Long Assassin Guide
As one of the two second job advancements for the Thief, the Assassin is one of the fastes, most dangerous jobs in the game. Of course, you start out weak, but you come out of it, bursting into your third job with huge amounts of damage and speed.
Second Job Introduction
This is where it gets fun! You've figured out the basics of the Thief, and you are now on your way of achieving what you've set out to do! The Assassin is a very fast, lethal character, so use your new powers to good! Assassins use the Claw as the main weapon. It facilitates them in long-range and fast attack. Although the training may seem tough at times, later on you will realise that it was worth it.
Job Advancement Procedure
Finally, level 30! Time to make the second job advancement! To make the second job advancement, go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to his instructor.
The instructor is two maps east of Kerning City; Talk to him. Buy 50 or 60 orange potions before leaving or 30 white potions. He'll take you to the advancement area. The only way to get out is to change channel or die. All I can say after this is, go after the monsters. Get 30 dark marbles, return to the thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes). Choose the Assassin and then confirm your choice. Congratulations! You are now an Assassin, and have just proceeded into your second job advancement!
Job Analysis
Being an Assassin means that you are on your way to becoming an expert with throwing stars. The skills you acquire, the armor that you wear, the money that you have in your storage are all factors which determine the advantages and disadvantages of your chosen profession. In this case, it is the Assassin. Below, is a small list of general advantages and disadvantages in your ongoing career as an Assassin.
Pros
- Attack speed is faster than the Bandit.
- Very ranged attack.
- High level of avoidability.
- Probably the best looking clothes in the game!
- Great party characters.
Cons
- Can not battle in close quarters.
- Stars can be very expensive.
- A little hard to level up at later levels.
Stat Distribution
The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at 2x your level, and everything else goes into LUK!So at lvl 10, your dex have to have 25 AP. Until lvl 13 then you add on DEX again, because your DEX must be 25 when you go for your job advancement. Warning:You must always remember to keep your DEX at 2x your lvl,no less,no more!
- LUK: +5 for three levels
- DEX: +5 for two levels
Or
- LUK: +3 on each level
- DEX: +2 on each level
Level 30: 60 DEX, 117 LUK
Level 35: 70 DEX, 132 LUK
Level 40: 80 DEX, 147 LUK
Level 50: 100 DEX, 177 LUK
Level 60: 120 DEX, 207 LUK
Level 70: 140 DEX, 232 LUK
~
An Alternative is to keep your DEX at the ammount that is needed to wear your equipment. Therefore you are maximising the ammount of LUK being used and making you alot stronger.
From Level 30-40 your DEX should be twice your level. But once you hit level 50, the ammount of DEX needed is only 90 and from now on, the dex ammount needed no longer twice your level.
Level 30-39 LUK +3 / DEX +2
Level 40-70 LUK +4 / DEX +1
el 10: Additionally recovering HP 30, MP 10 every 20 sec.
- Level 20: Additionally recovering HP 62, MP 20 every 10 sec.
20# Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
- Level 1: Mastery of claw-related weapons 15%, accuracy +1%, 10 extra throwing stars.
- Level 10: Mastery of claw-related weapons 35%, accuracy +10%, 100 extra throwing stars.
- Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.
20# Claw Booster: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
- Level 1: HP -29, MP -29; Increase in claw's attacking speed for 10 sec.
- Level 10: HP -20, MP -20; Increase in claw's attacking speed for 100 sec.
- Level 20: HP -10, MP -10; Increase in claw's attacking speed for 200 sec.
20# Haste: Temporarily improves the speed and jumping ability of every member of the party.
- Level 1: For MP -15, +2 in speed and +1 in jump for 10 sec.
- Level 10: For MP -15, +20 in speed and +10 in jump for 100 sec.
- Level 20: For MP -30, +40 in speed and +20 in jump for 200 sec.
20# Drain: Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
- Level 1: MP -12; absorb 16% of damage as HP, damage 102%
- Level 15: MP -12; absorb 30% of damage as HP, damage 130%
- Level 30: MP -24; absorb 45% of damage as HP, damage 160%
30#
Skill Point Distribution
Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.
Main Build
Level 30: +1 Claw Mastery
Level 31: +2 Claw Mastery, +1 Critical Throw
Level 32: +3 Critical Throw
Level 33: +3 Critical Throw
Level 34: +3 Critical Throw
Level 35: +3 Critical Throw
Level 36: +3 Critical Throw
Level 37: +3 Critical Throw
Level 38: +3 Critical Throw
Level 39: +3 Critical Throw
Level 40: +3 Critical Throw
Level 41: +2 Critical Throw, +1 Claw Mastery
Level 42: +1 Claw Mastery, +2 Claw Booster
Level 43: +3 Claw Booster
Level 44: +3 Haste
Level 45: +3 Haste
Level 46: +3 Haste
Level 47: +3 Haste
Level 48: +3 Haste
Level 49: +3 Haste
Level 50: +2 Haste, +1 Endure
Level 51: +2 Endure, +1 Drain
Level 52: +3 Claw Mastery
Level 53: +3 Claw Mastery
Level 54: +3 Claw Mastery
Level 55: +3 Claw Mastery
Level 56: +3 Claw Mastery
Level 57: +3 Claw Booster
Level 58: +3 Claw Booster
Level 59: +3 Claw Booster
Level 60: +3 Claw Booster
Level 61: +3 Claw Booster
Level 62: +3 Drain
Level 63: +3 Drain
Level 64: +3 Drain
Level 65: +3 Drain
Level 66: +3 Drain
Level 67: +3 Drain
Level 68: +3 Drain
Level 69: +3 Drain
Level 70: +3 Drain
End Results
- 20 Claw Mastery
- 30 Critical Throw
- 20 Claw Booster
- 20 Haste
- 3 Endure
- 28 Drain
Drain Build
Level 30: +1 Claw Mastery
Level 31: +3 Claw Mastery
Level 32: +3 Claw Mastery
Level 33: +3 Claw Mastery
Level 34: +3 Claw Mastery
Level 35: +3 Claw Mastery
Level 36: +3 Claw Mastery
Level 37: +1 Claw Mastery, +2 Endure
Level 38: +1 Endure, +2 Drain
Level 39: +3 Drain
Level 40: +3 Drain
Level 41: +3 Drain
Level 42: +3 Haste
Level 43: +3 Haste
Level 44: +3 Critical Throw
Level 45: +3 Critical Throw
Level 46: +3 Critical Throw
Level 47: +3 Critical Throw
Level 48: +3 Critical Throw
Level 49: +3 Critical Throw
Level 50: +3 Critical Throw
Level 51: +3 Critical Throw
Level 52: +3 Critical Throw
Level 53: +3 Critical Throw
Level 54: +3 Claw Booster
Level 55: +3 Claw Booster
Level 56: +3 Haste
Level 57: +3 Haste
Level 58: +2 Haste, +1 claw booster
Level 59: +3 Haste
Level 60: +2 Haste, +1 Drain
Level 61: +3 Drain
Level 62: +3 Drain
Level 63: +3 Drain
Level 64: +3 Drain
Level 65: +3 Drain
Level 66: +3 Drain
Level 67: +3 Claw Booster
Level 68: +3 Claw Booster
Level 69: +3 Claw Booster
Level 70: +3 Claw Booster
End Results
- 20 Claw Mastery
- 3 Endure
- 30 Drain
- 19 Haste
- 30 Critical Throw
- 19 Claw Booster
Places To Train
Below are some recommended places where you should train, and monsters of which you should train off.
Level 30-35
Wild Boars and Evil Eyes are good for now. As an Assassin, you may want to try Wild Boars, as for a Bandit, try Evil Eyes. Also, if you're into making big money from drops go to Chronos in Ludibrium but only if you have many potions and you are an Assassin. Note From Player: Bandits can also go to Wild Boars around level 33-35. Levels 30-32 should go to Ant Tunnel 1 & 2 and train on Horny Mushrooms and Zombie Mushrooms.
Level 35-40
By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild boars would still be good until the mid forty's (40-43),even though it is a pain.
Level 40-45
Try Jr. Cellion, Jr. Lioner and Jr. Grupins. They give good EXP and great drops. Another place to train for bandits is at Ticks in Ludibrium. They give more exp than Jr. Cellions, Jr. Lioners and Jr. Grupins with the same ammount of health, but they spawn less and drop worse items. If you're a bandit with 21+ Savage Blow you might want to try going to Chronos also in Ludibrium. They aren't too difficult to kill with a scrolled dagger and/or warrior pills.
Player's Note: You can do the Ludibrium PQ for great exp., and great drops.
Level 45-50
By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent EXP. For fast leveling please go to the the Ludibrium PQ.
Level 50-55
Luster Pixies or Zombie Lupins. Good drops and good EXP. Stone Gollems or Block Golems in Ludibrium would also be good. Another nice option would be the Jr. Yetis and Hectors around Icy Path II. Another option is going to Dangerous Cave (which is the path to Pianus that can be found in The Grave of a Wrecked Ship located in Aqua Dungeon) and training on Flyeyes. There's a quite good spawn, and some decent drops, as well as the exchange quest that can be completed. They give 95 exp opposed to Zombie Lupins 90, and have less HP, although the Bandit class will have to purchase more HP pots.
Level 55-60
Zombie Lupins, Flyeyes, Luster Pixies, Jr. Yetis, and Hectors, possibly even White Pangs would be good at these levels as well. Crocos are also good, as there's a chance you can obtain your lv 60 top & bottom, and Crocos give the same exp as Hectors but have 800 less HP. You can also try Dark Stone Golems, which drop Tobis and Dark Identitys. Lorang and Clang are nice, but hold off on Torties until you're able to 2 hit kill them as they have some good drops (10% Glove ATK Scroll, anyone?) If you do decide to go to Hot Sand or Clang and Lorang, bring a party with you.
Level 60-70
You can either go to Drake's Meal Table (Assasin, Bandit) or Hot Sand (Bandit). Coolie Zombies are the best exp at these levels. It will be hard to get a spot though because pratically every other class trains there. Flyeyes near Pianus are still a viable option at these levels as you will most likely kill them with 1 hit as opposed to Zombies with 2 hits, plus it is also less crowded than the Zombie maps. Hectors and Jr. Yetis are still good if you can't 2 hit kill Zombies yet (usually in the early 60s), plus Jr. Yeti drops 60% Glove Atk scrolls. White Pang and Red Drake you should be able to kill in 3 hits, and the exp isn't too bad but not the best, but Assassins may want to try them just for the Steelies (Pangs drop Steelies in gMS only).