Template:Mage Skills
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Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Element Amplification | Increases the MP cost and the Magic Attack of your magic skills. | Supportive | 10 | x | - | |
Arcane Overdrive | Permanently increases Critical Rate and Minimum Critical Damage. | Passive | 10 | x | ||
Elemental Decrease | Temporarily decreases the magic attributes of all attacks that you use. | Supportive | 10 | x | - |
Fire & Poison Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Burning Magic | All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects. | Passive | 10 | x | - | |
Explosion | Creates a Fire explosion near you that hits nearby enemies. | Active | 20 | Fire | - | |
Viral Slime | Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. It splits into 2 when the target is eliminated. | Active | 10 | Poison | - | |
Poison Mist | Temporarily creates a poisonous fog around you that deals damage to all enemies nearby. | Active | 20 | Poison | - | |
Teleport Mastery | When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key. | Active | 10 | x | Level 5 Teleport | |
Elemental Adaptation | Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. Has a chance to regenerate when successful. Cooldown only applies when regeneration fails. | Supportive | 20 | x | - | |
Mana Burn | When attacking with fire, grants a chance to burn out the enemy's MP to deal extra damage that ignores enemy defenses. Does not work if the enemy's MP is extremely low. | Passive | 10 | x | - |
Ice & Lightning Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Storm Magic | Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects. | Passive | 10 | x | - | |
Shatter | When attacking frozen enemies, you have a chance to ignore a portion of their defenses. | passive | 10 | x | - | |
Ice Strike | Creates an Ice explosion near you that attacks nearby enemies. | Active | 20 | Ice | - | |
Glacier Chain | Sends forth a frozen chain, pulling in enemies and freezing them. | Active | 20 | Ice | - | |
Thunderstorm | Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind. | Active | 10 | Lightning | - | |
Teleport Mastery | When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. | Active | 10 | x | Level 5 Teleport | |
Elemental Adaptation | Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently. | Supportive | 20 | x | - |