Chief Bandit/Long
Third Job Introduction
Finally, you're here! The long awaited 3rd job. You've learned the basics of a Thief, then you've mastered the dagger as a Bandit, and now you're looked at as a pro. The Chief Bandit, like bandits, are very fast and evasive. Chief Bandits are very strong, and have plenty of support and attacking skills.
Job Advancement Procedure
Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord who is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat Dark Lord's dark side to obtain the Black Charm. Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). One Dark Crystal is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom. Congratulations, you're a Chief Bandit!
The questions and answers can be obtained at this link, to make it easier: [[1]]
Job Analysis
Pros
- Skill points may be applied in any manner.
- Savage Blow remains a powerful skill.
- With Meso Explosion, you can make Boss Fights rather easy.
- Assaulter is a VERY powerful skill, especially when maxed, with a damage of 450%. (Not as powerful as SB though, unless the monster has a weapon def higher than 5% of your attack)
- Assaulter also has a fantastic range, enabling you to use it and land on a ledge higher then you.
- You can use Meso Explosion and Pickpocket together in combination quite beautifully.
- Band of Thieves has a mobbing capability, thus making encounters with Mobs easier.
- Chakra, using your MP, can restore a certain percent of your HP.
- Meso Guard is a wonderful skill designed to protect you from a great deal of damage, and death.
Cons
- Expensive to maintain.
- Meso Explosion, especially during Boss Fights, may drain a ton of your Mesos.
- Assaulter requires a Monster in order to be used.
- Band of Thieves does not apply extra attacks unless there is more then one enemy nearby.
- Chakra can only be used if your HP is under 50% of its Max.
- Shield Mastery is by far the most useless skill, especially since you will most likely learn Meso Guard.
Stat Distribution
The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at Your Level times 2, until level 40, when you can leabe it at your level +20, and everything else goes into LUK! Always do dex levels last, so you get the power of luk faster, and dex only when needed.
- LUK: +5 for four levels
- DEX: +5 for one level
For a LUK bandit, after level 40, new weapons are earned every 10 levels, so your build would be better like this:
- LUK: +5 for 8 levels
- DEX: +5 for 2 levels
Level 70: 110 DEX, 260 LUK
Level 80: 120 DEX, 300 LUK
Level 90: 130 DEX, 340 LUK
Level 100: 140 DEX, 380 LUK
Level 110: 150 DEX, 420 LUK
Keep in mind, if you are a STR Bandit, to keep your STR at the minimum required for your next possible Dagger.
A low dex build involves adding less dex than needed and rely on equipment dex to give them the required dex for the next level's equipment. Most commonly, items such as Zakum Helmets or dex scrolled capes are used for the needed dex. It should be noted that when equipping a top or pants, the dex from your current top and bottom doesnt count towards total dex.
Dexless bandits simply leave their dex at 25 or reset it back to 4, and avoid using equips with required dex. After level 110, they will become extremely weak unless they are MEGA funded (As in billions of mesos, 15 attack work gloves, 120 att nebula, 20 att maple shield, ETC.)
Some users choose to cap their DEX somewhere between level 80~110, but it is not wise as you need 150 DEX for your Level 110 equipment.
Chief Bandit Skills
Icon | Name and Description | Max Level | Requirements |
Assaulter: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate.
|
30 | # | |
Band of Thieves: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.
|
30 | # | |
Chakra: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
|
30 | # | |
Meso Explosion: Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.
|
30 | # | |
Meso Guard: Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.
|
20 | Level 3 Chakra | |
Shield Mastery: Increases the def. of the equipped shield. Only works when the shield is equipped.
|
20 | # | |
Pickpocket: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.
|
20 | Level 3 Meso Explosion |
Skill Point Distribution
Every Chief Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Chief Bandit SP spending guide.
