User:Flinjager123/Demonof9tail: Difference between revisions

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<center><font size="7" face="AR Berkley" color="maroon">ARAN</font></center>
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #FFFFFF; border: 2px #000000 solid; border-collapse: collapse;"
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #FFFFFF; border: 2px #000000 solid; border-collapse: collapse;"
! Skill
! Skill
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! LVL
! LVL
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Dragon-soul.png]] [[Dragon Soul]]
|[[file:Combo_Ability.png]] [[Combo Ability]]
|Commune with a Dragon to increase Magic Attack.
|Gain increased ATT, DEF, and Speed for every 10 Combo Count.
|15
|10 (MAX)
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic-missile.png]] [[Magic Missile]]
|[[file:Double_Swing.png]] [[Double Swing]]
|Attacks an enemy twice.
|Press the attack key twice to deal a double attack on up to 8 enemies.
|20
|20 (MAX)
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Fire-circle.png]] [[Fire Circle]]
|[[file:Combat_Step.png]] [[Combat Step]]
|Shoots out a flame that attacks multiple enemies.
|Press a direction key twice to quickly move a short distance.
|
|5 (MAX)
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Teleport.gif]] [[Teleport]]
|[[file:Polearm_Booster.png]] [[Polearm Booster]]
|
|Triples the attack speed of your weapon. Must have a polearm equipped.
|
|16
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Lightning-bolt.png]] [[Lightning Bolt]]
|[[file:Combo_Smash.png]] [[Combo Smash]]
|Inflict strong damage to an enemy by generating lightning.
|Uses the polearm to fire a burst of energy at enemies in front of you.
|
|10 (MAX)
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic_Guard.gif]] [[Magic Guard]]
|[[file:Polearm_Mastery.png]] [[Polearm Mastery]]
|Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage.
|Increases the weapon mastery and accuracy of polearms.
|
|16
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Ice-breath.png]] [[Ice Breath]]
|[[file:Triple_Swing.png]] [[Triple Swing]]
|Gathers ice for a while before attacking multiple monsters. The longer you spend gathering ice, the more damage you do.
|Press the attack key three times to deal a triple attack on up to 8 enemies.
|
|3
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Evan_Elemental_Reset.gif]] [[Elemental Reset]]
|[[file:Final_Take.png]] [[Final Charge]]
|Temporarily decreases the magic attributes of all attacks that you use.
|Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Spell_Mastery.gif]] [[Spell Mastery (Skill)|Spell Mastery]]
|[[file:Combo_Peril.png]] [[Combo Fenrir]]
|Increases Magic Mastery and Magic Attack.
|Throw a polearm that penetrates a certain amount of monsters in the direction you are facing.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic-flare.png]] [[Magic Flare]]
|[[file:Combo_Drain.png]] [[Combo Drain]]
|A pillar of light created with a pentacle surrounds one enemy to inflicts damage and paralyze it for a short period of time.
|Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic-shield.png]] [[Magic Shield]]
|[[file:Body_Pressure.png]] [[Body Pressure]]
|Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds.
|Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Evan_Slow.gif]] [[Slow]]
|[[file:Snow_Charge.png]] [[Snow Charge]]
|Has a chance to decrease the speed of the target for a short time.
|Permanently increases damage and infuses your pole arm with Ice.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Critical-magic.png]] [[Critical Magic]]
|[[file:Combo_Critical.png]] [[Combo Critical]]
|Increases Critical Hit Rate.
|Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Dragon-thrust.png]] [[Dragon Thrust]]
|[[file:Final_Toss.png]] [[Final Toss]]
|A fierce dragon deals damage to enemies while knocking them back.
|Lifts multiples enemies in front of you into the air. Airborne enemies take more damage.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic-booster.png]] [[Magic Booster]]
|[[file:Chaos.21111009.png]] [[Combo Recharge]]
|Triples your Magic Attack Speed for a fixed amount of time.
|Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Dragon_Blink.png]] [[Dragon Blink]]
|[[file:Rolling_Spin.png]] [[Rolling Spin]]
|Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases.
|Jump in place and attack surrounding enemies. Has a chance to stun targets.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic-amplification.png]] [[Magic Amplification]]
|[[file:Full_Swing.png]] [[Full Swing]]
|Increases the MP cost and the Magic Attack of your magic skills.
|Increases the damage of Double Swing, Triple Swing, and Combo Smash.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Fire-breath.png]] [[Fire Breath]]
|[[file:Smart_Knockback.png]] [[Smart Knockback]]
|Gathers fire for a while before attacking multiple monsters. Enemies that are hit are knocked down. The longer you spend gathering fire, the more damage you do.
|Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Killer-wings.png]] [[Killer Wings]]
|[[file:Chaos.21110010.png]] [[Cleaving Blows]]
|Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.
|Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic-resistance.png]] [[Magic Resistance]]
|[[file:Chaos.21110011.png]] [[Combo Judgement]]
|Temporarily increases the magic resistance for all party members nearby.
|Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Dragon_Spark.png]] [[Dragon Spark]]
|[[file:High_Mastery.png]] [[High Mastery]]
|Grants a chance to deal additional damage after an attack.
|Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Dragon_Fury.png]] [[Dragon Fury]]
|[[file:High_Defense.png]] [[High Defense]]
|When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range.
|A new defense technique the permanently decreases damage received from enemies.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Earthquake.png]] [[Earthquake]]
|[[file:Final_Blow.png]] [[Final Blow]]
|Inflict strong damage to an enemy by generating lightning.
|Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Phantom-imprint.png]] [[Phantom Imprint]]
|[[file:Combo_Tempest.png]] [[Combo Tempest]]
|Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage.
|Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Recovery_Aura.png]] [[Recovery Aura]]
|[[file:Combo_Barrier.png]] [[Combo Barrier]]
|Creates a recovery aura around you for 30 seconds. The MP of all party members inside the aura will be continuously restored.
|Casts a party buff that temporarily decreases damage taken.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Onyx_Shroud.png]] [[Onyx Shroud]]
|[[file:Overswing.png]] [[Over Swing]]
|Temporarily increases Avoidability rate for party members.
|Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
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|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Magic-mastery.png]] [[Magic Mastery]]
|[[file:Freeze_Standing.png]] [[Freeze Standing]]
|Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.
|Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
|
|- style="vertical-align:top;"
|[[file:Illusion.png]] [[Illusion]]
|The dragon's clone attacks a monster 4 times.
|
|- style="vertical-align:top;"
|[[file:Flame-wheel.png]] [[Flame Wheel]]
|Generates a wheel of flames that attacks up to 6 monsters at once, dealing Fire damage.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Hero's_Will.png]] [[Awakening/Hero's Will]]
|[[file:Hero's_Will.png]] [[Hero's Will]]
|Cures you from being Seduced. The cooldown decreases as the skill level increases.
|Cures you from being Seduced. The cooldown decreases as the skill level increases.
|
|
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|[[file:Blessing-of-the-onyx.png]] [[Blessing of the Onyx]]
|[[file:Chaos.21120011.png]] [[Sudden Strike]]
|Increases Weapon Defense, Magic Defense, and Magic Attack.
|Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
|
|- style="vertical-align:top;"
|[[file:Blaze.png]] [[Blaze]]
|Strike the target with fire for high damage and a chance to stun.
|
|- style="vertical-align:top;"
|[[file:Dark-fog.png]] [[Dark Fog]]
|Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate.
|
|- style="vertical-align:top;"
|[[file:Soul-stone.png]] [[Soul Stone]]
|Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members.
|
|- style="vertical-align:top;"
|[[file:Onyx's_Will.png]] [[Onyx Will]]
|Resist knock-back effects when struck. Also temporarily enables Body Attacks on enemies.
|
|
|}
|}

