Edelstein. He will give the player a letter, which will teleport you to the Underground Base when used. Afterwards, just speak to Checky and he will advance you to a Mechanic.


'''Mechanic Mastery''': Improves the Mastery and Accuracy. Also gives extra Weapon Attack.
==Ap Distribution==
Max level 20: +50% Mastery, +60 Accuracy, +20 W.Atk.
The main stat that you will be assigning your points to is Dexerity. Upon the release of the Tempest update, all secondary stats are now rendered useless. Just pump your AP points into DEX.  


'''Heavy Weapon Mastery''': Increases Gatling Shot and Flame Launcher.
Max level 20: Gatling Shot: -22 MP, 65% damage for 6 attacks, Critical Chance for this attack +20%. Flame Launcher: -17 MP, 90% damage, 5 seconds of 90% damage per second Damage over Time added, as well as an increase in range.


'''Atomic Hammer''': Hit the ground with a massive hammer to deal and stun up to 6 monsters.
==Recent Updates Changes==
Max level 20: -45 MP, 430% damage, 60% chance to stun for 3 seconds, ignore 30% of enemy's defence.


'''Rocket Booster''': Use rockets to jump really high. When coming back to the ground, damage will be dealt to enemies.
There was an update in GMS known as GMS Rise Against.
Max level 20: -20 MP for take-off and landing, 360% damage to up to 6 enemies.


'''Open Gate: GX-9''': Open two gates on the same map, which you and your party members can use them.
These are the changes:
Max level 10: -50 MP, gates will last 300 seconds.


'''Mechanic Booster''': Consume MP to increase the weapon attack speed with 2 steps. Requires level 5 Mechanic Mastery.
Mechanics now have a secondary weapon (fits in the shield slot) called Magnum. You get 1 at every job advancement. Their stats are:
Max level 20: -21 MP, 200 seconds duration.


'''Perfect Amour''': Get a chance to guard the enemy's attack, not being dealt, as well as dealing part of the damage dealt back to the enemy. Requires level 10 Metal Armor.
1st job (Magnum) => +3 DEX, +40 Accuracy.
Max level 20: 30% chance to guard, 500% of received damage is reflected.


==Mechanic Third Job==
2nd job (Split Magnum) =>+5 DEX, +60 Accuracy.


'''Metal Fist Mastery''': Increases the damage of Drill Rush and Atomic Hammer.
3rd job (Vital Magnum) =>+7 DEX, +80 Accuracy.
Max level 20: Drill Rush and Atomic Hammer's damage increased by 50%.


'''Satellite''': Summon a tiny Satellite which will attack with you. You can summon up to 3.
4th job (Eternal Magnum) => +10 DEX, +120 Accuracy. Comes with a hidden potential.
Max level 20: -40 MP, 160% damage, can summon up to 3 satellites.


'''Magnetic Field''': Install 2 magnetic coils, and a magnetic field will be generated in between them. After a while the coils will explode, dealing massive damage.
NEW SKILL: Hidden Peace (beginner): Passive, MAX HP/MP and total damage +10%
Max level 20: -45 MP, generate a magnetic field for 30 seconds, which can damage up to 10 enemies for 250% damage. Will deal 350% damage upon explosion. 30 seconds cooldown.


'''Metal Armor''': Heavy Machine Gun: Use the normal attack key to use this attack. It will shoot many times, all criticals.
Drill Rush (1st): damage has been increased from 180% to 200%
Max level 20: -60 MP, 5 seconds on, 100% damage, 15 seconds cooldown.


'''Accelerator: EX-7''': Summon an accelerator which increased the speed of all the enemies, as well as lowering their defence. It will explode dealing massive damage. Does not work on bosses.
Gatling Shot (1st): damage has been increased from 80% to 100%
Max level 15: -50 MP, +30 speed for the enemies, 80 seconds duration, 30% armor reduction, 350% damage upon exploding.


'''Healing Robot: H-LX''': Summon a Healing Robot, which heals party members automatically. Once a player's health is restored, it doesn't work again for 2 seconds. The H-LX will explode after a while.
Atomic Hammer (2nd): delay has been decreased, chance to stun has been increased from 60% to 80%, duration of stun has been increased from 3 seconds to 4 seconds
Max level 20: -50 MP, 40 seconds duration, recovers 25% of MaxHP, 400% damage dealt upon explosion. 45 seconds cooldown.


'''Lucky Dice''': Throw the dice to test your luck. Depending on the result, you will gain a buff (Nothing, Physical Defense +30%, MaxHP +20% + MaxMP +20%, Critical Rate +15%, Damage +20% or Experience +30%
Heavy Weapon Mastery (2nd): damage boost to Gatling Gun has been increased from 75% to 90%
Max level 20: -60 MP, 180 seconds duration, 200 second cooldown.


'''Rocket Punch''': Fires a giant fist to deal damage to and stun multiple enemies.
Satellite (3rd): damage has been increased from 240% to 270%
Max level 20: -45 MP, attack up to 6 enemies with 540% damage, stunning them for 3 seconds.


==Mechanic Fourth Job==
Rocket Punch (3rd): damage has been decreased from 640% to 180%, number of hits has been increased from 1 to 4, stun duration has been increased from 3 to 4 seconds


'''Extreme Metal Armor''': Increases the Weapon Attack, Defence, Maximum HP and MP and Mastery. Requires level 10 Metal Armor: Prototype.
Heavy Machine Gun (3rd): damage has been increased from 100% to 120%
Max level 30: 50 Weapon Attack, 1000 Defence, 1200 extra Maximum HP and MP, +70% Mastery (in total).


'''Robot Mastery''': Increases duration and self-destruct damage for all the robot summons.
Accelerator (3rd): max level has been decreased from 15 to 10
Max level 15: 50% increase in duration and self-destruct damage.


'''Titanic''': Summons a giant robot named "Titanic", which will attack up to 15 monsters on the screen.
Healing Robot (3rd): max level has been decreased from 20 to 10
Max level 30: -400 MP, 1250% damage, 30 seconds cooldown.


'''Metal Armor: Missiles, Tanks''': Switches to "Missiles, Tanks"-mode. In that mode, there is more Critical Chance. Only three skills can be used in this mode: Missile Launches (regular attack key), Laser Blast and Metal Armor: Heavy Machine Gun. Requires Metal Armor: Heavy Machine Gun level 10.
Max level 30: -60 MP, use 20 MP each second, Missile attack is 110% each hit, 6 hits. +30% Critical Chance, Heavy Machine Gun Mode upgraded by 20%.


