Flame Wizard/Blaze Wizard Guide

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The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.
This guide is uncomplete. The editor requests that you do not edit this guide.

Oz.png

Creating a Cygnus Knight/Knight of Cygnus

  • Log in with a character at or above level 20. ( steps 1 to 3 not need to do now)
  • Accept the invitation from Tactician Neinheart.
  • After landing on Ereve, talk to Shinsoo and accept his message.
  • Decide on your Knight character's name and features, then click on "OK."
  • When you have successfully created a character, log out from the game.
  • Log in again to find your Knight character.
  • The game will pick up from Ereve, where you will again meet Cygnus and Shinsoo. Talk to the Empress.
  • Talk to Neinheart and go on his quest. You must attain level 10 in order to choose your Cygnus class.
  • Upon reaching level 10, read about the different features of the five classes, and choose your Knight class. Once a class is chosen, it cannot be reversed.[/i]
  • Now you are a Cygnus Knight who will defend Maple World!


Ability Points

  • If you want to be LUKless then just add all of your AP into INT.
  • If your going to be RegularLUK then just keep LUK at your level +3. To make things easy just click the Auto-Assign button every time you level up.


Intro of the Blaze/Flame Wizard

Skills

Icon Skill Name Description Type Mastered Prerequisites
Improving Max MP Increase.gif Improving Max MP Increase This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Passive 10 -
Magic Guard.gif Magic Guard Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. Supportive 10 -
Magic Armor.gif Magic Armor Temporarily boosts the weapon defense by blowing magic into the armor. Supportive 10 Magic Guard Level 3
Magic Claw.png Magic Claw Use MP to attack an enemy twice. Active 20 -
Fsummon.png Sprite Summon Summon a Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Active 20 -


Build

  • Level 10: 1 Improving Max MP Increase (1
  • Level 11: 3 Improving Max MP Increase (4)
  • Level 12: 3 Improving Max MP Increase (7)
  • Level 13: 3 Improving Max MP Increase (10)
  • Level 14: 2 Magic Claw (2), 1 Flame Sprite (1)
  • Level 15: 3 Magic Claw (5)
  • Level 16: 3 Magic Claw (8)
  • Level 17: 3 Magic Claw (11)
  • Level 18: 3 Magic Claw (14)
  • Level 19: 3 Magic Claw (17)
  • Level 20: 3 Magic Claw (Maxed)
  • Level 21: 3 Magic Guard (3)
  • Level 22: 3 Magic Guard (6)
  • Level 23: 3 Magic Guard (9)
  • Level 24: 1 Magic Guard (Maxed), 2 Flame Sprite (3)
  • Level 25: 3 Flame (6)
  • Level 26: 3 Flame (9)
  • Level 27: 3 Flame (12)
  • Level 28: 3 Flame (15)
  • Level 29: 3 Flame (18)
  • Level 30: 2 Flame (Maxed), 1 Magic Armor (1)


Job Advancement

  • Upon reaching level 10 speak to Tactician Neinhearts.
  • After that talk to the Oz the Chief Knight of Fire.
  • There you go, you are now a beginning Blaze/Flame Wizard!


Blaze/Flame Wizard

Skills

Icon Skill Name Description Type Mastered Prerequisites
Meditation.gif Meditation Meditate for a bit to temporarily boost up the magic attack of party members around the area. Supportive 20 -
Slow.gif Slow Temporarily slows down the opponents around you. Can't use it on them twice at once, and affects only 6 enemies per attack. Supportive 20 Teleport Lv. 5
Fire Arrow.png Fire Arrow Create a fire arrow with the power of magic, and fires at an enemy. Applies 1.5 times the damage to the ice-based monsters, where as fire-based enemies receive only half the damage. Active 20 -
Teleport.gif Teleport Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend. Supportive 20 -
Magic Booster.gif Magic Booster Uses up a significant amount of HP and MP to increase the attacking speed for spells. Supportive 20 -
Elemental Reset.png Element Reset For an amount of time, the casted skills are transformed into a neutral element. Supportive 20 -
Meteor.png Fire Pillar Gives fire damage to nearby enemies. It can attack up to 6 monsters. Active 20 -


