Cheifyoyo's guide through a dagger thief

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Hello I am cheifyoyo (lvl 96 chief bandit in windia)

Well, lets start off with the vocabs of common words I use.

Slangs

u=you

lvl=level

GJ=good job

atk=atack

k=X000 mesos

m=X,000,000 mesos

AP=ability points

SP=skill points

OK,let's get started!

Pros and Cons of being a thief

Pros

  • Probably the strongest if u have the fundings
  • Have Dark Sight which makes u practically invincible VS non magic attacking monsters.
  • Have cool looking moves (my opinion)
  • Have Haste which makes training easier and faster + be wanted in parties.
  • Have decent HP and MP

Cons

  • Use tons of money
  • Not that much hp making it harder for fighting bosses
  • Luk equips cost a lot
  • Sort of boring around certain levels

Dice rolling

  • Str=4/5 (If u are using str daggers, any)
  • Dex=any
  • Int=4/5
  • Luk=any

Try to roll 4 Str, Dex(higher than luk if possible), 4 Int, Luk(lower than Dex if possible)

For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything

Training Areas

AP Build (Level 1-10)

Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet

Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and Add the rest to luk put all sp into recovery (can also be 2 snailshell and 1 recovery its your choice)

1st Job advancement

  1. Go to Kerning City (either by walking or paying Phil 100 mesos and warp to Kerning City.
  2. Go inside the Fusion Jazz Bar and go down, talk to Dark Lord and be a thief!!!! (Must have 25 DEX)
  3. Congratulations and now you are a thief! You rare given 1 bonus SP from Dark Lord and a set of thief skills. Here are the Skills:
IconName and DescriptionMax LevelRequirements
Nimblebody.gifNimble Body: Increases accuracy and avoidability.
  • Level 1: Avoidability & Accuracy +1
  • Level 10: Avoidability & Accuracy +10
  • Level 20: Avoidability & Accuracy +20
20
Keeneyes.gifKeen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
  • Level 1: +25 extra range for throwing weapon
  • Level 4: +100 extra range for throwing weapon
  • Level 8: +200 extra range for throwing weapon
8Nimble Body level 3.
Disorder.gifDisorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
  • Level 1: MP -5, decrease enemy's weapon att/def -1 for 7 seconds
  • Level 10: MP -7, decrease enemy's weapon att/def -10 for 31 seconds
  • Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds
20
Darksight.gifDark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
  • Level 1: MP -24, Disappear for 10 seconds, speed -57
  • Level 10: MP -15, Disappear for 100 seconds, speed -30
  • Level 20: MP -5, Disappear for 200 seconds, speed -0
20Disorder level 3.
Doublestab.gifDouble Stab: Use MP to quickly attack the enemy twice with a dagger.
  • Level 1: MP -6, Attack twice, dealing 65% damage per attack
  • Level 10: MP -9, Attack twice, dealing 95% damage per attack
  • Level 20: MP -14, Attack twice, dealing 130% damage per attack
20
Luckyseven.gifLucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
  • Level 1: MP -8, Attack twice, dealing 58% damage per attack
  • Level 10: MP -11, Attack twice, dealing 100% damage per attack
  • Level 20: MP -16, Attack twice, dealing 150% damage per attack
20

You will gain 3 SP per level up and 5 AP per level up.

Here are the skill builds I recommend.

The leeching your friends way

Lvl 10 - Add 1 to Disorder(1)

Lvl 11 - Add 2 to Disorder(3) and 1 to Dark Sight(1)

Lvl 12 - Add 2 to double stab(2) and 1 to nimble body(1)

Lvl 13 - Add 2 to double stab(4) and 1 to nimble body(2)

Lvl 14 - Add 2 to double stab(6) and 1 to nimble body(3)

Lvl 15 - Add 3 to double stab(9)

Lvl 16 - Add 3 to double stab(12)

Lvl 17 - Add 3 to double stab(15)

Lvl 18 - Add 3 to double stab(18)

Lvl 19 - Add 2 to double stab(MAX) and 1 to nimble body(4)

Lvl 20 - Add 3 to nimble body(7)

Lvl 21 - Add 3 to nimble body(10)

Lvl 22 - Add 3 to nimble body(13)

Lvl 23 - Add 3 to nimble body(16)

Lvl 24 - Add 3 to nimble body(19)

Lvl 25 - Add 1 to nimble body(MAX) and 2 to disorder(5)/darksight(3)

Lvl 26 - Add 3 to disorder(8)/darksight(6)(which ever you Added at Lvl 25)

Lvl 27 - Add 3 to disorder(11)/darksight(9)

Lvl 28 - Add 3 to disorder(14)/darksight(12)

Lvl 29 - Add 3 to disorder(17)/darksight(15)

Lvl 30 - Add 3 to disorder(20)/darksight(18)

The normal way (good for party quests and soloing)

Lvl 10 - Add 1 to double stab(1)

Lvl 11 - Add 2 to double stab(3) and 1 to nimble body(1)

Lvl 12 - Add 2 to double stab(5) and 1 to nimble body(2)

Lvl 13 - Add 2 to double stab(7) and 1 to nimble body(3)

Lvl 14 - Add 2 to double stab(9) and 1 to nimble body(4)

Lvl 15 - Add 3 to double stab(12)

Lvl 16 - Add 3 to double stab(15)

Lvl 17 - Add 3 to double stab(18)

Lvl 18 - Add 2 to double stab(MAX) and 1 to nimble body(5)

Lvl 19 - Add 3 to nimble body(8)

Lvl 20 - Add 3 to nimble body(11)

Lvl 21 - Add 3 to nimble body(14)

Lvl 22 - Add 3 to nimble body(17)

Lvl 23 - Add 3 to nimble body(MAX)

Lvl 24 - Add 3 to disorder(3)

Lvl 25 - Add 2 to disorder(5) and Add 1 to dark sight(1)

Lvl 26 - Add 3 to disorder(8)

Lvl 27 - Add 3 to disorder(11)

Lvl 28 - Add 3 to disorder(14)

Lvl 29 - Add 3 to disorder(17)

Lvl 30 - Add 3 to disorder(20)

Darksight VS Disorder

Why disorder instead of darksight????

Well, when your a chief bandit, at the end you will have some left over skill points which will max your dark sight at the end.

Most people might argue about this idea.