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'''Note: | '''Note: This guide is in version 1.3.''' | ||
== Introduction == | == Introduction == | ||
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== The Gunslinger == | == The Gunslinger == | ||
The [[Gunslinger]] is a job released during the pains of the Dice Rolls (which do not exist anymore, thankfully). As a Gunslinger, your main weapon is the Gun, a long-ranged weapon used to ''shoot'' bullets. To become a [[Gunslinger]], you must first endure the 1st stage of a [[Gunslinger]], the [[Pirate]]. | The [[Gunslinger]] is a job released during the pains of the Dice Rolls (which do not exist anymore, thankfully). As a [[Gunslinger]], your main weapon is the Gun, a long-ranged weapon used to ''shoot'' bullets. To become a [[Gunslinger]], you must first endure the 1st stage of a [[Gunslinger]], the [[Pirate]]. | ||
===Pros=== | ===Pros=== | ||
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* <s> [[Double Shot]] is incredibly weak </s> | * <s> [[Double Shot]] is incredibly weak </s> | ||
''Note: The Return of the Explorers event has made [[Double Shot]] stronger. [[Double Shot]] also has more range.'' | ''Note: The Return of the Explorers event has made [[Double Shot]] stronger. [[Double Shot]] also has more range.'' | ||
== Ability Point Distribution == | |||
As a [[Gunslinger]], you have 3 choices of [[AP]] ([[Ability Point]]) builds. | |||
===Standard Build=== | |||
Leave [[Strength]] the exact same as your level. Assign the rest of your [[AP]] into [[Dexterity]]. | |||
''Example: A level 31 [[Gunslinger]] should have 31 [[STR]] and everything else in [[DEX]].'' | |||
===Low [[STR]] Build=== | |||
Distribute your [[AP]] so that [[STR]] is half of your level. Assign the rest of your [[AP]] into [[DEX]]. | |||
''Example: A level 30 [[Gunslinger]] should have 15 [[STR]] and everything else in [[DEX]].'' | |||
If your level is an odd number, give [[STR]] the lower half. (ex: a level 31 [[Gunslinger]] should have 15 [[STR]] and everything else in [[DEX]]) | |||
===[[Accuracy]] Build=== | |||
Distribute your [[AP]] so that no [[AP]] is added to [[STR]]. Put everything in [[DEX]] to maximize [[Accuracy]]. | |||
''Example: A level 31 [[Gunslinger]] should have 4 [[STR]] and everything else in [[DEX]]. | |||
== Skills == | |||
Gunslingers have rapid attacks and also elemental attacks as well to support them. | |||
'''Bolded''' Skill Level is the mastery level. | |||
'''Bolded''' Skill in [[SP]] build means the skill should now be maxed. | |||
For an index of every [[Gunslinger]] skill [[Gunslinger Skills|click here]]. | |||
---- | |||
===Beginner=== | |||
[[Image:ThreeSnails.gif]]''' [[Three Snails]]:''' Hurls snail shells to attack monsters from long distance. | |||
*''Level 1'': MP -3; Damage 10 | |||
*''Level 2'': MP -5; Damage 25 | |||
*'''Level 3''': MP -7; Damage 40 | |||
[[Image:Nimblefeet.gif]]''' [[Nimble Feet]]:''' Enables the character to move around quickly for a very short amount of time. | |||
*''Level 1'': MP -10; speed +10 for 4 seconds | |||
*''Level 2'': MP -15; speed +15 for 8 seconds | |||
*'''Level 3''': MP -20; speed +20 for 12 seconds | |||
[[Image:Recovery.gif]]''' [[Recovery]]:''' Enables the user to recover HP constantly for 30 sec. | |||
*''Level 1'': MP -10; Recover 24 HP in 30 sec. | |||
*''Level 2'': MP -20; Recover 48 HP in 30 sec. | |||
*'''Level 3''': MP -30; Recover 72 HP in 30 sec. | |||
[[Image:Blessing_of_the_Sprite.png]]''' [[Blessing of the Sprite]]:''' Buff up the character using the power of the sprite. Every time your highest character level rises 10, 1 skill point goes up. | |||
*''Level 1'': Weapon Attack +1, Magic Attack +2, Accuracy +1, Avoid +1 | |||
*''Level 10'': Weapon Attack +10, Magic Attack +20, Accuracy +10, Avoidability +10 | |||
