Fice1010's Post-Ascension Sniper Guide
This guide is still being updated.
Introduction
Welcome to my Post-Ascension Sniper Guide. This guide will no just cover the Sniper class, but also the Archer, Crossbowman and the earlier stages of the Marksman classes. This guide will tell you how to be the best Marksman in Maplestory.
Skill Abbreviations
Crossbowman
FA : Final Attack
IA : Iron Arrow
Sniper
AE : Arrow Eruption
FP : Frostprey or Freezer
Marksman
US : Ultimate Strafe
PA : Piercing Arrow
Snipe : Sniping
SL : Spirit Link : Frostprey
EP : Elite Puppet
SE : Sharp Eyes
IS : Illusion Step
MW : Maple Warrior
Why a Crossbowman/Sniper/Marksman?
Why not be a Hunter/Ranger/Bow Master?
Here are some of the pros and cons of being a Crossbowman/Sniper/Marksman:
PROS
- 5 more DEX then Rangers because crossbows require less STR; more DEX means more damage.
- Arrow Eruption hits 10 mobs.
- Frostprey freezes enemies.
- Dragon's Breath helps push enemies away from you.
- PA can break the damage cap.
- Snipe instantly kills any normal enemy (does ~995k damage) and does large amounts of damage on bosses.
- Sharp Eyes increases damage output for all party members.
- Better mobbing class than Bow Masters
CONS
- Weak against Ice-based monsters due to many skills being Ice-based.
- Lower 4th job DPS on bosses than Bow Masters.
- PA is a charge-skill.
- Crossbow prices and scrolls are high due to presence of Wild Hunters.
Bowman
| Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
| Archer Mastery | Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows. | Passive | 15 | x | - | |
| Critical Shot | Increases Critical Hit Rate. | Passive | 20 | x | - | |
| Arrow Blow | Shoots arrows at multiple enemies. | Active | 20 | x | - | |
| Double Jump | Allows you to double-jump to cover more distance. Double-tap the â,â arrow keys to jump once in midair. Press the â,â arrow keys to descend quickly. | Supportive | 10 | x | - |
Max Level: Accuracy+225, Avoidability+225, Range+120, Movement Speed+30, Max Movement Speed:160%
A must-max skill. Range is very important for a Bowman, and the movement speed bonus makes travelling easier, while all along letting you be faster than a Lvl 70 mount (which is 150%) with some Speed equipment.
Very important. Increases your DPS tremendously. I believe criticals are still +100% damage (as in initial damage + a random number in your damage range). For a more detailed explanation, you should search the web.
Some simple calculations for Critical damage:
Double Shot:
Base damage per arrow: 155%
Critical damage per arrow: 255% (not 310%)
Chance for no criticals: 60% x 60% = 36%
Damage: 310%
Chance for both criticals: 40% x 40% = 16%
Damage: 510%
Chance for 1 critical: 100% - 36% - 16% = 48%
Damage: 410%
Average damage: 310% x 36% + 510% x 16% + 410% x 48% = 111.6% + 81.6% + 196.8% = 390%
Max Level: Damage 220% on 3 enemies
While this skill may seem appealing in terms of damage, it's not worth maxing. IA does 253% on 6 enemies at level 1, which is more than double the maximum damage that Arrow Blow can hit.
This skill does less damage overall than Arrow Blow, but it's single-target damage is the highest out of all 1st and 2nd job skills. Therefore this skill should be maxed as it is not replaced in 2nd job.
Bowman Skill Build
Archer Mastery First Build
(Recommended for unfunded)
Lvl 10: 1 Arrow Blow
Lvl 11: 2 Archer Mastery, 1 Double Shot
Lvl 12: 3 Archer Mastery
Lvl 13: 3 Archer Mastery
Lvl 14: 3 Archer Mastery
Lvl 15: 3 Archer Mastery
Lvl 16: 1 Archer Mastery (Maxed), 2 Critical Shot
Lvl 17: 3 Critical Shot
Lvl 18: 3 Critical Shot
Lvl 19: 3 Critical Shot
Lvl 20: 3 Critical Shot
Lvl 21: 3 Critical Shot
Lvl 22: 3 Critical Shot (Maxed)
Lvl 23: 3 Double Shot
Lvl 24: 3 Double Shot
Lvl 25: 3 Double Shot
Lvl 26: 3 Double Shot
Lvl 27: 2 Double Shot (Maxed), 1 Arrow Blow
Lvl 28: 3 Arrow Blow
Lvl 29: 3 Arrow Blow
Lvl 30: 3 Arrow Blow
Explanation: 1 Arrow Blow for damage. Archer Mastery and Critical Shot are maxed first for range and critical rate respectively. Double Shot is then maxed for single-target damage, while the remainding points go into Arrow Blow.
