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[[File:Ms aranlogoeng.png|thumb|right|English Aran Logo]]
[[File:Arnfull.png|center|800px]]
 
 
==History==
==History==
The Aran is referred as a singular hero/heroine existing in the Maple World, but this does not mean that only one Aran character can ever be created. This is simply plot significance.
 
[[File:Aranicon.gif|left|Aran Icon]]
[[File:Tetrix's Aran 600 Combo portion.png|160px|right]]
 
[[File:lin.png|150px|thumb|left|Lilin, the first person you meet in Rien.]]
[[Image:Maplestoryt-2009-07-04-02-19-05-86.png|150px|thumb|right|Example of the Combo System.]]
 
The Aran is referred as a singular hero/heroine existing in the Maple World, but this does not mean that only one Aran character can ever be created. This is simply plot significance. He and four other heroes fought against the [[Black Magician]], forming what known today in the Maple World as the [[Legendary Heroes]].


Aran was a hero/heroine of the past who fought for the Maple World against the Black Magician. Just before defeating the Black Magician along with the other heroes of Maple, the Black Magician used a last resort and put a curse on Aran that froze him/her in ice for a century. Thus, he/she forgot their memories and abilities.
Aran was a hero/heroine of the past who fought for the Maple World against the Black Magician. Just before defeating the Black Magician along with the other heroes of Maple, the Black Magician used a last resort and put a curse on Aran that froze him/her in ice for a century. Thus, he/she forgot their memories and abilities.
Aran soon finds out that the Black Magician will come back to the Maple World very soon and is determined to defeat the Black Magician once and for all.
Aran soon finds out that the [[Black Magician]] will come back to the Maple World very soon and is determined to defeat the Black Magician once and for all.  
 
If you create an Aran, the new character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and possesses the legendary polearm, Maha. Aran has to help the people of Ossyria escape to Victoria (This explains what happened before the events at Altair Camp in Elin Forest). Aran awakes to find himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them flee from the tyrannical reign of the Black Magician. Helena, who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is missing and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic.
After rescuing the child and returning him back to the ship, the Aran tells Helena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician.


After Aran is cursed and sealed in ice as mentioned before, your Aran character truly starts when he/she is awakened by Lilin, a girl with a soft voice and long cyan-colored hair. The setting of the Aran's awakening is [[Rien]], A cold climate much like El Nath, the reason for its cold climate amongst warmer places like Victoria would be the expansion of the Black Magician's curse which froze Aran. It is located off the coast of Lith harbor and that is how [[Rien]] is reached. Arans are similar to warriors in their close-ranged attack prospect and the equipment they can use. Like a Cygnus Knight, in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran.
If you create an Aran, the new character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and possesses the legendary polearm, [[Maha]]. Aran has to help the people of Ossyria escape to [[Victoria Island|Victoria]] (This explains what happened before the events at Altair Camp in Elin Forest). Aran awakes to find himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them flee from the tyrannical reign of the Black Mage. [[Athena Pierce (Henesys)|Athena]], who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is missing and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic.
After rescuing the child and returning him back to the ship, the Aran tells Athena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician.


[[Image:Maplestoryt-2009-07-04-02-19-05-86.png|thumb|right|Example of the Combo System.]]
After Aran is cursed and sealed in ice as mentioned before, your Aran character truly starts when he/she is awakened by [[Lilin]], a girl with a soft voice and long cyan-colored hair. The setting of the Aran's awakening is [[Rien]], A cold climate much like [[El Nath]], the reason for its cold climate amongst warmer places like Victoria would be the expansion of the Black Magician's curse which froze Aran. It is located off the coast of [[Lith Harbor]] and that is how [[Rien]] is reached. Arans are similar to warriors in their close-ranged attack prospect and the equipment they can use. Like a [[Cygnus Knights/Knights Of Cygnus|Cygnus Knight]], in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran.


