Cheifyoyo's guide through a dagger thief: Difference between revisions
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Well, lets start off with the vocabs of common words I use. | Well, lets start off with the vocabs of common words I use. | ||
==Slangs== | |||
u=you | u=you | ||
Line 15: | Line 16: | ||
m=X,000,000 mesos | m=X,000,000 mesos | ||
AP=ability points | |||
SP=skill points | |||
OK,let's get started! | |||
==Pros and Cons of being a thief== | |||
'''Pros''' | '''Pros''' | ||
Probably the strongest if u have the fundings | *Probably the strongest if u have the fundings | ||
*Have [[Dark Sight]] which makes u practically invincible VS non magic attacking monsters. | |||
Have | *Have cool looking moves (my opinion) | ||
*Have [[Haste]] which makes training easier and faster + be wanted in parties. | |||
Have cool looking moves (my opinion) | *Have decent HP and MP | ||
Have | |||
Have decent | |||
'''Cons''' | '''Cons''' | ||
Use | *Use tons of money | ||
*Not that much hp making it harder for fighting bosses | |||
Not that much hp making it harder for fighting bosses | *Luk equips cost a lot | ||
*Sort of boring around certain levels | |||
'''Dice rolling''' | '''Dice rolling''' | ||
Str=4/5 (If u are using str daggers, any) | *Str=4/5 (If u are using str daggers, any) | ||
*Dex=any | |||
Dex=any | *Int=4/5 | ||
*Luk=any | |||
Int=4/5 | |||
Luk=any | |||
Try to roll | Try to roll 4 Str, Dex(higher than luk if possible), 4 Int, Luk(lower than Dex if possible) | ||
For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything | For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything | ||
Lvl 1 ~ Lvl 3 | ==Training Areas== | ||
*Lvl 1 ~ Lvl 3 | |||
The tutorial quests and | **The tutorial quests and [[Sam's Suggestion]] quest | ||
*Lvl 4 ~ Lvl 8 | |||
Lvl 4 ~ Lvl 8 | **Hunt snails until you have 10 Snail shells then do all of [[Mai's Training]] quests. Then new life which gets u a decent helmet | ||
*Lvl 8 ~ Lvl 9 | |||
Hunt snails until you have 10 | **Just do Bari's Test and you should be Lvl 9 if not, train on slimes | ||
*Lvl 9 ~ Lvl 10 | |||
Lvl 8 ~ Lvl 9 | **Leave Maple Island and head to [[Victoria Island]] to do [[A Lesson on Job Advancement]] and choose [[The Path of Thief]]. | ||
Just do Bari's | |||
Lvl 9 ~ Lvl 10 | |||
Leave Maple Island and head to Victoria Island do | |||
==AP Build (Level 1-10)== | |||
Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet | Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet | ||
Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and | Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and Add the rest to luk put all sp into recovery (can also be 2 snailshell and 1 recovery its your choice) | ||
=1st Job advancement= | |||
# Go to Kerning City (either by walking or paying Phil 100 mesos and warp to [[Kerning City]]. | |||
# Go inside the Fusion Jazz Bar and go down, talk to Dark Lord and be a thief!!!! (Must have 25 DEX) | |||
#Congratulations and now you are a thief! You rare given 1 bonus SP from Dark Lord and a set of thief skills. Here are the Skills: | |||
<table border="1" | <table border="1" cellpAdding="10"> | ||
<tr><th>Icon</th><th>Name and Description</th><th>Max Level</th><th>Requirements</th></tr> | <tr><th>Icon</th><th>Name and Description</th><th>Max Level</th><th>Requirements</th></tr> | ||
<tr><td>[[Image:Nimblebody.gif]]</td><td>'''[[Nimble Body]]:''' Increases accuracy and avoidability. | <tr><td>[[Image:Nimblebody.gif]]</td><td>'''[[Nimble Body]]:''' Increases accuracy and avoidability. | ||
Line 123: | Line 101: | ||
</table> | </table> | ||
You will gain 3 | You will gain 3 SP per level up and 5 AP per level up. | ||
Here are the skill builds I recommend. | Here are the skill builds I recommend. | ||
== The leeching your friends way == | |||