'''Safety''': Summon a satellite which increases attack damage, and absorbs part of the damage received.
NEW SKILL: Overclock (3rd): The metal armor is greatly enhanced for 150 seconds, increasing damage by 30%. There is a cooldown of 150 seconds.  
Max level 25: +50% attack damage, 80% chance to absorb the received damage. Cooldown of 10 seconds.
Passive effect - ignore 30% of a monster's defense. (max level: 15)


'''Maple Warrior''': Increase stats by a certain percentage for everyone in the party.
Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.


'''Hero's Will''': Shrug off abnormal condidtions.
Robot Mastery (4th): Summon duration and self destruct damage of robots has been increased from 50% to 70%
Max level 5: -30 MP, 360 seconds cooldown.


'''Robot Factory''': RM1: Summon the Robot Factory, which will make mini robots which will explode and deal damage.
Safety (4th): max level has been decreased from 25 to 20
Max level 30: -100 MP, summon the Robot Factory for 45 seconds, summons a robot every 3 seconds, which deals 650% damage upon exploding, deals 800% damage upon explosion of the factory. Cooldown of 40 seconds.


'''Amplifiers: AF-11''': Summon an amplifier which increases the damage of everyone in the party.
Laser Blast (4th): number of hits has been increased from 3 to 4
Max level 20: -50 MP, summon Amplifier for 80 seconds, damage of everyone in the party increased with 20%, deals 300% damage upon self-destruct. 90 seconds cooldown.


'''Laser Blast''': Shoot out a laser beam to attack up to 6 enemies. Can only be used while in Metal Armor: Missiles, Tanks. Requires level 1 Metal Armor: Missiles, Tanks.
Missile Tank (4th): damage has been increased from 115% to 130%
Max level 30: -58 MP, attack with 400% damage, 3 hits.


'''Metal Armor: Heavy Machine Gun''': Shoot very many bullets in a short amount of time. Can only be used while in Metal Armor: Missiles, Tanks.
Giant robot SG-44 (4th): cooldown has been decreased from 30 seconds to 20 seconds
Max level 20: -60 MP, 5 seconds on, 100% damage, 15 seconds cooldown.
 
 
NEW SKILL: Double down (4th): When using Lucky Dice, there is a 50% chance to roll another dice for two buffs. If you land doubles, you will get an increased effect. (max level: 5)
 
 
==Skills==
{{Template:Citizen Skills}}
{{First Job Mechanic Skills}}
{{Second Job Mechanic Skills}}
{{Third Job Mechanic Skills}}
{{Fourth Job Mechanic Skills}}
 
==Skill Build==
 
'''UPDATED FOR GMS RISE AGAINST'''
 
===First Job Skill Build===
 
Level 10: +3 Mech: Prototype (3)  + 1 Gatling Shot (1)  + 1 ME - 07 Drillhands
 
Level 11: +2 Mech: Prototype (5)  + 1 Gatling Shot (2)
 
Level 12: +2 Mech: Prototype (7)  + 1 Gatling Shot (3)
 
Level 13: +2 Mech: Prototype (9)  + 1 Gatling Shot (4)
 
Level 14: +1 Mech: Prototype(10) + 2 Gatling Shot (6)
Level 15: +3 Gatling Shot (9)
 
Level 16: +1 Gatling Shot (10)  + 2 Flame Launcher (2)
 
Level 17: +3 Flame Launcher  (5) 
 
level 18: +3 Flame Launcher  (8)
 
Level 19: +3 Flame Launcher  (11)
 
Level 20: +3 Flame Launcher  (14)
 
Level 21: +3 Flame Launcher  (17)
 
Level 22: +3 Flame Launcher (Max)
 
Level 23: +3 Gatling Shot (13)
 
Level 24: +2 Gatling Shot (MAX) + 1 Me - 07 DrillHands (2)
 
Level 25: +3 ME - 07 DrillHands (5)
 
Level 26  +3 ME - 07 DrillHands (8)
 
Level 27: +3 ME - 07 DrillHands (11)
 
Level 28: +3 ME - 07 Drillhands (14)
 
Level 29: +3 ME - 07 Drillhands (17)
 
Level 30: +3 ME - 07 Drillhands (MAX)
 
 
'''Summary:'''
 
Mech: Prototype: MAX
 
Flamelauncher: MAX
 
Gatling Shot: MAX
 
Me - 07 Drillhands:MAX
 
 
Reasoning: You want to get the highest increase from Prototype as soon as possible. Also, you want a good mobbing and 1v1 skill, Flame Launcher and Gatling Shot. Once you meet the prerequisite of Level 10 Gatling Shot, go all out on Flame Launcher; it's mobbing capabilities will level you fast. We like extra firepower on our 1v1 so we will max Gatling Shot first. Drillhands is only used for rushing.
 
===Second Job Skill Build===
 
 
'''UPDATED FOR GMS RISE AGAINST'''
 
 
Level 30: 1 Atomic Hammer (1) 1 Heavy Weapon Mastery (1) 1 Rocket Booster (1)
 
Level 31: 3 Mechanic Mastery (3)
 
Level 32: 3 Mechanic Mastery (6)
 
Level 33: 3 Mechanic Mastery (9)
 
Level 34: 3 Mechanic Mastery (12)
 
Level 35: 3 Mechanic Mastery (15)
 
Level 36: 3 Mechanic Mastery (18)
 
Level 37: 2 Mechanic Mastery (20) 1 Physical Training (1)
 
Level 38: 3 Physical Training (4)
 
Level 39: 3 Physical Training (7)
 
Level 40: 3 Physical Training (10)
 
Level 41: 3 Mechanic Rage (3)
 
Level 42: 3 Mechanic Rage (6)
 
Level 43: 3 Atomic Hammer (4)
 
Level 44: 3 Atomic Hammer (7)
 
Level 45: 3 Atomic Hammer (10)
 
Level 46: 3 Atomic Hammer (13)
 
Level 47: 3 Atomic Hammer (16)
 
Level 48: 3 Atomic Hammer (19)
 
Level 49: 1 Atomic Hammer (20) 2 HWM (3)
 
Level 50: 3 Heavy Weapon Mastery (6)
 
Level 51: 3 Heavy Weapon Mastery (9)
 
Level 52: 3 Heavy Weapon Mastery (12)
 
Level 53: 3 Heavy Weapon Mastery (15)
 
Level 54: 3 Heavy Weapon Mastery (18)
 
Level 55: 2 Heavy Weapon Mastery (20) 1 Open Portal (1)
 
