Cheifyoyo's guide through a dagger thief: Difference between revisions

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(New page: Hello I am cheifyoyo (lvl 96 chief bandit in windia) Well, lets start off with the vocabs of common words I use. u=you lvl=level GJ=good job atk=atack k=X000 mesos m=X,000,000 mesos...)
 
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Well, lets start off with the vocabs of common words I use.
Well, lets start off with the vocabs of common words I use.


==Slangs==
u=you
u=you


Line 15: Line 16:
m=X,000,000 mesos
m=X,000,000 mesos


ap=ability points
AP=ability points


sp=skill points
SP=skill points


OK, lets get started.
OK,let's get started!
==Pros and Cons of being a thief==
'''Pros'''
 
*Probably the strongest if u have the fundings
*Have [[Dark Sight]] which makes u practically invincible VS non magic attacking monsters.
*Have cool looking moves (my opinion)
*Have [[Haste]] which makes training easier and faster + be wanted in parties.
*Have decent HP and MP
 
'''Cons'''
 
*Use tons of money
*Not that much hp making it harder for fighting bosses
*Luk equips cost a lot
*Sort of boring around certain levels
 
'''Dice rolling'''
 
*Str=4/5 (If u are using str daggers, any)
*Dex=any
*Int=4/5
*Luk=any
Try to roll 4 Str, Dex(higher than luk if possible), 4 Int, Luk(lower than Dex if possible)
 
For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything
 
==Training Areas==
*Lvl 1 ~ Lvl 3
**The tutorial quests and [[Sam's Suggestion]] quest
*Lvl 4 ~ Lvl 8
**Hunt snails until you have 10 Snail shells then do all of [[Mai's Training]] quests. Then new life which gets u a decent helmet
*Lvl 8 ~ Lvl 9
**Just do Bari's Test and you should be Lvl 9 if not, train on slimes
*Lvl 9 ~ Lvl 10
**Leave Maple Island and head to [[Victoria Island]] to do [[A Lesson on Job Advancement]] and choose [[The Path of Thief]].
 
==AP Build (Level 1-10)==
Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet
 
Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and Add the rest to luk put all sp into recovery (can also be 2 snailshell and 1 recovery its your choice)
 
=1st Job advancement=
# Go to Kerning City (either by walking or paying Phil 100 mesos and warp to [[Kerning City]].
# Go inside the Fusion Jazz Bar and go down, talk to Dark Lord and be a thief!!!! (Must have 25 DEX)
#Congratulations and now you are a thief! You rare given 1 bonus SP from Dark Lord and a set of thief skills. Here are the Skills:
 
<table border="1" cellpAdding="10">
<tr><th>Icon</th><th>Name and Description</th><th>Max Level</th><th>Requirements</th></tr>
<tr><td>[[Image:Nimblebody.gif]]</td><td>'''[[Nimble Body]]:''' Increases accuracy and avoidability.
*''Level 1'': Avoidability & Accuracy +1
*''Level 10'': Avoidability & Accuracy +10
*''Level 20'': Avoidability & Accuracy +20</td><td>20</td><td>&mdash;</td>
<tr><td>[[Image:keeneyes.gif]]</td><td>'''[[Keen Eyes]]:''' Increases the range of attack using throwing weapons such as throwing stars & knives.
*''Level 1'': +25 extra range for throwing weapon
*''Level 4'': +100 extra range for throwing weapon
*''Level 8'': +200 extra range for throwing weapon
</td><td>8</td><td>'''Nimble Body''' level '''3'''.</td></tr>
<tr><td>[[Image:disorder.gif]]</td><td>'''[[Disorder]]:''' Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
*''Level 1'': MP -5, decrease enemy's weapon att/def -1 for 7 seconds
*''Level 10'': MP -7, decrease enemy's weapon att/def -10 for 31 seconds
*''Level 20'': MP -10, decrease enemy's weapon att/def -20 for 60 seconds
</td><td>20</td><td>&mdash;</td></tr>
<tr><td>[[Image:darksight.gif]]</td><td>'''[[Dark Sight]]:''' Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
*''Level 1'': MP -24, Disappear for 10 seconds, speed -57
*''Level 10'': MP -15, Disappear for 100 seconds, speed -30
*''Level 20'': MP -5, Disappear for 200 seconds, speed -0
</td><td>20</td><td>'''Disorder''' level '''3'''.</td></tr>
<tr><td>[[Image:doublestab.gif]]</td><td>'''[[Double Stab]]:''' Use MP to quickly attack the enemy twice with a dagger.
*''Level 1'': MP -6, Attack twice, dealing 65% damage per attack
*''Level 10'': MP -9, Attack twice, dealing 95% damage per attack
*''Level 20'': MP -14, Attack twice, dealing 130% damage per attack
</td><td>20</td><td>&mdash;</td></tr>
<tr><td>[[Image:luckyseven.gif]]</td><td>'''[[Lucky Seven]]:''' Use MP to quickly attack the enemy twice with a throwing star.
*''Level 1'': MP -8, Attack twice, dealing 58% damage per attack
*''Level 10'': MP -11, Attack twice, dealing 100% damage per attack
*''Level 20'': MP -16, Attack twice, dealing 150% damage per attack
</td><td>20</td><td>&mdash;</td></tr>
</table>
 
