Crimsonwood Keep Party Quest: Difference between revisions

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*Two job types of each class is required.  Example: 2 Warriors (Crusader/Hero and White Knight/Paladin), 2 Archers, 2 Mages.... etc.   
*Two job types of each class is required.  Example: 2 Warriors (Crusader/Hero and White Knight/Paladin), 2 Archers, 2 Mages.... etc.   
*Multiple parties can participate up to 20 people total.
*Multiple parties can participate up to 20 people total.
*[[Knights of Cygnus]] and [[Aran]] cannot enter this PQ. (verification needed)
*[[Knights of Cygnus]] and [[Aran]] cannot enter this PQ.


== Procedure ==
== Procedure ==

Revision as of 22:45, 30 January 2010

Summary

This is a party quest in Masteria inside the Crimsonwood Keep. Also called cwkpq. This is where a Mark of Naricain is obtained. It consists of 5 stages and 1 boss stage. It is relatively simple although the final stage; the boss stage, is very difficult in that, it requires high level players (125+). Melee characters are key in the boss stage to pin the bosses to the side. Though the quest is for 90 and above, it is recommended to be 4th job to bring anything of value to the PQ otherwise it will be very difficult to get a party to take you.

Requirements

  • Level: 90 and above.
  • Squad Members: 10 and above.
  • Required Items: The leader of the squad needs to have 12 Crimson Hearts and Keystone
  • Two job types of each class is required. Example: 2 Warriors (Crusader/Hero and White Knight/Paladin), 2 Archers, 2 Mages.... etc.
  • Multiple parties can participate up to 20 people total.
  • Knights of Cygnus and Aran cannot enter this PQ.

Procedure

The squad leader must talk to Jack Barricade at the entrance to the PQ (within the keep, not in the Cavern of Pain). Once the quest is activated, all members who are participating must sign up (similar to Zakum and Scarlion).

Once inside, the members work together across 5 stages to activate switches to open the portals. All of the tasks on the first 5 stages are class specific.

After the first 5 stages are done, the squad will enter the Grandmaster Council Hall and summon the 4 final bosses.

Stage 1:

The party leader must talk to Jack to activate the portal on the right side of the map. They will warp back to the left with the rest of the squad members. All members should proceed right and once you get to the pillar just before the shield (on the wall above) press up, to pass through the hidden portal.

Stage 2:

There are 5 sets of stairs across this map. At the top of each stair, is a Sigil. The Sigils need to be activated according to Class. The correct class member must use a specific skill to activate it.

Use the following skills to activate. The Sigils are in this order from left to right.

1st Sigil: Warrior:


2nd Sigil: Bowman:


3rd Sigil: Magician:


4th Sigil: Thief:


5th Sigil: Pirate:

This will activate the portal to advance to the next stage

Stage 3:

This stage is just like stage 2. There are 5 Sigils to be activated by class specific skills. The only difference with this stage is that there are moving pillars to inhibit movement through the map. These pillars will do damage similar to the pillars in Valley of Heroes I although, they are not an instant kill.

Use the same skills as previously to activate the Sigils. Moving upward, the Sigils are in the same order from bottom to top:

  • 1st Sigil: Warrior
  • 2nd: Sigil: Bowman
  • 3rd: Sigil: Magician
  • 4th: Sigil:Thief
  • 5th: Sigil: Pirate

Once all the Sigils are activated, this will activate the portal to advance to the next stage.

Stage 4:

You will need to activate Sigils again in this stage. The difference in this stage is that the Sigils don't have a specific spot. There are also fake Sigils about the map. The flames on the platforms change depending on which platform you stand on, on the bottom of the map.

Once all the Sigils are activated, you can pass through the portal to the next stage.

Stage 5:

In this stage, the giant statue needs to be rebuilt. To rebuild, you need to retrieve items from class specific chambers and place them in a designated spot. The rooms are as follows:

  • Left/bottom:Warrior room:

Get past Crimson Guardians and go to the top of the map and talk to the statue to get the Sword.

  • Left/Middle:Archer room:

Kill all the Master Guardians and then talk to the statue to get the Bow.

  • Left/Top:Magician Room:

Kill all the monsters to get the Staff. Teleport is needed as you need to tele through walls.

  • Right/Bottom:Thief Room:

Hit all the purple objects using normal attacks. Flash Jump and Darksight are needed to get through this map. After all the purple objects are broken, talk to the statue to receive the Claw.

  • Right/Middle:Pirate Room:

Walk through the water to the end of the trails and open the boxes to get the Gun.


Once the objects are retrieved and placed, the portal will open to the Grandmaster Council Hall.

Boss Stage

This is the boss map. Warriors with Rush are of the most importance as are Brawlers with Corkscrew Blow because the bosses need to be pinned for all attackers to be effective without dying.

4 Bosses that Spawn:

  • Rellik: Archer like: Considered to be the most deadly as it will hit with a 1/1 with poison which can mean an instant kill if the party healer is not doing their job. It will also stun and curse with almost every hit. Drops a Mark of Naricain when killed.
  • Margana: Magician like: Spawns on the top platform, she should be killed first so the ranged attackers can stay safely up top while the other 3 bosses are on the bottom. Drops a Mark of Naricain when killed.
  • Hsalf: Thief like: Spawns on the bottom with Red Nirg and Rellik. Drops a Mark of Naricain when killed.

Once the four bosses are killed, you are clear to pass on to the bonus stage.