*'''Level 20''': Weapon Attack +20, Magic Attack +40, Accuracy +20, Avoidability +20 | |||
---- | |||
====Beginner SP Build==== | |||
Level 1 - You do not get a point on this level. | |||
Level 2 - +1 Nimble Feet (1) | |||
Level 3 - +1 Nimble Feet (2) | |||
Level 4 - '''+1 Nimble Feet (MAXED)''' | |||
Level 5 - +1 Recovery (1) | |||
Level 6 - +1 Recovery (2) | |||
Level 7 - '''+1 Recovery (MAXED)''' | |||
Level 8 - You do not get a point on this level. | |||
Level 9 - You do not get a point on this level. | |||
Level 10 - You do not get a point on this level. | |||
=====End Result===== | |||
Three Snails - '''0'''<br> | |||
Nimble Feet - ''MAXED''<br> | |||
Recovery- ''MAXED''<br> | |||
Blessing of the Sprite - '''Varies on the level of the highest character in the world the Gunslinger was created in.<br> | |||
''So why no Three Snails?'' Simple, your going to be using ranged attacks for the rest of your life as a [[Gunslinger]].<br> | |||
---- | |||
===Pirate=== | |||
{{Pirate Skills}} | |||
====Double Shot SP Build [[File:Double_Fire.png]]==== | |||
'''Standard Build (Recommended)''' | |||
---- | |||
Level 10 - +1 Double Shot (1) | |||
Level 11 - +3 Double Shot (4) | |||
Level 12 - +3 Double Shot (7) | |||
Level 13 - +3 Double Shot (10) | |||
Level 14 - +3 Double Shot (13) | |||
Level 15 - +3 Double Shot (16) | |||
Level 16 - +3 Double Shot (19) | |||
Level 17 - '''+1 Double Shot (MAXED)'''; +2 Dash (2) | |||
Level 18 - +3 Dash (5) | |||
Level 19 - +3 Dash (8) | |||
Level 20 - '''+2 Dash (MAXED)'''; +1 Sommersault Kick (1) | |||
Level 21 - +3 Sommersault Kick (4) | |||
Level 22 - +3 Sommersault Kick (7) | |||
Level 23 - +3 Sommersault Kick (10) | |||
Level 24 - +3 Sommersault Kick (13) | |||
Level 25 - +3 Sommersault Kick (16) | |||
Level 26 - +3 Sommersault Kick (19) | |||
Level 27 - '''+1 Sommersault Kick (MAXED)'''; +2 Bullet Time (2) | |||
Level 28 - +3 Bullet Time (5) | |||
Level 29 - +3 Bullet Time (8) | |||
Level 30 - +3 Bullet Time (11) | |||
=====End Result===== | |||
Double Shot - MAXED | |||
Dash - MAXED | |||
Sommersault Kick - MAXED | |||
Bullet Time - 11/20 | |||
====Sommersault Kick SP Build [[File:Somersault_Kick.png]]==== | |||
'''Mobbing Build''' | |||
---- | |||
Level 10 - Working on Guide | |||
== Training Spots == | |||
Level 1 - 10: Maple Island Quests | |||
Level 1 - 3: Snails, Blue Snails [[File:snail.gif]] [[File:Bluesnail.gif]] | |||
Level 2 - 4: Blue Snails, Shrooms, Red Snails [[File:Bluesnail.gif]] [[File:shroom.gif]] [[File:Redsnail.gif]] | |||
Level 4 - 5: Red Snails, Slimes, Stumps [[File:Redsnail.gif]] [[File:Slime.gif]] [[File:Stump.gif]] | |||
Level 5 - 10: Pigs, Orange Mushrooms, Stumps [[File:Pig.gif]] [[File:Orange_Mushroom_Jump.gif]] [[File:Stump.gif]] | |||
Level 10 - 21: Thief Quests | |||
Level 10 - 15: Pigs, Orange Mushrooms, Ribbon Pigs [[File:Pig.gif]] [[File:Orange_Mushroom_Jump.gif]] [[File:Monster009.gif]] | |||
Level 15 - 20: Octopus, Bubblings, Stirges, Green Mushrooms, Blue Mushrooms, Horny Mushrooms [[File:Octopus.gif]] [[File:Bubbling.gif]] [[File:2300100.png]] [[File:Monster013.gif]] [[File:Bluemushroom.gif]] [[File:horned_mushroom.gif]] | |||
Level 21 - 30: Kerning City Party Quest | |||
Level 21 - 30: Zombie Mushrooms, Rotten Skeletons, Horny Mushrooms, Evil Eyes [[File:Zombie_Mushroom.PNG]] [[File:horned_mushroom.gif]] [[File:Evil_Eye.gif]] | |||
Level 25 - 30: Abandoned Subway Party Quest | |||
== Version Info == | |||
Version 1 - Created the guide | |||
Version 1.2 - Completed the [[AP]] builds, [[Beginner]] skills, [[Beginner]] [[SP]] build, and completed half of the [[Double Shot]] SP Build | |||
Version 1.3 - Completed the [[Double Shot]] SP Build and started the [[Sommersault Kick]] SP Build, also created the Training Spots section of the guide |
Latest revision as of 04:58, 2 July 2010
Note: This guide is in version 1.3.