Latest revision as of 07:29, 4 August 2011

ARAN
Skill Description LVL
Combo Ability.png Combo Ability Gain increased ATT, DEF, and Speed for every 10 Combo Count. 10 (MAX)
Double Swing.png Double Swing Press the attack key twice to deal a double attack on up to 8 enemies. 20 (MAX)
Combat Step.png Combat Step Press a direction key twice to quickly move a short distance. 5 (MAX)
Polearm Booster.png Polearm Booster Triples the attack speed of your weapon. Must have a polearm equipped. 16
Combo Smash.png Combo Smash Uses the polearm to fire a burst of energy at enemies in front of you. 10 (MAX)
Polearm Mastery.png Polearm Mastery Increases the weapon mastery and accuracy of polearms. 16
Triple Swing.png Triple Swing Press the attack key three times to deal a triple attack on up to 8 enemies. 3
Final Take.png Final Charge Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.
Combo Peril.png Combo Fenrir Throw a polearm that penetrates a certain amount of monsters in the direction you are facing.
Combo Drain.png Combo Drain Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP.
Body Pressure.png Body Pressure Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
Snow Charge.png Snow Charge Permanently increases damage and infuses your pole arm with Ice.
Combo Critical.png Combo Critical Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.
Final Toss.png Final Toss Lifts multiples enemies in front of you into the air. Airborne enemies take more damage.
Chaos.21111009.png Combo Recharge Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Rolling Spin.png Rolling Spin Jump in place and attack surrounding enemies. Has a chance to stun targets.
Full Swing.png Full Swing Increases the damage of Double Swing, Triple Swing, and Combo Smash.
Smart Knockback.png Smart Knockback Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt.
Chaos.21110010.png Cleaving Blows Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies.
Chaos.21110011.png Combo Judgement Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
High Mastery.png High Mastery Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack.
High Defense.png High Defense A new defense technique the permanently decreases damage received from enemies.
Final Blow.png Final Blow Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing.
Combo Tempest.png Combo Tempest Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times.
Combo Barrier.png Combo Barrier Casts a party buff that temporarily decreases damage taken.
Overswing.png Over Swing Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
Maple Warrior.gif Maple Warrior Increases the stats of all party members.
Freeze Standing.png Freeze Standing Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
Hero's Will.png Hero's Will Cures you from being Seduced. The cooldown decreases as the skill level increases.
Chaos.21120011.png Sudden Strike Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.