Level 56: 1 Open Portal (2) 2 Mechanic Rage (8)
 
Level 57: 3 Mechanic Rage (11)
 
Level 58: 3 Perfect Armor (3)
 
Level 59: 3 Perfect Armor (6)
 
Level 60: 3 Perfect Armor (9)
 
Level 61: 3 Perfect Armor (12)
 
Level 62: 3 Perfect Armor (15)
 
Level 63: 3 Perfect Armor (18)
 
Level 64: 2 Perfect Armor (20) 1 Mechanic Rage (12)
 
Level 65: 3 Mechanic Rage (15)
 
Level 66: 3 Mechanic Rage (18)
 
Level 67: 2 Mechanic Rage (20) 1 Open Portal (3)
 
Level 68: 3 Open Portal (6)
 
Level 69: 3 Open Portal (9)
 
Level 70: 1 Open Portal (10) 2 Rocket Booster (3)
 
 
 
'''Summary:'''
 
Atomic Hammer: MAX
 
Heavy Weapon Mastery: MAX
 
Rocket Booster: 3
 
Physical Training: MAX
 
Mechanic Rage: MAX
 
Open portal: GX-9 : 10
 
Perfect Armour:MAX
 
Mechanic Mastery: MAX
 
 
Reasoning: Max everything except Rocket Booster. The skills you maxed are important. After you reach 4th job, consider resetting SP and MAX your bots because you wouldn't need the attacking skills and their mastery. So instead, if you reset your SP, max your bots and passives(other than heavy weapon mastery) first.
 
===Third Job Skill Build===
 
'''UPDATED FOR GMS RISE AGAINST'''
 
 
Level 70: 1 Punch Launcher (1) 1 Mech Siege Mode(1) 1 Magnetic Field (1)
 
Level 71: 3 Overclock (3)
 
Level 72: 3 Overclock (6)
 
Level 73: 3 Overclock (9)
 
Level 74: 3 Overclock (12)
 
Level 75: 3 Overclock (15)
 
Level 76: 3 Punch launcher (4)
 
Level 77: 3 Punch Launcher (7)
 
Level 78: 3 Punch Launcher (10)
 
Level 79: 3 Punch Launcher (13)
 
Level 80: 3 Punch Launcher (16)
 
Level 81: 3 Punch Launcher (19)
 
Level 82: 1 Punch Launcher (20) 2 Magnetic Field (3)
 
Level 83: 3 Magnetic Field (6)
 
Level 84: 3 Magnetic Field (9)
 
Level 85: 3 Magnetic Field (12)
 
Level 86: 3 Magnetic Field (15)
 
Level 87: 3 Magnetic Field (18)
 
Level 88: 2 Magnetic Field (20) 1 Satellite (1)
 
Level 89: 3 Satellite (4)
 
Level 90: 3 Satellite (7)
 
Level 91: 3 Satellite (10)
 
Level 92: 3 Satellite (13)
 
Level 93: 2 Satellite (15) 1 Acceleration Bot EX-7 (1)
 
Level 94: 3 Acceleration Bot EX-7 (4)
 
Level 95: 3 Acceleration Bot EX-7(7)
 
Level 96: 3 Acceleration Bot EX-7 (10)
 
Level 97: 3 Satellite (18)
 
Level 98: 2 Satellite (20) 1 Roll of the Dice (1)
 
Level 99: 3 Roll of the Dice (4)
 
Level 100: 3 Roll of the Dice (7)
 
Level 101: 3 Roll of the Dice (10)
 
Level 102: 3 Roll of the Dice (13)
 
Level 103: 3 Roll of the Dice (16)
 
Level 104: 3 Roll of the Dice(19)
 
Level 105: 1 Roll of the Dice (20) 2 Siege Mode (3)
 
Level 106: 3 Siege Mode (6)
 
Level 107: 3 Siege Mode (9)
 
Level 108: 3 Siege Mode (12)
 
Level 109: 3 Siege Mode (15)
 
Level 110: 3 Siege Mode (18)
 
Level 111: 2 Siege Mode (20) 1 Healing Robot (1)
 
Level 112: 3 Healing Robot (4)
 
Level 113: 3 Healing Robot (7)
 
Level 114: 3 Healing Robot t (10)
 
Level 115: 3 Metal Fist Mastery (3)
 
Level 116: 3 Metal Fist Mastery (6)
 
Level 117: 3 Metal Fist Mastery (9)
 
Level 118: 3 Metal Fist Mastery (12)
 
Level 119: 3 Metal Fist Mastery (15)
 
Level 120: 3 Metal Fist Mastery (18)
 
 
'''Summary'''
All maxed other than punch launcher.
 
 
Reasoning
 
===Fourth Job Skill Build===
 
'''UPDATED FOR GMS RISE AGAINST'''
 
Level 120: 1 Extreme Mech (1) 1 Mech Missile Tank (1) 1 Laser Blast (1)
 
Level 121: 1 Double Lucky Dice (1) 1 Bots n Tots (1) 1 Robot Mastery (1)
 
Level 122: 1 Satellite Safety (1) 1 Giant Robot SG-88 (1) 1 Double Lucky Dice (2)
 
Level 123: 3 Double Lucky Dice (5)
 
Level 124-134: 29 Extreme Mech (30) 1 Laser Blast (2)
 
Level 135-145: 28 Laser Blast (30) 2 Amplifier Robot AF-11 (2)
 
Level 146-152: 18 Amplifier Robot AF-11 (20)
 
Level 153-163: 29 Mech Missile Tank (30) 1 Bots n Tots
 
Level 164-174: 29 Bots n Tots (30) 1 Robot Mastery (2)
 
Level 175-179: 13 Robot Mastery (15) 2 Satellite Safety
 
Level 179-187: 17 Satellite Safety (20) 1 Whatever you want
 
Level 188-200: Your choice of giant robot or Maple Warrior
 
 
'''Summary'''
 
 
Reasoning: You want a variety of skills at your early levels for fun. The skills maxed are maxed in order of importance.
 
==Guns==
 
{{Pirate Guns}}
 
==Magnums==
 
These are your secondary weapons, similar to Mercede's magic arrow and Phantom's card.
 
 
 
===Magnum===
 
First job
 
+3 DEX, +40 Accuracy
 
===Split Magnum===
 
Second Job
 
+5 DEX, +60 Accuracy
 
 
===Vital Magnum===
 
Third Job
 
+7 DEX, + 80 Accuracy
 
 
 
===Eternal Magnum===
Fourth Job
 
+10 DEX, +120 Accuracy
 
Hidden potential
 
==Medals==
 
These medals are only available to Resistance Members when they reach certain milestones.
 