Double Shot First build
(Recommended for funded)
Lvl 10: 1 Double Shot
Lvl 11: 3 Double Shot
Lvl 12: 3 Double Shot
Lvl 13: 3 Double Shot
Lvl 14: 3 Double Shot
Lvl 15: 2 Double Shot (Maxed), 1 Archer Mastery
Lvl 16: 3 Archer Mastery
Lvl 17: 3 Archer Mastery
Lvl 18: 3 Archer Mastery
Lvl 19: 3 Archer Mastery
Lvl 20: 2 Archer Mastery (Maxed), 1 Critical Shot
Lvl 21: 3 Critical Shot
Lvl 22: 3 Critical Shot
Lvl 23: 3 Critical Shot
Lvl 24: 3 Critical Shot
Lvl 25: 3 Critical Shot
Lvl 26: 3 Critical Shot
Lvl 27: 1 Critical Shot (Maxed), 2 Arrow Blow
Lvl 28: 3 Arrow Blow
Lvl 29: 3 Arrow Blow
Lvl 30: 3 Arrow Blow
Explanation: This build postpones Archer Mastery and Critical Shot in favour of maxing Double Shot at first. The end result is the same as the previous build, but this build allow bossing earlier.
Job Advancement
Congratulations on reaching the first milestone!
To advance to 2nd job:
- Speak to Athena Pierce in Henesys
- Go to Golem Temple 4 and talk to Bowman Job Instructor
- Collect 30 Dark Marbles from the monsters in side the map she warps you to (the drop rate is about 1/3)
- Talk to Bowman Job Instructor, she will give you Proof of a Hero
- Talk to Athena Pierce to make your job advancement
Crossbowman
| Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
| Crossbow Mastery | Increases the weapon mastery and accuracy of Crossbows. | Passive | 10 | x | - | |
| Final Attack: Crossbow | Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. | Passive | 20 | x | Crossbow Mastery Lv. 3 | |
| Crossbow Booster | Doubles the attack speed of your weapon. Must have a Crossbow equipped. | Supportive | 10 | x | Crossbow Mastery Lv. 5 | |
| Rangefinder | When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage. | Passive | 1 | x | - | |
| Soul Arrow | Increases Weapon ATT and allows you to use a Crossbow without using arrows for a short time. | Supportive | 10 | x | Bow Booster Lv. 5 | |
| Net Toss | Throws a net on enemies, limiting their movements and inflicting damage. | Active | 10 | x | - | |
| Iron Arrow | Fires a steel arrow that can penetrate enemy defenses. | Active | 20 | x | - | |
| File:Physical Training.pngâ | Physical Training | Improves STR and DEX permanently through physical training. | Passive | 5 | x | - |
Max Level: Mastery+50%, Accuracy+120
This is a MUST MAX skill. Wondering why you're doing 600 the first shot and 100 the next? That's because your damage is unstable. Mastery solves this by increasing the minimum damage you do. This skill definitely needs to be maxed.
Max Level: Proc rate: 40%, Damage 150%
Basically gives a chance to do extra damage. Neat right?
Prerequisite: Level 5 Crossbow Mastery
This increases the casting time (the delay at the start and the end of using a skill). The effect is noticeable and it really helps to improve your DPM. In addition, it helps to pin monsters as you knockback them more often.
Max Level: MP Cost: 10, Jumps a certain distance
In first job we had Archer Mastery giving us +30 Movement Speed. In second job there's Double Jump. By tapping the jump key while in the upward motion of jumping, you can do another jump! While a level 1 Double Jump drains your MP and is short, a maxed Double Jump provides a huge boost in the speed at which you move about, and only costs 10 MP.
Whined about running out of arrows or having to use valuable inventory slots to carry them? Soul Arrow is the answer. While we may not use as much arrows as Bowmasters (they have Hurricane), it is cumbersome to carry quivers of them around. Maxed, you can go without using arrows for 5 minutes.
Max Level: Damage 250%, Duration 180sec, Stun chance 90%
Summons an Eagle which hovers around you and deals damage.
- Since Final Attack was maxed for damage, let's max this too!
Golden Eagle's main purpose is to unlock Frostprey, the 3rd job summon that completely and utterly replaces it. The Eagle may also unintentionally "aggro" or alert monsters and those with magic attacks may prove irritating if they are alerted. This skill of often put to the end of 2nd job.
The trademark skill of a Crossbowman. Iron Arrow outdamages all your other skills (except Double Shot when used on 1 enemy). IA isn't that slow, so it can be used to knockback several monsteres at once. The only problem with IA is that it can't fire upwards or downwards in a diagonal, limiting where you can hit your enemies from. Nevertheless, IA is the main damaging skill for 2nd job.
We need STR to equip equipment and DEX for damage. So what does this mean? The STR from this skill lets you add mroe into DEX, therefore it basically means +60DEX, which means MORE DAMAGE.
Crossbowman Skill Build
Standard Build
(Recommended)
Golden Eagle Build
(Not recommended)