To make the Arans even more unique, they have a game mechanic that no other class gets to use: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage. The Aran's strongest skills can be utilized by building up the Combo Counter and then utilizing the Combo Counts.
To make the Arans even more unique, they have a game mechanic exclusive to them: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage, defense and movement speed. The Aran's strongest skills can be utilized by building up the Combo Counter and then utilizing the Combo Counts.
Aran-type characters are extremely powerful and amazing mobbers as all their attacks hit multiple monsters.
Aran-type characters are extremely powerful and amazing mobbers as all their attacks hit multiple monsters.


== Skills ==
== Skills ==
There are many skills that needs a certain amount of combos to use that particular skill. There are many many passive skills in that case, passive skills are usually the one that you can't put it onto a keyboard. The skills are very very useful as they attack up to 12 monsters and have HUGE range. The Aran lacks party skills, however, the only one being [[Combo Barrier]].


Aran skills including their normal attack (hits a few enemies, increases with character growth) and double/triple swing (12 enemies) will divide the damage more or less unevenly between monsters, so that about 1000 damage (for example) on 5 monsters will hit for 100-400 damage per monster, but the total will still be about 1000--however, evidence shows that there is a slight increase by percentage of total damage for the number of monsters hit. This is not the case for skills such as Combo Smash/Peril/Tempest, which will count hits individually and not split the damage. The latter set of skills also have no MP cost, the only tradeoff for which is that using them cuts the combo count back down to 0. For this reason, the combo-requiring attack skills of Arans tend to be considered quite overpowered (In GMS, Combo Smash does the most damage of any skill in any job at level 50, potentially breaking 5000 damage per hit '''at level 1''' easily).
[[File:Mha.png|right|thumb|300px|Maha, spirit of Aran's polearm.]]
Aran's offensive skills requires a certain amount of combos, which is earned from attacking monsters. Aran's Swing skills are very useful and powerful as they attack up to 8 monsters with such range. Aran, unfortunately, lacks virtually any party skills at all; the only party skill is the 4th job buff, [[Combo Barrier]].


== Notes ==
One of the things that separate Aran from his counterpart, the [[Spearman]], is that while Aran's skills like [[Combo Smash]], [[Combo Fenrir|Fenrir]], or [[Combo Judgement|Judgement]] will mob, his normal attack can also hit more than one enemy. While it takes a bit of time to gather the combos needed to use the finishers, the attacks does not use any MP at all, the only tradeoff for which is that using them resets the combo count back down to 0.
*The buffing skills are always  ↓ + ↓ + Attack Key
*The attacking skills are always  ↓ + Direction + Attack Key


----
{{Template:First Job Aran Skills}}
{{Template:Second Job Aran Skills}}
{{Template:Third Job Aran Skills}}
{{Template:Fourth Job Aran Skills}}
==Advancing to 1st Job==
==Advancing to 1st Job==
*You need to be at least Level 10.
*You need to be at least Level 10.
Line 36: Line 36:
*Advance to 1st job.
*Advance to 1st job.


==Advancing to 2nd Job==
== Notes ==
*You need to be at least Level 30.
*The buffing combo skills are always  ↓ + ↓ + Attack Key
*Talk to [[Lirin]] in Rien.
*The attacking combo skills are  ↓ + Direction + Attack Key
*Talk to [[Maha]] next to the Giant Pole Arm.
**Except for [[Combo Judgement]] which is ↑ + ↓ + Attack Key
*Talk to [[Lirin]] again.
**This way you can choose to use [[Combo Fenrir]] or [[Combo Judgement]].
*Head to [[Mirror Cave]], located at the far west of the town.
 
*Enter the portal in front of the ice.
==Job Tree==
*Talk to [[Sir Blacksmith]] there.
{{Aran Job Tree}}
*Head to the next map and gather 30 [[Sign of Acceptance]] from [[Scarred Bear]].
 