 
*[[Special Training Beginner]] - Received for becoming a Resistance Member.
 
*[[Special Training Intermediate]] - Received for reaching level 30 as a Resistance Member.
 
*[[Special Training Graduate]] - Received for reaching level 70 as a Resistance Member.
 
*[[Special Training Superior]] - Received for reaching level 120 as a Resistance Member.
 
*[[Special Training Master]] - Received for reaching level 200 as a Resistance Member.
 
==Training Locations==
 
This part is meant to help you level up with ease!
 
 
 
===Level 1-10===
 
 
Eldenstein begginer quests -<span style="color:green;"> Highly Recommended</span><br>''
 
===Level 10-20===
 
 
Job Quests -<span style="color:green;"> Highly Recommended</span><br>''
 
 
[[Blue Ribbon Pig]]s -<span style="color:green;"> Highly Recommended</span><br>''
 
[[Rotting Skeleton]]s -<span style="color:blue;">Recommeneded</span><br>''
 
===Level 20-30===
 
 
[[Mixed Golem]]s/[[Flaming Mixed Golem]]s -<span style="color:blue;">Recommeneded</span><br>''
 
[[Rotting Skeleton]]s -<span style="color:blue;">Recommeneded</span><br>''
 
[[Baby Boulder Muncher]]s and [[Big Boulder Muncher]]s -<span style="color:blue;">Recommended</span><br>''
 
Job Quests -<span style="color:green;">Highly Recommended</span><br>''
 
 
===Level 30-40===
 
[[Scarecrow]]s -<span style="color:blue;">Recommended</span><br>''
 
[[Mushroom Kingdom]] -<span style="color:blue;">Recommended</span><br>''
 
[[Latest Hits Compilation]]s and [[Greatest Oldies]] -<span style="color:Green;">Highly Recommended</span><br>''
 
Job Quests -<span style="color:blue;">Recommended</span><br>''
 
===Level 40-50===
 
[[Latest Hits Compilation]]s and [[Greatest Oldies]] -<span style="color:green;">Highly Recommended</span><br>''
 
[[Scarecrow]]s -<span style="color:blue;">Recommended</span><br>''
 
Azwan PQ -<span style="color:red;"> Not Recommended</span><br>''
 
Job Quests -<span style="color:blue;">Recommended</span><br>''
 
 
===Level 50-60===
 
 
[[Scarecrow]]s -<span style="color:blue;">Recommeneded</span><br>''
 
[[Sand Rat]]s and [[Scorpion]]s -<span style="color:blue;">Recommeneded</span><br>''
 
Azwan PQ -<span style="color:red;">Not Recommeneded</span><br>''
 
Alishar PQ -<span style="color:green;"> Highly Recommeneded</span><br>''
 
[[Twisted Jester]]s - Highly Recommended
 
Job Quests -<span style="color:blue;">Recommended</span><br>''
 
 
 
===Level 60-70===
 
 
[[Iron Mutae]]s -<span style="color:blue;">Recommeneded</span><br>''
 
[[Selkie]]s and [[Slimie]]s -<span style="color:blue;">Recommended</span><br>''
 
[[Tippo Red]] and [[Tippo Blue]] -<span style="color:red;">Not Recommended</span><br>''
 
Azwan PQ -<span style="color:red;">Not Recommended</span><br>''
 
Ludi PQ -<span style="color:blue;">Recommended</span><br>''
 
[[Twisted Jester]]s -<span style="color:green;">Highly Recommended</span><br>''
 
Job Quests -<span style="color:green;"> Highly Recommended</span><br>''
 
 
 
===Level 70-80===
 
Magatia PQ Grind -<span style="color:blue;">Recommended</span><br>''
 
 
Silent Crusade Questline -<span style="color:blue;">Recommended</span><br>''
 
 
Azwan PQ -<span style="color:blue;">Recommended</span><br>''
 
 
Pyramid PQ -<span style="color:blue;">Recommended</span><br>''
 
 
[[Selkie]]s and [[Slimie]]s -<span style="color:green;">Highly Recommended</span><br>''
 
 
[[Twisted Jester]]s -<span style="color:blue;">Recommended</span><br>''
 
 
[[Roid]]s and [[Neo Huroid]]s -<span style="color:blue;">Recommended</span><br>''
 
 
 
===Level 80-90===
 
[[Selkie]]s and [[Slimie]]s -<span style="color:blue;">Recommended</span><br>''
 
 
Azwan PQ -<span style="color:blue;">Recommended</span><br>''
 
 
Magatia PQ Grind -<span style="color:blue;">Recommended</span><br>''
 
 
Pyramid PQ -<span style="color:blue;">Recommended</span><br>''
 
[[Captain]]s and [[Kru]]s -<span style="color:blue;">Recommended</span><br>''
 
[[Alien Cogs]] and [[Alien Miners]]-<span style="color:green;"> Highly Recommended(needs dooring)</span><br>''
 
 
 
===Level 90-100===
 
 
[[Alien Cog]]s and [[Alien Miner]]s -<span style="color:green;">Highly Recommended</span><br>''
 
 
Azwan PQ -<span style="color:blue;">Recommended</span><br>''
 
 
Magatia PQ Grind -<span style="color:blue;">Recommended</span><br>''
 
 
Pyramid PQ -<span style="color:blue;">Recommended</span><br>''
 
 
[[Captain]]s and [[Kru]]s -<span style="color:blue;">Recommended</span><br>''
 
 
===Level 100-110===
 
[[Evolving World]] -<span style="color:blue;">Recommended</span><br>''
 
 
[[Alien Cog]]s and [[Alien Miner]]s -<span style="color:blue;">Recommended</span><br>''
 
 
Azwan PQ -<span style="color:blue;">Recommended</span><br>''
 
 
Magatia PQ Grind -<span style="color:blue;">Recommended</span><br>''
 
 
Pyramid PQ -<span style="color:blue;">Recommended</span><br>''
 
 
[[Master Death Teddy|Master Death Teddies]] -<span style="color:blue;">Recommended</span><br>''
 
 
 
===Level 110-120===
 
[[Evolving World]] -<span style="color:blue;">Recommended</span><br>''
 
 
Azwan PQ -<span style="color:red;">Not Recommended</span><br>''
 
 
[[Alien Cog]]s and [[Alien Miner]]s -<span style="color:blue;">Recommended</span><br>''
 
 
[[Crocky the Gatekeeper|Crockies]] -<span style="color:green;">Highly Recommended</span><br>''
 