Builds

Build A: Slow - Recommended

  • Level 30: 1 Fire Pillar (1)
  • Level 31: 2 Fire Pillar (3), 1 Teleport (1)
  • Level 32: 3 Fire Pillar (6)
  • Level 33: 3 Fire Pillar (9)
  • Level 34: 3 Fire Pillar (12)
  • Level 35: 3 Fire Pillar (15)
  • Level 36: 3 Fire Pillar (18)
  • Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster (1)
  • Level 38: 3 Magic Booster (4)
  • Level 39: 3 Magic Booster (7)
  • Level 40: 3 Magic Booster (10)
  • Level 41: 1 Magic Booster (11), 2 Teleport (3)
  • Level 42: 3 Teleport (6)
  • Level 43: 3 Teleport (9)
  • Level 44: 3 Teleport (12)
  • Level 45: 3 Teleport (15)
  • Level 46: 3 Teleport (18)
  • Level 47: 2 Teleport (Maxed), 1 Meditation (1)
  • Level 48: 3 Meditation (4)
  • Level 49: 3 Meditation (7)
  • Level 50: 3 Meditation (10)
  • Level 51: 3 Meditation (13)
  • Level 52: 3 Meditation (16)
  • Level 53: 3 Meditation (19)
  • Level 54: 1 Meditation (Maxed), 2 Elemental Reset (2)
  • Level 55: 3 Elemental Reset (5)
  • Level 56: 3 Elemental Reset (8)
  • Level 57: 3 Elemental Reset (11)
  • Level 58: 3 Elemental Reset (14)
  • Level 59: 3 Elemental Reset (17)
  • Level 60: 3 Elemental Reset (Maxed)
  • Level 61: 3 Magic Booster (14)
  • Level 62: 3 Magic Booster (17)
  • Level 63: 3 Magic Booster (Maxed)
  • Level 64: 3 Slow (3)
  • Level 65: 3 Slow (6)
  • Level 66: 3 Slow (9)
  • Level 67: 3 Slow (12)
  • Level 68: 3 Slow (15)
  • Level 69: 3 Slow (18)
  • Level 70: 2 Slow (Maxed), 1 Fire Arrow (1)


Build B: Fire Arrow

  • Level 30: 1 Fire Pillar (1)
  • Level 31: 2 Fire Pillar (3), 1 Teleport (1)
  • Level 32: 3 Fire Pillar (6)
  • Level 33: 3 Fire Pillar (9)
  • Level 34: 3 Fire Pillar (12)
  • Level 35: 3 Fire Pillar (15)
  • Level 36: 3 Fire Pillar (18)
  • Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster (1)
  • Level 38: 3 Magic Booster (4)
  • Level 39: 3 Magic Booster (7)
  • Level 40: 3 Magic Booster (10)
  • Level 41: 1 Magic Booster (11), 2 Teleport (3)
  • Level 42: 3 Teleport (6)
  • Level 43: 3 Teleport (9)
  • Level 44: 3 Teleport (12)
  • Level 45: 3 Teleport (15)
  • Level 46: 3 Teleport (18)
  • Level 47: 2 Teleport (Maxed), 1 Meditation (1)
  • Level 48: 3 Meditation (4)
  • Level 49: 3 Meditation (7)
  • Level 50: 3 Meditation (10)
  • Level 51: 3 Meditation (13)
  • Level 52: 3 Meditation (16)
  • Level 53: 3 Meditation (19)
  • Level 54: 1 Meditation (Maxed), 2 Elemental Reset (2)
  • Level 55: 3 Elemental Reset (5)
  • Level 56: 3 Elemental Reset (8)
  • Level 57: 3 Elemental Reset (11)
  • Level 58: 3 Elemental Reset (14)
  • Level 59: 3 Elemental Reset (17)
  • Level 60: 3 Elemental Reset (Maxed)
  • Level 61: 3 Magic Booster (14)
  • Level 62: 3 Magic Booster (17)
  • Level 63: 3 Magic Booster (Maxed)
  • Level 64: 3 Fire Arrow (3)
  • Level 65: 3 Fire Arrow (6)
  • Level 66: 3 Fire Arrow (9)
  • Level 67: 3 Fire Arrow (12)
  • Level 68: 3 Fire Arrow (15)
  • Level 69: 3 Fire Arrow (18)
  • Level 70: 2 Fire Arrow (Maxed), 1 Slow (1)


