Ludi maze pq

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Ludibrium Maze Party Quest

The Ludibrium Maze Party Quest is for maplers leveled 51~70. It must be done with 3-6 members. To enter, the leader must talk to Ronia who is on the top of the tower in Ludibrium. There are two ways to get there: by jumping up by the item shop or getting a secret portal beside the portal to the toy factory. There are many other parties trying to get in the PQ so most of the channels are full. Try finding an empty channel or use a track. The objective for this Party Quest is to collect at least 30 tickets by killing monsters and go to Room 16 of the maze.

Class Comparison

Clerics: They are very good party members, maybe even the best ones. They can heal, which saves HP potions, and they can bless (which makes it harder to warriors to miss because of the +20 accuracy that bless gives). Use Magic Guard to prevent death, or have a spearman with Hyper Body in your party.

Spearmen: They are better than other warriors because they have a longer range and they have Hyper Body. When their levels are around 51~55 they tend to miss a lot but they do reasonably good damage and hit every Tauromacis in the platform using Slash Blast.

Fighters: Fighters have Rage, what gives you more damage but less defense, but if you have a Cleric in your party there won't be a problem about less defence. Like Spearmen, when their levels are around 51~55 they tend to miss a lot but they do reasonably good damage and hit every Tauromacis in the platform using [Slash Blast]].

Pages: They are just like fighters except for the fact that they don't have Rage.

Mages: Ice/Lightning Mages can do a lot of damage with their lightning and they can freeze Tauromacis with their Ice Strike, to prevent them from using their lightning. Fire/Poisons are a bit weaker, but they also get the job done. Using Magic Guard is recommended.

Assassins: They have Haste and they can hit a lot with their lucky seven when they are at level 60-70 and are a great help in the party. With haste, the leader can get back to the PQ area quicker when the PQ ends.

Bandits: They deal a lot of damage with their Savage Blow but having a cleric with them is "necessary" because they don't have a lot of HP like warriors but they specialize in melee damage. They have haste just like assassins which helps too.

Archers: If they get a good spot, they can hit and the Tauromacis cannot hit them there would be no need for heal. Hunters are better then crossbowmen because they can use their explosion arrows to stun enemies and do damage to every Tauromacis.

Full or Rush

There are two ways to do this PQ: You can either do all the rooms, or only the rooms with Tauromacis. I highly recommend you to do only Tauromacis room, because when you kill a Tauromaci, it drops 0 or 50 tickets, and if you kill the other monsters, it only drops 0 or 1 tickets. Almost all parties will do only room 6 and 7 because it's the fastest and it also gives a lot of experience (like 5000 to 10000 exp in less than 2 minutes.)