 
[[Gigantic Spirit Viking]]s -<span style="color:blue;">Recommended</span><br>''
 
[[Reindeer]]s -<span style="color:blue;">Highly Recommended</span><br>''
 
 
===Level 120+===
 
[[Neo City]] 125+ The quests are great and give a mastery book + good medal at the end -<span style="color:blue;">Recommended</span><br>''
 
 
LHC 120-160 ([[Bearwolf|Bearwolves]] preferably) -<span style="color:green;">Highly Recommended</span><br>''
 
 
[[Temple of Time]] 120+ Not the best, but an alternative to other crowded training spots -<span style="color:red;">Not Recommended</span><br>''
 
 
Azwan 135+ -<span style="color:red;">Not Recommended</span><br>''
 
 
[[Papulatus]] for free potions. Requires prequests-<span style="color:blue;">Recommended</span><br>''
 
 
[[2nd Drill Hall]] 165-180/200 Good exp for high levels (Small Map) -<span style="color:green;">Highly Recommended</span><br>''
 
 
 
[[Hall Of Honor]] 179-200 come here once you are 179 to get full exp. -<span style="color:green;">Highly Recommended</span><br>''
 
 
[[Evolving World]] 120+ -<span style="color:green;"> Highly Recommended</span><br>''
 
==Availability==
 
{{Availability
|1=Available
|2=Available
|3=Available
|4=Available
|5=Available
|6=Available
|7=Available
|8=Available
|9=Unavailable
|10=Unavailable
|11=Unavailable
}}
 
{{Jobs in Maplestory}}
==Contributions==
[[User:Unblemished|Unblemished]] ([[User talk:Unblemished|talk]]) 04:13, 14 November 2012 (CST)
 
Leafre.net for Fourth Job Skill Build
 
[[Category:Guides]] [[Category: Classes]] [[Category: Resistance]]
 
User talk: Bumblabumbadit - Maintaining the guide

Latest revision as of 20:36, 13 March 2014

Mechanic Class Guide

Mechanic Banner.png

Introduction

Updated for GMS Tempest

Welcome to my comprehensive guide for Mechanic. This guide has everything a Mechanic need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! If you want to find the skill build for your level, just press on your relative job advancement under the the skill build section in the tables of content. From there just scroll up or down to find your level. Please do not edit without my permission.

Background

Mechanics are the third addition of the Resistance, representing the Pirate branch. They are vigilantes who fight the Black Wings, a criminal organization threatening to destroy Maple World. They come from a new area known as Edelstein.

Game Play

The Mechanic is similar to a gunslinger. They use guns, but they are always mounted on their robot. The robot gives them medium mobility, but they have a dash skill which can make them move quickly. Their robot can also summon minion robots. The robot is basically a tank.Mechanics uses Guns as their main weapon of choice, but they do not use the guns directly. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic.

You start at Eldenstein, at level 1. You are to complete a series of quests to level up and advance. At level 10, players have the opportunity to become a Mechanic. They must speak to Headmaster Ferdi in Edelstein. He will give the player a letter, which will teleport you to the Underground Base when used. Afterwards, just speak to Checky and he will advance you to a Mechanic.

Ap Distribution

The main stat that you will be assigning your points to is Dexerity. Upon the release of the Tempest update, all secondary stats are now rendered useless. Just pump your AP points into DEX.


Recent Updates Changes

There was an update in GMS known as GMS Rise Against.

These are the changes:

Mechanics now have a secondary weapon (fits in the shield slot) called Magnum. You get 1 at every job advancement. Their stats are:

1st job (Magnum) => +3 DEX, +40 Accuracy.

2nd job (Split Magnum) =>+5 DEX, +60 Accuracy.

3rd job (Vital Magnum) =>+7 DEX, +80 Accuracy.

4th job (Eternal Magnum) => +10 DEX, +120 Accuracy. Comes with a hidden potential.

NEW SKILL: Hidden Peace (beginner): Passive, MAX HP/MP and total damage +10%

Drill Rush (1st): damage has been increased from 180% to 200%

Gatling Shot (1st): damage has been increased from 80% to 100%

Atomic Hammer (2nd): delay has been decreased, chance to stun has been increased from 60% to 80%, duration of stun has been increased from 3 seconds to 4 seconds

Heavy Weapon Mastery (2nd): damage boost to Gatling Gun has been increased from 75% to 90%

Satellite (3rd): damage has been increased from 240% to 270%

Rocket Punch (3rd): damage has been decreased from 640% to 180%, number of hits has been increased from 1 to 4, stun duration has been increased from 3 to 4 seconds

Heavy Machine Gun (3rd): damage has been increased from 100% to 120%

Accelerator (3rd): max level has been decreased from 15 to 10

Healing Robot (3rd): max level has been decreased from 20 to 10


NEW SKILL: Overclock (3rd): The metal armor is greatly enhanced for 150 seconds, increasing damage by 30%. There is a cooldown of 150 seconds. Passive effect - ignore 30% of a monster's defense. (max level: 15)


Robot Mastery (4th): Summon duration and self destruct damage of robots has been increased from 50% to 70%

Safety (4th): max level has been decreased from 25 to 20

Laser Blast (4th): number of hits has been increased from 3 to 4

Missile Tank (4th): damage has been increased from 115% to 130%

Giant robot SG-44 (4th): cooldown has been decreased from 30 seconds to 20 seconds


NEW SKILL: Double down (4th): When using Lucky Dice, there is a 50% chance to roll another dice for two buffs. If you land doubles, you will get an increased effect. (max level: 5)


Skills


Icon Skill Name Description Type Mastered Prerequisites
Crystal Throw.png Crystal Throw Throws a piece of Rue at an enemy. Active 3 -
Sneak.png Sneak Allows you to hide and move quickly for a short time. Active 3 -
Alchemist.gif Potion Mastery Because of supply shortage issues, you've learned to use potions more effectively. Passive 3 -
Capture.png Capture Allows you to capture a monster after its HP falls below 50%. Monsters captured in the Jaguar habitat can be used as mounts. Active 1 Wild Hunters Exclusive
HunterCall.png Hunter's Call Allows you to randomly summon one of the monsters you've captured to help you. (Does not include Jaguar.) Active 1 Wild Hunters Exclusive
Hidden Peace Transforms the color of your mech. Colors are randomly selected. Active 1 Mechanic Exclusive
Mechanic Dash.png Mechanic Dash Press left/right twice to travel a short distance at a high speed. Active 1 Mechanic Exclusive
Icon Skill Name Description Type Mastered Element Prerequisites
Gatling Gun.png Gatling Gun Focuses your Gatling Gun on a single enemy. Supportive 15 x Level 1 Mech: Prototype
ME-07 Drillhands.png ME-07 Drillhands Uses drill arms to push and attack enemies. Active 20 x Level 1 Mech: Prototype
Flame Launcher.png Flame Launcher Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds. Active 20 Fire Level 1 Mech: Prototype
Metal Armour Prototype.gif Mech: Prototype Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount. Supportive 10 x -