Why Slow.gif and not Fire Arrow.png?

When you make the 3rd job advancement,you will be able to use Flame Gear/Fire Curtain,which damages all mobs on the map. Compared to this,Fire Arrow is not really a great skill for mobbing,seeing as it only damages one monster.

Job Advancement

  • When your reach level 30 a light bulb should appear over your head.
  • It should be Ninehearts; talk to him and he will tell you to meet him in Erev.
  • After talking to him talk to your Knight Commander.
  • After your done talking to your Knights Commander, go all the way to the end of the Lotus Forest (all the way to the right.)
  • Go up to the second field, by using the arrows.
  • Go to the right and kill Tiguru of Test
  • Collect 30 Proof of Tests, their etc. drop.
  • After you have them all go back to your Knight Commander.
  • Talk to them, and you will complete the test and get your Job Advancement.


Advanced Blaze/Flame Magic

Skills

Icon Skill Name Description Type Mastered Prerequisites
Element Amplification.gif Element Amplification Use more MP, but Increase Magic Attack. Passive 20 -
Elemental Resistance.png Elemental Resistance Gains resistance against all Magic attacks (Fire, Ice, Lightning & Poison.) Passive 20 -
Seal.gif Seal Seals up the enemies around you for a certain amount of time. Once sealed up, the monsters can't use attacking skills, but the skill does not work on boss monsters. Active 20 -
Meteor Shower.gif Meteor Shower Summons meteors from outer space to the earth, striking up to 15 monsters at once. Incurs tremendous fire-based damages to those struck. Active 20 -
Ifrit.gif Ifrit Calls upon the Ifrit familiar, who is fire-based. Attacks up to 3 monsters. Supportive 20 -
Fire Curtain.png Fire Curtain Create a fire barrier around the caster for an amount of time. Monsters inside the barrier receive damage continuously. Active 30 -
Fire Strike.png Fire Strike Damages up to 6 enemies by throwing a huge fireball. Active 30 -