*Give the items to Sir Blacksmith.
----
*Head back to [[Rien]] and talk to Maha.
{{Template:First Job Aran Skills}}
*The following quests related to 2nd job advancement are:
 
*#[[In Search of Its Rightful Owner]]
 
*#[[Mirror of Desire]]
 
*#[[In Search of the Best Weapon]]
==Mount==
Making the Arans even more unique, they gain access to a wolf mount at level 50. So far these are the most expensive mounts in the game, so if  this is your main, it would be wise to start saving.
 
[[File:Werewolf.png]] '''Lv. 50 Werewolf''' [[File:Werewolf Lv.50.png|right]][[File:Werewolf Lv50 WithoutSaddle.png|right]]
*Speed: 150
*Jump: 120
*Quest: [[Pucci's Request]]
*Mesos Required: 10,000,000
*Items required:
**50 [[Cicle/Seacle|Sea Horse Tail]]
**Wolf Cub Vitamins from [[Kenta]] of [[Aqua Road]] (10,000,000 Mesos) [[File:Kenta'sWolfCubVitamins.png]]
**50 [[Jr. Yeti (Monster)|Jr. Yeti's Skins]] for the quest to get the Wolf Saddle. [[File:AranLv50Saddle.png]]
 
[[File:Werewolf Lv100 icon.png]] '''Lv. 100 Werewolf'''[[File:Werewolf Lv.100.png|right]][[File:Werewolf Lv.100 WithoutSaddle.png|right]]
*Speed: 170
*Jump: 120
*Quest: [[The Adolescent Wolf]]
*Mesos Required: 40,000,000
*Items required:
**100 [[Bone Fish |Lime Powder Bottles]]
**100 [[Squid|Ink Bottles]]
**100 [[Risell Squid|Butter-Toasted Squids]]
**Kenta's Puberty Wolf Vitamins from [[Kenta]] of [[Aqua Road]](40,000,000 Mesos) [[File:Kenta'sPubertyWolfVitamins.png]]
**The Lv. 50 Werewolf mount
**Wolf Saddle
 
[[File:Werewolf Lv150 icon.png]] '''Lv. 150 Werewolf'''[[File:Werewolf Lv.150.png|right]][[File:Werewolf Lv150 WithoutSaddle.png|right]]
*Speed: 180
*Jump: 120
*Quest: [[A Visit from the Wolf Herd]]
*Mesos Required: 80,000,000
*Items required:  
**500 [[Skelegon |Broken Horns]]
**500 [[Red Wyvern|Wyvern Wings]]
**500 [[Cold Shark|Frozen Shark's Fins]]
**Wolf Fang from [[Kenta]] of [[Aqua Road]](80,000,000 Mesos) [[File:WolfFnag.png]]
**The Lv. 100 Werewolf mount
**Wolf Saddle
 
'''Lv. 200 Werewolf'''[[File:Werewolf Lv.200.png|right]][[File:Werewolf Lv.200 WithoutSaddle.png|right]]
*Speed: 200
*Jump: 120
*Quest: [[The Wolf's Evolution ]]
*Mesos Required: None
*Items required:
**The Lv. 150 Werewolf mount
**Wolf Saddle
 


==Advancing to 3rd job==
Grats! Now you are Lv. 200 with the Lv. 200 mount. You are now a TRUE ARAN!!!
*You need to be at least Level 70.
*Talk to [[Maha]] in [[Rien]].
*Head over to [[Penguin Port]], the place where the boat is located, and defeat Thief Crow.
*Head back to Rien and talk to Maha.
*Talk to Lirin.
*Head to the Cave of Mirrors, which is the last map to the left.
*Talk to the Yeti there.
*Defeat the Thief Crow.
*Talk to the Yeti again.
*Open up the maker skill. You will need 1 [[Dark Crystal]] , 3 [[Diamond Ore|Diamond Ores]] and 3 [[Garnet Ore|Garnet Ores]].
*Head back to Rien and talk to Maha.