Introduction
Arr, matey! Welcome to my Gunslinger guide! This guide will help you with your very own Gunslinger! Captain Kyrin will not tolerate weaklings, and if you are a weakling, you shall walk the plank! Erghh!
The Gunslinger
The Gunslinger is a job released during the pains of the Dice Rolls (which do not exist anymore, thankfully). As a Gunslinger, your main weapon is the Gun, a long-ranged weapon used to shoot bullets. To become a Gunslinger, you must first endure the 1st stage of a Gunslinger, the Pirate.
Pros
- Can attack from a distance
- Rapid attacks
- Balanced HP and MP
- At 4th job, a Gunslinger has the ability to control monsters with Hypnotize
- Gains elemental attacks
- Can summon Gaviota and also a mini-Octopus
- Bullets are "rechargable"
- Recoil Shot, Dash, and Wings help with mobility
- Can "freeze" and "burn" at 3rd job with Ice Splitter and Flamethrower
- Rapid Fire fires bullets incredibly fast
- Battleship decreases the amount of damage you recieve
- Blank Shot can stun up to 3 enemies
- Double Shot uses very little MP
Cons
- Grenade is not spammable and you need to estimate how far you throw
- Recoil Shot can back you up against monsters and possibly bosses
- Some skills requires you to be in a Battleship
Double Shot is incredibly weak
Note: The Return of the Explorers event has made Double Shot stronger. Double Shot also has more range.
Ability Point Distribution
As a Gunslinger, you have 3 choices of AP (Ability Point) builds.
Standard Build
Leave Strength the exact same as your level. Assign the rest of your AP into Dexterity.
Example: A level 31 Gunslinger should have 31 STR and everything else in DEX.
Low STR Build
Distribute your AP so that STR is half of your level. Assign the rest of your AP into DEX.
Example: A level 30 Gunslinger should have 15 STR and everything else in DEX.
If your level is an odd number, give STR the lower half. (ex: a level 31 Gunslinger should have 15 STR and everything else in DEX)
Accuracy Build
Distribute your AP so that no AP is added to STR. Put everything in DEX to maximize Accuracy.
Example: A level 31 Gunslinger should have 4 STR and everything else in DEX.
Skills
Gunslingers have rapid attacks and also elemental attacks as well to support them.
Bolded Skill Level is the mastery level.
Bolded Skill in SP build means the skill should now be maxed.
For an index of every Gunslinger skill click here.
Beginner
Three Snails: Hurls snail shells to attack monsters from long distance.
- Level 1: MP -3; Damage 10
- Level 2: MP -5; Damage 25
- Level 3: MP -7; Damage 40
File:Nimblefeet.gif Nimble Feet: Enables the character to move around quickly for a very short amount of time.
- Level 1: MP -10; speed +10 for 4 seconds
- Level 2: MP -15; speed +15 for 8 seconds
- Level 3: MP -20; speed +20 for 12 seconds
Recovery: Enables the user to recover HP constantly for 30 sec.
- Level 1: MP -10; Recover 24 HP in 30 sec.
- Level 2: MP -20; Recover 48 HP in 30 sec.
- Level 3: MP -30; Recover 72 HP in 30 sec.