Lvl 10 - Add 1 to Disorder(1) | |||
Lvl 11 - Add 2 to Disorder(3) and 1 to Dark Sight(1) | |||
Lvl 12 - Add 2 to double stab(2) and 1 to nimble body(1) | |||
Lvl 13 - Add 2 to double stab(4) and 1 to nimble body(2) | |||
Lvl 14 - Add 2 to double stab(6) and 1 to nimble body(3) | |||
Lvl 15 - Add 3 to double stab(9) | |||
Lvl 16 - Add 3 to double stab(12) | |||
Lvl 17 - Add 3 to double stab(15) | |||
Lvl 18 - Add 3 to double stab(18) | |||
Lvl 19 - Add 2 to double stab(MAX) and 1 to nimble body(4) | |||
Lvl 20 - Add 3 to nimble body(7) | |||
Lvl 21 - Add 3 to nimble body(10) | |||
Lvl 22 - Add 3 to nimble body(13) | |||
Lvl 23 - Add 3 to nimble body(16) | |||
Lvl 24 - Add 3 to nimble body(19) | |||
Lvl 25 - Add 1 to nimble body(MAX) and 2 to disorder(5)/darksight(3) | |||
Lvl 26 - Add 3 to disorder(8)/darksight(6)(which ever you Added at Lvl 25) | |||
Lvl 27 - Add 3 to disorder(11)/darksight(9) | |||
Lvl 28 - Add 3 to disorder(14)/darksight(12) | |||
Lvl 29 - Add 3 to disorder(17)/darksight(15) | |||
Lvl 30 - Add 3 to disorder(20)/darksight(18) | |||
== The normal way (good for party quests and soloing) == | |||
Lvl 10 - Add 1 to double stab(1) | |||
Lvl 11 - Add 2 to double stab(3) and 1 to nimble body(1) | |||
Lvl 12 - Add 2 to double stab(5) and 1 to nimble body(2) | |||
Lvl 13 - Add 2 to double stab(7) and 1 to nimble body(3) | |||
Lvl 14 - Add 2 to double stab(9) and 1 to nimble body(4) | |||
Lvl | Lvl 15 - Add 3 to double stab(12) | ||
Lvl | Lvl 16 - Add 3 to double stab(15) | ||
Lvl | Lvl 17 - Add 3 to double stab(18) | ||
Lvl | Lvl 18 - Add 2 to double stab(MAX) and 1 to nimble body(5) | ||
Lvl | Lvl 19 - Add 3 to nimble body(8) | ||
Lvl | Lvl 20 - Add 3 to nimble body(11) | ||
Lvl | Lvl 21 - Add 3 to nimble body(14) | ||
Lvl | Lvl 22 - Add 3 to nimble body(17) | ||
Lvl | Lvl 23 - Add 3 to nimble body(MAX) | ||
Lvl | Lvl 24 - Add 3 to disorder(3) | ||
Lvl | Lvl 25 - Add 2 to disorder(5) and Add 1 to dark sight(1) | ||
Lvl | Lvl 26 - Add 3 to disorder(8) | ||
Lvl | Lvl 27 - Add 3 to disorder(11) | ||
Lvl | Lvl 28 - Add 3 to disorder(14) | ||
Lvl | Lvl 29 - Add 3 to disorder(17) | ||
Lvl | Lvl 30 - Add 3 to disorder(20) | ||
'''Darksight VS Disorder''' | |||
Why disorder instead of darksight???? | |||
Well, when your a chief bandit, at the end you will have some left over skill points which will max your dark sight at the end. | |||
Most people might argue about this idea. |
Latest revision as of 18:27, 23 June 2009
Hello I am cheifyoyo (lvl 96 chief bandit in windia)
Well, lets start off with the vocabs of common words I use.
Slangs
u=you
lvl=level
GJ=good job
atk=atack
k=X000 mesos
m=X,000,000 mesos
AP=ability points
SP=skill points
OK,let's get started!
Pros and Cons of being a thief
Pros
- Probably the strongest if u have the fundings
- Have Dark Sight which makes u practically invincible VS non magic attacking monsters.
- Have cool looking moves (my opinion)
- Have Haste which makes training easier and faster + be wanted in parties.
- Have decent HP and MP
Cons
- Use tons of money
- Not that much hp making it harder for fighting bosses
- Luk equips cost a lot
- Sort of boring around certain levels
Dice rolling
- Str=4/5 (If u are using str daggers, any)
- Dex=any
- Int=4/5
- Luk=any
Try to roll 4 Str, Dex(higher than luk if possible), 4 Int, Luk(lower than Dex if possible)
For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything
Training Areas
- Lvl 1 ~ Lvl 3
- The tutorial quests and Sam's Suggestion quest
- Lvl 4 ~ Lvl 8
- Hunt snails until you have 10 Snail shells then do all of Mai's Training quests. Then new life which gets u a decent helmet
- Lvl 8 ~ Lvl 9
- Just do Bari's Test and you should be Lvl 9 if not, train on slimes
- Lvl 9 ~ Lvl 10
- Leave Maple Island and head to Victoria Island to do A Lesson on Job Advancement and choose The Path of Thief.
