User:Flinjager123/Demonof9tail: Difference between revisions
Jump to navigation
Jump to search
ARAN
Flinjager123 (talk | contribs) (Created page with "{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #FFFFFF; border: 2px #000000 solid; border-collapse: collapse;" ! Skill ! Description ! LV...") |
Flinjager123 (talk | contribs) No edit summary |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<center><font size="7" face="AR Berkley" color="maroon">ARAN</font></center> | |||
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #FFFFFF; border: 2px #000000 solid; border-collapse: collapse;" | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #FFFFFF; border: 2px #000000 solid; border-collapse: collapse;" | ||
! Skill | ! Skill | ||
Line 4: | Line 6: | ||
! LVL | ! LVL | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combo_Ability.png]] [[Combo Ability]] | ||
| | |Gain increased ATT, DEF, and Speed for every 10 Combo Count. | ||
| | |10 (MAX) | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Double_Swing.png]] [[Double Swing]] | ||
| | |Press the attack key twice to deal a double attack on up to 8 enemies. | ||
|20 | |20 (MAX) | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combat_Step.png]] [[Combat Step]] | ||
| | |Press a direction key twice to quickly move a short distance. | ||
| | |5 (MAX) | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Polearm_Booster.png]] [[Polearm Booster]] | ||
| | |Triples the attack speed of your weapon. Must have a polearm equipped. | ||
| | |16 | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combo_Smash.png]] [[Combo Smash]] | ||
| | |Uses the polearm to fire a burst of energy at enemies in front of you. | ||
| | |10 (MAX) | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Polearm_Mastery.png]] [[Polearm Mastery]] | ||
| | |Increases the weapon mastery and accuracy of polearms. | ||
| | |16 | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Triple_Swing.png]] [[Triple Swing]] | ||
| | |Press the attack key three times to deal a triple attack on up to 8 enemies. | ||
| | |3 | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Final_Take.png]] [[Final Charge]] | ||
| | |Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combo_Peril.png]] [[Combo Fenrir]] | ||
| | |Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combo_Drain.png]] [[Combo Drain]] | ||
| | |Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Body_Pressure.png]] [[Body Pressure]] | ||
| | |Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Snow_Charge.png]] [[Snow Charge]] | ||
| | |Permanently increases damage and infuses your pole arm with Ice. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combo_Critical.png]] [[Combo Critical]] | ||
|Increases Critical Hit Rate. | |Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Final_Toss.png]] [[Final Toss]] | ||
| | |Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Chaos.21111009.png]] [[Combo Recharge]] | ||
| | |Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Rolling_Spin.png]] [[Rolling Spin]] | ||
| | |Jump in place and attack surrounding enemies. Has a chance to stun targets. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Full_Swing.png]] [[Full Swing]] | ||
|Increases the | |Increases the damage of Double Swing, Triple Swing, and Combo Smash. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Smart_Knockback.png]] [[Smart Knockback]] | ||
| | |Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Chaos.21110010.png]] [[Cleaving Blows]] | ||
| | |Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Chaos.21110011.png]] [[Combo Judgement]] | ||
| | |Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:High_Mastery.png]] [[High Mastery]] | ||
| | |Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:High_Defense.png]] [[High Defense]] | ||
| | |A new defense technique the permanently decreases damage received from enemies. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Final_Blow.png]] [[Final Blow]] | ||
| | |Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combo_Tempest.png]] [[Combo Tempest]] | ||
| | |Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Combo_Barrier.png]] [[Combo Barrier]] | ||
| | |Casts a party buff that temporarily decreases damage taken. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Overswing.png]] [[Over Swing]] | ||
| | |Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
Line 112: | Line 114: | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Freeze_Standing.png]] [[Freeze Standing]] | ||
| | |Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file:Hero's_Will.png]] [[ | |[[file:Hero's_Will.png]] [[Hero's Will]] | ||
|Cures you from being Seduced. The cooldown decreases as the skill level increases. | |Cures you from being Seduced. The cooldown decreases as the skill level increases. | ||
| | | | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[file: | |[[file:Chaos.21120011.png]] [[Sudden Strike]] | ||
|Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. | |||
| | |||
| | | | ||
|} | |} |
Latest revision as of 07:29, 4 August 2011
Skill | Description | LVL |
---|---|---|
Combo Ability | Gain increased ATT, DEF, and Speed for every 10 Combo Count. | 10 (MAX) |
Double Swing | Press the attack key twice to deal a double attack on up to 8 enemies. | 20 (MAX) |
Combat Step | Press a direction key twice to quickly move a short distance. | 5 (MAX) |
Polearm Booster | Triples the attack speed of your weapon. Must have a polearm equipped. | 16 |
Combo Smash | Uses the polearm to fire a burst of energy at enemies in front of you. | 10 (MAX) |
Polearm Mastery | Increases the weapon mastery and accuracy of polearms. | 16 |
Triple Swing | Press the attack key three times to deal a triple attack on up to 8 enemies. | 3 |
Final Charge | Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. | |
Combo Fenrir | Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. | |
Combo Drain | Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. | |
Body Pressure | Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. | |
Snow Charge | Permanently increases damage and infuses your pole arm with Ice. | |
Combo Critical | Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. | |
Final Toss | Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. | |
Combo Recharge | Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. | |
Rolling Spin | Jump in place and attack surrounding enemies. Has a chance to stun targets. | |
Full Swing | Increases the damage of Double Swing, Triple Swing, and Combo Smash. | |
Smart Knockback | Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt. | |
Cleaving Blows | Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies. | |
Combo Judgement | Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. | |
High Mastery | Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. | |
High Defense | A new defense technique the permanently decreases damage received from enemies. | |
Final Blow | Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing. | |
Combo Tempest | Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. | |
Combo Barrier | Casts a party buff that temporarily decreases damage taken. | |
Over Swing | Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. | |
Maple Warrior | Increases the stats of all party members. | |
Freeze Standing | Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. | |
Hero's Will | Cures you from being Seduced. The cooldown decreases as the skill level increases. | |
Sudden Strike | Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. |