Hermit/Long

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Third Job Introduction

Thief Job Tree, with the Hermit indicated in red.

After learning the basics as a Thief, and mastering the throwing star as an Assassin, players achieve the esteemed label of Hermit. The Hermit, like assassins, is very fast and evasive. Hermits are very strong, and have plenty of support and attacking skills.

Level 70 hermit

Job Advancement Procedure

Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord who is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat Dark Lord's dark side to obtain the Black Charm. Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). One Dark Crystal is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom. Congratulations, you're a Hermit!

Job Analysis

Pros

  • Retains good ranged attacking.
  • Has Shadow Partner, a skill that summons a "copy" of your character that mimics your attacks.
  • Acquires Avenger, a mob skill similar to Iron Arrow.
  • Haste and Flash Jump combine for great mobility.
  • Have the skill Alchemist, which increases the effect and duration of potions.
  • The skill meso up makes the hermit very rich.

Cons

  • Avenger does not curve, so Hermits must be on an even platform to hit monsters.
  • Shadow Partner requires the consumption of a Summoning Rock, which is very expensive and hard to find. However, they may be purchased from Alcaster for 5,000 mesos once all of his quests have been completed, which is cheaper than buying from other players or making them yourself.
  • Their main attack skill for most encounters is Lucky Seven, which is a 1st job skill.
  • Low survivability, comparable to Snipers and Rangers, because of generally low HP and no HP protection skills but have high avoidability.

Stat Distribution

The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at your level +40, and everything else goes into LUK!


  • LUK: +5 for eight levels
  • DEX: +5 for two levels

Or

  • LUK: +4 on each level
  • DEX: +1 on each level


Level 70: 110 DEX, 260 LUK

Level 80: 120 DEX, 300 LUK

Level 90: 130 DEX, 340 LUK

Level 100: 140 DEX, 380 LUK

Level 110: 150 DEX, 420 LUK


Most people choose to cap their DEX somewhere between 80-110.

Hermit Skills

Main article: Category:Hermit Skills
IconName and DescriptionMax LevelRequirements
Avenger.gifAvenger: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.
  • Level 1: MP - 16; Uses 3 throwing stars to attack up to 4 enemies, Damage 65%
  • Level 15: MP - 23; Uses 3 throwing stars to attack up to 5 enemies, Damage 130%.
  • Level 30: MP - 30; Uses 3 throwing stars to attack up to 6 enemies, Damage 180%.
30#
Alchemist.gifAlchemist: Passive. Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
  • Level 1: Recovery rate 103%, Duration of Effect 103%.
  • Level 10: Recovery rate 130%, Duration of Effect 130%.
  • Level 20: Recovery rate 150%, Duration of Effect 150%.
20#
Flashjump.gifFlash Jump: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.
  • Level 1: MP - 60, Jumps a certain distance.
  • Level 10: MP - 33, Jumps a certain distance.
  • Level 20: MP - 13, Jumps a certain distance.
20Lv5 on Avenger
Mesoup.gifMeso Up: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.
  • Level 1: MP - 45; For 25 sec., Meso Drop Rate + 3%.
  • Level 10: MP - 50; For 70 sec., Meso Drop Rate + 30%.
  • Level 20: MP - 60; For 120 sec., Meso Drop Rate + 50%.
20#
Shadowweb.gifShadow Web: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.
  • Level 1: MP - 10; For 5 sec., holds the enemies with 42% success rate.
  • Level 10: MP - 14; For 6 sec., holds the enemies with 60% success rate.
  • Level 20: MP - 22; For 8 sec., holds the enemies with 80% success rate.
20#
Shadowmeso.gifShadow Meso: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."
  • Level 1: Uses Min. 50, Max. 220 mesos; Damage + 50% with 1% success rate.
  • Level 15: Uses Min. 190, Max. 500 mesos; Damage + 50% with 5% success rate.
  • Level 30: Uses Min. 340, Max. 800 mesos; Damage + 50% with 10% success rate.
30#
Copycat.gifShadow Partner: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.
  • Level 1: MP - 200, 1 Summoning Rock; Summon for 60 sec., Attack 20%, Skill 21%.
  • Level 15: MP - 130, 1 Summoning Rock; Summon for 120 sec., Attack 60%, Skill 29%.
  • Level 30: MP - 55, 1 Summoning Rock; Summon for 180 sec., Attack 80%, Skill 50%.
30#

Skill Point Distribution

Shadow Meso Build

Level 70: +1 Shadow Partner (1)

Level 71: +3 Shadow Partner (4)

Level 72: +3 Shadow Partner (7)

Level 73: +3 Shadow Partner (10)

Level 74: +3 Shadow Partner (13)

Level 75: +3 Shadow Partner (16)

Level 76: +3 Shadow Partner (19)

Level 77: +3 Shadow Partner (22)

Level 78: +3 Shadow Partner (25)

Level 79: +3 Shadow Partner (28)

Level 80: +2 Shadow Partner (Maxed), +1 Avenger (1)

Level 81: +3 Avenger (4)

Level 82: +1 Avenger (5), +1 Flash Jump (1), +1 Meso Up (1)

Level 83: +3 Meso UP (4)

Level 84: +3 Meso UP (7)

Level 85: +3 Meso UP (10)

Level 86: +3 Meso UP (13)

Level 87: +3 Meso UP (16)

Level 88: +3 Meso UP (19)

Level 89: +1 Meso UP (Maxed), +2 Alchemist (2)

Level 90: +3 Alchemist (5)

Level 91: +3 Alchemist (8)

Level 92: +3 Alchemist (11)

Level 93: +3 Alchemist (14)

Level 94: +3 Alchemist (17)

Level 95: +3 Alchemist (Maxed)