Main Build
70: Assaulter +1 (1)
71: Assaulter +3 (4)
72: Assaulter +3 (7)
73: Assaulter +3 (10)
74: Assaulter +3 (13)
75: Assaulter +3 (16)
76: Assaulter +3 (19)
77: Assaulter +3 (22)
78: Assaulter +3 (25)
79: Assaulter +3 (28)
80: Assaulter +2 (30), Meso Explosion +1 (1)
81: Meso Explosion +2 (3), Pickpocket +1 (1)
82: Pickpocket +3 (4)
83: Pickpocket +3 (7)
84: Pickpocket +3 (10)
85: Pickpocket +2 (12), Band of Thieves +1 (1)
86: Band of Thieves +3 (4)
87: Band of Thieves +3 (7)
88: Band of Thieves +3 (10)
89: Band of Thieves +3 (13)
90: Band of Thieves +3 (16)
91: Band of Thieves +3 (19)
92: Band of Thieves +3 (22)
93: Band of Thieves +3 (25)
94: Band of Thieves +3 (28)
95: Band of Thieves +2 (30), Meso Explosion +1 (4)
96: Meso Explosion +3 (7)
97: Meso Explosion +3 (10)
98: Meso Explosion +3 (13)
99: Meso Explosion +3 (16)
100: Meso Explosion +3 (19)
101: Meso Explosion +3 (22)
102: Meso Explosion +3 (25)
103: Meso Explosion +3 (28)
104: Meso Explosion +2 (30), Pickpocket +1 (13)
105: Pickpocket +3 (16)
106: Pickpocket +3 (19)
107: Pickpocket +1 (20), Chakra +2 (2)
108: Chakra +1 (3), Meso Guard +2 (2)
109: Meso Guard +3 (5)
110: Meso Guard +3 (8)
111: Meso Guard +3 (11)
112: Meso Guard +3 (14)
113: Meso Guard +3 (17)
114: Meso Guard +3 (20)
115: Chakra +3 (6)
116: Chakra +3 (9)
117: Chakra +3 (12)
118: Chakra +3 (15)
119: Chakra +3 (18)
120: Chakra +3 (21)
End Results
- 30 Assaulter
- 30 Meso Explosion
- 20 Pickpocket
- 30 Band of Thieves
- 20 Meso Guard
- 21 Chakra
- Fixed Skill Build, it was atrocious, the math was added incorrectly, thus ruining the whole build. The build is correct now, and ends with 21 Chakra, as it should, opposed to 19, when this build was typed inaccurately. TheGamePhreak 14:28, 19 November 2007 (CST)
- Note: If you have the money, you can train at Deep Sea Gorge II, on the gobys in the bombing fish houses. To do this, add 1 meso explosion first, then drop 17 bags of 1101 mesos in front of a bombing fish house. Explode the first set of mesos, and when the gobies appear, explode them also. This is great exp (8.4k per house), though costs add up from Meso Guard (required if you don't have auto-hp), pots (you need 2000 HP recovering pots) and obviously, the actual explosion. Costs add up to 4mil per level at level 71, increasing with level. If you put pickpocket to 1, you have level 3 meso explode, so drop only 16 bags of 999. This can be great because with 2x exp you get 1 level per day. Also, if you try this training spot, you may want to add BoT first, so around 85 you can switch to mobs in deep ludi.
-added bySTREETRACER0, Bellocan CB
Places To Train
Below are some recommended places where you could train, and monsters of which you should train on.
Level 70-80
It is now the time for the 3rd job. You can try out monsters like Soul Teddys and Yeti & Pepe, or you can dish out some sweet damage at Tauromacis. Most people just decide to stay at Coolie Zombies.
Level 80-90
As you are gaining strength, you may want to try Dual Ghost Pirates or Bains, or stay at Yeti & Pepe. You may also try Squids in your late 80s.
Level 90-120
As you gain more and more strength, you can experiment on what you wish to train on. You can even go for Dark Yeti & Pepe, Zakum, Pianus. You can try Cold Shark, and the Gate Keeper.