You will gain 3 SP per level up and 5 AP  per level up.
 
Here are the skill builds I recommend.
 
== The leeching your friends way ==
Lvl 10 - Add 1 to Disorder(1)
 
Lvl 11 - Add 2 to Disorder(3) and 1 to Dark Sight(1)
 
Lvl 12 - Add 2 to double stab(2) and 1 to nimble body(1)
 
Lvl 13 - Add 2 to double stab(4) and 1 to nimble body(2)
 
Lvl 14 - Add 2 to double stab(6) and 1 to nimble body(3)
 
Lvl 15 - Add 3 to double stab(9)


'''Pros and Cons of being a thief'''
Lvl 16 - Add 3 to double stab(12)
'''Pros'''
 
Lvl 17 - Add 3 to double stab(15)
 
Lvl 18 - Add 3 to double stab(18)
 
Lvl 19 - Add 2 to double stab(MAX) and 1 to nimble body(4)
 
Lvl 20 - Add 3 to nimble body(7)
 
Lvl 21 - Add 3 to nimble body(10)
 
Lvl 22 - Add 3 to nimble body(13)
 
Lvl 23 - Add 3 to nimble body(16)


Probably the strongest if u have the fundings
Lvl 24 - Add 3 to nimble body(19)


Have dark sight which makes u practically invinsible VS non magic atking monsters.
Lvl 25 - Add 1 to nimble body(MAX) and 2 to disorder(5)/darksight(3)


Have cool looking moves (my opinion)
Lvl 26 - Add 3 to disorder(8)/darksight(6)(which ever you Added at Lvl 25)


Have haste which makes training easier and faster + be wanted in parties.
Lvl 27 - Add 3 to disorder(11)/darksight(9)


Have decent Hp and Mp
Lvl 28 - Add 3 to disorder(14)/darksight(12)


Lvl 29 - Add 3 to disorder(17)/darksight(15)


'''Cons'''
Lvl 30 - Add 3 to disorder(20)/darksight(18)


Use a ton of money
== The normal way (good for party quests and soloing) ==
Lvl 10 - Add 1 to double stab(1)


Not that much hp making it harder for fighting bosses
Lvl 11 - Add 2 to double stab(3) and 1 to nimble body(1)


luk equips cost a lot
Lvl 12 - Add 2 to double stab(5) and 1 to nimble body(2)


sort of boring around certain lvls
Lvl 13 - Add 2 to double stab(7) and 1 to nimble body(3)


Lvl 14 - Add 2 to double stab(9) and 1 to nimble body(4)


'''Dice rolling'''
Lvl 15 - Add 3 to double stab(12)


Str=4/5 (If u are using str daggers, any)
Lvl 16 - Add 3 to double stab(15)


Dex=any
Lvl 17 - Add 3 to double stab(18)


Int=4/5
Lvl 18 - Add 2 to double stab(MAX) and 1 to nimble body(5)


Luk=any
Lvl 19 - Add 3 to nimble body(8)
Try to roll Str4 Dex(higher than luk if possible) Int4 Luk(lower than Dex if possible)