Builds

Build A: Flame Gear

  • Level 70: 1 Flame Gear (1)
  • Level 71: 3 Flame Gear (4)
  • Level 72: 3 Flame Gear (7)
  • Level 73: 3 Flame Gear (10)
  • Level 74: 3 Flame Gear (13)
  • Level 75: 3 Flame Gear (16)
  • Level 76: 3 Flame Gear (19)
  • Level 77: 3 Flame Gear (22)
  • Level 78: 3 Flame Gear (25)
  • Level 79: 3 Flame Gear (28)
  • Level 80: 2 Flame Gear (Maxed), 1 Fire Strike (1)
  • Level 81: 3 Elemental Amplification (3)
  • Level 82: 3 Seal (3)
  • Level 83: 3 Seal (6)
  • Level 84: 3 Seal (9)
  • Level 85: 3 Seal (12)
  • Level 86: 3 Seal (15)
  • Level 87: 3 Seal (18)
  • Level 88: 2 Seal (Maxed), 1 Fire Strike (2)
  • Level 89: 3 Fire Strike (5)
  • Level 90: 3 Fire Strike (8)
  • Level 91: 2 Fire Strike (10), 1 Elemental Resistance (1)
  • Level 92: 3 Elemental Amplification (6)
  • Level 93: 3 Elemental Amplification (9)
  • Level 94: 2 Elemental Amplification (11), Save 1 Point (1)
  • Level 95: Save 3 Points (4)
  • Level 96: Save 3 Points (7)
  • Level 97: Save 3 Points (10)
  • Level 98: Save 3 Points (13)
  • Level 99: Save 3 Points (16)
  • Level 100: 19 Ifrit (19)
  • Level 101: 1 Ifrit (Maxed), 2 Elemental Amplification (13)
  • Level 102: 3 Elemental Amplification (16)
  • Level 103: 3 Elemental Amplification (19)
  • Level 104: Save 3 Points (3)
  • Level 105: Save 3 Points (6)
  • Level 106: Save 3 Points (9)
  • Level 107: Save 3 Points (12)
  • Level 108: Save 3 Points (15)
  • Level 109: Save 3 Points (18)
  • Level 110: 20 Meteor Shower (Maxed), 1 Elemental Amplification (Maxed)
  • Level 111: 3 Fire Strike (13)
  • Level 112: 3 Fire Strike (16)
  • Level 113: 3 Fire Strike (19)
  • Level 114: 3 Fire Strike (22)
  • Level 115: 3 Fire Strike (25)
  • Level 116: 3 Fire Strike (28)
  • Level 117: 2 Fire Strike (Maxed), 1 Elemental Resistance (2)
  • Level 118: 3 Elemental Resistance (5)
  • Level 119: 3 Elemental Resistance (8)
  • Level 120: 3 Elemental Resistance (11)


  • Instead of putting points into Element Amplification you could always save points (like in Build C - Hybrid) and then max it when you get Meteor Shower (so you don't have to worry about using double the MP when using attacking skills.)


Build B: Fire Strike

  • Level 70: 1 Fire Strike (1)
  • Level 71: 3 Fire Strike (4)
  • Level 72: 3 Fire Strike (7)
  • Level 73: 3 Fire Strike (10)
  • Level 74: 3 Fire Strike (13)
  • Level 75: 3 Fire Strike (16)
  • Level 76: 3 Fire Strike (19)
  • Level 77: 2 Fire Strike (21), 1 Flame Gear (1)
  • Level 78: 3 Flame Gear (4)
  • Level 79: 3 Flame Gear (7)
  • Level 80: 3 Flame Gear (10
  • Level 81: 3 Flame Gear (13)
  • Level 82: 3 Flame Gear (16)
  • Level 83: 3 Flame Gear (19)
  • Level 84: 3 Flame Gear (22)
  • Level 85: 3 Flame Gear (25)
  • Level 86: 3 Flame Gear (28)
  • Level 87: 2 Flame Gear (Maxed), 1 Fire Strike (22)
  • Level 88: 3 Fire Strike (25)
  • Level 89: 3 Fire Strike (28)
  • Level 90: 2 Fire Strike (Maxed), 1 Element Amplication (1)
  • Level 91: 3 Elemental Amplification (4)
  • Level 92: 3 Elemental Amplification (7)
  • Level 93: 3 Elemental Amplification (10)
  • Level 94: Save 3 Points (3)
  • Level 95: Save 3 Points (6)
  • Level 96: Save 3 Points (9)
  • Level 97: Save 3 Points (12)
  • Level 98: Save 3 Points (15)
  • Level 99; Save 3 Points (18)
  • Level 100: 20 Ifrit (Maxed),1 Elemental Amplification (11)
  • Level 101: 3 Elemental Amplification (14)
  • Level 102: 3 Elemental Amplification (17)
  • Level 103: 3 Elemental Amplification (20)
  • Level 104: Save 3 Points (3)
  • Level 105: Save 3 Points (6)
  • Level 106: Save 3 Points (9)
  • Level 107: Save 3 Points (12)
  • Level 108: Save 3 Points (15)
  • Level 109: Save 3 Points (18)
  • Level 110: 20 Meteor Shower (Maxed)


  • Instead of putting points into Element Amplification you could always save points (like in Build C - Hybrid) and then max it when you get Meteor Shower (so you don't have to worry about using double the MP when using attacking skills.)


