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*Slow attack speed.
*Slow attack speed.


===Summary===


It's really up to you which one you want, if you have money issues, go with Maces, if you're funded and your money rocks, choose Swords. Although I'm a sword page, I have to admit that Maces do way more damage, and its that 2 damage more but they have a lower minimum damage making Maces having a lower Avarege Damage than sword pages.


== Skills ==
== Skills ==
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== AP Builds ==
== AP Builds ==


There aren't many AP builds for Pages, because Pages are a very basic class. In case you want to try some of these builds you're welcome to.
Every kind of warrior typically has the same kind of build when it comes to stats. Dex should be kept at an absolute minimum, raising it only when you find that you might miss against whatever you're training on. Using things like [[Sniper Potion]]s or [[Sniper Pill]]s will increase your accuracy, allowing you to keep your Dex down to a reasonable level. When partying with a [[Cleric]], you no longer need potions or pills, as [[Cleric]]s have a skill called [[Bless]] that will raise your accuracy by 20, as well as some other stats. Your Dex will vary depending on what you're training on at the moment, but your base should never exceed 60-70. The rest of the Dex required to get to an accuracy of 147 will be obtained from various sources, such as scrolled equips and weapon Mastery.
 
=== Normal Build ===
 
For every level after '''30''', put 4 points in [[STR]], and 1 into [[DEX]].
 
''Note: The recommended DEX cap for this build is 100.''
 
=== DEX Build ===
 
For every level after '''40''', Raise your DEX 5 times every level until it's 100 (Should be by level 46). Be prepared to use scrolls to make up for lost STR.
 
=== HP Build ===
 
Soon to come...


== Skill Point Distribution ==
== Skill Point Distribution ==


'''THIS IS IMPORTANT, IF YOU MESS UP WITH A SKILL ENOUGH TIMES, IT COULD AFFECT YOUR DAMAGE AND/OR TRAINING RATE in a ''negative'' way.'''
This is the recommended order in which you should allocate your skill points.


Level 30: Mastery +1 (1)


''Level 30: Mastery +1 (1)''
Level 31: Mastery +3 (4)


''Level 31: Mastery +3 (4)''
Level 32: Mastery +3 (7)


''Level 32: Mastery +3 (7)''
Level 33: Mastery +3 (10)


''Level 33: Mastery +3 (10)''
Level 34: Mastery +3 (13)


''Level 34: Mastery +3 (13)''
Level 35: Mastery +3 (16)


''Level 35: Mastery +3 (16)''
Level 36: Mastery +3 (19) Leaving Mastery at 19 is intentional, as the final level merely adds an extra point of accuracy with the chosen weapon.


''Level 36: Mastery +3 (19)''    '''Note: Leaving Mastery at 19 will help you to master another skill, and 1 Mastery doesn't matter, as it doesn't increase your mastery rate.'''
Level 37: Booster +3 (3)


''Level 37: Booster +3 (3)''    '''Booster is required now, because at this level, you can't afford to get KSed (Kill-stolen).'''
Level 38: Booster +3 (6) This, too, is intentional, as it allows you to have Booster on for a duration of 1 minute.


''Level 38: Booster +3 (6)''
Level 39: Final Attack +3 (3)


''Level 39: Final Attack +3 (3)''
Level 40: Final Attack +3 (6)


''Level 40: Final Attack +3 (6)''
Level 41: Final Attack +3 (9)


''Level 41: Final Attack +3 (9)''
Level 42: Final Attack +3 (12)


''Level 42: Final Attack +3 (12)''
Level 43: Final Attack +3 (15)


''Level 43: Final Attack +3 (15)''
Level 44: Final Attack +3 (18)


''Level 44: Final Attack +3 (18)''
Level 45: Final Attack +3 (21)


''Level 45: Final Attack +3 (21)''
Level 46: Final Attack +3 (24)


''Level 46: Final Attack +3 (24)''
Level 47: Final Attack +3 (27)


''Level 47: Final Attack +3 (27)''
Level 48: Final Attack +3 (30)


''Level 48: Final Attack +3 (30) '''MAX!'''''
Level 49: Threaten + 3 (3)


''Level 49: Threaten + 3 (3)''
Level 50: Power Guard +3 (3)


''Level 50: Power Guard +3 (3)''
Level 51: Power Guard +3 (6)


''Level 51: Power Guard +3 (6)''
Level 52: Power Guard +3 (9)