Blessing of the Sprite: Buff up the character using the power of the sprite. Every time your highest character level rises 10, 1 skill point goes up.
- Level 1: Weapon Attack +1, Magic Attack +2, Accuracy +1, Avoid +1
- Level 10: Weapon Attack +10, Magic Attack +20, Accuracy +10, Avoidability +10
- Level 20: Weapon Attack +20, Magic Attack +40, Accuracy +20, Avoidability +20
Beginner SP Build
Level 1 - You do not get a point on this level.
Level 2 - +1 Nimble Feet (1)
Level 3 - +1 Nimble Feet (2)
Level 4 - +1 Nimble Feet (MAXED)
Level 5 - +1 Recovery (1)
Level 6 - +1 Recovery (2)
Level 7 - +1 Recovery (MAXED)
Level 8 - You do not get a point on this level.
Level 9 - You do not get a point on this level.
Level 10 - You do not get a point on this level.
End Result
Three Snails - 0
Nimble Feet - MAXED
Recovery- MAXED
Blessing of the Sprite - Varies on the level of the highest character in the world the Gunslinger was created in.
So why no Three Snails? Simple, your going to be using ranged attacks for the rest of your life as a Gunslinger.
Pirate
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Bullet Time | Permanently increases Accuracy, Max Movement Speed, and Jump. | Passive | 10 | x | - | |
Shadow Heart | Increases your Critical Rate and minimum Critical Damage. | Passive | 10 | x | - | |
Somersault Kick | A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. | Active | 20 | x | - | |
Double Shot | Fires two consecutive shots at the enemy. | Active | 20 | x | - | |
Dash | Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. Use Corkscrew Blow or Triple Fire during the dash for additional damage. | Active | 5 | x | - | |
Octopush | Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. | Active | 5 | x | - |
Double Shot SP Build
Standard Build (Recommended)
Level 10 - +1 Double Shot (1)
Level 11 - +3 Double Shot (4)
Level 12 - +3 Double Shot (7)
Level 13 - +3 Double Shot (10)
Level 14 - +3 Double Shot (13)
Level 15 - +3 Double Shot (16)
Level 16 - +3 Double Shot (19)
Level 17 - +1 Double Shot (MAXED); +2 Dash (2)
Level 18 - +3 Dash (5)
Level 19 - +3 Dash (8)
Level 20 - +2 Dash (MAXED); +1 Sommersault Kick (1)
Level 21 - +3 Sommersault Kick (4)
Level 22 - +3 Sommersault Kick (7)
Level 23 - +3 Sommersault Kick (10)
Level 24 - +3 Sommersault Kick (13)
Level 25 - +3 Sommersault Kick (16)
Level 26 - +3 Sommersault Kick (19)
Level 27 - +1 Sommersault Kick (MAXED); +2 Bullet Time (2)
Level 28 - +3 Bullet Time (5)
Level 29 - +3 Bullet Time (8)
Level 30 - +3 Bullet Time (11)
End Result
Double Shot - MAXED
Dash - MAXED
Sommersault Kick - MAXED
Bullet Time - 11/20
Sommersault Kick SP Build
Mobbing Build
Level 10 - Working on Guide
Training Spots
Level 1 - 10: Maple Island Quests
Level 1 - 3: Snails, Blue Snails
Level 2 - 4: Blue Snails, Shrooms, Red Snails
Level 4 - 5: Red Snails, Slimes, Stumps
Level 5 - 10: Pigs, Orange Mushrooms, Stumps
Level 10 - 21: Thief Quests
Level 10 - 15: Pigs, Orange Mushrooms, Ribbon Pigs
Level 15 - 20: Octopus, Bubblings, Stirges, Green Mushrooms, Blue Mushrooms, Horny Mushrooms
Level 21 - 30: Kerning City Party Quest
Level 21 - 30: Zombie Mushrooms, Rotten Skeletons, Horny Mushrooms, Evil Eyes
Level 25 - 30: Abandoned Subway Party Quest
Version Info
Version 1 - Created the guide
Version 1.2 - Completed the AP builds, Beginner skills, Beginner SP build, and completed half of the Double Shot SP Build
Version 1.3 - Completed the Double Shot SP Build and started the Sommersault Kick SP Build, also created the Training Spots section of the guide