==Advancing to 4th job==
== Release Dates ==
*You need to be at least Level 120.
* KMS: July 9, 2009
*Talk to [[Lirin]] in [[Rien]].
* MSEA: November 18, 2009
*Talk to [[Maha]] and Maha will turn berserk.
* GMS: December 9, 2009
*Defeat Maha's berserk form.
* EMS: July 14, 2010
*Talk to Maha again.


{{Availability
{{Availability
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|3=Available
|3=Available
|4=Available
|4=Available
|5=Soon
|5=Available
|6=Available  
|6=Available  
|7=Available
|7=Available
|8=Available
|8=Available
|9=Unknown
|9=Available
|10=Unavailable
|10=Unavailable
|11=Unavailable
|11=Unavailable
}}
}}
{{Jobs in Maplestory}}


==<span style="color:red;">Aran Guides</span><br>''<small><small><small>Pages made by '''MapleTip''' members.</small></small></small>''==
==<span style="color:red;">Aran Guides</span><br>''<small><small><small>Pages made by '''MapleTip''' members.</small></small></small>''==
-Any Updated Guide is available-


*[[Aran Guide]] -by [[SanjitS95]] and [[MVPJeffie]]
*[[LordM4ple's Aran Guide]] -by LordM4ple
*[[Tetrix's Aran Guide]] (detailed guide, up to Level 70)<br>
*[[IEpic_Aran_Guide_1-70]] -Guide By [[iEpic]]
*[[MaxiArawn's AP and SP Lvls. 1-30]] -by [http://www.maplewiki.net/index.php?title=User:Oddjob Oddjob]
External Aran Guides
*[http://ayumilovemaple.wordpress.com/2009/08/16/maplestory-aran-skills-skill-build/ Ayumilove Aran's Guide]


The Aran Quest guide can be found in the following link:
The Aran Quest guide can be found in the following link:
Line 101: Line 131:
*http://ellinforest.com/forum/showthread.php?t=1986
*http://ellinforest.com/forum/showthread.php?t=1986


[[Category:Classes in General]], [[Category:Classes (1st Job)]], [[Category:Classes (2nd Job)]], [[Category:Classes (3rd Job)]], [[Category:Classes (4th Job)]]
[[Category:Classes in General]], [[Category:Classes (1st Job)]], [[Category:Classes (2nd Job)]], [[Category:Classes (3rd Job)]], [[Category:Classes (4th Job)]] [[Category:Legendary Heroes]]

Latest revision as of 13:40, 27 May 2012

Arnfull.png


History

 
Lilin, the first person you meet in Rien.
 
Example of the Combo System.

The Aran is referred as a singular hero/heroine existing in the Maple World, but this does not mean that only one Aran character can ever be created. This is simply plot significance. He and four other heroes fought against the Black Magician, forming what known today in the Maple World as the Legendary Heroes.

Aran was a hero/heroine of the past who fought for the Maple World against the Black Magician. Just before defeating the Black Magician along with the other heroes of Maple, the Black Magician used a last resort and put a curse on Aran that froze him/her in ice for a century. Thus, he/she forgot their memories and abilities. Aran soon finds out that the Black Magician will come back to the Maple World very soon and is determined to defeat the Black Magician once and for all.

If you create an Aran, the new character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and possesses the legendary polearm, Maha. Aran has to help the people of Ossyria escape to Victoria (This explains what happened before the events at Altair Camp in Elin Forest). Aran awakes to find himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them flee from the tyrannical reign of the Black Mage. Athena, who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is missing and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic. After rescuing the child and returning him back to the ship, the Aran tells Athena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician.

After Aran is cursed and sealed in ice as mentioned before, your Aran character truly starts when he/she is awakened by Lilin, a girl with a soft voice and long cyan-colored hair. The setting of the Aran's awakening is Rien, A cold climate much like El Nath, the reason for its cold climate amongst warmer places like Victoria would be the expansion of the Black Magician's curse which froze Aran. It is located off the coast of Lith Harbor and that is how Rien is reached. Arans are similar to warriors in their close-ranged attack prospect and the equipment they can use. Like a Cygnus Knight, in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran.