''Level 52: Power Guard +3 (9)''
Level 53: Power Guard +3 (12)


''Level 53: Power Guard +3 (12)''
Level 54: Power Guard +3 (15)


''Level 54: Power Guard +3 (15)''
Level 55: Power Guard +3 (18)


''Level 55: Power Guard +3 (18)''
Level 56: Power Guard +3 (21)


''Level 56: Power Guard +3 (21)''
Level 57: Power Guard +3 (24)


''Level 57: Power Guard +3 (24)''
Level 58: Power Guard +3 (27)


''Level 58: Power Guard +3 (27)''
Level 59: Power Guard +3 (30)


''Level 59: Power Guard +3 (30) '''MAX!'''''
Level 60: Threaten +3 (6)


''Level 60: Threaten +3 (6)''
Level 61: Threaten +3 (9)


''Level 61: Threaten +3 (9)''
Level 62: Threaten +3 (12)


''Level 62: Threaten +3 (12)''
Level 63: Threaten +3 (15)


''Level 63: Threaten +3 (15)''
Level 64: Threaten +3 (18)


''Level 64: Threaten +3 (18)''
Level 65: Threaten +2 (20), Booster +1 (7)


''Level 65: Threaten +2 (20) '''MAX!''' Booster +1 (7)''
Level 66: Booster +3 (10)


''Level 66: Booster +3 (10)''
Level 67: Booster +3 (13)


''Level 67: Booster +3 (13)''
Level 68: Booster +3 (16)


''Level 68: Booster +3 (16)''
Level 69: Booster +3 (19)


''Level 69: Booster +3 (19)''
Level 70: Booster +1 (20), Mastery +1 (20), +1 to any first job skill
 
''Level 70: Booster +1 (20) '''MAX!''' Mastery +1 (20) '''MAX!''' +1 to any first job skill''


== End Results ==
== End Results ==
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Train on [[Coolie Zombie]]s.
Train on [[Coolie Zombie]]s.
== Weapons to Use ==
=== Sword Page ===
It is recommended you use two-handed swords all the way since they kill quicker and are good at range.
30: [[Scimitar]] + X (50+ attack)
35: [[Lionheart]] + 3+ (60-64 attack)
40: [[Zard]] + 7 (67-72 attack)
50: [[Lion's Fang]] + 7 (75 - 82 attack)
60: [[Sparta]] + 7 (85 - 92 attack)
70: [[Doombringer]] + 7 (92 - 97 attack)
As you can see, It is recommended +7 for all your equips. But the +7 is only from 100% scrolls, as 7 of them are cheaper than 1 60% 2h Sword scroll.
=== Blunt Weapon Page ===
30: [[Mithril Maul]] (52 attack)
35: [[Sledgehammer]] (57 attack)
40: [[Titan]]  (62 attack)
50: [[Golden Mole]] (72 attack)
60: [[The Blessing]] (82 attack)
70: [[Gigantic Sledge]] (87 attack)
I'm not a Mace Page, but If you choose to go with maces, you should go two handed with them too. Don't forget to scroll your maces with ONLY 60% scrolls, because they are cheaper than 100% mace scrolls in the shop.
== Author's Note ==
That's about all I can tell you about the Page. I hope to make a White Knight guide too ^_^! If you have any questions about something not covered in this guide, please contact me through MapleStory (Global) on Bera, my IGN is Omair.
I'd really appreciate it if you people kept this guide IN HERE, and not go putting it on your own websites without my permission ^.^. And if you want to add something to this guide, feel free, just... don't... mess... anything up.... This thing took me 5 friggin hours to make. o.o. Ok bai!
=== Credits ===
Me ([[User:Omair|Omair]]) - For making this guide ^_^ 
You - For reading this guide 
Wolfspider - For the images for skills 
Wizet - For making MapleStory 
MapleTip - For having MapleWiki to host my guide on =D.
[[Category:Classes (2nd Job)]]

Revision as of 02:28, 3 October 2006

Why Be A Page?

A Page is a class that is known for being one of the downright worst classes in MapleStory.

Warrior Job Tree, with the Page indicated in red.