AP Build (Level 1-10)
Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet
Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and Add the rest to luk put all sp into recovery (can also be 2 snailshell and 1 recovery its your choice)
1st Job advancement
- Go to Kerning City (either by walking or paying Phil 100 mesos and warp to Kerning City.
- Go inside the Fusion Jazz Bar and go down, talk to Dark Lord and be a thief!!!! (Must have 25 DEX)
- Congratulations and now you are a thief! You rare given 1 bonus SP from Dark Lord and a set of thief skills. Here are the Skills:
Icon | Name and Description | Max Level | Requirements |
---|---|---|---|
Nimble Body: Increases accuracy and avoidability.
| 20 | — | |
Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
| 8 | Nimble Body level 3. | |
Disorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
| 20 | — | |
Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
| 20 | Disorder level 3. | |
Double Stab: Use MP to quickly attack the enemy twice with a dagger.
| 20 | — | |
Lucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
| 20 | — |
You will gain 3 SP per level up and 5 AP per level up.
Here are the skill builds I recommend.
The leeching your friends way
Lvl 10 - Add 1 to Disorder(1)
Lvl 11 - Add 2 to Disorder(3) and 1 to Dark Sight(1)
Lvl 12 - Add 2 to double stab(2) and 1 to nimble body(1)
Lvl 13 - Add 2 to double stab(4) and 1 to nimble body(2)
Lvl 14 - Add 2 to double stab(6) and 1 to nimble body(3)
Lvl 15 - Add 3 to double stab(9)
Lvl 16 - Add 3 to double stab(12)
Lvl 17 - Add 3 to double stab(15)
Lvl 18 - Add 3 to double stab(18)
Lvl 19 - Add 2 to double stab(MAX) and 1 to nimble body(4)
Lvl 20 - Add 3 to nimble body(7)
Lvl 21 - Add 3 to nimble body(10)
Lvl 22 - Add 3 to nimble body(13)
Lvl 23 - Add 3 to nimble body(16)
Lvl 24 - Add 3 to nimble body(19)
Lvl 25 - Add 1 to nimble body(MAX) and 2 to disorder(5)/darksight(3)
Lvl 26 - Add 3 to disorder(8)/darksight(6)(which ever you Added at Lvl 25)
Lvl 27 - Add 3 to disorder(11)/darksight(9)
Lvl 28 - Add 3 to disorder(14)/darksight(12)
Lvl 29 - Add 3 to disorder(17)/darksight(15)
Lvl 30 - Add 3 to disorder(20)/darksight(18)
The normal way (good for party quests and soloing)
Lvl 10 - Add 1 to double stab(1)
Lvl 11 - Add 2 to double stab(3) and 1 to nimble body(1)
Lvl 12 - Add 2 to double stab(5) and 1 to nimble body(2)
Lvl 13 - Add 2 to double stab(7) and 1 to nimble body(3)
Lvl 14 - Add 2 to double stab(9) and 1 to nimble body(4)
Lvl 15 - Add 3 to double stab(12)
Lvl 16 - Add 3 to double stab(15)
Lvl 17 - Add 3 to double stab(18)
Lvl 18 - Add 2 to double stab(MAX) and 1 to nimble body(5)
Lvl 19 - Add 3 to nimble body(8)
Lvl 20 - Add 3 to nimble body(11)
Lvl 21 - Add 3 to nimble body(14)
Lvl 22 - Add 3 to nimble body(17)
Lvl 23 - Add 3 to nimble body(MAX)
Lvl 24 - Add 3 to disorder(3)
Lvl 25 - Add 2 to disorder(5) and Add 1 to dark sight(1)
Lvl 26 - Add 3 to disorder(8)
Lvl 27 - Add 3 to disorder(11)
Lvl 28 - Add 3 to disorder(14)
Lvl 29 - Add 3 to disorder(17)
Lvl 30 - Add 3 to disorder(20)
Darksight VS Disorder
Why disorder instead of darksight????
Well, when your a chief bandit, at the end you will have some left over skill points which will max your dark sight at the end.
Most people might argue about this idea.