For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything
Lvl 20 - Add 3 to nimble body(11)


Lvl 1 ~ Lvl 3
Lvl 21 - Add 3 to nimble body(14)


The tutorial quests and Sammy's quest
Lvl 22 - Add 3 to nimble body(17)


Lvl 4 ~ Lvl 8
Lvl 23 - Add 3 to nimble body(MAX)


Hunt snails until you have 10 snail shells then do all of mai's training quests. Then new life which gets u a decent helmet
Lvl 24 - Add 3 to disorder(3)


Lvl 8 ~ Lvl 9
Lvl 25 - Add 2 to disorder(5) and Add 1 to dark sight(1)


Just do Bari's test and you should be Lvl 9 if not, train on slimes
Lvl 26 - Add 3 to disorder(8)


Lvl 9 ~ Lvl 10
Lvl 27 - Add 3 to disorder(11)


Leave Maple Island and head to Victoria Island do quests, lesson on job advancement and then choose the path of thieves
Lvl 28 - Add 3 to disorder(14)


'''Skills + Ap 1~10'''
Lvl 29 - Add 3 to disorder(17)


Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet
Lvl 30 - Add 3 to disorder(20)


Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and add the rest to luk put all sp into recovery (can also be 2 snailshell and 1 recovery its your choice)
'''Darksight VS Disorder'''


'''1st job advancement'''
Why disorder instead of darksight????
Go to Kerning City (either by walking or paying Phil 100 mesos(I think) and warp to Kerning City.


Go inside the Fusion Jazz Bar and go down, talk to Dark Lord and be a thief!!!! (Must have 25 DEX)
Well, when your a chief bandit, at the end you will have some left over skill points which will max your dark sight at the end.


Congrasulations you are now a thief! You will get 1 bonus sp from Dark Lord and a set of thief skills. Here are the Skills
Most people might argue about this idea.

Latest revision as of 18:27, 23 June 2009

Hello I am cheifyoyo (lvl 96 chief bandit in windia)

Well, lets start off with the vocabs of common words I use.

Slangs

u=you

lvl=level

GJ=good job

atk=atack

k=X000 mesos

m=X,000,000 mesos

AP=ability points

SP=skill points

OK,let's get started!

Pros and Cons of being a thief

Pros

  • Probably the strongest if u have the fundings
  • Have Dark Sight which makes u practically invincible VS non magic attacking monsters.
  • Have cool looking moves (my opinion)
  • Have Haste which makes training easier and faster + be wanted in parties.
  • Have decent HP and MP

Cons

  • Use tons of money
  • Not that much hp making it harder for fighting bosses
  • Luk equips cost a lot
  • Sort of boring around certain levels

Dice rolling

  • Str=4/5 (If u are using str daggers, any)
  • Dex=any
  • Int=4/5
  • Luk=any

Try to roll 4 Str, Dex(higher than luk if possible), 4 Int, Luk(lower than Dex if possible)

For the basic equips, I recommend the sword.(fast atking speed)and the armours, anything

Training Areas

AP Build (Level 1-10)

Lvl 1 ~ Lvl 4 Add all ap into dex and sp into nimble feet

Lvl 4 ~ Lvl 7 Add ap until your Dex is 25 and Add the rest to luk put all sp into recovery (can also be 2 snailshell and 1 recovery its your choice)