This is not true. Page are like a combination of Spearmen and Fighters without party skills. Although a Page lacks in party and offensive skills, they slowly become stronger as you progress. A Page is like a Fighter without Rage. However, in Rage's place is a defensive skill called Threaten. Threaten is often under-estimated, but it saves you a lot of money if you use it right. Another reason for being a page is that you can own mobs, and you'll be doing 10k+ damage with a maxed out charge and power strike by level 90+ (Which outdamages a Crusader's combo as it takes 5 hits to charge a combo). And considering you can stun enemies and freeze them, you'll be on your way to being one of the richest classes in MapleStory.

A level 45 Page, using a Hero's Gladius.

Pros and Cons

Every class has them. Pages do not have too many advantages. But they don't have many cons to them either. This makes them just that class that excels at many different departments of the game, not just extremely good at one aspect.

Pros

  • Higher natural HP than Spearmen.
  • Higher MP than Fighters.
  • Acquire Threaten, a fantastic defensive and offensive skill.

Cons

  • Lower HP than Fighters.
  • Lower MP than Spearmen.
  • Not as powerful in this second job advancement. (Fixed with 100%-60% Scrolls, although it'll stay that way if the other classes use scrolls too.)

Sword or Mace

Choosing between swords and maces isn't easy. Look below to find pros and cons for each weapon.

Pros - Swords

  • Fairly high stable damage
  • Higher attack speed than Maces

Cons - Swords

  • Scrolls and the sword itself are pretty expensive.

Pros - Maces

  • Higher max damage than swords
  • Cost less in scrolls and the mace itself

Cons - Maces

  • Lower minimum damage than swords
  • Slow attack speed.


Skills

Main article: Category:Page Skills

Sword Mastery Icon.gif Sword Mastery Master Level: 20

Increases the sword mastery and accuracy. It only applies when either a one-handed or two-handed sword is in hand.

  • Pre Requisite: None
  • Level 1: Sword Mastery +15%, accuracy +1
  • Level 20: Sword Mastery +60%, accuracy +20


BW Mastery Icon.gif Blunt Weapon Mastery Master Level: 20

Increases the Blunt Weapon mastery and accuracy. It only applies when either a one-handed or two-handed blunt weapon is in hand.

  • Pre Requisite: None
  • Level 1: Blunt Weapon Mastery +15%, accuracy +1
  • Level 20: Blunt Weapon Mastery +60%, accuracy +20


File:Final Attack Icon.gif Final Attack: Sword Master Level: 30

With a certain success rate, another attack performs after an attacking skill. Only works with a one-handed or two-handed sword in hand.

Note: This only works with Power Strike and Slash Blast

  • Pre Requisite: Sword Mastery: 3
  • Level 1: 2% Success rate, final attack with sword damage 105%
  • Level 30: 60% Success rate, final attack with sword damage 250%


File:Final Attack Icon.gif Final Attack: Blunt Weapon Master Level: 30

With a certain success rate, another attack performs after an attacking skill. Only works with a one-handed or two-handed blunt weapon in hand.

Note: This only works with Power Strike and Slash Blast

  • Pre Requisite: Blunt Weapon Mastery: 3
  • Level 1: 2% Success rate, final attack with blunt weapon damage 105%
  • Level 30: 60% Success rate, final attack with blunt weapon damage 250%


Sword Booster Icon.gif Sword Booster Master Level: 20

Use HP and MP to temporarily boost up attacking speed of the equipped sword. It only applies when either a one-handed or two-handed sword is in hand.

  • Pre Requisite: Sword Mastery: 5
  • Level 1: HP -29, MP -29; increase in sword speed for 10 seconds.
  • Level 20: HP -10, MP -10; increase in sword speed for 200 seconds.


BW Booster Icon.gif Blunt Weapon Booster Master Level: 20

Use HP and MP to temporarily boost up attacking speed of the equipped blunt weapon. It only applies when either a one-handed or two-handed blunt weapon is in hand.

  • Pre Requisite: Blunt Weapon Mastery: 5
  • Level 1: HP -29, MP -29; increase in blunt weapon speed for 10 sec.
  • Level 20: HP -10, MP -10; increase in blunt weapon speed for 200 sec.


Threaten Icon.gif Threaten Master Level: 20

Use MP to temporarily threaten an enemy. Decreases the level of weapon attack and weapon defense of every enemy around the area.

  • Pre Requisite: None
  • Level 1: MP -12; enemys weapon attack -1, weapon defense -1 for 3 seconds.
  • Level 20: MP -20; enemys weapon attack -20, weapon defense -20 for 60 seconds.


File:Power Guard Icon.gif Power Guard Master Level: 20

Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.

