Conflict's Cleric Guide

From MapleWiki
Jump to navigation Jump to search

Introduction

Hi all you people out there that want to be a cleric. Now to start things off by telling you what you need to start out to be a good cleric.


AP(abilty points) build

Ok now what you want for ur cleric is:

  • STR-4
  • DEX-4
  • INT-*
  • LUK-*
  • The star means any number
  • Why we want to do that is because STR and DEX are useless to a magician, however if you are feeling lazy and you want to get it over with you can have 5 STR in stead of 4 STR DEX should always be 4 make sure ur cleric has a good attack weapon to use when it gets to Victoria Island. I used the Stars and Stripes flag because it has +10 STR and it was easy to kill orange mushrooms and easy to lvl. Make sure you have alot of pots before you fight the orange mushrooms.


Magician Skills

Improving Max MP Increase Improving MP Recovery (Magician)

Type: passive

  • Level 1 Constant additional recovery of MP
  • Level 16 Constant additional recovery of MP

Improving MP Recovery Improving Max MP Increase

Type: passive

  • Level 1 If MaxMP Level's up, 2, if AP is applied, add 1 more
  • Level 5 If MaxMP Level's up, 10, if AP is applied, add 5 more
  • Level 10 If MaxMP Level's up, 20, if AP is applied, add 10 more

Magic Guard Magic Guard

Type: supportive

  • Level 1 MP -6; Replace 11% of HP damage as MP for 111 seconds.
  • Level 10 MP -8; Replace 42% of HP damage as MP for 330 seconds.
  • Level 20 MP -12; Replace 80% of HP damage as MP for 600 seconds.

Magic Armor Magic Armor

Type: supportive

  • Level 1 MP -8; Weapon Def. +2 for 54 seconds.
  • Level 10 MP -10; Weapon Def. +20 for 200 seconds.
  • Level 20 MP -16; Weapon Def. +40 for 400 seconds.

Energy Bolt Energy Bolt

Type: active

  • Level 1 MP -6; Basic attack 20, mastery 15%
  • Level 10 MP -9; Basic attack 35, mastery 35%
  • Level 20 MP -14; Basic attack 55, mastery 60%

Magic Claw Magic Claw

Type: active

  • Level 1 MP -10; Basic attack 11 x 2 Hit, mastery 15%
  • Level 10 MP -13; Basic attack 23 x 2 Hit, mastery 35%
  • Level 20 MP -20; Basic attack 40 x 2 Hit, mastery 60%

Magician Build

8 - 1 Energy Bolt
9 - 3 Improving MP Recovery
10 - 2 Improving MP Recovery 1 Improving Max MP Increase
11 - 3 Improving Max MP Increase
12 - 3 Improving Max MP Increase
13 - 3 Improving Max MP Increase (MAXED)
14 - 3 Improving MP Recovery
15 - 3 Improving MP Recovery
16 - 3 Improving MP Recovery
17 - 2 Improving MP Recovery (MAXED) 1 Magic Claw
18 - 3 Magic Claw
19 - 3 Magic Claw
20 - 3 Magic Claw
21 - 3 Magic Claw
22 - 3 Magic Claw
23 - 3 Magic Claw
24 - 1 Magic Claw (MAXED) 2 Magic Guard
25 - 3 Magic Guard
26 - 3 Magic Guard
27 - 3 Magic Guard
28 - 3 Magic Guard
29 - 3 Magic Guard
30 - 3 Magic Guard (MAXED!)

Conclusion

10 Improving max MP increase (Maxed)

16 Improving MP recovery (Maxed)

20 Magic claw (Maxed)

20 Magic gaurd (Maxed)

Cleric Skills

MP Eater.gif MP Eater

Type: passive

  • Level 1 For every attack, 11% success rate, absorb 21% of the enemy's MaxMP
  • Level 10 For every attack, 20% success rate, absorb 30% of the enemy's MaxMP
  • Level 20 For every attack, 30% success rate, absorb 40% of the enemy's MaxMP

Teleport.gif Teleport

Type: supportive

  • Level 1 MP -60; Teleport, with 130 in distance
  • Level 10 MP -33; Teleport, with 130 in distance
  • Level 20 MP -13; Teleport, with 150 in distance

Heal.gif Heal

Type: active/recovery

  • Level 1 MP -12; Recovery rate 10%
  • Level 16 MP -24; Recovery rate 160%
  • Level 30 MP -24; Recovery rate 300%

There's no point being a cleric if you don't max this.

Bless.gif Bless

Type: supportive

  • Level 1 MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
  • Level 10 MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
  • Level 20 MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds

Invincible.gif Invincible

Type: supportive

  • Level 1 MP -15; Weapon damage -11% for 15 seconds
  • Level 10 MP -15; Weapon damage -20% for 150 seconds
  • Level 20 MP -30; Weapon damage -30% for 300 seconds

Holy Arrow.gif Holy Arrow

Type: active

  • Level 1 MP -12; Basic attack 22, mastery 15%
  • Level 16 MP -24; Basic attack 52, mastery 40%
  • Level 30 MP -24; Basic attack 80, mastery 60%

HINT

  • Do not max out!!!. Lvl one Shining Ray is better than a Maxed Holy Arrow.

Edit by Howdio: This is wrong, level 1 Shining Ray does not more damage then a maxed Holy Arrow, although Shining Ray may be more handy because it is a mob skill.

Cleric Build

30 - 1 Teleport
31 - 3 Heal
32 - 3 Heal
33 - 3 Heal
34 - 3 Heal
35 - 3 Heal
36 - 3 Heal
37 - 3 Heal
38 - 3 Heal
39 - 3 Heal
40 - 3 Heal (Maxed!)
41 - 3 MP Eater
42 - 3 MP Eater
43 - 3 MP Eater
44 - 3 MP Eater
45 - 3 MP Eater
46 - 3 MP Eater
47 - 2 MP Eater (Maxed!),1 in Invincible
48 - 3 Invincible
49 - 3 Invincible
50 - 3 Invincible
51 - 3 Invincible
52 - 3 Invincible
53 - 3 Invincible
54 - 1 Invincible (Maxed!), 2 in Teleport
55 - 3 Teleport
56 - 3 Teleport
57 - 3 Teleport
58 - 3 Teleport
59 - 3 Teleport
60 - 2 Teleport (Maxed!), 1 in Bless
61 - 3 Bless
62 - 3 Bless
63 - 3 Bless
64 - 3 Bless
65 - 3 Bless
66 - 3 Bless
67 - 1 Bless (Maxed!), 2 Holy Arrow
68 - 3 Holy Arrow
69 - 3 Holy Arrow
70 - 3 Holy Arrow

Conclusion

  • Well thats it for the guide if you want to see me on the game.

I'm in Broa

My main is Conflict911

Please contact me if you have any questions

  • If you are looking for a place to train look at my Magician training guide.