Icon Skill Name Description Type Mastered Element Prerequisites
Atomic Hammer.png Atomic Hammer The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. Active 20 x -
Mechanical Booster.gif Mechanic Rage Temporarily doubles your Attack Speed. Supportive 10 x Level 5 Mechanic Mastery
Rocket Booster.png Rocket Booster Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Active 5 x -
Open Portal GX-9.png Open Portal: GX-9 Installs Portal GX-9. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. Supportive 10 x -
Heavy Weapon Mastery.gif Heavy Weapon Mastery Greatly enhances the Gatling Gun and Flame Launcher skills. Passive 20 x -
Mechanical Mastery.gif Mechanic Mastery Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. Passive 10 x -
Perfect Armour.gif Perfect Armor Your Mech has been upgraded with two new abilities. They can be on/off by using the skill key. Supportive 20 x -
Physical Training.png Physical Training Permanently increases STR and DEX. Active 5 x -


Icon Skill Name Description Type Mastered Element Prerequisites
Punch Launcher.png Punch Launcher Launches a punch that hits multiple enemies, possibly Stunning them. Active 20 x -
Satellite.png Satellite Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again. Supportive 10 x -
Healing Robot H-LX.png Healing Robot H-LX Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. Supportive 10 x -
Siege.gif Mech: Siege Mode Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. Active 20 x -
Metal Fist Mastery.gif Metal Fist Mastery Increases damage of the ME-07 Drillhands and Atomic Hammer skills. Passive 10 x -
Magnetic Field.gif Rock 'n Shock Installs up to 3 Tesla Coils to continuously attack and possibly stun enemies. They self-destruct when they run out of power. Active 10 x -
Roll of the Dice.png Roll of the Dice Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Active 20 x -
Accelerator - EX7.gif Acceleration Bot EX-7 You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power. Active 15 x -
Overclock.png Overclock Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power. [Cooldown: 150 sec] Supportive 15 x -


Icon Skill Name Description Type Mastered Element Prerequisites
Maple Warrior.gif Maple Warrior Increases all players' stats within a team by a certain percentage. Supportive 30 x -
Hero's Will.png Hero's Will Cures you from being Seduced. The cooldown decreases as the skill level increases. Supportive 5 x -
Extreme Metal Armour.gif Extreme Mech Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. Passive 30 x -
War Machine - Missle Tank.gif Mech: Missile Tank Activates Missile Tank mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. Supportive 30 x Level 10 Mech: Siege Mode
Laser Beam.gif Laser Blast Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode. Active 30 x Level 1 Mech: Missile Tank
Safety.gif Satellite Safety Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Supportive 20 x Level 10 Satellite
Giant Robot SG-88.png Giant Robot SG-88 Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Active 30 x -
Bots 'n Tots.png Bots 'n Tots Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. Active 30 x -
Amplifier Robot AF-11.png Amplifier Robot AF-11 The stationary amplifier robot AF-11 is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. Supportive 20 x -
Robotics.gif Robot Mastery Increases the ATT, self-destruct damage, and summon duration of all summoned robots. Passive 15 x -
Double Down.png Double Down Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. Passive 5 x Level 20 Roll of the Dice


Skill Build

UPDATED FOR GMS RISE AGAINST

First Job Skill Build

Level 10: +3 Mech: Prototype (3) + 1 Gatling Shot (1) + 1 ME - 07 Drillhands

Level 11: +2 Mech: Prototype (5) + 1 Gatling Shot (2)

Level 12: +2 Mech: Prototype (7) + 1 Gatling Shot (3)

Level 13: +2 Mech: Prototype (9) + 1 Gatling Shot (4)

Level 14: +1 Mech: Prototype(10) + 2 Gatling Shot (6)

Level 15: +3 Gatling Shot (9)

Level 16: +1 Gatling Shot (10) + 2 Flame Launcher (2)

Level 17: +3 Flame Launcher (5)

level 18: +3 Flame Launcher (8)

Level 19: +3 Flame Launcher (11)

Level 20: +3 Flame Launcher (14)

Level 21: +3 Flame Launcher (17)

Level 22: +3 Flame Launcher (Max)

Level 23: +3 Gatling Shot (13)

Level 24: +2 Gatling Shot (MAX) + 1 Me - 07 DrillHands (2)

Level 25: +3 ME - 07 DrillHands (5)

Level 26 +3 ME - 07 DrillHands (8)

Level 27: +3 ME - 07 DrillHands (11)

Level 28: +3 ME - 07 Drillhands (14)

Level 29: +3 ME - 07 Drillhands (17)

Level 30: +3 ME - 07 Drillhands (MAX)


Summary:

Mech: Prototype: MAX

Flamelauncher: MAX

Gatling Shot: MAX

Me - 07 Drillhands:MAX


Reasoning: You want to get the highest increase from Prototype as soon as possible. Also, you want a good mobbing and 1v1 skill, Flame Launcher and Gatling Shot. Once you meet the prerequisite of Level 10 Gatling Shot, go all out on Flame Launcher; it's mobbing capabilities will level you fast. We like extra firepower on our 1v1 so we will max Gatling Shot first. Drillhands is only used for rushing.