  • Pre Requisite: Threaten: 3
  • Level 1: MP -15; For 3 seconds, return 11% of the damage received
  • Level 20: MP -30; For 90 seconds, return 40% of the damage received.

AP Builds

Every kind of warrior typically has the same kind of build when it comes to stats. Dex should be kept at an absolute minimum, raising it only when you find that you might miss against whatever you're training on. Using things like Sniper Potions or Sniper Pills will increase your accuracy, allowing you to keep your Dex down to a reasonable level. When partying with a Cleric, you no longer need potions or pills, as Clerics have a skill called Bless that will raise your accuracy by 20, as well as some other stats. Your Dex will vary depending on what you're training on at the moment, but your base should never exceed 60-70. The rest of the Dex required to get to an accuracy of 147 will be obtained from various sources, such as scrolled equips and weapon Mastery.

Skill Point Distribution

This is the recommended order in which you should allocate your skill points.

Level 30: Mastery +1 (1)

Level 31: Mastery +3 (4)

Level 32: Mastery +3 (7)

Level 33: Mastery +3 (10)

Level 34: Mastery +3 (13)

Level 35: Mastery +3 (16)

Level 36: Mastery +3 (19) Leaving Mastery at 19 is intentional, as the final level merely adds an extra point of accuracy with the chosen weapon.

Level 37: Booster +3 (3)

Level 38: Booster +3 (6) This, too, is intentional, as it allows you to have Booster on for a duration of 1 minute.

Level 39: Final Attack +3 (3)

Level 40: Final Attack +3 (6)

Level 41: Final Attack +3 (9)

Level 42: Final Attack +3 (12)

Level 43: Final Attack +3 (15)

Level 44: Final Attack +3 (18)

Level 45: Final Attack +3 (21)

Level 46: Final Attack +3 (24)

Level 47: Final Attack +3 (27)

Level 48: Final Attack +3 (30)

Level 49: Threaten + 3 (3)

Level 50: Power Guard +3 (3)

Level 51: Power Guard +3 (6)

Level 52: Power Guard +3 (9)

Level 53: Power Guard +3 (12)

Level 54: Power Guard +3 (15)

Level 55: Power Guard +3 (18)

Level 56: Power Guard +3 (21)

Level 57: Power Guard +3 (24)

Level 58: Power Guard +3 (27)

Level 59: Power Guard +3 (30)

Level 60: Threaten +3 (6)

Level 61: Threaten +3 (9)

Level 62: Threaten +3 (12)

Level 63: Threaten +3 (15)

Level 64: Threaten +3 (18)

Level 65: Threaten +2 (20), Booster +1 (7)

Level 66: Booster +3 (10)

Level 67: Booster +3 (13)

Level 68: Booster +3 (16)

Level 69: Booster +3 (19)

Level 70: Booster +1 (20), Mastery +1 (20), +1 to any first job skill

End Results

  • 20 Mastery
  • 20 Booster
  • 30 Final Attack
  • 30 Power Guard
  • 20 Threaten
  • +1 To any 1st job skill

Places To Train

30 - 35

Train on Jr. Sentinels for high money and fairly good EXP.

Train on Wild Boars at Land of Wild Boar II for less money, but slightly better EXP.

Land of Wild Boar is also a viable option, however, unless you're using items scrolled for dex, you will have trouble fighting Jr. Boogies.

Evil Eyes in Cave of Evil Eye I and the following maps have the best EXP, but also require more potions. You may end up losing money if you train here.

35 - 40

Train on Chronos for even higher money, good EXP and great drops. The Ludibrium Party Quest is also a great place to get EXP. You could also try Evil Eyes, or even Jr. Kitties (Jr. Cellions, Jr. Lioners and Jr. Grupins) for great EXP.

40 - 50

The Ludibrium PQ is definitely the best place at this level. You can also train on Tobos, Jr. Kitties, Fire Boars and Block Gollems.

Copper Drakes and Cold Eyes are good for training if you're funded.

--->Contrary to the Author's viewpoints that Ludibrium PQ is the best place to level, this applies only if you manage to get in every single time, with little wait time in between each party quest. Ludibrium PQ provides a fun alternative to training, but realistically, it is slower leveling.

50 - 60

Train on Jr. Yetis or Stone Gollems.

You can also train at Drake's Meal Table.

60 - 70

Train on Coolie Zombies.