Chief Bandit/Long
Third Job Introduction
Finally, you're here! The long awaited 3rd job. You've learned the basics of a Thief, then you've mastered the dagger as a Bandit, and now you're looked at as a pro. The Chief Bandit, like bandits, are very fast and evasive. Chief Bandits are very strong, and have plenty of support and attacking skills.
Job Advancement Procedure
Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord who is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat Dark Lord's dark side to obtain the Black Charm. Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). One Dark Crystal is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom. Congratulations, you're a Chief Bandit!
Job Analysis
Pros
- Skill points may be applied in any manner.
- Savage Blow remains a powerful skill.
- With Meso Explosion, you can make Boss Fights rather easy.
- Assaulter is a VERY powerful skill, especially when maxed, with a damage of 450%.
- Assaulter also has a fantastic range, enabling you to use it and land on a ledge higher then you.
- You can use Meso Explosion and Pickpocket together in combination quite beautifully.
- Band of Thieves has a mobbing capability, thus making encounters with Mobs easier.
- Chakra, using your MP, can restore a certain percent of your HP.
- Meso Guard is a wonderful skill designed to protect you from a great deal of damage, and death.
Cons
- Expensive to maintain.
- Meso Explosion, especially during Boss Fights, may drain a ton of your Mesos.
- Assaulter requires a Monster in order to be used.
- Band of Thieves does not apply extra attacks unless there is more then one enemy nearby.
- Chakra can only be used if your HP is under 50% of its Max.
- Shield Mastery is by far the most useless skill, especially since you will most likely learn Meso Guard.
Stat Distribution
The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at 2x your level, and everything else goes into LUK!
- LUK: +5 for three levels
- DEX: +5 for two levels
Or
- LUK: +3 on each level
- DEX: +2 on each level
Level 70: 110 DEX, 260 LUK
Level 80: 120 DEX, 300 LUK
Level 90: 130 DEX, 340 LUK
Level 100: 140 DEX, 380 LUK
Level 110: 150 DEX, 420 LUK
Most people choose to cap their DEX somewhere between 80-110.
Chief Bandit Skills
Icon | Name and Description | Max Level | Requirements |
Assaulter: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate.
|
30 | # | |
Band of Thieves: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.
|
30 | # | |
Chakra: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
|
30 | # | |
Meso Explosion: Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.
|
30 | # | |
Meso Guard: Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.
|
20 | # | |
Shield Mastery: Increases the def. of the equipped shield. Only works when the shield is equipped.
|
20 | # | |
Pickpocket: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.
|
20 | # |
Skill Point Distribution
Every Chief Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Chief Bandit SP spending guide.
Main Build
70: Assaulter +1 (1)
71: Assaulter +3 (4)
72: Assaulter +3 (7)
73: Assaulter +3 (10)
74: Assaulter +3 (13)
75: Assaulter +3 (16)
76: Assaulter +3 (19)
77: Assaulter +3 (22)
78: Assaulter +3 (25)
79: Assaulter +3 (28)
80: Assaulter +2 (30), Meso Explosion +1 (1)
81: Meso Explosion +2 (3), Pickpocket +1 (1)
82: Pickpocket +3 (4)
83: Pickpocket +3 (7)
84: Pickpocket +3 (10)
85: Pickpocket +2 (12), Band of Thieves +1 (1)
86: Band of Thieves +3 (4)
87: Band of Thieves +3 (7)
88: Band of Thieves +3 (10)
89: Band of Thieves +3 (13)
90: Band of Thieves +3 (16)
91: Band of Thieves +3 (19)
92: Band of Thieves +3 (22)
93: Band of Thieves +3 (25)
94: Band of Thieves +3 (28)
95: Band of Thieves +2 (30), Meso Explosion +1 (4)
96: Meso Explosion +3 (7)
97: Meso Explosion +3 (10)
98: Meso Explosion +3 (13)
99: Meso Explosion +3 (16)
100: Meso Explosion +3 (19)
101: Meso Explosion +3 (22)
102: Meso Explosion +3 (25)
103: Meso Explosion +3 (28)
104: Meso Explosion +2 (30), Pickpocket +1 (13)
105: Pickpocket +3 (16)
106: Pickpocket +3 (19)
107: Pickpocket +1 (20), Chakra +2 (2)
108: Chakra +1 (3), Meso Guard +2 (2)
109: Meso Guard +3 (5)
110: Meso Guard +3 (8)
111: Meso Guard +3 (11)
112: Meso Guard +3 (14)
113: Meso Guard +3 (17)
114: Meso Guard +3 (20)
115: Chakra +3 (6)
116: Chakra +3 (9)
117: Chakra +3 (12)
118: Chakra +3 (15)
119: Chakra +3 (18)
120: Chakra +3 (21)
End Results
- 30 Assaulter
- 30 Meso Explosion
- 20 Pickpocket
- 30 Band of Thieves
- 20 Meso Guard
- 21 Chakra
- Fixed Skill Build, it was atrocious, the math was added incorrectly, thus ruining the whole build. The build is correct now, and ends with 21 Chakra, as it should, opposed to 19, when this build was typed inaccurately. TheGamePhreak 14:28, 19 November 2007 (CST)
Places To Train
Below are some recommended places where you could train, and monsters of which you should train on.
Level 70-80
It is now the time for the 3rd job. You can try out monsters like Soul Teddys and Yeti & Pepe, or you can dish out some sweet damage at Tauromacis. Most people just decide to stay at Coolie Zombies.
Level 80-90
As you are gaining strength, you may want to try Dual Ghost Pirates or Bains, or stay at Yeti & Pepe. You may also try Squids in your late 80s.
Level 90-120
As you gain more and more strength, you can experiment on what you wish to train on. You can even go for Dark Yeti & Pepe, Crimson Balrog, Zakum, Pianus. You can try Cold Shark, Gate Keeper and the Female Boss.