Level 96: +3 Flash Jump (4)

Level 97: +3 Flash Jump (7)

Level 98: +3 Flash Jump (10)

Level 99: +3 Flash Jump (13)

Level 100: +3 Flash Jump (16)

Level 101: +3 Flash Jump (19)

Level 102: +1 Flash Jump (Maxed), +2 Avenger (7)

Level 103: +3 Avenger (10)

Level 104: +3 Avenger (13)

Level 105: +3 Avenger (16)

Level 106: +3 Avenger (19)

Level 107: +3 Avenger (22)

Level 108: +3 Avenger (25)

Level 109: +3 Avenger (28)

Level 110: +2 Avenger (Maxed), +1 Shadow Meso (1)

Level 111: +3 Shadow Meso (4)

Level 112: +3 Shadow Meso (7)

Level 113: +3 Shadow Meso (10)

Level 114: +3 Shadow Meso (13)

Level 115: +3 Shadow Meso (16)

Level 116: +3 Shadow Meso (19)

Level 117: +3 Shadow Meso (22)

Level 118: +3 Shadow Meso (25)

Level 119: +3 Shadow Meso (28)

Level 120: +2 Shadow Meso (Maxed), +1 Shadow Web (1)


End Results

  • 30 Shadow Partner
  • 30 Avenger
  • 20 Flash Jump
  • 20 Meso UP
  • 20 Alchemist
  • 30 Shadow Meso
  • 1 Shadow Web

Shadow Web Build

Level 70: +1 Shadow Partner (1)

Level 71: +3 Avenger (3)

Level 72: +2 Avenger (5), +1 Flash Jump (1)

Level 73: +3 Shadow Partner (4)

Level 74: +3 Shadow Partner (7)

Level 75: +3 Shadow Partner (10)

Level 76: +3 Shadow Partner (13)

Level 77: +3 Shadow Partner (16)

Level 78: +3 Shadow Partner (19)

Level 79: +3 Shadow Partner (22)

Level 80: +3 Shadow Partner (25)

Level 81: +3 Shadow Partner (28)

Level 82: +2 Shadow Partner (Maxed), +1 Meso UP (1)

Level 83: +3 Meso UP (4)

Level 84: +3 Meso UP (7)

Level 85: +3 Meso UP (10)

Level 86: +3 Meso UP (13)

Level 87: +3 Meso UP (16)

Level 88: +3 Meso UP (19)

Level 89: +1 Meso UP (Maxed), +2 Alchemist (2)

Level 90: +3 Alchemist (5)

Level 91: +3 Alchemist (8)

Level 92: +3 Alchemist (11)

Level 93: +3 Alchemist (14)

Level 94: +3 Alchemist (17)

Level 95: +3 Alchemist (Maxed)

Level 96: +3 Flash Jump (4)

Level 97: +3 Flash Jump (7)

Level 98: +3 Flash Jump (10)

Level 99: +3 Flash Jump (13)

Level 100: +3 Flash Jump (16)

Level 101: +3 Flash Jump (19)

Level 102: +1 Flash Jump (Maxed), +2 Avenger (7)

Level 103: +3 Avenger (10)

Level 104: +3 Avenger (13)

Level 105: +3 Avenger (16)

Level 106: +3 Avenger (19)

Level 107: +3 Avenger (22)

Level 108: +3 Avenger (25)

Level 109: +3 Avenger (28)

Level 110: +2 Avenger (Maxed), +1 Shadow Web (1)

Level 111: +3 Shadow Web (4)

Level 112: +3 Shadow Web (7)

Level 113: +3 Shadow Web (10)

Level 114: +3 Shadow Web (13)

Level 115: +3 Shadow Web (16)

Level 116: +3 Shadow Web (19)

Level 117: +1 Shadow Web (Maxed), +2 Dark Sight (12)

Level 118: +3 Dark Sight (15)

Level 119: +3 Dark Sight (18)

Level 120: +2 Dark Sight (Maxed), +1 Shadow Meso (1)


End Results

  • 30 Shadow Partner
  • 20 Flash Jump
  • 20 Meso UP
  • 20 Alchemist
  • 30 Avenger
  • 20 Shadow Web
  • 20 Dark Sight
  • 1 Shadow Meso

Places To Train

Below are some recommended places where you should train, and monsters of which you should train off.

  • Levels 70-80: Congratulations on your Third Job advancement! Coolie Zombies still give the best exp for these levels. As Hermits gain 3 minute Shadow Partner, The Forest of Golem party exp begins to rival Zombie exp. You could also train at Voodoo, as they give 335 exp and have good spawn but no etc. If you have a warrior elixir, Steely throwing stars, and 2 Sp, train on Gryphon, as you can kill them in 4 hits. The pirate party quest is available for levels 55 through 101 and has decent exp but is time consuming, also providing a good early helmet for "Dexless' sins. Windraiders give 800exp per kill and with family buff 2x exp, you can get 1600exp per kill. The are at the map Crimsonwood Mountain: Lower Accent. Also you can sell in windraider badges for good loot.
  • Levels 80-90: Zombies and Mix Golems are still provide the best exp until lvl 82, when a new number of areas open up. Hermits can go to Death Teddies. In the mid-late 80s, Hermits can train on Spirit Vikings (Ilbis ftw) or Squids at Aqua Road. Parties at Master Death Teddys also yield good exp. Bain parties in Jipang (MSEA & Maple Global only) are also a nice place to train.
  • Levels from 90 onwards: Most Hermits tend to stay at their lvl 80-90 training locations. As Hermits near lvl 100, they can easily get into parties at Grim Phantom Watch. Thieves who wish to be or already are low dex will want to kill Zakum for the Zakum Helmet.

If at all possible, do it well. Thanks!