Cheifyoyo's guide through a dagger thief

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Hello I am cheifyoyo (lvl 96 chief bandit in windia)

Well, lets start off with the vocabs of common words I use.

u=you

lvl=level

GJ=good job

atk=atack

k=X000 mesos

m=X,000,000 mesos

ap=ability points

sp=skill points

OK, lets get started.

Pros and Cons of being a thief

Pros

Probably the strongest if u have the fundings

Have dark sight which makes u practically invinsible VS non magic atking monsters.

Have cool looking moves (my opinion)

Have haste which makes training easier and faster + be wanted in parties.

Have decent Hp and Mp


Cons

Use a ton of money

Not that much hp making it harder for fighting bosses

luk equips cost a lot

sort of boring around certain lvls


Dice rolling

Str=4/5 (If u are using str daggers, any)

Dex=any

Int=4/5

Luk=any

Try to roll Str4 Dex(higher than luk if possible) Int4 Luk(lower than Dex if possible)

For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything

Lvl 1 ~ Lvl 3

The tutorial quests and Sammy's quest

Lvl 4 ~ Lvl 8

Hunt snails until you have 10 snail shells then do all of mai's training quests. Then new life which gets u a decent helmet

Lvl 8 ~ Lvl 9

Just do Bari's test and you should be Lvl 9 if not, train on slimes

Lvl 9 ~ Lvl 10

Leave Maple Island and head to Victoria Island do quests, lesson on job advancement and then choose the path of thieves

Skills + Ap 1~10

Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet

Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and add the rest to luk put all sp into recovery (can also be 2 snailshell and 1 recovery its your choice)

1st job advancement Go to Kerning City (either by walking or paying Phil 100 mesos(I think) and warp to Kerning City.

Go inside the Fusion Jazz Bar and go down, talk to Dark Lord and be a thief!!!! (Must have 25 DEX)

Congradulations you are now a thief! You will get 1 bonus sp from Dark Lord and a set of thief skills. Here are the Skills

IconName and DescriptionMax LevelRequirements
Nimblebody.gifNimble Body: Increases accuracy and avoidability.
  • Level 1: Avoidability & Accuracy +1
  • Level 10: Avoidability & Accuracy +10
  • Level 20: Avoidability & Accuracy +20
20
Keeneyes.gifKeen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
  • Level 1: +25 extra range for throwing weapon
  • Level 4: +100 extra range for throwing weapon
  • Level 8: +200 extra range for throwing weapon
8Nimble Body level 3.
Disorder.gifDisorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
  • Level 1: MP -5, decrease enemy's weapon att/def -1 for 7 seconds
  • Level 10: MP -7, decrease enemy's weapon att/def -10 for 31 seconds
  • Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds
20
Darksight.gifDark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
  • Level 1: MP -24, Disappear for 10 seconds, speed -57
  • Level 10: MP -15, Disappear for 100 seconds, speed -30
  • Level 20: MP -5, Disappear for 200 seconds, speed -0
20Disorder level 3.
Doublestab.gifDouble Stab: Use MP to quickly attack the enemy twice with a dagger.
  • Level 1: MP -6, Attack twice, dealing 65% damage per attack
  • Level 10: MP -9, Attack twice, dealing 95% damage per attack
  • Level 20: MP -14, Attack twice, dealing 130% damage per attack
20
Luckyseven.gifLucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
  • Level 1: MP -8, Attack twice, dealing 58% damage per attack
  • Level 10: MP -11, Attack twice, dealing 100% damage per attack
  • Level 20: MP -16, Attack twice, dealing 150% damage per attack
20