Aleczorich's Guide to the Sindit/Long

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Revision as of 03:15, 11 August 2007 by Aleczorich (talk | contribs)
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So. You've decided to become a Thief eh? Well you can use stars as an Assassin. Or you can use daggers as a Bandit. Ever thought of using both?
Welcome to the world of The SinDit.

Contact Information

You may use this guide on your site or any site. But please keep my E-mail address on it. Thank you.
If you would like to contact me, please contact me at: [email protected].

Credit

If you added a Section or made a very big edit, please put your IGN ( in game name ) and world below:


Introduction

BanditSin/Sindit is an unofficial branch of Thief (rogue) which players decided to make. It combines aspects of Assassins and Bandits. Assassins can train quickly thanks to their claws and the speed with which they throw their stars, and have the party skill Haste. Bandits have the ability to do massive amounts of damage thanks to their Savage Blow technique. The aim of a Sindit build is to combine the best traits of these two Thief builds. This is done by getting some skills for both claws/stars and Daggers in the first job, and then getting even more skills to improve dagger damage in the second job by choosing the path of the Bandit.

Suggestion

I suggest you use a Claw from level 10~40. Then start going close ranged. It is very hard to train a Bandit from level 1~40 but using a claw it is easy. Please read the entire guide. Thanks.

Creating a Character; Dice Roll

When you create a new character, you want it to roll something like this:

STR: 4/5 (Thieves do not need this unless you are going to be a STR bandit which I don't provide a guide to) DEX: X (anything rolled here is fine )
INT: 4/5 (Thieves do not need this so it is USELESS)
LUK: X (anything rolled here is fine)


Stat Distribution

First off, we should talk about your stat distribution. Your DEX should be at the least 25, or else you can't become a Thief at level 10.


  • STR-Not needed for all Thieves.
  • DEX-DEX adds to your Accuracy, so DEX isn't needed as much as LUK. The only main reason for DEX is for your equips and Accuracy. DEX should be twice your Level.
  • INT-INT is USELESS for thieves, as it adds to Magic Attack and MP.
  • LUK-LUK determines the strength of a Thief. LUK is the basis for a Thief's attack.
  • HP/MP- These are the worst stats to add into. You get enough HP and MP on your own without pumping into these, and any points pumped, would be a waste.


In simpler terms each level you should do something like this:

  • Add 2 DEX each level
  • Add 3 LUK each level



Do The Formula Above until you get to level 30. Then follow the Bandit Guide. I also have it at the bottom of the page.

Skill Point Suggestion for First Job

  • Job Advancement: +1 Disorder
  • Level 11: +2 Disorder, +1 Dark Sight
  • Level 12: +3 Nimble Body
  • Level 13: +3 Keen Eyes
  • Level 14: +3 Keen Eyes
  • Level 15: +2 Keen Eyes (mastered), +1 Double Stab/Lucky Seven (One or the other)
  • Level 16: +3 Double Stab/Lucky Seven (Keep adding to whichever skill you started on Level 15)
  • Level 17: +3 Double Stab/Lucky Seven
  • Level 18: +3 Double Stab/Lucky Seven
  • Level 19: +3 Double Stab/Lucky Seven
  • Level 20: +3 Double Stab/Lucky Seven
  • Level 21: +3 Double Stab/Lucky Seven
  • Level 22: +1 Double Stab/Lucky Seven (mastered)
  • Level 23: +3 Double Stab/Lucky Seven (Whichever you haven't mastered yet)
  • Level 24: +3 Double Stab/Lucky Seven
  • Level 25: +3 Double Stab/Lucky Seven
  • Level 26: +3 Double Stab/Lucky Seven
  • Level 27: +3 Double Stab/Lucky Seven
  • Level 28: +3 Double Stab/Lucky Seven
  • Level 29: +2 Double Stab/Lucky Seven (mastered), +1 Dark Sight
  • Level 30: +3 Dark Sight

Skill Point Suggestion for Second Job

You may want to go to the Bandit Guide.