To make the Arans even more unique, they have a game mechanic exclusive to them: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage, defense and movement speed. The Aran's strongest skills can be utilized by building up the Combo Counter and then utilizing the Combo Counts. Aran-type characters are extremely powerful and amazing mobbers as all their attacks hit multiple monsters.

Skills

 
Maha, spirit of Aran's polearm.

Aran's offensive skills requires a certain amount of combos, which is earned from attacking monsters. Aran's Swing skills are very useful and powerful as they attack up to 8 monsters with such range. Aran, unfortunately, lacks virtually any party skills at all; the only party skill is the 4th job buff, Combo Barrier.

One of the things that separate Aran from his counterpart, the Spearman, is that while Aran's skills like Combo Smash, Fenrir, or Judgement will mob, his normal attack can also hit more than one enemy. While it takes a bit of time to gather the combos needed to use the finishers, the attacks does not use any MP at all, the only tradeoff for which is that using them resets the combo count back down to 0.

Advancing to 1st Job

  • You need to be at least Level 10.
  • Start the quest The Five Heroes with Lirin.
  • Click on the Giant Pole Arm found above a group of penguins next to Lirin.
  • Advance to 1st job.

Notes

  • The buffing combo skills are always ↓ + ↓ + Attack Key
  • The attacking combo skills are ↓ + Direction + Attack Key

Job Tree

First Job
Second Job
Third Job
Fourth Job
Aran
Aran (II)
Aran (III)
Aran (IV)
(Hyper Skills)

Icon Skill Name Description Type Mastered Prerequisites
  Combo Ability Gain increased ATT, DEF, and Speed for every 10 Combo Count. Passive 10 Lv. 10 Double Swing
  Double Swing Press the attack key twice to deal a double attack on up to 8 enemies Active 20 -
  Combat Step Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and the supremum of maximum movement speed. Supportive 5 Lv. 5 Double Swing
  Polearm Booster Triples the attack speed of your weapon. Must have a polearm equipped. Supportive 20 Lv. 5 Combat Step
  Combo Smash Uses the polearm to fire a burst of energy at enemies in front of you. Active 10 Lv. 1 Combo Ability



Mount

Making the Arans even more unique, they gain access to a wolf mount at level 50. So far these are the most expensive mounts in the game, so if this is your main, it would be wise to start saving.

  Lv. 50 Werewolf

  Lv. 100 Werewolf

  Lv. 150 Werewolf

Lv. 200 Werewolf

  • Speed: 200
  • Jump: 120
  • Quest: The Wolf's Evolution
  • Mesos Required: None
  • Items required:
    • The Lv. 150 Werewolf mount
    • Wolf Saddle


Grats! Now you are Lv. 200 with the Lv. 200 mount. You are now a TRUE ARAN!!!

Release Dates

  • KMS: July 9, 2009
  • MSEA: November 18, 2009
  • GMS: December 9, 2009
  • EMS: July 14, 2010
Availability of Aran
Korea
Japan
China
Taiwan
SEA
Global
Europe
Available Available Available Available Available Available Available
 


Classes of Maplestory
     
(Click the icons above.)


Explorers
Warrior - Magician - Bowman - Thief - Pirate - Dual Blade - Cannoneer - Ultimate Explorer - Jett
Cygnus Knights
Dawn Warrior - Blaze Wizard - Wind Archer - Night Walker - Thunder Breaker - Mihile
Heroes
Aran - Evan - Mercedes - Phantom - Luminous
Resistance
Battle Mage - Wild Hunter - Mechanic - Demon - Xenon
Nova
Kaiser - Angelic Burster
Others
x
[edit]



Aran Guides
Pages made by MapleTip members.

-Any Updated Guide is available-


The Aran Quest guide can be found in the following link: