Chief Bandit/Long

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Third Job Introduction

Thief Job Tree, with the Chief Bandit indicated in red.

Finally, you're here! The long awaited 3rd job. You've learned the basics of a Thief, then you've mastered the dagger as a Bandit, and now you're looked at as a pro. The Chief Bandit, like bandits, are very fast and evasive. Chief Bandits are very strong, and have plenty of support and attacking skills.

Job Advancement Procedure

Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord who is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat Dark Lord's dark side to obtain the Black Charm. Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). One Dark Crystal is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom. Congratulations, you're a Chief Bandit!

Job Analysis

Pros

Cons

Stat Distribution

The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at 2x your level, and everything else goes into LUK!


  • LUK: +5 for three levels
  • DEX: +5 for two levels

Or

  • LUK: +3 on each level
  • DEX: +2 on each level


Level 70: 110 DEX, 192 LUK

Level 75: 120 DEX, 207 LUK

Level 80: 130 DEX, 222 LUK

Level 90: 140 DEX, 237 LUK

Level 100: 150 DEX, 252 LUK

Level 110: 160 DEX, 267 LUK

Level 120: 170 DEX, 282 LUK

Chief Bandit Skills

IconName and DescriptionMax LevelRequirements
Assaulter.gifAssaulter: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate.
  • Level 1: MP - 12, Damage 210%, Stunner 22%.
  • Level 15: MP - 19, Damage 350%, Stunner 50%.
  • Level 30: MP - 26, Damage 450%, Stunner 80%.
30#
Band of Thieves.gifBand of Thieves: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.
  • Level 1: MP - 10, Damage 110%, 1 "other self" will attack enemies.
  • Level 15: MP - 30, Damage 150%, 3 "other selves" will attack enemies.
  • Level 30: MP - 50, Damage 210%, 5 "other selves" will attack enemies.
30#
Chakra.gifChakra: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
  • Level 1: MP - 15, Recovery rate 9%; Damage during the recovery if hit: 200%.
  • Level 15: MP - 21, Recovery rate 122%; Damage during the recovery if hit: 148%.
  • Level 30: MP - 27, Recovery rate 200%; Damage during the recovery if hit: 112%.
30#
Mesos Explosion.gifMeso Explosion: Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.
  • Level 1: MP - 18, Mastery 50%, Explode upto 10.
  • Level 15: MP - 24, Mastery 78%, Explode upto 14.
  • Level 30: MP - 30, Mastery 100%, Explode upto 20.
30#
Meso Guard.gifMeso Guard: Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.
  • Level 1: MP - 20, Save up 200 mesos, 90% of the guarded damage replaced with mesos.
  • Level 10: MP - 25, Save up 2000 mesos, 86% of the guarded damage replaced with mesos.
  • Level 20: MP - 35, Save up 2500 mesos, 78% of the guarded damage replaced with mesos.
20#
Shield Mastery.gifShield Mastery: Increases the def. of the equipped shield. Only works when the shield is equipped.
  • Level 1: Shield def. + 5%; Has to be equipped.
  • Level 10: Shield def. + 50%; Has to be equipped.
  • Level 20: Shield def. + 100%; Has to be equipped.
20#
Pickpocket.gifPickpocket: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.
  • Level 1: MP - 31; For 90 sec., monster's Meso Drop Rate if attacked: 22%.
  • Level 10: MP - 40; For 120 sec., monster's Meso Drop Rate if attacked: 40%.
  • Level 20: MP - 50; For 180 sec., monster's Meso Drop Rate if attacked: 60%.
20#

Skill Point Distribution

Every Chief Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Chief Bandit SP spending guide.


Main Build

70: Assaulter +1 (1)

71: Assaulter +3 (4)

72: Assaulter +3 (7)

73: Assaulter +3 (10)

74: Assaulter +3 (13)

75: Assaulter +3 (16)

76: Assaulter +3 (19)

77: Assaulter +3 (22)

78: Assaulter +3 (25)

79: Assaulter +3 (28)

80: Assaulter +2 (30), Meso Explosion +1 (1)

81: Meso Explosion +2 (3), Pickpocket +1 (1)

82: Pickpocket +3 (4)

83: Pickpocket +3 (7)

84: Pickpocket +3 (10)

85: Pickpocket +2 (12), Band of Thieves +2 (1)

86: Band of Thieves +3 (4)

87: Band of Thieves +3 (7)

88: Band of Thieves +3 (10)

89: Band of Thieves +3 (13)

90: Band of Thieves +3 (16)

91: Band of Thieves +3 (19)

92: Band of Thieves +3 (22)

93: Band of Thieves +3 (25)

94: Band of Thieves +3 (28)

95: Band of Thieves +2 (30), Meso Explosion +1 (4)

96: Meso Explosion +3 (7)

97: Meso Explosion +3 (10)

98: Meso Explosion +3 (13)

99: Meso Explosion +3 (16)

100: Meso Explosion +3 (19)

101: Meso Explosion +3 (22)

102: Meso Explosion +3 (25)

103: Meso Explosion +3 (28)

104: Meso Explosion +2 (30), Pickpocket +1 (13)

105: Pickpocket +3 (16)

106: Pickpocket +3 (19)

107: Pickpocket +1 (20)

108: Chakra +3 (3)

109: Meso Guard +3 (3)

110: Meso Guard +3 (6)

111: Meso Guard +3 (9)

112: Meso Guard +3 (12)

113: Meso Guard +3 (15)

114: Meso Guard +3 (18)

115: Meso Guard +2 (20), Chakra +1 (4)

116: Chakra +3 (7)

117: Chakra +3 (10)

118: Chakra +3 (13)

119: Chakra +3 (16)

120: Chakra +3 (19)


End Results

  • 30 Assaulter
  • 30 Meso Explosion
  • 20 Pickpocket
  • 30 Band of Thieves
  • 30 Meso Explosion
  • 20 Meso Guard
  • 19 Chakara

Places To Train

Below are some recommended places where you should train, and monsters of which you should train off.

Level 70-80

It is now the time for 3rd job. You can try out monsters like Soul Teddys and Yeti & Pepe, or you can dish out some sweet damage at Tauromacis. Most people just decide to stay at Coolie Zombies.

Level 80-90

As you are gaining strength, you may want to try Dual Ghost Pirate or Bain or stay at Yeti & Pepe.

Level 90-120

As you gain more and more strength, you can experiment on what you want to train on. You can even go for Dark Yeti & Pepe, Crimson Balrog, Zakum, you name it!