Second Job Skill Build

UPDATED FOR GMS RISE AGAINST


Level 30: 1 Atomic Hammer (1) 1 Heavy Weapon Mastery (1) 1 Rocket Booster (1)

Level 31: 3 Mechanic Mastery (3)

Level 32: 3 Mechanic Mastery (6)

Level 33: 3 Mechanic Mastery (9)

Level 34: 3 Mechanic Mastery (12)

Level 35: 3 Mechanic Mastery (15)

Level 36: 3 Mechanic Mastery (18)

Level 37: 2 Mechanic Mastery (20) 1 Physical Training (1)

Level 38: 3 Physical Training (4)

Level 39: 3 Physical Training (7)

Level 40: 3 Physical Training (10)

Level 41: 3 Mechanic Rage (3)

Level 42: 3 Mechanic Rage (6)

Level 43: 3 Atomic Hammer (4)

Level 44: 3 Atomic Hammer (7)

Level 45: 3 Atomic Hammer (10)

Level 46: 3 Atomic Hammer (13)

Level 47: 3 Atomic Hammer (16)

Level 48: 3 Atomic Hammer (19)

Level 49: 1 Atomic Hammer (20) 2 HWM (3)

Level 50: 3 Heavy Weapon Mastery (6)

Level 51: 3 Heavy Weapon Mastery (9)

Level 52: 3 Heavy Weapon Mastery (12)

Level 53: 3 Heavy Weapon Mastery (15)

Level 54: 3 Heavy Weapon Mastery (18)

Level 55: 2 Heavy Weapon Mastery (20) 1 Open Portal (1)

Level 56: 1 Open Portal (2) 2 Mechanic Rage (8)

Level 57: 3 Mechanic Rage (11)

Level 58: 3 Perfect Armor (3)

Level 59: 3 Perfect Armor (6)

Level 60: 3 Perfect Armor (9)

Level 61: 3 Perfect Armor (12)

Level 62: 3 Perfect Armor (15)

Level 63: 3 Perfect Armor (18)

Level 64: 2 Perfect Armor (20) 1 Mechanic Rage (12)

Level 65: 3 Mechanic Rage (15)

Level 66: 3 Mechanic Rage (18)

Level 67: 2 Mechanic Rage (20) 1 Open Portal (3)

Level 68: 3 Open Portal (6)

Level 69: 3 Open Portal (9)

Level 70: 1 Open Portal (10) 2 Rocket Booster (3)


Summary:

Atomic Hammer: MAX

Heavy Weapon Mastery: MAX

Rocket Booster: 3

Physical Training: MAX

Mechanic Rage: MAX

Open portal: GX-9 : 10

Perfect Armour:MAX

Mechanic Mastery: MAX


Reasoning: Max everything except Rocket Booster. The skills you maxed are important. After you reach 4th job, consider resetting SP and MAX your bots because you wouldn't need the attacking skills and their mastery. So instead, if you reset your SP, max your bots and passives(other than heavy weapon mastery) first.

Third Job Skill Build

UPDATED FOR GMS RISE AGAINST


Level 70: 1 Punch Launcher (1) 1 Mech Siege Mode(1) 1 Magnetic Field (1)

Level 71: 3 Overclock (3)

Level 72: 3 Overclock (6)

Level 73: 3 Overclock (9)

Level 74: 3 Overclock (12)

Level 75: 3 Overclock (15)

Level 76: 3 Punch launcher (4)

Level 77: 3 Punch Launcher (7)

Level 78: 3 Punch Launcher (10)

Level 79: 3 Punch Launcher (13)

Level 80: 3 Punch Launcher (16)

Level 81: 3 Punch Launcher (19)

Level 82: 1 Punch Launcher (20) 2 Magnetic Field (3)

Level 83: 3 Magnetic Field (6)

Level 84: 3 Magnetic Field (9)

Level 85: 3 Magnetic Field (12)

Level 86: 3 Magnetic Field (15)

Level 87: 3 Magnetic Field (18)

Level 88: 2 Magnetic Field (20) 1 Satellite (1)

Level 89: 3 Satellite (4)

Level 90: 3 Satellite (7)

Level 91: 3 Satellite (10)

Level 92: 3 Satellite (13)

Level 93: 2 Satellite (15) 1 Acceleration Bot EX-7 (1)

Level 94: 3 Acceleration Bot EX-7 (4)

Level 95: 3 Acceleration Bot EX-7(7)

Level 96: 3 Acceleration Bot EX-7 (10)

Level 97: 3 Satellite (18)

Level 98: 2 Satellite (20) 1 Roll of the Dice (1)

Level 99: 3 Roll of the Dice (4)

Level 100: 3 Roll of the Dice (7)

Level 101: 3 Roll of the Dice (10)

Level 102: 3 Roll of the Dice (13)

Level 103: 3 Roll of the Dice (16)

Level 104: 3 Roll of the Dice(19)

Level 105: 1 Roll of the Dice (20) 2 Siege Mode (3)

Level 106: 3 Siege Mode (6)

Level 107: 3 Siege Mode (9)

Level 108: 3 Siege Mode (12)

Level 109: 3 Siege Mode (15)

Level 110: 3 Siege Mode (18)

Level 111: 2 Siege Mode (20) 1 Healing Robot (1)

Level 112: 3 Healing Robot (4)

Level 113: 3 Healing Robot (7)

Level 114: 3 Healing Robot t (10)

Level 115: 3 Metal Fist Mastery (3)

Level 116: 3 Metal Fist Mastery (6)

Level 117: 3 Metal Fist Mastery (9)

Level 118: 3 Metal Fist Mastery (12)

Level 119: 3 Metal Fist Mastery (15)

Level 120: 3 Metal Fist Mastery (18)


Summary All maxed other than punch launcher.


Reasoning

Fourth Job Skill Build

UPDATED FOR GMS RISE AGAINST

Level 120: 1 Extreme Mech (1) 1 Mech Missile Tank (1) 1 Laser Blast (1)

Level 121: 1 Double Lucky Dice (1) 1 Bots n Tots (1) 1 Robot Mastery (1)

Level 122: 1 Satellite Safety (1) 1 Giant Robot SG-88 (1) 1 Double Lucky Dice (2)

Level 123: 3 Double Lucky Dice (5)

Level 124-134: 29 Extreme Mech (30) 1 Laser Blast (2)

Level 135-145: 28 Laser Blast (30) 2 Amplifier Robot AF-11 (2)

Level 146-152: 18 Amplifier Robot AF-11 (20)

Level 153-163: 29 Mech Missile Tank (30) 1 Bots n Tots

Level 164-174: 29 Bots n Tots (30) 1 Robot Mastery (2)

Level 175-179: 13 Robot Mastery (15) 2 Satellite Safety

Level 179-187: 17 Satellite Safety (20) 1 Whatever you want

Level 188-200: Your choice of giant robot or Maple Warrior


Summary


Reasoning: You want a variety of skills at your early levels for fun. The skills maxed are maxed in order of importance.