Build C: Hybrid

  • Level 70: 1 Flame Gear (1)
  • Level 71: 3 Flame Gear (4)
  • Level 72: 3 Flame Gear (7)
  • Level 73: 3 Flame Gear (10)
  • Level 74: 3 Flame Gear (13)
  • Level 75: 3 Flame Gear (16)
  • Level 76: 3 Flame Gear (19)
  • Level 77: 3 Flame Gear (22)
  • Level 78: 3 Flame Gear (25)
  • Level 79: 3 Flame Gear (28)
  • Level 80: 2 Flame Gear (Maxed), 1 Fire Strike (1)
  • Level 81: 3 Fire Strike (4)
  • Level 82: 3 Fire Strike (7)
  • Level 83: 3 Fire Strike (10)
  • Level 84: 3 Fire Strike (13)
  • Level 85: 3 Fire Strike (16)
  • Level 86: 3 Fire Strike (19)
  • Level 87: 3 Fire Strike (22)
  • Level 88: 3 Fire Strike (25)
  • Level 89: 3 Fire Strike (28)
  • Level 90: 2 Fire Strike (Maxed), 1 Element Amplification (1)
  • Level 91: 2 Element Amplification (3), 1 Elemental Resistance (1)
  • Level 92: 3 Seal (3)
  • Level 93: 3 Seal (6)
  • Level 94: 3 Seal (9)
  • Level 95: 3 Seal (12)
  • Level 96: 3 Seal (15)
  • Level 97: 3 Seal (18)
  • Level 98: 2 Seal (Maxed), Save 1 Point (1)
  • Level 99: Save 3 Points (4)
  • Level 100: Save 3 Points (7)
  • Level 101: Save 3 Points (10)
  • Level 102: Save 3 Points (13)
  • Level 103: Save 3 Points (16)
  • Level 104: Save 3 Points (19)
  • Level 105: Save 3 Points (22)
  • Level 106: Save 3 Points (25)
  • Level 107: Save 3 Points (28)
  • Level 108: Save 3 Points (31)
  • Level 109: Save 3 Points (34)
  • Level 109: Save 3 Points (37)
  • Level 110: 20 Meteor Shower (Maxed), 17 Element Amplification (Maxed)
  • Level 111: 3 Ifrit (3)
  • Level 112: 3 Ifrit (6)
  • Level 113: 3 Ifrit (9)
  • Level 114: 3 Ifrit (12)
  • Level 115: 3 Ifrit (15)
  • Level 116: 3 Ifrit (18)
  • Level 117: 2 Ifrit (Maxed), 1 Elemental Resistance (2)
  • Level 118: 3 Elemental Resistance (5)
  • Level 119: 3 Elemental Resistance (8)
  • Level 120: 3 Elemental Resistance (11)


  • Reason for this Build: You'll have your two main attack maxed earlier, and you will also have Seal to help with Flame Gear. You save the points instead of putting them into Element Amplification so you don't have to worry about the double MP cost, and at Level 110 you will have both Meteor Shower and Element Amplification maxed anyways.


Job Advancement

  • Go talk to Ninehearts in Ereve. He will tell you that the Magic Transformer has transformed into a Knight Commander, and stole a treasure.
  • He will tell you to go to your Knight Commander, and get a Search Warrant.
    • You will need a Dark Crystal to get it, and it expires in 24 minutes.
  • Since you are a Blaze Wizard search for Magical Transformer/fake Knight Commander in one of the portals at Lotus Forest 1.
  • Once you find the Magical Transformer/fake Knight Commander click on him.
  • Talk to him, and when your complete the conversation he will transform.
  • Defeat him, and he will drop the treasure.
  • Go back, and talk to your Knight Commander.


