Thief guide: Difference between revisions

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{{Old Guide}}
Legend:
Legend:


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Level 25-30: Nimble Body +5, Disorder +5, [[Dark Sight]] +5
Level 25-30: Nimble Body +5, Disorder +5, [[Dark Sight]] +5
Kingsimon2: Disorder IS THE WorST SKILL ever i mean it. IT does terrible things. You should max out Nimble body, Darksight, Double Stab, 3 on disorder ( do not wanna add on but u need it for darksight :( ) and that's all


===Sindit build===
==SINDIT BUILDS==
This is a mixture of an assassin and a bandit:


Level 10: [[Lucky Seven]] +1
==Normal Build==
 
Level 10: [[Nimble Body]] +1


Level 11-20: [[Lucky Seven]] +15 or [[Double Stab]] +15 (+3 per level)
Level 11-20: [[Lucky Seven]] +15 or [[Double Stab]] +15 (+3 per level)


Level 21-30: Lucky Seven +4, Double Stab +5, Nimble Body +6, Keen Eyes +8, Disorder +5, Dark Sight +2
Level 21-30: Lucky Seven +5, Double Stab +5, Nimble Body +5, Keen Eyes +8, Disorder +5, Dark Sight +2


===Swift build===
==Swift Build==
This build consists on your avoidility increasing build(helps in bandit):


Level 10: [[Nimble Body]] +1
Level 10: [[Nimble Body]] +1
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Level 18-30: Double Stab +18, [[Disorder]] +20, [[Dark Sight]] +10, [[Lucky Seven]] +12
Level 18-30: Double Stab +18, [[Disorder]] +20, [[Dark Sight]] +10, [[Lucky Seven]] +12


===Power build===
==Power Build==
This build consists on more dagger usage than claw usage:


Level 10: [[Double Stab]] +1
Level 10: [[Double Stab]] +1
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Level 26-30: Keen Eyes +1, [[Disorder]] +3, [[Dark Sight]] +11
Level 26-30: Keen Eyes +1, [[Disorder]] +3, [[Dark Sight]] +11


===Escape build===
==Escape build==
This build consists on getting away from powerful enemies:


Level 10: [[Disorder]] +1
Level 10: [[Disorder]] +1
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Level 20-30: Disorder +15, [[Nimble Body]] +15
Level 20-30: Disorder +15, [[Nimble Body]] +15


==Places to Train==
==Notes==
 
*Lucky Seven's nice for range attack;it's for monsters that's spread apart, but it's attack speed is slower.
 
*Double Stab's nice for when there's too much monsters around, and you don't have space to attack with Lucky Seven, and it's attack speed is way faster.


===Henesys===
==If There's ANY spelling mistakes, please help me edit it. Thank you!!==
Henesys Hunting Ground 1, Henesys Hunting Ground 2, A Hill East Of Henesys.
===Kerning===
Northern Construction Site, Sunset Sky, L Forest 1.
===Perion===
Perion Street Corner, Rocky Mountain 1.

Latest revision as of 21:17, 14 March 2014

The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.

Legend:

DEX: Dexterity

INT: Intelligence

STR: Strength

LUK: Luck

Meso: Money in MapleStory

How to Become A Thief

Start your character!

Now,you might be thinking how to design your character. Don't worry, any look is good as long as you will like it.

Things that you need before you can become a thief

Do not worry as the Minimium Level is Level 10 and you will need 25 DEX to become one.

Travelling there

You will start your adventure on Maple Island. To become a thief, you have to get to Victoria Island. Don't worry as you only need to go Southperry in Maple Island to get there. The cost to ride is 150 meso.

Lith Harbor

The first place that you travel to from Southperry is Lith Harbor on Victoria Island. Don't worry newbies, there are blue snails to train on.

How to get to Kerning City

You need to get to Kerning City to become an official thief. There only is 1 way to get to Kerning City.

  1. Talk to the guy beside Jane and pay 100 mesos to get there

Get your daggers, claws and stars ready!

  • The first thing you need is 3500 mesos to buy a claw called Garnier from the weapon shop and a Subi star from the potion shop.(for those who want to be Assassin only)
  • Once you're level 12, get 4000 mesos to buy a dagger called Triangular Zamadar for your training.(for those who want to be Bandit only)

Builds

Assassin Build

This is what you need to do:

Level 10: Lucky Seven +1

Level 11-15: Lucky Seven +15 (+3 per level)

Level 16: Nimble Body +3

Level 17-19: Keen Eyes +8(MAXED), Lucky Seven +1

Level 20: Lucky Seven(MAXED)

Level 21-30: Nimble Body +17(MAXED)

Remainder of 13 skill points left: add them to Disorder and Dark Sight

Bandit build

This is what you need to do:

Level 10: Double Stab +1

Level 11-15: Double Stab +15 (+3 per level)

Level 16-20: Disorder +15 (+3 per level)

Level 20-25: Nimble Body +15 (+3 per level)

Level 25-30: Nimble Body +5, Disorder +5, Dark Sight +5 Kingsimon2: Disorder IS THE WorST SKILL ever i mean it. IT does terrible things. You should max out Nimble body, Darksight, Double Stab, 3 on disorder ( do not wanna add on but u need it for darksight :( ) and that's all

SINDIT BUILDS

Normal Build

Level 10: Nimble Body +1

Level 11-20: Lucky Seven +15 or Double Stab +15 (+3 per level)

Level 21-30: Lucky Seven +5, Double Stab +5, Nimble Body +5, Keen Eyes +8, Disorder +5, Dark Sight +2

Swift Build

Level 10: Nimble Body +1

Level 11-15: Nimble Body +15 (+3 per level)

Level 16-17: Nimble Body +4, Double Stab +2

Level 18-30: Double Stab +18, Disorder +20, Dark Sight +10, Lucky Seven +12

Power Build

Level 10: Double Stab +1

Level 11-18: Double Stab +19, Lucky Seven +5

Level 19-25: Nimble Body +20, Keen Eyes +1

Level 26-30: Keen Eyes +1, Disorder +3, Dark Sight +11

Escape build

Level 10: Disorder +1

Level 11-16: Disorder +2, Dark Sight +16

Level 17-19: Dark Sight +4, Disorder +2

Level 20-30: Disorder +15, Nimble Body +15

Notes

  • Lucky Seven's nice for range attack;it's for monsters that's spread apart, but it's attack speed is slower.
  • Double Stab's nice for when there's too much monsters around, and you don't have space to attack with Lucky Seven, and it's attack speed is way faster.

If There's ANY spelling mistakes, please help me edit it. Thank you!!