Guns


Pirate Guns
Pirateicon.gif
Levels 1-30
Gaussfield Mark - Pistol - Kyrin's Pistol - Pirate's Negotiator - Dellinger Special - The Negotiator - Golden Hook - Astaroth Gun - Cold Mind - Explorer's Lunar Shooter - Revolution Gun - Special Revolution Gun - Gaussfield Mark 2
Levels 31-70
Shooting Star - Maple Gun - King Pepe Shooting Star - Chaos Cold Mind - Lunar Shooter - Maple Storm Pistol - Beryl Maple Firerunner - 1st Unwelcome Guest Gun - Mr. Rasfelt - Bain Shooter Gaussfield Mark 3 - Burning Hell - Empress's Fine Burning Hell - Maple Cannon Shooter - Chaos Burning Hell - 2nd Unwelcome Guest Gun - Abyss Shooter - Xerxes's Abyss Shooter - Crimson Maple Firerunner - (Renegades) Abyss Shooter - Gaussfield Mark 4
Levels 71-120
Union Shooter - Resistance Gun - Maple Pyrope Shooter - Infinity's Wrath - Balrog's Infinity - Empress's Brilliant Infinity's Wrath - Legendary Infinity's Wrath - (Renegades) Infinity's Wrath - 3rd Unwelcome Guest Gun - The Peacemaker - (Renegades) The Peacemaker - Balrog's Peacemaker - The Jackal - Chaos Peacemaker - Legendary Peacemaker - Concerto - Legendary Concerto - (Renegades) Concerto - Tempest Queen's Finger - Tempest - Dragonic Tempest - Last Unwelcome Guest Gun - Dragonfire Revolver - Legendary Dragonfire Revolver - (Renegades) Dragonfire Revolver - Necro Eagle - Reverse Blindness - Timeless Blindness - Cora Von Leon Pistol- (Renegades) Maple Firerunner - Necro Eagle - Gaussfield Mark 5
Levels 121+
Saw Machine Gun - Abyss Blindness - Fearless Blindness - Mer Von Leon Pistol - VIP Gun - Vepar Bloody Eagle - Imperial Eagle - Grand Vepar Eagle - Loveless Blindness - Shark Tooth Sharpshooter
[edit]



Magnums

These are your secondary weapons, similar to Mercede's magic arrow and Phantom's card.


Magnum

First job

+3 DEX, +40 Accuracy

Split Magnum

Second Job

+5 DEX, +60 Accuracy


Vital Magnum

Third Job

+7 DEX, + 80 Accuracy


Eternal Magnum

Fourth Job

+10 DEX, +120 Accuracy

Hidden potential

Medals

These medals are only available to Resistance Members when they reach certain milestones.


Training Locations

This part is meant to help you level up with ease!


Level 1-10

Eldenstein begginer quests - Highly Recommended

Level 10-20

Job Quests - Highly Recommended


Blue Ribbon Pigs - Highly Recommended

Rotting Skeletons -Recommeneded

Level 20-30

Mixed Golems/Flaming Mixed Golems -Recommeneded

Rotting Skeletons -Recommeneded

Baby Boulder Munchers and Big Boulder Munchers -Recommended

Job Quests -Highly Recommended


Level 30-40

Scarecrows -Recommended

Mushroom Kingdom -Recommended

Latest Hits Compilations and Greatest Oldies -Highly Recommended

Job Quests -Recommended

Level 40-50

Latest Hits Compilations and Greatest Oldies -Highly Recommended

Scarecrows -Recommended

Azwan PQ - Not Recommended

Job Quests -Recommended


Level 50-60

Scarecrows -Recommeneded

Sand Rats and Scorpions -Recommeneded

Azwan PQ -Not Recommeneded

Alishar PQ - Highly Recommeneded

Twisted Jesters - Highly Recommended

Job Quests -Recommended


Level 60-70

Iron Mutaes -Recommeneded

Selkies and Slimies -Recommended

Tippo Red and Tippo Blue -Not Recommended

Azwan PQ -Not Recommended

Ludi PQ -Recommended

Twisted Jesters -Highly Recommended

Job Quests - Highly Recommended


Level 70-80

Magatia PQ Grind -Recommended


Silent Crusade Questline -Recommended


Azwan PQ -Recommended


Pyramid PQ -Recommended


Selkies and Slimies -Highly Recommended


Twisted Jesters -Recommended


Roids and Neo Huroids -Recommended


Level 80-90

Selkies and Slimies -Recommended


Azwan PQ -Recommended


Magatia PQ Grind -Recommended


Pyramid PQ -Recommended

Captains and Krus -Recommended

Alien Cogs and Alien Miners- Highly Recommended(needs dooring)


Level 90-100

Alien Cogs and Alien Miners -Highly Recommended


Azwan PQ -Recommended


Magatia PQ Grind -Recommended


Pyramid PQ -Recommended


Captains and Krus -Recommended


Level 100-110

Evolving World -Recommended


Alien Cogs and Alien Miners -Recommended


Azwan PQ -Recommended


Magatia PQ Grind -Recommended


Pyramid PQ -Recommended


Master Death Teddies -Recommended


Level 110-120

Evolving World -Recommended


Azwan PQ -Not Recommended


Alien Cogs and Alien Miners -Recommended


Crockies -Highly Recommended


Gigantic Spirit Vikings -Recommended

Reindeers -Highly Recommended


Level 120+

Neo City 125+ The quests are great and give a mastery book + good medal at the end -Recommended


LHC 120-160 (Bearwolves preferably) -Highly Recommended


Temple of Time 120+ Not the best, but an alternative to other crowded training spots -Not Recommended


Azwan 135+ -Not Recommended


Papulatus for free potions. Requires prequests-Recommended


2nd Drill Hall 165-180/200 Good exp for high levels (Small Map) -Highly Recommended


Hall Of Honor 179-200 come here once you are 179 to get full exp. -Highly Recommended


Evolving World 120+ - Highly Recommended

Availability

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Availability of Mechanic Guide
Korea
Japan
China
Taiwan
SEA
Global
Europe
Available Available Available Available Available Available Available
 


Classes of Maplestory
Warrioricon.gifMagicianicon.gifBowmanicon.gifThieficon.gifPirateicon.gif
(Click the icons above.)


Explorers
Warrior - Magician - Bowman - Thief - Pirate - Dual Blade - Cannoneer - Ultimate Explorer - Jett
Cygnus Knights
Dawn Warrior - Blaze Wizard - Wind Archer - Night Walker - Thunder Breaker - Mihile
Heroes
Aran - Evan - Mercedes - Phantom - Luminous
Resistance
Battle Mage - Wild Hunter - Mechanic - Demon - Xenon
Nova
Kaiser - Angelic Burster
Others
x
[edit]


Contributions

Unblemished (talk) 04:13, 14 November 2012 (CST)

Leafre.net for Fourth Job Skill Build

User talk: Bumblabumbadit - Maintaining the guide