Obtaining Skills

Ifrit

To get Ifrit: First at level 100 head over to your Knight Commander. Talk to her, and then go to the right all the way to the end of Ereve (the place with the 4 floors.) Go up to the third floor, and enter the door. Inside the room defeat the nerfed version of a boss (Snowman, Crimson Balrog, Dodo, or Lilino) and collect their ETC drop. Head back over to your Knight Commander.


Meteor Shower

To get Meteor Shower: First at level 110 head over to your Knight Commander. Talk to her, and then go to the right all the way to the end of Ereve (the place with the 4 floors.) Go up to the fourth floor, and enter the door. Inside the room defeat the nerfed version of a boss (Manon, Griffey, Leviathan, or Pianus) and collect their ETC drop. Head back over to your Knight Commander.


Training Spots

First Job

  • Level 10-13: Cygnus Knights Training Quests
  • Level 14-16: Slimes
  • Level 17-20: Ribbon Pigs/Pigs
  • Level 20-25: Sand Moles (Mini-Dungeon)
  • Level 20-25: Green Mushrooms
  • Level 20-30: Royal Cactus/Cactus
  • Level 24-30: Ligators
  • Level 25-30: Sand Moles/Scorpions
  • Level 25-30: Horny Mushrooms/Zombie Mushrooms (Mini-Dungeon)
  • Level 13: Henesys Town Quest
  • Level 16: Kerning City Town Quest
  • Level 18: Ellinia Town Quest
  • Level 25: Perion Town Quest
  • Level 28: Sleepywood Town Quest
  • Level 13-??: Henesys Party Quest
  • Level 21-30: Kerning City Party Quest
  • Level 21-30: Ariant Party Quest


Second Job

  • Level 31-40: Iron Mutae, Cold Eyes



  • Level 40-50: Trucker


  • Level 45-50: Tippo Red, Tippo Blue
    • Tippo Red: Level 50, 2,900 Health, gives 130 EXP
    • Tippo Blue: Level 53, 3,200 Health, gives 140 EXP


  • Level 45-70: Selkie Jr., Slimy
    • Selkie Jr.: Level 60, 5,500 Health, gives 220 EXP
    • Slimy: Level 63, 5,800 Health, gives 250 EXP


  • Level 50-60: Gryphon


  • Level 50-70?: Neo Huroid
    • Neo Huroid: Level 58, 5,600 Health, gives 205 EXP


  • Level 50-70: Hoodoo


  • Level 50-70?: Water Goblin


Third Job

Blue Kentaurus


Windraider

  • Level 70-75/77/80: Windraider Windraider.png
    • Windraider: Level 70, 16,000 Health, gives 800 EXP


Bombing Fish House/Goby

  • Level 70/73-78/80: Bombing Fish House Bombingfishhouse.gif, Goby Goby.gif


Dual Ghost Pirate

  • Level 70-75/77: Dual Ghost Pirate Dualghostpirate.gif
    • Dual Ghost Pirate: Level 87, 35,000 Health, gives 1,500 EXP


Squid/Risell Squid


Shark/Cold Shark

  • Level 86-93: Shark Shark.jpg, Cold Shark Monsters166.gif
    • Shark: Level 100, 56,000 Health, gives 3,000 EXP
    • Cold Shark: Level 102, 58,000 Health, gives 3,100 EXP


Nightshadow

  • Level 77/80-85+: Nightshadow Nightshadow.png
    • Nightshadow: Level 100, 70,000 Health, gives 3,600 EXP
      • Location: The Wraith of Night (Top Left Corner inside Crimsonwood Keep)


Skelosaurus

  • Level 77/80-110: Skelosaurus Monsters314.gif


Gallopera


Dreamy Ghost


Crimson Guardian

  • Level 90+/100-110/120: Crimson Guardian Crimson Guardian.png
    • Crimson Guardian: Level 120, 120,000 Health, gives 6,100 EXP


Jr. Newtie/Blue Wyvern

  • Level 110-120: Jr. Newtie Jr. Newtie.png, Blue Wyvern A.gif