1st Job advancement

  1. Go to Kerning City (either by walking or paying Phil 100 mesos and warp to Kerning City.
  2. Go inside the Fusion Jazz Bar and go down, talk to Dark Lord and be a thief!!!! (Must have 25 DEX)
  3. Congratulations and now you are a thief! You rare given 1 bonus SP from Dark Lord and a set of thief skills. Here are the Skills:
IconName and DescriptionMax LevelRequirements
Nimblebody.gifNimble Body: Increases accuracy and avoidability.
  • Level 1: Avoidability & Accuracy +1
  • Level 10: Avoidability & Accuracy +10
  • Level 20: Avoidability & Accuracy +20
20
Keeneyes.gifKeen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
  • Level 1: +25 extra range for throwing weapon
  • Level 4: +100 extra range for throwing weapon
  • Level 8: +200 extra range for throwing weapon
8Nimble Body level 3.
Disorder.gifDisorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
  • Level 1: MP -5, decrease enemy's weapon att/def -1 for 7 seconds
  • Level 10: MP -7, decrease enemy's weapon att/def -10 for 31 seconds
  • Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds
20
Darksight.gifDark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
  • Level 1: MP -24, Disappear for 10 seconds, speed -57
  • Level 10: MP -15, Disappear for 100 seconds, speed -30
  • Level 20: MP -5, Disappear for 200 seconds, speed -0
20Disorder level 3.
Doublestab.gifDouble Stab: Use MP to quickly attack the enemy twice with a dagger.
  • Level 1: MP -6, Attack twice, dealing 65% damage per attack
  • Level 10: MP -9, Attack twice, dealing 95% damage per attack
  • Level 20: MP -14, Attack twice, dealing 130% damage per attack
20
Luckyseven.gifLucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
  • Level 1: MP -8, Attack twice, dealing 58% damage per attack
  • Level 10: MP -11, Attack twice, dealing 100% damage per attack
  • Level 20: MP -16, Attack twice, dealing 150% damage per attack
20

You will gain 3 SP per level up and 5 AP per level up.

Here are the skill builds I recommend.

The leeching your friends way

Lvl 10 - Add 1 to Disorder(1)

Lvl 11 - Add 2 to Disorder(3) and 1 to Dark Sight(1)

Lvl 12 - Add 2 to double stab(2) and 1 to nimble body(1)

Lvl 13 - Add 2 to double stab(4) and 1 to nimble body(2)

Lvl 14 - Add 2 to double stab(6) and 1 to nimble body(3)

Lvl 15 - Add 3 to double stab(9)

Lvl 16 - Add 3 to double stab(12)

Lvl 17 - Add 3 to double stab(15)

Lvl 18 - Add 3 to double stab(18)

Lvl 19 - Add 2 to double stab(MAX) and 1 to nimble body(4)

Lvl 20 - Add 3 to nimble body(7)

Lvl 21 - Add 3 to nimble body(10)

Lvl 22 - Add 3 to nimble body(13)

Lvl 23 - Add 3 to nimble body(16)

Lvl 24 - Add 3 to nimble body(19)

Lvl 25 - Add 1 to nimble body(MAX) and 2 to disorder(5)/darksight(3)

Lvl 26 - Add 3 to disorder(8)/darksight(6)(which ever you Added at Lvl 25)

Lvl 27 - Add 3 to disorder(11)/darksight(9)

Lvl 28 - Add 3 to disorder(14)/darksight(12)

Lvl 29 - Add 3 to disorder(17)/darksight(15)

Lvl 30 - Add 3 to disorder(20)/darksight(18)

The normal way (good for party quests and soloing)

Lvl 10 - Add 1 to double stab(1)

Lvl 11 - Add 2 to double stab(3) and 1 to nimble body(1)

Lvl 12 - Add 2 to double stab(5) and 1 to nimble body(2)

Lvl 13 - Add 2 to double stab(7) and 1 to nimble body(3)

Lvl 14 - Add 2 to double stab(9) and 1 to nimble body(4)

Lvl 15 - Add 3 to double stab(12)

Lvl 16 - Add 3 to double stab(15)

Lvl 17 - Add 3 to double stab(18)

Lvl 18 - Add 2 to double stab(MAX) and 1 to nimble body(5)

Lvl 19 - Add 3 to nimble body(8)

Lvl 20 - Add 3 to nimble body(11)

Lvl 21 - Add 3 to nimble body(14)

Lvl 22 - Add 3 to nimble body(17)

Lvl 23 - Add 3 to nimble body(MAX)

Lvl 24 - Add 3 to disorder(3)

Lvl 25 - Add 2 to disorder(5) and Add 1 to dark sight(1)

Lvl 26 - Add 3 to disorder(8)

Lvl 27 - Add 3 to disorder(11)

Lvl 28 - Add 3 to disorder(14)

Lvl 29 - Add 3 to disorder(17)

Lvl 30 - Add 3 to disorder(20)

Darksight VS Disorder

Why disorder instead of darksight????

Well, when your a chief bandit, at the end you will have some left over skill points which will max your dark sight at the end.

Most people might argue about this idea.